SWTOR and Star Wars Gaming news http://www.swtorstrategies.com Star Wars Gaming News | SWTOR Wed, 01 Oct 2014 00:11:11 +0000 en-US hourly 1 http://wordpress.org/?v=4.0 Datamined: “Shadow of Revan” is the name of the new SWToR expansion http://www.swtorstrategies.com/2014/10/datamined-shadow-of-revan-is-the-name-of-the-new-swtor-expansion.html http://www.swtorstrategies.com/2014/10/datamined-shadow-of-revan-is-the-name-of-the-new-swtor-expansion.html#comments Wed, 01 Oct 2014 00:11:11 +0000 http://www.swtorstrategies.com/?p=13579 DarthRevan

Darth Revan is making a comeback!


SWToR_Miner, isn’t letting recent developments stop him from posting news about upcoming releases and content details. With the new expansion being right around the corner, everyone is trying to guess what the expansion is all about. Mr.Miner, took some of the guessing out of the equation by revealing the name of the new expansion:

A friend is datamining the patch while I work. He confirmed via the pre-order mail message the expansion is called: “Shadow of Revan”

Obviously with the recently announced delay of the expansion, fans will now be even more demanding for additional details relating to Shadow of Revan. Considering Eric Musco’s recent comments about the expansion getting delayed in order to add more features for subscribers, one would wonder what these features might be.

Let the speculation begin!

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Star Wars Commander Launched For Android, Windows http://www.swtorstrategies.com/2014/09/star-wars-commander-launched-for-android-windows.html http://www.swtorstrategies.com/2014/09/star-wars-commander-launched-for-android-windows.html#comments Tue, 30 Sep 2014 19:32:33 +0000 http://www.swtorstrategies.com/?p=13541 Star Wars commander

After 5 million downloads on iOS, Disney’s free-to-play mobile game launches recently for Android and Windows devices and fans are happy. Mobile games are exploding in popularity and Star Wars fans want to be able to take their Star Wars gaming on the go. But previously, you couldn’t enjoy the popular Star Wars Commander unless you had an Apple device. I, for one, was disappointed because I don’t use iOS. I am happy with my Samsung Android devices. Apparently, I was not the only one because after popular demand, Disney decided to release the F2P game for other devices this September.

As Gamespot explains:

Following its release in late August, Disney’s free-to-play mobile game Star War Commander has jumped up the charts with 5 million downloads on iOS alone. Now, the game is expanding further, launching today for two new platforms: Android and Windows devices.

Star Wars Commander is a combat strategy game in the vein of Clash of Clans. One of the game’s main differentiating factors, however, is that you can choose your side, either the Rebel Alliance or the Galactic Empire. On iOS, most people are playing as the Dark Side, except for gamers in North Dakota for some reason.

We know that not everyone is into mobile gaming yet but this is a cool little game and it gives you something to do if you’re ever just sitting around bored. Be careful though, you might find yourself getting addicted!

Disney also issued a statement with this launch saying they are working on new content for the game that will include new stories and characters. This is good news to fans and it shows that Disney is interested in continuing Star Wars content, even in the form of a mobile app.

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Patience you must have! Expansion announcement delayed…slightly http://www.swtorstrategies.com/2014/09/patience-you-must-have-expansion-announcement-delayed-slightly.html http://www.swtorstrategies.com/2014/09/patience-you-must-have-expansion-announcement-delayed-slightly.html#comments Tue, 30 Sep 2014 00:31:05 +0000 http://www.swtorstrategies.com/?p=13565 It’s the last day of the month and of course speculation is high about what the next SWToR expansion announcement is going to be. Fans have been talking about it in various places, including the official SWToR forums where Bioware is always keeping a close eye on what’s going on. One SWToR fan’s excitement caught the eye of Bioware and solicited a response from Senior Producer, Bruce McLean:

Stay back, I’m holding a thermal detonator! To answer your question about the expansion announcement:

Soon™! We are holding the announcement back a bit to add something really nice for subscribers, and we’ll be revealing all shortly – a couple of weeks at the latest. The delay of announcement has no effect on the expansion schedule, and we are still sticking to our commitment of launching it this year.

Shortly afterwards, Bioware’s community manager, Eric Musco, was also at the forums providing additional details behind the delay

This is a great question (or questions?), that I think are on a lot of folks minds. As you can imagine I can’t go too deep into the rabbit hole in talking about our internal processes but I can give it a go.

In short, the process we go through internally to announce something as big as an expansion is actually quite complex and extensive. Although you are correct in that the end process may be a video, a landing page with some copy, etc. the process to get there requires a large amount of moving parts across multiple teams. Aside from just the assets and webpages there is arguably one of the most important aspects of these types of announcements, the game!

By the time we announce we have to have a concrete idea of what will be coming in the game with the expansion, what types of perks we might give our subscribers, etc. Unfortunately with so many moving parts, we can sometimes run into the scenario like we did today. If we are not 100% confident in what we are going to put out, for a multitude of possible reasons, it can lead to a delay of announcement.

I would caution not to read too deep into what I said above. It is somewhere in the cog of those moving parts that this delay happened, but ultimately our goal remains the same: to get you as many details about this expansion as soon as we can!

It appears that we have to wait for a little bit more time until the official announcement is made and until the final touches are complete.

Patience you must have young padawans!


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Patch Notes – 9/30/2014 – 2.10.1 Patch Notes http://www.swtorstrategies.com/2014/09/patch-notes-9302014-2-10-1-patch-notes.html http://www.swtorstrategies.com/2014/09/patch-notes-9302014-2-10-1-patch-notes.html#comments Mon, 29 Sep 2014 18:37:17 +0000 http://www.swtorstrategies.com/?p=13559 swtor patch notes

The SWTOR servers are coming down tomorrow ad BioWare will be preforming some scheduled Maintenance. Game Update 2.10.1 will be implemented during this downtime. Below are the patch notes:


Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins October 14th at 05:00 PDT/12:00 GMT and ends October 21st at 05:00 PDT/12:00 GMT.


  • An in-game message sent to Jedi Knights no longer references a character who could be dead.
  • There is now an Achievement and a Title associated with Conquering CZ-198.
  • The Achievement “Master of the Ancients” now properly tracks Legacy of the Rakata completions.
  • All Rancor mounts now make a sound when activated.

Cartel Market

  • New items are now able to be previewed in Collections.
  • Several Decorations have had their Bind rules adjusted.

Flashpoints + Operations

  • It is now possible to interact with the shuttle at the end of the Legacy of the Rakata Flashpoint.
  • Reduced the health of CZ-8X Eradicator Droid and reduced the damage dealt by the CZ-2X Infiltrator Droids in the Story and Hard Mode versions of Czerka Corporate Labs.
  • Reduced the health of the Large Power Cores and The Vigilant in the Story and Hard Mode versions of Czerka Core Meltdown.

Missions + NPCs

  • It is now possible to complete the Imperial Missions “Mauling the Militia (Bonus),” “The Docking Ring (Bonus),” and “The Shaft Inhabitants (Bonus)” on Makeb.
  • The Mission “Forged Alliances: Part III” now has a more appropriate description.

Image source

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Drones Reveal Various Episode VII Details http://www.swtorstrategies.com/2014/09/drones-reveal-various-episode-vii-details.html http://www.swtorstrategies.com/2014/09/drones-reveal-various-episode-vii-details.html#comments Mon, 29 Sep 2014 17:58:15 +0000 http://www.swtorstrategies.com/?p=13544 leaked Episode 7 set pictures 1

These days, not much surfaces about the newest Star Wars game currently under production at DICE studios, but when it comes to the actual movie also in the works, Episode VII, producers find it much more difficult to keep everything under wraps. Apparently, the age of drones makes keeping large props out of the spotlight downright impossible, especially if the crew – like the Episode VII team – fails to even set up a more or less rudimentary drone shield.

leaked Episode 7 set pictures 2

Indeed, fans operating drone aircraft have spotted a number of interesting props at the scene of the shoot, about 50 miles outside of London. The said props were a half-finished Millenium Falcon, as well as an X-wing fighter. Although these bits of information don’t exactly say a whole lot about the story so they can be hardly considered spoilers, the producers would obviously prefer to keep such things out of the public eye, and to that end they did indeed consider setting up DroneShield, a drone-monitoring system meant to detect unwelcome buzzers based on their acoustic signature, and then to provide a warning, thus giving the team enough time to tarp over the telltale props.

leaked Episode 7 set pictures 3

leaked Episode 7 set pictures 4

Pinewood Studios have apparently ordered their DroneShield back in June in anticipation of the sort of drone-based snooping some super-fans are indeed well capable of, but due to export regulations, they still haven’t managed to actually set it up. The problem with DroneShield is that apparently, besides selling the system to various corporate entities, the company behind it also provides technology to the military. As such, the system is subject to harsher-than-normal export regulations. DroneShield isn’t fail-proof either: modified drones which emit an acoustic signature that isn’t present in the database of the system cannot be detected. Also, background noise may be a problem under certain circumstances.

leaked Episode 7 set pictures 5

Phil Thalberg works for GosuGamers, the world’s top destination for eSports news, articles, VoDs and community interaction.

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SWTOR Lore Speculation http://www.swtorstrategies.com/2014/09/swtor-lore-speculation.html http://www.swtorstrategies.com/2014/09/swtor-lore-speculation.html#comments Mon, 29 Sep 2014 15:02:51 +0000 http://www.swtorstrategies.com/?p=10335 the sith empire

The Sith Emperor: 3.0 & What Came Before – When it comes to lore speculation, we love to hear what other fans have to say. Forum user Darth_Wicked has actually brought us some interesting insights into SWTOR lore and now he has some things to say about the Sith Emperor. In this post on the official forums, he talks about the current state of affairs concerning the “galaxy’s greatest villain”; What came before and what may be coming next.

He starts off with a nod to a Facebook post by Doug Bradley back in June of this year and then goes on to talk about the Emperor.

Said to be immortal by many of his servants, the Emperor came to power shortly after Naga Sadow fled to exile in Yavin 4 with his Massassi Warriors, on the aftermath of the Old Empire’s defeat in the Great Hyperspace War. Leading the survivors to Dromund Kaas, shortly after the Republic chose to commit outright genocide on the people of Korriban, he promised his would be servants they would usher in a new era of conquest, might and further down the road, vengeance on the Republic.

As the centuries came to pass and the Emperor became the more secluded, many details surrounding him were lost to history and as a wise lady once said, history became legend and legend became myth.

Some myths may be harmless, like the one who claims the Emperor wreaked havoc on the weather in Dromund Kaas, the dark sky and clouds always crackling with lightning; Others, if accurate, may be considered more… Disturbing in their nature.

One of these myths claims the Emperor was born in the planet Medriaas, during a time where Marka Ragnos was the de facto leader of the Old Sith Empire, prior to Naga Sadow. Displaying great prowess in the Force from an early age, Tenebrae — as he was known back then — overthrew the then-ruling Sith Lord of Medriaas and was bestowed by Marka Ragnos the title of Lord Vitiatae.

What follows next is where myth ends… and horror begins:”

So if you want to read the rest of it for yourself,  just head on over and check out that original post. We think the good Darth makes some pretty good points.

Here are some other threads he has on lore theory and speculation:

“A Deadly Force Returns” Visual Hints ( A light description on an element that stood out from that teaser )
Revan, 3.0 & the Infinite Empire ( Revan’s link to the Rakatan Infinite Empire )
Revan, 3.0 & the Infinite Empire ( Part II ) ( In-depth analysis of the teaser, plus my interpretation of it )

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SWToRStrategies: The Wall of Crazy….or…it was a dark and stormy night! http://www.swtorstrategies.com/2014/09/swtorstrategies-the-wall-of-crazy-or-it-was-a-dark-and-stormy-night.html http://www.swtorstrategies.com/2014/09/swtorstrategies-the-wall-of-crazy-or-it-was-a-dark-and-stormy-night.html#comments Sun, 28 Sep 2014 18:46:05 +0000 http://www.swtorstrategies.com/?p=13518 SWToRStrategies: Wall of Crazy (WoC) is the latest column that aspires to look into certain concepts and ideas that could make into our favorite game. The term “Wall of Crazy” is something that Bioware used in the past to describe crazy ideas that developers have during meetings and could eventually materialize if given the right resources. The most recent example, is the implementation of the Guild Capital ships and Guild Battles.

These two features were something that were promised very early in SWToR’s lifespan and took quite sometime before they became reality. I suspect Bioware that decided to limit news releases relating to their WoC since in many cases impatient fans want concepts like these to be implemented within weeks not years (like it happened with capital ships).

The first WoC idea we’re going to look into is weather and day/night cycle effects.

Day/Night cycle and weather effects from Star Wars Galaxies

1. Description: Many other MMOs have used to weather to either impact how the game is played as well as provide additional immersion to the game. Rain, snow, fog and others could offer a more dynamic environment to SWToR. Since the game is taking place on “a galaxy far far away” developers can be free to experiment with other more creative ways to make planetary weather more interesting and less Earth-like.

Likewise, a day/night cycle could offer an additional layer of dynamic realism to the game. For example, imagine a night Cycle in Tatooine where certain events took place only when it’s night. In the past, Bioware has pointed out we don’t see day/night cycles because Star Wars universe planets have significant longer day/night life cycles as compared to Earth. At the same time though, one could argue that time is not a major consideration in SWToR. I can pick up a “very urgent” mission from a non-playable character (NPC), log-off and come back in a week and complete it without any sort of repercussion. Weather as well-as day/night effects could fall under the same concept


2. Background information: According to rumors, Bioware used a heavily modified version of the Hero Engine to build SWToR. The development engine evolved from an unreleased MMO called Hero’s Journey. While the before-mentioned game never got to our hands,  it evolved to an engine that Bioware is currently using for SWToR and Zenimax used for development purposes in Elder Scrolls Online. If you head over to the Hero’s Engine website  and read through its features, you will discover that one of them deals with dynamic and light environmental schemes. In addition, HeroEngine wiki makes reference to implementing weather systems using this development package.


A demonstration of how a day/night cycle works in the HeroEngine


3. Day/Night cycles and weather effects would happen because:

  • SWToR gamers want weather/day-night cycles added to their game. You might think your voice has limited power but Bioware has been actively seeking feedback from fans using many different mediums such as Cantina Tours, fansite posts and community discussions at the SWToR forums. Back in 2012, there were a number of different discussions and requests over the SWToR forums in regards to this topic. While this feature isn’t in the game, a lot of things have changed in SWToR since then.
  • Hero Engine makes it technically feasible to add these elements to the game. Even with a heavily modified version, common sense would dictate that Bioware would be adding features to it not removing features of the software.
  • Weather and night-effects are an important element of the “Story Pillar” that Bioware advertised so much before SWToR’s launch. They help with immersion and an extra layer of reality. Assuming that Bioware remains faithful to some of the original concepts of the game, then this could be a great enhancement
  • Timing. The game has matured a lot since its release where the push was for more end-game content. The last two expansions (strongholds and starfighter) that Bioware is moving off the beaten path and has discovered that it needs to be unique enough to get people back in the game.

Weather in Elder Scrolls Online using the Hero Engine


4. Day/Night cycles and weather effects would NOT happen because:

  • SWToR gamers don’t care so much about weather and day/night cycles. As stated in no.3 above, the voice of the community carries a lot of weight, and influences how Bioware makes decisions.
  • It’s difficult to monetize weather and day/night cycles in SWToR. That’s of course an assumption on our part but it would definitely be a first if these effects were implemented for subscribers only.
  • Cost of adding these effects from planet to planet outweigh the benefits. The greater question would be though – is it worth the effort and the time spent? Would weather and day/night cycles be enough to boost SWToR’s numbers? There are very strong arguments on both sides of the fence.


5. Probability of day/night and weather cycles making it into SWToR : Medium/Low. Our take is that weather and day/night cycles are not in Bioware’s top priorities at the moment, simply because there isn’t enough demand for them. At the same time though, the release of newer MMOs (Everquest Next and WoW’s latest expansion) that promote dynamic and sandbox-like environments as their main advantage might just force the company’s hand. From a technical point of view, they certainly have the tools to incorporate this feature. If the Austin-based developer wants SWToR remain a unique and fresh Star Wars gaming experience, then getting off the beaten path is definitely the only option.



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Incomplete “Clone Wars” series episodes now available online for free http://www.swtorstrategies.com/2014/09/incomplete-clone-wars-series-episodes-now-available-online-for-free.html http://www.swtorstrategies.com/2014/09/incomplete-clone-wars-series-episodes-now-available-online-for-free.html#comments Sun, 28 Sep 2014 14:46:30 +0000 http://www.swtorstrategies.com/?p=13511 Star-Wars-The-Clone-Wars

When the acquisition of Lucasarts and in extension the Star Wars Franchise, was completed by Disney one of the immediate effects of the deal was the cancellation of the sixth season of the Clone Wars animated series. The series always had a following and its abrupt end left a lot of story lines without a definite end. Disney however didn’t want to leave fans with their questions unanswered so they’re releasing the last four incomplete episodes of the series for free.



The four-part story is titled “the siege of Utapau” and you can stream them on StarWars.com. Other remaining episodes from the series where either turned to Comic books or (yet to be released) novels.

Head over to StarWars.com to watch the episodes now!

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