SWTOR and Star Wars Gaming news http://www.swtorstrategies.com Star Wars Gaming News | SWTOR Sat, 20 Dec 2014 18:32:16 +0000 en-US hourly 1 http://wordpress.org/?v=4.1 STAR WARS: The Old Republic: Where Were You…3 Years Ago! http://www.swtorstrategies.com/2014/12/star-wars-the-old-republic-where-were-you-3-years-ago.html http://www.swtorstrategies.com/2014/12/star-wars-the-old-republic-where-were-you-3-years-ago.html#comments Thu, 18 Dec 2014 21:02:57 +0000 http://www.swtorstrategies.com/?p=14425 The-Wait-Is-Over

What do you know… This upcoming Saturday, Star Wars: The old Republic ( SWTOR) have been around for 3 years. I still remember when I started this blog about the game back in 2008, right when I heard about the game the first time.

Now BioWare want’s you to share where you were 3 years ago when we launched. Or, share a happy memory of yours from the past 3 years! We will also have devs, other members of the community team, etc. swinging into the thread to share there memories! Check out the announcement’s below:

Hey folks,
In case you don’t recall, December 20th, this Saturday, will mark the 3-year anniversary of STAR WARS: The Old Republic. As part of that, we thought it would be fun to start a thread so all of you can share where you were 3 years ago when we launched. Or, share a happy memory of yours from the past 3 years! We will also have devs, other members of the community team, etc. swinging into the thread to share there memories!
I’ll kick it off! Working at BioWare is actually my first job in the game industry so this was the first product I ever got to help launch. By far my favorite memory is the day of early access we all stood around the monitors in our “Live Pit” to watch what happened when the servers went up. We gave the go ahead and watched as the populations for each server began to go up! It was a surreal experience to see thousands of players swarming into the game within minutes, seconds even. I will never forget it.
Share yours!
-eric
Post 2
DreadMasters
The chains of our enemies bound us. The minds of our enemies forgot us.
But others remembered. Others who were close at hand.
The hour had finally come.
Post 3
/u/taitwatson
At the time, I didn’t work for BioWare.
Just a few months before the launch, a few friends and myself sat in my friend’s living room where I first heard about The Old Republic. They showed me screenshots and trailers and I was hooked. We set up our guild using the web-based guild creator that night. Fast forward to Early Access and we were slashing through enemies as soon as the flood gates opened. The server we were on only lives on in spirit, but I still remember how much fun we had going through the content, carving our places in Galactic History.
On the second anniversary, I read a post from the Community team about their experiences over the past year, and in a line at the end mentioned that just after the new year, a new Community team member would show up to replace the recently-producer’d Amber Green. At the time I knew it was me, but they couldn’t say anything. I think that post made me more excited than the job offer, as it kind of solidified the idea. It was an amazing experience, and one I wouldn’t trade for anything else.
-Tait

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SWTOR Gree event is coming back… Sooner or later http://www.swtorstrategies.com/2014/12/swtor-gree-event-is-coming-back-sooner-or-later.html http://www.swtorstrategies.com/2014/12/swtor-gree-event-is-coming-back-sooner-or-later.html#comments Wed, 17 Dec 2014 21:44:32 +0000 http://www.swtorstrategies.com/?p=14416 gree

Eric Musco Just informed the community that the Gee event will be making a return to Star Wars: The old Republic, but it might be a while. The event needs to get an update, so it fits to level 60 game play first.

Hey folks,

I can confirm that it is definitely our plan to bring the Gree event back at some point in the future. When the event returns, it will also be scaled up to level 60. Unfortunately, I don’t have any details around timing yet but stay tuned for any future announcements!

Thanks!

-eric

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The 12 Days of SWTOR: Daily Cartel Market Sales for the Next 12 Days http://www.swtorstrategies.com/2014/12/the-12-days-of-swtor-daily-cartel-market-sales-for-the-next-12-days.html http://www.swtorstrategies.com/2014/12/the-12-days-of-swtor-daily-cartel-market-sales-for-the-next-12-days.html#comments Wed, 17 Dec 2014 21:32:17 +0000 http://www.swtorstrategies.com/?p=14413 swtor cartel market

BioWare will be doing 12 days for sales on the cartel market tarting from Dec 18 to Dec 29. The Cartel Market will be updated at 11:am CT each day. Check ingame or here on our website for details one each sale. Below is the official word

The 12 Days of SWTOR | 12.17.2014, 08:06 PM

Happy holidays everyone! Beginning tomorrow, the Cartel Market will have daily surprise sales for the next 12 days (12/18/2014 – 12/29/2014). You can find out what’s on sale in game, but we will also be posting here and on social media the items going on the Market that day. The Market will be updated at 11:00am CT each day.
Day 1: (Dec 18): For the first day, we will be putting the Crime Lord and Blockade Runner’s Cartel Packs back onto the market! They are available both as single packs (250 CC) and Hypercrates (5400 CC).
Day 2: (Dec 19) The Skip Tracer and Space Pirate Cartel Packs (singular and hypercrates) are available today only! (5400 CC for hypercrate, 250 CC for single pack)
Day 3: (Dec 20) The Enforcer and Vice Commandant’s Contraband Packs (singular and hypercrate) are available today only for 5400 CC per hypercrate and 250 CC per single pack.
Day 4: Coming Soon
Day 5: Coming Soon
Day 6: Coming Soon
Day 7: Coming Soon
Day 8: Coming Soon
Day 9: Coming Soon
Day 10: Coming Soon
Day 11: Coming Soon
Day 12: Coming Soon

May the Force be with you!

Edit:

According to the email they just sent out, it’ll just be different hypercrates at 5500 Cartel Coins each.

swtor cartel mail

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BioWare won’t re-grant bugged achievements http://www.swtorstrategies.com/2014/12/bioware-wont-re-grant-bugged-achievements.html http://www.swtorstrategies.com/2014/12/bioware-wont-re-grant-bugged-achievements.html#comments Wed, 17 Dec 2014 19:09:08 +0000 http://www.swtorstrategies.com/?p=14409 BioWare won't re-grant bugged achievementsEric Musco Just informed the community that BioWare won’t give back players any achievements, that players lost with game update 3.0.1. That’s right folks. You now need to re- earn all your lost achievements!

Hey folks,

Unfortunately, for the achievements that we addressed in 3.0.1, you will need to earn them again. It is our usual policy that when an achievement is bugged, that once fixed, we will not re-grant the achievement. This is typically due to it being difficult to isolate players who have earned the achievement versus those who haven’t.

As a side/related note, if you sold the Data Packets which you received from Grophets, you will need to earn those again as well.

We apologize for any inconvenience caused by this.

-eric

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SWTOR Drops 2 Places in Raptr’s Most Played http://www.swtorstrategies.com/2014/12/swtor-drops-2-places-in-raptrs-most-played.html http://www.swtorstrategies.com/2014/12/swtor-drops-2-places-in-raptrs-most-played.html#comments Wed, 17 Dec 2014 17:31:31 +0000 http://www.swtorstrategies.com/?p=14404 While it’s still in the top 15, SWTOR has sadly dropped two ranks in the Raptr’s Most Played list this month. This means it moved from 12th place to 14th, which really isn’t a super large jump. Some big names topped the list in November, which could explain SWTOR getting bumped down two slots. Also, the release of WoW’s new expansion means it sits comfortably in the #2 spot, just below the ever-popular League of Legends. 3rd place is DOTA 2 and CS:GO brought up the 4th place spot.

caas-most_played_NOV

Raptr credits this drop in ranks to some of the new titles that have been released (no surprise) especially to WoW’s new expansion.

Another funny fact:

“For the first time since October 2013, Spider Solitaire made its way back into Most Played. Turns out Thanksgiving isn’t just about turkey, football, and arguing with relatives — it’s also about playing Solitaire, as gameplay hours for the month peaked on the 27th.”

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Star Wars Fan Film: Retribution http://www.swtorstrategies.com/2014/12/star-wars-fan-film-retribution.html http://www.swtorstrategies.com/2014/12/star-wars-fan-film-retribution.html#comments Tue, 16 Dec 2014 19:26:42 +0000 http://www.swtorstrategies.com/?p=14399 Star Wars Fan Film Retribution

It’ll be a while until Star Wars Episode VII hits theaters, so in the meantime Star Wars fans can watch a half-hour movie created by… a college football player. Called Retribution, the film was written and directed by Georgia University student Chris Conley, who started work on the short video last November.

While Retribution doesn’t have the same cast and budget of actual Star Wars movies, it’s actually quite good, even though it was filmed in Conley’s University surroundings. With a simple plot, decent sound and visual effects as well as plenty of shooting and fighting (light saber action included), Retribution shows what can be done with the right amount of Star Wars passion and proper gear.

Published on YouTube on Saturday, Retribution has already passed 200,000 views and it’s likely the number will go up as more Star Wars fans discover it.

You can watch the fan-made flick in full below.

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Star Wars Battlefront: Space to Ground Combat Confirmed? http://www.swtorstrategies.com/2014/12/star-wars-battlefront-space-to-ground-combat-confirmed.html http://www.swtorstrategies.com/2014/12/star-wars-battlefront-space-to-ground-combat-confirmed.html#comments Tue, 16 Dec 2014 12:04:30 +0000 http://www.swtorstrategies.com/?p=14397 star_wars__battlefront__2015_____fan_made_boxart_by_danyvaderday-d6hpt1lMoviepilot has come to the conclusion that Star Wars: Battelfront will have Space to Ground Combat. The reason for this, is a game play trailer for the upcoming indie game: “No Man’s Sky” witch is developed by the same game engine. Check out the full article over at Moviepilot.com:

Star Wars: Battlefront has yet to receive a release date for 2015, but we’re sure it’ll be hitting the Xbox One, PC and PS4 during the Holiday season of next year. A Star Wars christmas is all that we could ask for (oh wait…we got that film and it was horrendous…)!

There is certainly a great deal that we expect from the Battlefront series, and from a Star Wars NextGen game made by DICE and EA. Each player is going to carry their own preferences and expectations for the title, but there’s certainly one thing that we all desire: Space to Ground combat. And I really feel like a little game we’ve all seen bits of has confirmed its presence.

The idea of space to ground combat has been a desire for Star Wars and Battlefront fans for years. Star Wars: Battlefront 2 gave us space combat, but unfortunately it was only limited to final frontier and we couldn’t venture to the planets we fought outside of (the space combat was insanely cool though!).

But with the power of Frostbite and NextGen consoles, we want to see this become a reality. Either be fighting in space and have the option to leave at any time and focus your attention on a ground base on Hoth, or vice versa. All we know is that we want it. And I think that this Indie game has confirmed it.

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Server Lag Being Reduced with game update 3.0.1 http://www.swtorstrategies.com/2014/12/server-lag-being-reduced-with-game-update-3-0-1.html http://www.swtorstrategies.com/2014/12/server-lag-being-reduced-with-game-update-3-0-1.html#comments Mon, 15 Dec 2014 21:28:37 +0000 http://www.swtorstrategies.com/?p=14394 I love this stuff

Bioware is fixing the server lag issues that came with game update 3.0. hopefully they do not nerf instance sizes though, but it looks like it.

Hey folks,

First off, I apologize if you feel that we haven’t communicated around looking into the lag/delay issues which have been happening since 3.0 launched. When 3.0 / SoR early access started there were quite a few issues around things like ability delay. We worked very quickly to make some changes to our “instances” in order to help alleviate those problems.

Since then we have been monitoring lag across the game and making adjustments as best we can to remove any issues that players are experiencing. Tomorrow we are adjusting things further in hopes that this will further improve performance or even completely remove those issues. That said, we are always going to be looking at performance and making improvements where possible. We want you to have the best experience you can while journeying through Rishi and Yavin 4!

-eric


Second Post:

Source

Does that just regard the ability delay or also the FPS drops in warzones and operations?
I know that we are aware of all of the issues you listed. Abilities along with performance in WZs, Ops, and planetary content. I believe a lot of the fixes we have put in prior, and tomorrow, are targeted primarily at planets. However, I would need to verify. Like I said, I know we are aware of and looking into Ops and WZs as well!

-eric


Third Post:

Source

I think he is referring to whether you are addressing both server performance (i.e., lag, which mostly noticeably affects ability activation) as well as client performance (i.e., fps issues and/or stuttering). I’m glad you’re working to address the server issues, but do you have any ETA or information on work being done to address client performance?
Yup, totally understand! I do not have an ETA right now but I can tell you we are aware and looking into those issues as well.

-eric

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