SWTOR and Star Wars Gaming news http://www.swtorstrategies.com Star Wars Gaming News | SWTOR Wed, 20 Aug 2014 13:47:44 +0000 en-US hourly 1 http://wordpress.org/?v=3.9.2 Battlefield Game Modes That Should Be Added to Star Wars: Battlefront http://www.swtorstrategies.com/2014/08/battlefield-game-modes-that-should-be-added-to-star-wars-battlefront.html http://www.swtorstrategies.com/2014/08/battlefield-game-modes-that-should-be-added-to-star-wars-battlefront.html#comments Wed, 20 Aug 2014 13:47:44 +0000 http://www.swtorstrategies.com/?p=12730 star wars Battlefront

Star Wars: Battlefront is coming soon and many potential fans are discussing what the game will be like. Among the discussion comes talk about what potential game modes we can see. Since DICE wants this to be the best Star Wars game ever created, it will be interesting to see what things they do differently to try to earn them that title. So when talking game modes, here are some ideas that we think might be pretty cool to see in the final version of the game.

In addition to the usual game modes of most Battlefront games, some fans are looking for some new games modes with a Star Wars theme for the newest installment of Star Wars: Battlefront. Tom from Battlefront News created a great video with his ideas for potential game modes. We have some Wookiee love, a Bounty Hunter mode and of course, Armada. He explains each game mode, how it works and how it would be played, complete with the objectives breakdown.

Bounty Hunt, Armada and Wookiee Warrior! 

Maybe DICE is listening and will consider these or similar game modes into the new game.  Take a look at the video for yourself and see what you think. Do you like these suggestions? What would you add? What game modes do you want to see in Star Wars Battlefront?

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TOR TV: SWTOR Warzone Commendation Decorations http://www.swtorstrategies.com/2014/08/tor-tv-2.html http://www.swtorstrategies.com/2014/08/tor-tv-2.html#comments Tue, 19 Aug 2014 19:33:51 +0000 http://www.swtorstrategies.com/?p=12844 SWTOR Warzone Commendation Decorations

SWTORrista posted a bunch of youtube videos showing all the new Star Wars: The old Republic: Galactic Stronghold decorations obtainable from Warzone Commendation. So instead of the one video we normally posted in this segment, we have the pleasure of posting 9.

All of them cost 200 Warzone Commendations, except for the Hypergate Ring which is 1,000.

Decorations are shared along your whole legacy, so you can buy Imperial decorations on your imperial toon and see/use them with your Republic character on Coruscant! Just don’t let the senators see your Imperial banners from your giant bay windows…

The guards are not intractable.
Enjoy!

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Game Update 2.9 Known Issues http://www.swtorstrategies.com/2014/08/game-update-2-9-known-issues.html http://www.swtorstrategies.com/2014/08/game-update-2-9-known-issues.html#comments Tue, 19 Aug 2014 16:58:17 +0000 http://www.swtorstrategies.com/?p=12841 swtor bugs

With a new gameupdate comes new bugs to the game. Here is a list of the known issues so far. Luckily there are no game-breaking bugs a this time.

  • Players do not receive double Prestige on previously placed items after conquering a planet.
  • Decorations can get bugged if the layout is switched while a Decoration is present. Workaround: If you find you have two Decorations occupying the same area, leave the Stronghold and then re-enter.
  • A guild will still be displayed in the Leaderboards if it is disbanded while controlling a planet.
  • Emissive effects on Decorations are not rendered in the Preview Panel.
  • Guild names are not updated on the Leaderboard if they are changed during a Conquest event.
  • Companions are missing the Mission Icon above their head if they are summoned in a Stronghold.
  • Players can get stuck in a Decoration they were situated on if they return to the Stronghold from a Warzone, or log out and then back in. Workaround: Using the /stuck command will resolve this.
  • Companion Hologram Decorations do not properly show the gear that is shown in their previews.
  • The “Additional Legacy Stronghold Storage Bay” item is consumed on use even if the Player has all available Bays unlocked.
  • The “Rename Flagship” item is consumed on use even if a rename is already available.
  • The Decoration “Arrangement: Speeder Station” cannot be consumed.

There are now ETA on when this will get fixed, but probably be fixed with the next patch update in a few weeks time.

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Summary of Game Update 2.9 http://www.swtorstrategies.com/2014/08/summary-of-game-update-2-9.html http://www.swtorstrategies.com/2014/08/summary-of-game-update-2-9.html#comments Tue, 19 Aug 2014 13:41:27 +0000 http://www.swtorstrategies.com/?p=12830 Galactic Strongholds loading screen

While many of us have been following the SWTOR update for some time and know what is coming, it never hurts to have a recap and for those who have not been following, let’s take a look at what you can expect from Game Update 2.9.

 

First, Game Update 2.9 will bring five major changes:

 

  1. Galactic Strongholds
  2. Decorations
  3. Guild Ships and Conquest
  4. New Crafting Schematics
  5. Forged Alliances: Part II

 

This update is focusing on changes that help people who like to role play, socialize, craft and more. It’s geared

 

So let’s take a look at each of these five things in more detail.

 

Galactic Strongholds: We know that there will be four Legacy-wide Strongholds (houses) available for personal and guild use. You have to be a subscriber to own a Stronghold at this time but anyone can visit a Stronghold. Preferred have access in a month and free to play have access in about two months.

 

Decorations: Decorations are what make your Stronghold unique and you can decorate yours in a variety of ways. They can be placed on hooks that can be rearranged as you choose. You can also decide where to place the item in the hook. This gives you some freedom to decorate how you want and personalize your space. However, this freedom will cost you and prices differ for the various Strongholds. Decorations from mission rewards, credits, reputation vendors, random drops, achievements and more.

 

Guild Ships and Conquest: Galactic Conquest is split into two sections with unique rewards for each: Personal Conquest and Guild Conquest. Guild Conquest rewards are given when your guild is in the top 10 for a given planet and special rewards for those who reach top place for a planet. Personal rewards are given when you earn Conquest points. There are certain requirements for Guild Conquests. Anyone is eligible for Personal Conquest but level 55 players have an advantage.

 

New Crafting Schematics: We also have new crafting schematics to look forward to, which is great for those who love crafting. These were added to support Strongholds and Guild Ships and Conquests. There will also be new Grade 7 Exotic Mats. Industrial and Synthetic Prefabs and War Supplies are able to be crafted by having only 1 character with 1 crafting skill. Invasion Forces, Universal Prefabs, and Dark Projects are more complicated.

 

Forged Alliances: Part II: Now we also have Forged Alliances Part II that takes us to the planet of Manaan and a new level 55 Tactical Flashpoint, Depths of Manaan. You can start part two by talking to the Forge Alliance astromech A7-M1 or T3-G2 on the Fleet. Learn more here: http://www.swtor.com/blog/story-swtor-2014

 

There are new token drops and a new vendor, as well as a small area on Manaan that you can take your ship to. There are no additional missions there at the moment but we have indication that plan to possibly add some in the future. It is a beautiful planet if you want to take in the scenery.

 

And finally, there are also new /chair and /sleep emotes available for free. Ranked Season 2 will end with this update. There will be no class changes in 2.9. Look for those in 2.10.

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Patch Notes – 8/19/2014 – Game Update 2.9: Galactic Strongholds Early Access http://www.swtorstrategies.com/2014/08/patch-notes-8192014-game-update-2-9-galactic-strongholds-early-access.html http://www.swtorstrategies.com/2014/08/patch-notes-8192014-game-update-2-9-galactic-strongholds-early-access.html#comments Mon, 18 Aug 2014 19:10:00 +0000 http://www.swtorstrategies.com/?p=12826 star wars the old republic Galactic Strongholds

Patch notes for tomorrows game update is now ready. Check them out below:

 

Highlights

Galactic Strongholds Early Access! Subscribers can now purchase a Galactic Stronghold on Nar Shaddaa, Tatooine, Dromund Kaas, and Coruscant by visiting the Stronghold Directory on the Fleet or on the Stronghold’s planet.

Guild Flagships now available! Guilds can now purchase a Flagship and use it to compete with other guilds and conquer the galaxy! Visit the Flagship Directory on the Fleet for more information.

Battle for control with Conquest! Conquest events are now available in the Mission Log! Each week a new Conquest event will become active with new objectives. Complete your personal point target to earn special rewards – or if you’re in a guild with a Flagship, invade a planet and compete with other guilds for planetary domination. Special perks are available to those who conquer a planet by placing at the top of the Guild Leaderboard at the end of the event.

New Flashpoint: Depths of Manaan! Continue the Forged Alliances storyline with a new Level 55 Tactical Flashpoint set on the water-covered planet of Manaan.


General

  • The GSI Satellite Support Service is now in open beta testing on Makeb. Once registered with the GSI support satellites, GSI will track your every move and provide you with the following support services:
    • Gear is now bolstered to a 156 rating while on Makeb, increasing all stats!
    • When combat is detected, a Medical Probe will be deployed to administer long-lasting, refreshing Kolto, healing you for 2% every 3 seconds while you remain in combat.
    • There is now a 250% boost to exploration Experience while on Makeb.
  • Pets now occasionally make noises.
  • Victorious Battler Headgear now has voice modulation.
  • The Czerka Executive Speeder now tilts appropriately when turning.
  • The World Map window now blocks right-click interactions like other windows.
  • Oricon’s Galaxy Map appearance now accurately reflects that the moon is actively on fire.

Cartel Market

  • The first Stronghold Packs for Shipment Five – The Builder’s Stronghold Pack and The Gatekeeper’s Stronghold Pack – are now available in the Cartel Market!
  • Shipment Five Reputation – Binary Star Realty – available now!
  • Decorations and Decoration Bundles are now available for purchase!
  • Corrected the Rarity Icons of several Cartel Market items.

Galactic Strongholds

  • Galactic Strongholds on Nar Shaddaa, Tatooine, Dromund Kaas and Coruscant are now available to Subscribers.
  • Strongholds can be purchased by going to the Stronghold Directory on either Fleet or on the respective Stronghold planet.
  • An introductory Mission that grants a set of starter Decorations is offered by the Stronghold Commissioner, who can be found on either Fleet or on either Capital planet.
  • Mounts, pets, and companions can be placed as decorations in your Stronghold.
  • Guildmasters can purchase a Guild Headquarters at any Stronghold Directory. This purchase requires a Guild Bank with enough credits.
  • Decoration items can now be donated to your guild through the Guild Bank interface (this will consume the decoration unlock). Decorations that cannot be physically donated may be purchased for your guild through the decoration collection window (you will not lose the decoration).
  • Guildmasters can now purchase a Guild Flagship by visiting the Flagship Directory on the Fleet.
  • Flagship room expansions can be unlocked with a combination of credits and Framework items:
    • Frameworks come in three varieties: Engineering, Command, and Logistical.
    • They can be obtained either by crafting and exchanging Dark Projects at the Flagship Commissioner, by earning the guild reward in a Conquest Event, or by defeating enemy Sith and Jedi Commanders on planets across the galaxy.
  • Conquest events are now accessible in the Mission Log!
    • You can view the current Conquest event in the Conquest tab of the Mission Log.
    • Each week a new event will appear with a new set of objectives and contested planets. You can participate and earn rewards even if you aren’t in a guild.
    • If you are in a guild with a Flagship, your Guildmaster can choose to invade one of the contested planets and compete on the guild leaderboard! The top guild on each leaderboard will take control of the planet at the end of the event. Guild members who meet their point contribution target and place on the leaderboard will earn special guild-exclusive rewards. You will control the planet until your guild conquers another, or until another guild conquers it when it next becomes contested.
    • Conquering planets will earn your guild special privileges. Your guild will be advertised in a banner on the planet, your guild members will be displayed as ‘Conquerors’, your Flagship Orbital Support will have its effect doubled, and you will have access to special equipment, including the Commander Walker mount!
  • New Schematics are available on all Crew Skill trainers, under the “Strongholds & Conquests” category.
    • Industrial Prefabs can be crafted by Armormechs, Armstechs, and Cybertechs.
    • Synthetic Prefabs can be crafted by Artificers, Biochems, Synthweavers.
    • Universal Prefabs and their material components can be crafted by any crafting profession.
  • Prefabs are divided into three tiers: MK-1, MK-2, and MK-3. These schematics may be trained at skill levels 150, 300, and 450 respectively.
  • War Supplies are a new type of crafted item used to earn points in Conquest events. They may be exchanged for special decorations, Conquest equipment, and Flagship items. Each type of War Supplies may be crafted by the professions that specialize in the associated materials. All crafting professions may train the Invasion Force and Dark Project schematics.
  • Prefabs may be exchanged at the Fabricator Droids in the Strongholds & Crew Skills quadrant of either Fleet for a wide variety of Decorations.
  • Decorations now drop from every Flashpoint and Operation.
  • Many Flashpoint and Operation Achievements now provide special Trophy Decorations that can be placed on the walls of your Stronghold. You can view them in the Achievement Reward Window. These Decorations will be automatically unlocked when the Achievement is earned. You can also right-click the item icon to unlock it once the Achievement is earned.
  • Decorations may be purchased for Warzone Commendations and Fleet Commendations at the Starfighter & PvP Decorations Vendor on either Fleet.
  • Jawa scrap materials can now be obtained by earning Conquest rewards.

Flashpoints + Operations

  • Nefra, Who Bars The Way has a new “Frustrated Howl” ability, and now deals damage to all players participating in her Dread Fortress encounter if she reaches 80% health and is unable to reach a target.
  • The Achievement “Defeating Colonel Vorgath” is now properly granted when defeating him in 8-Player Story Mode Explosive Conflict.

Missions + NPCs

  • The density of enemies on Makeb has been reduced.
  • The Jedi Knight Mission “Doomsday” has had its difficulty reduced.
  • The Jedi Consular Mission “Chaos and Harmony” has had its difficulty reduced.
  • The Trooper Mission “The Battle of Corellia” has had its difficulty reduced.
  • Corrected the items that the Jawa Scrap Vendors have available, and they no longer sell unused Materials.
  • Group scaling has been removed from the following Missions, and the difficulty of the boss encounter no longer scales based on the number of players in the group:
    • Stealing Thunder (Imperial)
    • Revenge of the Archon (Imperial)
    • Hitting the Hutts (Republic)
    • Taking on Toborro (Republic)

Warzones

  • It is no longer possible to escape behind the series of pipes in the Tatooine Canyon Arena.
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Star Wars: Episode VII Rumors and Leaks http://www.swtorstrategies.com/2014/08/star-wars-episode-vii-rumors-and-leaks.html http://www.swtorstrategies.com/2014/08/star-wars-episode-vii-rumors-and-leaks.html#comments Mon, 18 Aug 2014 16:50:56 +0000 http://www.swtorstrategies.com/?p=12794 Following up on Elrik post, I wanted to make a run down on all the newest rumors on Star Wars: Episode 7.

Could there be a spy behind the scenes of Star Wars Episode VII? Or maybe some of these leaks were done on purpose? The Star Wars franchise is notorious for being tight-lipped about developments and productions but recently there has been a surge of photos leaked out from the set of the new film leaking concept art and props. Disney and Lucasfilm did not comment on the leak and whether or not the photos are legit (which is to be expected). So for now we have to treat this like a rumor but it’s a very interesting rumor indeed.

Here are some of the things being leaked that has people talking:

New Stormtrooper helmets - Indie Revolver’s Jay Carlson made a post with some images of what was supposed to be a new Stormtrooper helmet for the new movie. It’s similar to the original helmets but with a few sleek upgrades the well-trained eye will be able to notice. This brings up a good question though- why are there Stormtroopers in this timeline of events?

 

wpid-jt-sun

wpid-st-helmet

Han’s new ride- Indierevolver has published concept art that shows that Han and Chewie might be piloting a Super Star Destroyer. Could this possibly mean a promotion for Han? Reportedly we’ll get to see Han use a lightsaber again.  

Possible villains- And in other news, we have some rumors of possible villains. Where would a good story be without the protagonist? Latino Review has some info about potential villains:

The Inquisitors are the villains of Star Wars: Episode VII and the name of the main villain in Star Wars: Rebels. They seem to be loosly based on the now-deleted Expanded Universe Inquistors (Click here for that background) mixed with the hardended Sith look of Rebels’ villain. The Inquisitors are defenders of the Sith Order and they’ve been around for a long time. Just how long is what turns Episode VII’s story on it’s head.

Then of course, there are rumors about costume concepts. Indie Revolver’s source had some things to say about costume concepts as well.

 

han-coat

han-trench

So what do you think of all this? Are they real leaks or are they fakes?

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Star Wars Episode VII villains may have just been revealed…and their descriptions sound very familiar! http://www.swtorstrategies.com/2014/08/star-wars-episode-vii-villains-may-have-just-been-revealed-and-their-descriptions-sound-very-familiar.html http://www.swtorstrategies.com/2014/08/star-wars-episode-vii-villains-may-have-just-been-revealed-and-their-descriptions-sound-very-familiar.html#comments Mon, 18 Aug 2014 02:19:15 +0000 http://www.swtorstrategies.com/?p=12811 malak

 

According to an article that appeared on IO9.com, Star Wars Episode VII villains may have just been revealed. Even though the website quotes other sources, we couldn’t help notice the similarity of the rumored villains with some of the elements we see from SWToR. Needless to say, these rumors have not been confirmed so they should be taken with a grain of salt.

IO9 quotes “Latino review” in stating that the main villains of the upcoming Star Wars movie are the Sith Inquisitors who are the defenders of the Sith Order. The movie will tie Darth Vader with the Inquisitors and highlight their relationship to the former. Obviously, the Sith Inquisitor is a very familiar figure in the SWToR universe with a very interesting story line.

Another similarity with the original Knights of The Old Republic (KoToR) game is the villain’s description that Io9 retrieved from “Indie Revolver“. According to the latter:

He’s tall and thin and terrifyingly creepy, with glowing red eyes to match his red lightsaber. He’s got some robotic upgrades, like Vader – but no mask. The cybernetic bits weave in and out of him. He’s got a human upper lip, a steel jaw…

A steel jaw and a human upper lip, certainly brings us memories of Darth Malak as he appeared in  KoToR and maybe to a lesser extent to Darth Malgus from SWToR. If we circle back to Lisa Mason’s article from June about the future of SWToR, then maybe (just maybe), there is some basis for the rumored tie-in of SWToR with Episode VII canon.

As mentioned in the beginning of this article, nothing has been confirmed by an official source so whether these rumors are true or not remains to be seen …they sure sound exciting though!

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MMO Speak- Do You Know Your Lingo? http://www.swtorstrategies.com/2014/08/mmo-speak-do-you-know-your-lingo.html http://www.swtorstrategies.com/2014/08/mmo-speak-do-you-know-your-lingo.html#comments Sun, 17 Aug 2014 18:58:29 +0000 http://www.swtorstrategies.com/?p=12756 It’s an interesting topic… one we’ve actually mentioned here before but one that we sometimes forget about. Online games have their own lingo. We can break that down even more and say MMORPGs have their own speak and SWTOR has its own that is specific to it. Someone who is very new to the game or new to the work of online gaming would have a hard time knowing what the heck we’re talking about.

In fact, some have said that gamer jargon sounds like a foreign language to the untrained ear. Can you imagine it? All the talk about “trash” and “DPS” and doing “FPs”? People are likely to look at you like you’re crazy. But in the gamer world, we know just what these things mean (or at least most of them). Do you ever think back to when you first started playing a certain game or maybe when you first started online gaming altogether and try to remember what it was like when you didn’t know what all these acronyms and phrases meant? Can you even remember a time that you didn’t know?

And The Cat & the Coffee Drinker has a great comic that illustrates this very point:

Taral-5-Part-2-Final-Strip

Head on over to her site and check out some of her other SWTOR comics and cartoons. They’re actually quite good!

So tell us in the comments- what are some of the funniest phrases we use in MMO speak that you think non-gamers wouldn’t understand?

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