New world boss spotted on Corellia in 2.0

Posted by on Feb 25, 2013 in Corellia, Title, world bosses | 0 comments

It looks like a new world boss have been added to Corellia in patch 2.0. The big guy goes by the name of Lucky and is a “Dread-Seeded Rancor”. Not much is known about him yet, but it’s apparently a pretty straight up tank-and-spank fight. So far there is no reports of any good loot. A few greens and level 9 mats. Hopefully they’ll fix that when 2.0 drops. Below is his stats: It looks like maybe 8 competent raiders could kill it in 63-66 gear? If so, it might be just a fun thing for casuals to be able to experience without having to gear grind. I find it strange though that it’s  out on Corellia, when there’s no new content out there and nothing else for level  50-55 players on the planet. Maybe  be course he is a “Dread-Seeded Rancor” and there is a bunch of evil growth, around the area  were he roams;  he might have something to do with the expansion and the Dread Masters?  Maybe this is also  where the Dread-seed armor will come from? You can find the Dread-seed armor under achievements -> outfits in 2.0. Below is the most interesting thing about him actually: Yes people, you read that right. “After being DEFEATED by...

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SWTOR World Boss Guides

Posted by on Dec 3, 2012 in Guide, Uncategorized, world bosses | 0 comments

World bosses are a big part of any MMO and Star Wars: The Old Republic is no exception. You’ll need a full raid party to beat these bosses so be prepared to work together as a team. Throughout the galaxy, you’ll encounter several planets with these raid level bosses and they do yield some nice loot and a codex entry. After taking down a boss the reset timer usually last around two to three hours for each. All of the bosses in SWTOR have what is called a “Terrifying buff” that will yield any companions incapacitate as soon as you initiate the fight. For the most part the bosses will be stronger as you move up in levels. For this reason, if you’re having trouble with the lower level ones, you may need to build up more before tackling the higher-level raid bosses. Here are the planets in STWOR where you’ll find the world bosses and a brief description of each: The First The First is a level 18 boss found on planet Dromund Kaas. You’ll find him near the Heroic area (around coordinates 220, 1600) and he’s one of the easiest world bosses you’ll meet. However, he can dish out some damage at about 20% when he goes into his enraged state, so be ready or he might catch you off guard. SD-0 SD-0 is a level 18 boss found on planet Coruscant (coordinates 2500, 1000) and he’s basically the Republic version of The First world boss. However, he is a little stronger when he goes into his enraged state, so you’ll need to beat him before this happens if you can. Unlike The First, he will enrage at the 8-minute mark instead of at a certain health mark. You’ll need two tanks to switch back and forth when fighting SD-0 because he has a stackable debuff that will increase the tank’s damage by 5%. Once they start adding up on one tank, you can switch to the other one while they wear off.   Subject Alpha Subject Alpha is a level 21 boss found on planet Taris (Coordinates -460, 720) and you’ll need to spread out your players to help ease the damage caused by his AoE gas attack. This attack is randomly aimed at a member of your group. When it hits someone, it will also damage anyone standing near that player. You’ll need two tanks to beat this world boss because his main attack is randomly tossing your tank into the air, resetting the agro table. When the main tank is killed, you’ll need a backup to fill in until the main one is ready to rejoin the fight.   Grandfather Grandfather is a level 22 boss found on planet Balmorra (coordinates -1920, 1325) and he’s well known for his frontal swipe style attack. For this reason, everyone in your group except the tank should stay beside or behind the boss. His other attack is the stomp style AoE and if you’re within melee range of this attack, you’re going to receive a good amount of damage. The healer can use AoE heals to counteract these attacks and they are more effective when the DPS are close together. However, any ranged in your group should keep their distance. It’s a good idea to have several good and well-equipped DPS when you go up against Grandfather because you’ll need to take him down before the 10-minute mark where he goes completely berserk and kills off your raid.   Trapjaw Trapjaw is a level 30 boss found on planet Tatooine (coordinates 1773, -868) and you’ll need to select the skull in the desert to start the fight. He can deal out a lot of damage even though you’ll be engaged in the standard tank and spank fight with him. You’ll need 3 or 4 healers and two tanks when you go up against this world boss. You should keep your group spread out to avoid his major attack that randomly hits one of your players for a 2-second stun, which delivers a high amount of damage. It will also affect anyone within a 10m of the attack, so if you’re close together, he could wipe you out fast.   Battledroid R4-GL Battleroid R4-GL is a level 32 boss found on planet Nar Shaddaa (coordinates 2050, 2825) and you’ll need to be prepared for a fight when you go up against him. He has two main abilities. The first one is the Repeater Cannon. He will aim some very powerful attacks directly at your tank until it beats him completely down. You need to stop this attack as soon as possible because once R4 gets to 50% you can’t interrupt it. His second ability is the Incendiary cannon that puts a healing debuff and a DoT on random players within your group. Healers need to be aware of the other players and keep an eye out for the team members affected by this move. Speed is your best defense against this boss to try to take him down quickly. If you linger too long, your healer may become overwhelmed and you’ll end up being defeated. Your DPS and healers need to be paying attention and pushing hard when fighting Battleroid R4-GL.   Ulgo Siegebreaker Ulgo Siegebreaker is a level 35 boss found on planet Alderaan (coordinates 300, -250) and he is an AoE heavy boss with three abilities, which are Bombardment, Fusion Missile, and Plasma Pulse. The secret to beating this boss is to keep him focused on the tank while everyone else spreads out behind him. The Plasma pulse will seek out the player with the highest amount of agro. Try to interrupt it as soon as you can to reduce the damage it causes to your team. The Fusion Missile will damage anyone within the immediate area where it hits, so be alert. When Ulgo sends out his Bombardment attack, you’ll see a red reticule on the ground for a few seconds before that spot is...

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The great hunt: SD-01 Strategy

Posted by on Dec 4, 2011 in boss guide, SD-01, swtor strategies, The great hunt, world bosses | 0 comments

Welcome to “the great hunt”. Our new column here at SWTOR strategies, were we will talk strategies for each world boss in the game. My name is Zexu and I’ll be running through how to defeat every world boss on the Galactic republic worlds. Today we’ll be going over SD-01, a large droid found on Corusant. This footage was taken during the November 25th weekend beta test, so SD-01’s abilities may have changed. This encounter was completed with ten players at levels 16 through 20. We used two tanks (Jedi Shadow and Jedi Guardian), three healers(Scoundrel, Sage and Commando) and five DPS. Let’s go over his abilities. SD-01 has two abilities. The first ability is applied to the highest threat target IE your tank. The stack increases how much damage the tank takes. It stacks up to ten times making your tank un-healable. To combat this simply have an off tank swap at four or five stacks. When the other tank has four or five stacks simply taunt SD-01 back to the main tank. Quick trick: After the initial swaps your de-buff will fade equivalent to the time it takes for your taunt to come off cool down, so use that as a reference when to swap. SD-01’s second ability is Proximity Laser. SD-01 will target two people randomly in your operation group. During that time they will take damage. The damage is increased the closer they are to each other. Let’s talk strategy!Begin by having your main tank pull the boss, with healers ready to start healing, and have your off tank ready to taunt. Have your operation group spread out so that they can easily move away from each other if they are targeted by Proximity Laser. Allow your tanks a few seconds to build threat, pulling threat early on can be a quick wipe to the operation. Once threat has been establish have your DPS go all out on the giant droid. Make sure that everyone is using medpacs to help healers since their resources are limited this early in the game. Taunt at the correct intervals of time and you’ll easily be able to defeat SD-01. DPS must be quick because SD-01 has an eight minute enrage timer! We’d like to thank Curoar, Dietcokke, Gorluc, Steel, Zoidberg, Scallion, Chiiky, Alcorn, Raneh and Atronach of the Tarro Blood server for helping us this weekend with the SD-01 Encounter! Good luck with your encounter, and tune into and Galactic Transmission for more strategies on operation bosses, and the latest Star Wars: The Old Republic...

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