SWTOR and Star Wars Gaming news http://www.swtorstrategies.com Star Wars Gaming News | SWTOR Wed, 26 Nov 2014 03:18:05 +0000 en-US hourly 1 http://wordpress.org/?v=4.0.1 Patch 3.0 commendation conversion rates announced http://www.swtorstrategies.com/2014/11/patch-3-0-commendation-conversion-rates-announced.html http://www.swtorstrategies.com/2014/11/patch-3-0-commendation-conversion-rates-announced.html#comments Wed, 26 Nov 2014 03:12:35 +0000 http://www.swtorstrategies.com/?p=14197 Community manager Eric Musco posted today some additional information relating on how Patch 3.0 is going to affect commendations. In response to his post a number of different fansites have posted online commendation calculators where you can calculate how the changes are going to affect you.

The changes in detail:

Here goes everyone. Here is the information on the conversion rates around Basic Comms and what will happen when 3.0 launches. Just to reiterate for those unaware, here are the basic changes coming to Commendations:

  • All PvE Commendations will become Basic Commendations in 3.0.
  • The Commendation types “Classic” and “Planetary” are being removed from the game.
  • The types “Elite” and “Ultimate” will remain but the current Comms you have will become Basic.
  • Warzone and Ranked Warzone Commendations remain untouched.

Here are the conversion rates for all Commendations.

  • 2 Classic Commendations = 1 Basic Commendation
  • 1 Basic Commendation = 1 Basic Commendation
  • 1 Elite Commendation = 2 Basic Commendations
  • 1 Planetary Commendation = 3 Basic Commendations
  • 1 Ultimate Commendation = 3 Basic Commendations

The Basic Commendation cap will remain at 1000. However, when the conversions happen we will allow you to go up to 2000 Commendations. Note that until you go below 1000 again, you will be unable to earn any Basic Commendations. This includes if you buy an item and try to refund it. You must go below 1000 before you can earn more.

There ya go folks! All of the details and conversion rates on Basic Comms in 3.0.

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Meta Preview: SWToR Shadow of Revan http://www.swtorstrategies.com/2014/11/meta-preview-swtor-shadow-of-revan.html http://www.swtorstrategies.com/2014/11/meta-preview-swtor-shadow-of-revan.html#comments Wed, 26 Nov 2014 02:59:17 +0000 http://www.swtorstrategies.com/?p=14187 With the imminent release of Shadow of Revan, Bioware’s PR department is working overtime. A number of different fansites were invited to take a look at SWToR’s upcoming expansion and write their thoughts about it. In addition, EA’s “The Beat” column also devoted a complete article on the upcoming expansion, along with well-established gaming sites that published their reviews.

Below you will find links to all the before-mentioned articles

Shadow of Revan

 

  • Electronic Arts: Dig Into SWToR Shadow of Revan
  • Gamefront: Shadow of Revan Puts The Old Republic’s Focus Squarely on Story
  • IGN.com : Revan is out for blood in SWToR’s new expansion
  • MMOBomb.com : Darth Times Ahead – our SWToR: Shadow of Revan Preview
  • MMORPG.com: Star Wars: The Old Republic Previews: Shadow of Revan – A Look at Flashpoints
  • ShackNews: The Old Republic – Shadow of Revan preview: sins of the past
  • Swtorista: Shadow of Revan Developer Q&A
  • Swtorista: Shadow of Revan Press Event Coverage at EA Redwood Shores
  • Pretty Little Sith: EA Redwood Shores Press Event – Shadow of Revan Preview + Q&A Transcript/Audio Link

 

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SWTOR Game Update 3.0 Class Changes: Guardian + Juggernaut http://www.swtorstrategies.com/2014/11/swtor-game-update-3-0-class-changes-guardian-juggernaut.html http://www.swtorstrategies.com/2014/11/swtor-game-update-3-0-class-changes-guardian-juggernaut.html#comments Tue, 25 Nov 2014 18:16:18 +0000 http://www.swtorstrategies.com/?p=14160 guardian_854x480

 

With Game Update 3.0 coming soon, we’ve been getting updates from the SWTOR developers about the various class changes taking place. This week we got an update about Guardian and Juggernaut. This will help you to see what changes are coming to these classes in the game in more detail. There is also opportunity for discussion, should you have any questions or concerns about these changes and how it will affect how you play the game.

Here is a snippet from Guardian.

Please check out the Sentinel blog for the base Class changes coming to the Jedi Knight.

Now that Guardians have Riposte all to themselves, we have slightly modified how it works to suit them better. We put Riposte back on the global cooldown, which allowed us to lower the focus it consumes while also increasing the damage it deals, so it now consumes less focus and deals more damage than Slash. We also changed what enables Riposte based on the Guardian’s active form. While in Soresu Form, parrying, deflecting, dodging, or being missed by an enemy’s attack will enable the use of Riposte. While not in Soresu Form, Riposte is enabled whenever one of the Guardian’s melee attacks is parried, dodged, or misses its target. This change allows for Guardians that focus on dealing damage to use the ability more often in situations where they are not actively tanking an enemy, while effectively keeping the ability unchanged for Guardians that are focused on tanking.

All Guardians now gain access to the following two passive abilities:

Focused Striking: Reduces the cooldowns of Sundering Strike and Warding Strike by 3 seconds each and increases the focus they generate by 2.
Single Saber Mastery: Increases the damage dealt by your weapon by 20% and grants a bonus based on your currently active form:
Shii-Cho Form: Increases all Force damage dealt by 5%.
Shien Form: Increases all melee damage dealt by 5%.
Soresu Form: Increases melee and ranged defense by 3% and increases the threat generated by Force Sweep and Cyclone Slash by 30%.

And then here we have a snippet from Juggernaut:

Please check out the Marauder blog for the base Class changes coming to the Sith Warrior.

 

juggernaut_854x480

Juggernaut

Now that Juggernauts have Retaliation all to themselves, we have slightly modified how it works to suit them better. We put Retaliation back on the global cooldown, which allowed us to lower the rage it consumes while also increasing the damage it deals, so it now consumes less rage and deals more damage than Vicious Slash. We also changed what enables Retaliation based on the Juggernaut’s active form. While in Soresu Form, parrying, deflecting, dodging, or being missed by an enemy’s attack will enable the use of Retaliation. While not in Soresu Form, Retaliation is enabled whenever one of the Juggernaut’s melee attacks is parried, dodged, or misses its target. This change allows for Juggernauts that focus on dealing damage to use the ability more often in situations where they are not actively tanking an enemy, while effectively keeping the ability unchanged for Juggernauts that are focused on tanking.

All Juggernauts now gain access to the following two passive abilities:

Raging Assault: Reduces the cooldowns of Sundering Assault and Aegis Assault by 3 seconds each and increases the rage they generate by 2.
Single Saber Mastery: Increases the damage dealt by your weapon by 20% and grants a bonus based on your currently active form:
Shii-Cho Form: Increases all Force damage dealt by 5%.
Shien Form: Increases all melee damage dealt by 5%.
Soresu Form: Increases melee and ranged defense by 3% and increases the threat generated by Smash and Sweeping Slash by 30%.

Soresu Form also now increases accuracy by 10%, but it causes the Juggernaut to do 10% less damage as well. Taunt and Threatening Scream can now miss, but the accuracy granted by Soresu Form offsets this for tanks, while damage dealers will need to continue to gear for some accuracy to keep all of their abilities from missing. We also moved around the levels at which Juggernauts get some abilities, to help the Immortal discipline feel more like a tank earlier in the leveling experience.

Read this update in full here.

marauder_854x480

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Is SWToR canon or not? http://www.swtorstrategies.com/2014/11/is-swtor-canon-or-not.html http://www.swtorstrategies.com/2014/11/is-swtor-canon-or-not.html#comments Tue, 25 Nov 2014 02:08:29 +0000 http://www.swtorstrategies.com/?p=14176 One of the questions that has been asked multiple times since Disney announced the acquisition of Lucasfilm was whether SWToR should be treated as canon or not. Multiple attempts to get it answered, resulted in a number of vague replies. The most recent that we can remember was during Bioware’s Cantina tour in Seattle, where community manager Eric Musco told us that SWToR is Star Wars.

swtor sage

 

Fortunately, Gamefront.com posed the same question to SWTOR Senior Producer Bruce MacLean and Executive Producer Jeff Hickmanand. The website managed to get a somewhat better answer than most of us have gotten so far. It appears that the relationship between EA and Disney’s Star Wars Story group is still in its infancy. It does sound though that Disney hasn’t made a firm decision on what SWToR/KOToR is. They certainly wouldn’t want to interrupt the amazing storytelling that Bioware has done so far while at the same time still retaining the last word on whether SWToR is canon or not. Either ways, as the article points out it shouldn’t make any difference whatsoever to our gaming experience.

You can read the full article here

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Star Wars: The Force Awakens teaser trailer to be released next Friday http://www.swtorstrategies.com/2014/11/star-wars-the-force-awakens-teaser-trailer-to-be-released-next-friday.html http://www.swtorstrategies.com/2014/11/star-wars-the-force-awakens-teaser-trailer-to-be-released-next-friday.html#comments Tue, 25 Nov 2014 01:45:14 +0000 http://www.swtorstrategies.com/?p=14173 After a couple of false reports over the weekend, StarWars.com announced today what was long rumored to be happening soon; Lucasfilm and Disney will be releasing an 88 second teaser trailer of the upcoming movie in 30 theaters across the US. The trailer will also be available to the rest of the world in December.

You can view the full list of theaters below:

AZ PHOENIX HARKINS TEMPE MARKETPLACE
CA LOS ANGELES AMC CENTURY CITY
CA LOS ANGELES Indep EL CAPITAN
CA IRVINE REGAL SPECTRUM IRVINE 21
CA SAN FRANCISCO AMC METREON 16
CA SAN JOSE CINEMARK OAKRIDGE 20
CA SAN DIEGO REGAL MIRA MESA 18
CAN TORONTO CINEPLEX YOUNGE & DUNDAS
CAN VANCOUVER CINEPLEX RIVERPORT
CO DENVER AMC WESTMINSTER 24
DC WASH D.C AMC TYSONS CORNER 16
FL MIAMI CARMIKE PARISIAN 20
GA ATLANTA REGAL ATLANTIC STATION
IL CHICAGO REGAL CITY NORTH
MA BOSTON AMC BOSTON COMMONS 19
MI DETROIT CINEMARK SHOWCASE 20
MN MINNEAPOLIS AMC SOUTHDALE
MO KANSAS CITY AMC STUDIO 30
NY NEW YORK AMC LINCOLN SQUARE 12
NY NEW YORK REGAL UNION SQUARE
OH CLEVELAND CINEMARK CINEMARK 24
PA PHILADELPHIA REGAL WARRINGTON 22
TN NASHVILLE CARMIKE THOROUGHBRED 20
TN KNOXVILLE REGAL PINNACLE
TX DALLAS CINEMARK WEST PLANO 20
TX HOUSTON REGAL MARQ*E STADIUM 23
TX AUSTIN ALAMO ALAMO S LAMAR
UT SALT LAKE CITY CINEMARK CINEMARK 24 WEST JORDAN
WA SEATTLE REGAL THORNTON PLACE 14
WI MILWAUKEE MARCUS BROOKFIELD 16
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New “Revan Returns” Trailer http://www.swtorstrategies.com/2014/11/new-revan-returns-trailer.html http://www.swtorstrategies.com/2014/11/new-revan-returns-trailer.html#comments Mon, 24 Nov 2014 21:13:02 +0000 http://www.swtorstrategies.com/?p=14170 Shae Vizla

BioWare just released a new trailer for the upcomming expansion for Star Wars: The old Republic. This trailer makes me smile so much that my face hurts – But I don’t care! Shae Vizla? Holy hell, where have you been since the Deceived trailer? This lady haven’t been in the game until now, so I bet she has some interesting stories to tell.

seriously.. There is so much awesome in this trailer!

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LEGO Star Wars Sith Fighter Knights of the Old Republic http://www.swtorstrategies.com/2014/11/lego-star-wars-sith-fighter-knights-of-the-old-republic.html http://www.swtorstrategies.com/2014/11/lego-star-wars-sith-fighter-knights-of-the-old-republic.html#comments Mon, 24 Nov 2014 17:39:50 +0000 http://www.swtorstrategies.com/?p=14125 LEGO Star Wars Sith Fighter Knights of the Old Republic

 

There is a really cool project over on LEGO Ideas that we want to tell you about. STAR WARS – Sith Fighter – Knights of the Old Republic is a project we very much want to see happen. It currently has 16 days left and nearly 700 supporters at the time we write this. Here is some info from the description:

The Sith fighter was a starfighter that formed the bulk of Darth Revan and Darth Malak’s space forces during the Jedi Civil War, as portrayed in the videogame STAR WARS – Knights of the Old Republic (KOTOR), nearly 4000 years before Darth Vader’s rising to power.

Revan (soon to be included in this set has a minifig) is the main protagonist of Knights of the Old Republic. As the Dark Lord of the Sith and Master of Darth Malak, Revan was led into a trap where a Jedi strike team, led by Bastila Shan, infiltrated his flagship and unknowingly helped by Revan’s own apprentice, captured him. Revan was badly wounded and his mind was nearly destroyed from the battle so the Jedi Council, in a bold move, programmed him with a new identity, one that is loyal to the Galactic Republic. Enlisted as a Republic soldier, Revan is caught up in events that lead him to rejoin the Jedi Order as a Padawan and travel the galaxy in search of enigmatic Star Maps in an attempt to foil the efforts of the Sith Empire of the Star Forge.

You can head over to the project to read the rest and to see more images.

Production information

Manufacturer – Star Forge
Class – Heavy starfighter
Cost – Not for sale

Technical specifications

Length – 7 meters with wings extended
Maximum speed (atmosphere) – 1,250 km/h
Power plant – Unique prototype twin ion drive system of Rakatan design
Hull – Minimal integrity
Armament – Laser cannons
Complement – None
Crew – 1 Pilot
Passengers – None
Cargo capacity – 40 kg
Consumables – 1 day
Life support – Minimal, pilot did not require spacesuit

All in all, it’s a sleek design, a viable project and something we’d love to see happen. If you like the idea and concepts, you can sign on as a supporter, too and help them reach their goal of bringing this to production.

Also support LSX2017’s Aurek-class strikefighter . It’s amazing.

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Things Veteran Players Wish Newbs Knew http://www.swtorstrategies.com/2014/11/things-veteran-players-wish-newbs-knew.html http://www.swtorstrategies.com/2014/11/things-veteran-players-wish-newbs-knew.html#comments Mon, 24 Nov 2014 14:07:20 +0000 http://www.swtorstrategies.com/?p=13766 swtor

If you are new to SWTOR, or if you know someone who is new to the game, you MUST direct them to this thread in the forums Things Veteran Players Wish Newbs Knew. We’ve all been new once, whether it was new to the game or new to MMORPGs altogether. Sometimes we forget what it’s like for a new player and how overwhelming some of the tasks that seem so simple to us may me. It’s easy to get frustrated with them, but you can do them a favor and send them to this very useful thread.

“With how fast people are leveling and consequently how much game experience they are skipping entirely, then you factor in the legions of derps making threads like “The Weird people you meet in Group Finder” possible, Ive been wishing there was a thread like this (and that bioware would somehow force people to read it…). So:

10/22 Update

  • Added a section on Gearing for fresh 55s.

10/23 Update

  • Added info on Bolster and “Hacking” to PvP section
  • Added info on PvE Loot Etiquette to PvE section

10/26 Update

  • Added UI section

11/01 Update

  • Added Stealth Notes to Class seciton

11/08 Update

  • Minor addition to Mercs after seeing a rash of this in warzones”

It has been recently updated as you see above and it contains a great deal of useful information about the game. Each section is wrapped in spoiler tags so you don’t see anything before you’re ready to and it discusses Classes, Roles, Combat Mechanics, PvP, PvE, Gearing, and User Interface and Menu Options. In fact, even if you’re not brand new to the game, you might still want to give this guide a read. It’s very well done.

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