SWTOR and Star Wars Gaming news http://www.swtorstrategies.com Star Wars Gaming News | SWTOR Thu, 24 Jul 2014 18:29:46 +0000 en-US hourly 1 http://wordpress.org/?v=3.9.1 J.J. Abrams Wants You http://www.swtorstrategies.com/2014/07/j-j-abrams-wants-you.html http://www.swtorstrategies.com/2014/07/j-j-abrams-wants-you.html#comments Thu, 24 Jul 2014 18:29:46 +0000 http://www.swtorstrategies.com/?p=12498 J.J Abrams Wants You xwing

J.J. Abrams Wants You To Host The First Screening Of Star Wars: Episode VII

Here is a special message from J.J Abrams that you don’t want to miss. He’s made another fun video for us from the set of Star Wars: Episode VII, this time promoting the exciting fan-driven contest that is sponsored by “Force for Change”. He also reveals some fun and practical props and offers a great deal for hardcore Star wars fans.

Check out the video above to see it all for yourself.

There’s some confusion on the new x-wing. Here is  a quick and dirty animation on how I think the s-foils work:

Let’s recap: Star Wars fans who enter the online contest have a chance to go to London to see the set of the new film live AND be in the movie. How cool is that? It doesn’t get much more awesome for a fun.

But then he tells us that those who sign up will also be eligible for a private screening of Star Wars: Episode VII before it makes it to theaters. You can invite 20 of your closest friends and family to the private showing and be the most popular person… well, ever!

There’s even more fun in the video so check it out if you didn’t already.

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Timothy Zahn AMA has some interesting points on Canon and Lore http://www.swtorstrategies.com/2014/07/timothy-zahn-ama-has-some-interesting-points-on-canon-and-lore.html http://www.swtorstrategies.com/2014/07/timothy-zahn-ama-has-some-interesting-points-on-canon-and-lore.html#comments Thu, 24 Jul 2014 15:33:47 +0000 http://www.swtorstrategies.com/?p=12488 star wars Timothy ZahnReddit is known for its AMAs (ask me anything). These sessions can be fun and interesting, all depending on who is getting asked the questions. There was an interesting one recently with Timothy Zahn, Star Wars novelist and author of Blackcollar.

While this AMA didn’t specifically address SWTOR, there were some very interesting points brought up, especially about story and lore and if you have not seen it yet, we suggest you head over and give it a read. Here are some snippets:

Hey Mr. Zahn! HUGE fan of your work. A lot of my love for Star Wars stems from your work. But I have to ask, how do you feel about Lucasfilm declaring most expanded universe works (i.e. your works) as “non-canon”?

I wasn’t going to address this topic. But since so many of you have asked:

What the “non-canon” announcement by LFL means is that they aren’t going to be bound by the Expanded Universe books, comics, and games as they plan their new movies. Realistically, that’s something they had to do — the EU is just too big, complicated, and occasionally contradictory for them to have to deal with.

However, I’m guessing that EU stories that aren’t referenced (or contradicted) by the sequel movies will still be considered sort-of alive, in the same way that most Clone Wars-era stories (like Outbound Flight) were mostly unaffected, with the exception being all of the previous material on Boba Fett’s backstory.

Alternatively, if the new movies do contradict my books in some way, I can probably come up with some hand-waving story that will explain the apparent discrepancy. If there’s one thing we authors are good at, it’s hand-waving.

Interesting view that many will understand. When it comes to canon and story in general of something as popular as Star Wars, you just have to expect that there will be some discrepancies along the way and that some writers will take some creative freedoms with their stories. So let’s look at another topic that was brought up.

And then:

Q. I love the Thrawn Trilogy and I read it once or twice a year. My question is when VII was announced, did you think they would use your books as the source?

A. I didn’t really think they would do the Thrawn Trilogy — the actors are far beyond the ages the characters were in the books.

Still, just because the movies won’t be based on the EU doesn’t mean they won’t borrow an element or two. Case in point: Coruscant was my name for the Imperial Center planet that George Lucas had invented; and the idea of catching Force lightning on a lightsaber blade was one of mine.

So maybe there’ll be bits and pieces showing up in the sequels. Keep your fingers crossed.

He also had some thoughts about certain character deaths (could be spoilers) and a discussion on how Grand Admiral Thrawn would have defeated the Yuuzhan Vong and some other interesting questions about how he creates his characters.

All in all, it was a very interesting AMA and as we said, if you have not read it yet you should head over and check it out.

Who would YOU like to see do an AMA?

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Developer Blogs: The Story of SWTOR, 2014 http://www.swtorstrategies.com/2014/07/developer-blogs-the-story-of-swtor-2014.html http://www.swtorstrategies.com/2014/07/developer-blogs-the-story-of-swtor-2014.html#comments Wed, 23 Jul 2014 19:42:44 +0000 http://www.swtorstrategies.com/?p=12505 swtor story

Lead Writer, for Star Wars: The old Republic, Charles Boyd has posted a new blog post over at the official SWTOR Website. This time he talks about the game’s story and what we can expect to see in the upcomming game updates. Aparretnly the first chapter of the next major storyline is currently available via the Assault on Tython and Korriban Incursion flashpoints.

The first chapter in our next major storyline is already available: Forged Alliances, Part I. Comprised of two flashpoints, Assault on Tython and Korriban Incursion, Part I will introduce you to some key new allies as well as the central mystery of the content yet to come.

While you can always jump straight into these flashpoints with Group Finder whenever you’re looking for some action, the best way to experience the storyline is to find A7-M1 on Vaiken Spacedock or T3-G2 on Carrick Station—they’ll point you toward their masters and begin the overarching quests that connect Assault on Tython and Korriban Incursion.

You can read the full blog post here

swtor maan flashpoint

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Can SWTOR Help You Land a Job? http://www.swtorstrategies.com/2014/07/can-swtor-help-you-land-a-job.html http://www.swtorstrategies.com/2014/07/can-swtor-help-you-land-a-job.html#comments Wed, 23 Jul 2014 17:10:38 +0000 http://www.swtorstrategies.com/?p=12394 games-at-workHere’s an interesting topic to ponder. It’s one that I was discussing with some fellow gamer friends just a week or so ago. We were talking about how we are leadership members within our gaming community and how this experience translates to the “real world” and also how our real life experience helps us be better leaders in the games we play. It’s so common in gamers today but it’s not always a topic we hear people talk about.

So leads us to another question: Can SWTOR help you land a job?

We’ve heard of people putting World of Warcraft on their resumes. We’re not certain how that worked out for them but with how mainstream WoW has become, it’s not a surprise if it helped a bit if they were able to put the game-work connection in it. So why can’t SWTOR experience be the same? We believe it can!

Here are some ways that your gaming experience might help you with a job:

Dress for Success- Gear makes a difference in SWTOR, like most MMORPGs. When you are geared for the occasion, you are stronger and more confident. Your character performs better. Now apply this to your job hunt. Being dressed for success makes you more likely to get the job. Mission completed.

Log your Steps- Do you track what you do in your job? Do you keep lists and notes to help you see where you’ve been and what you’ve done right or wrong? Just like your in-game logs, keeping track of your steps can be so helpful.

Learn from Mistakes- Sometimes things go wrong. Sometimes your missions fail. Sometimes you die and have to respawn. Those who truly enjoy SWTOR keep trying until they get it and they learn from their mistakes. Just think about how these same principles can be applied to your job.

Use your Items- Potions and other consumables are used carefully. You don’t want to use them all up or blow your cooldowns only to find you really need an item. Timing and careful planning are learned here.

Focus on your Plan- To down bosses and clear zones, you must have a plan. There needs to be a plan and then everyone invilved needs to follow it correctly in order to have a successful mission.

So if you’re on the job hunt, or looking for a promotion in your current job, consider these points and your SWTOR experience. Can SWTOR help you land a job?

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Old School Jedi Tanking- Does It Still Exist? http://www.swtorstrategies.com/2014/07/old-school-jedi-tanking-does-it-still-exist.html http://www.swtorstrategies.com/2014/07/old-school-jedi-tanking-does-it-still-exist.html#comments Tue, 22 Jul 2014 17:20:04 +0000 http://www.swtorstrategies.com/?p=12478 jedi tanking swtor It isn’t very often that a moment in a video game catches us off guard again, makes us appreciate the true value of our game experiences and makes us want to tell others about the experience. But when they do happen, they usually remain in our memories for awhile. Such is the case with Massively writer Jef Reahard when he played with a “real Jedi” named Nayelii and was thoroughly impressed with the skill and grace in which the player made most of the character abilities. This was more than just a good player. Those who can remember the beauty of a true Jedi, those who grew up playing Jedi with their friends of dreaming of one day being able to live it for real, those who have seen the typical tank-n-spank MMO battles for far too long will all understand just what the significance of this post really was. Let’s explore a snippet. Here is part of Jef’s story about why this particular Jedi stood out to him:

Nayelii played like a Jedi. And I don’t mean a non-italicized Jedi of the type that you, I, and a million other mortals can use to faceroll through story quests inBioWare’s Star Wars MMO. I mean a Jedi as in the type of Jedi that I dreamt about as a kid before the Expanded Universe, before the prequels, and before the term basically turned into a sci-fantasy cliche and an unfortunate victim of its own oversaturation. See, in the original Star Wars trilogy, the Jedi were all but extinct. There was Yoda, Luke, Vader, Ben Kenobi, and that’s about it. The Clone Wars were either the cryptic ramblings of a strange old hermit or some sort of galactic urban legend, or maybe both, and the general lack of lightsabers on screen during the three films conspired to elevate Jedi to a near-mythical status that’s hard to explain to fans born after 1985. When I was a kid, my friends and I played with our Star Wars figures for days on end and sat reverently in front of grainy VHS copies of the original trilogy, speaking about Jedi in hushed whispers if at all. They were unknowable, unattainable, and seemingly unkillable demigods who fired my malleable imagination right up until they became altogether commonplace when Star Wars exploded all over again in the late 1990s. Ever since, Jedi have been omnipresent across the sprawling license, and they’re especially plentiful inside SWTOR. Unfortunately, though, very few SWTOR players know how to actually pilot them as Jedi.

You can head over to Massively to read the whole thing or yourself but where it gets even more interesting is that she heard about the story written about her performance in that run and she stopped by herself to leave a comment. Her reply to the positive feedback on her KDY Jedi skills: “So, I wake up this afternoon to watch the Argentina – Holland game and I get a message from my friend and fellow guildie asking me if I made another guardian on the ebon hawk. 

It was double xp week and me and my dear decided we’d level up characters together and this time around we wanted to play on a more active and server than the one we normally come from. (A ghost town PVP-RP server)

So we loaded up on the Ebon Hawk and began to make out characters on Tython. 

Now I grow very attached to my characters and while I don’t always actively role play as my character, I do like for my character to have a look and story and I want the way I play to embody that character.

So after tython, I look through my collections, find most of the armour I want to wear for this character and I established everything about this character I had just lead through her Jedi trials. 

She’s a body type 4 female Guardian, wearing a dark hooded cloak, who cares very strongly for her allies. She is a big and strong woman who uses both the force and her physical strength to protect others.

I named her Nayelii after the other Guardian I have on my other server. I really like the name.

I do have experience with this class. I leveled a guardian pre 2.0 (major Expansion with both new abilities and level cap) and I have the sith mirror.

I wanted to experience the leveling process again as I loved my old guardian. 

I also have done a lot of KDYs. And though the dungeon is randomized, I have a good feel for the area and what not.

I would like to point out though that KDY has a mechanic in it called “Bolster” which sort of brings you up to level 55 stats, though they aren’t terrible optimal. And it’s double XP so my gear was actually rather awful. I crafted some of the base tier armourings for myself and everything else was pretty basic.

I would however like to disclose that I play a hybrid tank on my guardian. I pvp alot and I’ve been in the competitive pvp scene in the came since ranked play was introduced. 

So I like to play around with specs and the like and I believe that KDY was an experimental spec to me. 

So it was a lot of fun and I really enjoyed cruising through that dungeon because my little Guardian makes me feel epic. It’s really everything I’ve ever wanted out of a “Jedi” class as a young girl.

I find this article to be completely flattering and I’m glad you enjoyed the run. 

Proof of identity is attached and the like. Again, very flattering.”

ebonhawkjedi

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SWTOR Patch 2.8.2 Notes http://www.swtorstrategies.com/2014/07/swtor-patch-2-8-2-notes.html http://www.swtorstrategies.com/2014/07/swtor-patch-2-8-2-notes.html#comments Mon, 21 Jul 2014 22:10:14 +0000 http://www.swtorstrategies.com/?p=12482 swtor game update 2_8

Patch notes for tomorrows update are now ready. Check it out below:

 

2.8.2 Patch Notes


Highlights

The Gray Secant has returned from its travels! Participate in the Relics of the Gree event from July 22nd 12:00 GMT to July 29th 12:00 GMT.

Bounty Contract Week returns! The event runs from August 12th 12:00 GMT to August 19th 12:00 GMT.


General

  • The “Gen’Dai” Codex Entry is now obtainable by both Factions.
  • Republic players are now able to obtain the “Sullustan” Codex Entry.
  • Removed 6 Location and 1 Bestiary Codex entries that were erroneous and not obtainable through gameplay.
  • System Messages are now moveable using the Interface Editor.
  • The Camera Rotation Speed slider now correctly adjusts the speed from 0-100%.
  • Ground textures no longer appear poorly when Texture Anisotropy is turned on if the computer’s graphics card cannot support the option.

Cartel Market

  • The Series 512 Cybernetic Torso now has the appropriate color scheme.
  • The Rest and Recharge item “Chance Cube” now has sound effects.
  • Corrected the tooltips of a number of Super Rare Cartel Market items to properly reflect that they are Ultra Rare, in keeping with their Collections unlock prices.
  • The FR-ST-1 Walker and the Ghorfa Bantha now play footstep sound effects properly while rotating.

Classes + Combat

Jedi Consular

Shadow

Balance (Shadow)

  • Sever Force no longer interrupts Warzone objective captures.
  • Containment now properly applies a 2 second stun when the Shadow cancels Whirlwind by dealing damage.

Sith Inquisitor

Assassin

Madness (Assassin)

  • Creeping Terror no longer interrupts Warzone objective captures.
  • Haunted Dreams now properly applies a 2 second stun when the Assassin cancels Whirlwind by dealing damage.

Flashpoints + Operations

  • The Beast of Vodal Kresh encounter in Athiss now resets if the boss is moved too far off of its platform.
  • The Guardians of the Fortress now have the correct damage and health in 8-Player Nightmare Dread Fortress.
  • Some enemies in the Assault on Tython and Korriban Incursion Flashpoints have had their toughness reduced to make for a more enjoyable experience and reduce the length of some of the more difficult engagements. The boss encounters have not been changed.

Missions + NPCs

  • The CZ-198 Missions “Droid Demolition” and “Manual Shutdown” now properly share their completion credit between group members.

Warzones

Credit and Commendation acquisition rates have been returned to normal.

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Star Wars: The Old Republic Manaan INFO! http://www.swtorstrategies.com/2014/07/star-wars-the-old-republic-manaan-info.html http://www.swtorstrategies.com/2014/07/star-wars-the-old-republic-manaan-info.html#comments Mon, 21 Jul 2014 15:01:30 +0000 http://www.swtorstrategies.com/?p=12468 swtor manaan

From the develop blog, we have some very interesting info about Manaan. The Shuuru Datalog details as follows:

It is not a foolish endeavor to try and anticipate one’s future path, or even the path of an entire civilization. But it can be. If we do not first take stock of that which lies in our wake, we can never truly know how to negotiate the currents ahead. It is with this concern in mind that I indulge in this analysis of the ebb and flow of my dear home, Manaan.

For a long time–longer than we have records for–the Infinite Empire ruled our world. They enslaved us until their eventual fall, and we Selkath vowed we would never be placed in servitude again. As offworld explorers eventually arrived on our world, they came to see our kolto as a vital resource in their contest for dominion over the galaxy. We in turn came to see how valuable kolto could be. Due to our history, however, we also saw how it could become a detriment.

From here they continue to tell us the story of their ancestors. They wanted to remain neutral in this galactic war so they even allowed  both the Galactic Republic and the Sith Empire to establish embassies on their surface metropolis, Ahto City. They thought all was well, until a Jedi named Revan visited. 

He exposed a terrible truth–that the Sith were abducting and manipulating our youth, indoctrinating them into the ways of the dark side of the Force. This revelation did not sit well with my ancestors, and the resulting tensions eventually sparked an uprising led by one of those abducted children, Shasa–by this point a powerful Force practitioner in her own right.

And then, all of the Sith were evicted from Ahto City. Manaan had now chosen a side, even if it was unintentional in the beginning. They continued to do business with the Republic. 

Head on over and read the full blog to get all of the story for yourself. It’s well worth taking some time to read it over. Let us know what you think. 

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BioWare Chooses Who You Can Romance In Their Games- Here’s How http://www.swtorstrategies.com/2014/07/bioware-chooses-who-you-can-romance-in-their-games-heres-how.html http://www.swtorstrategies.com/2014/07/bioware-chooses-who-you-can-romance-in-their-games-heres-how.html#comments Sun, 20 Jul 2014 10:24:16 +0000 http://www.swtorstrategies.com/?p=12466 bioware_logoThere’s been a lot of talk about romancing in BioWare games. This is nothing new. We’ve discussed the topic in SWTOR quite often. Did you know that there’s more to these romances than just writing and art- although they play a huge role in it. BioWare is speaking out on this very topic to tell us more about how they choose who you can romance in their games.

There’s an official BioWare recording that explains it all. It’s audio only so we’ll cover some of the highlights for you. The just-under 50 minute audio is from the GaymerX2 convention and delivered by the writers of Dragon Age Inquisition.

In the beginning they talk about the process: how they write the friendships and flirtations, the romantic relationships and what certain romantic partners might look like. They talk about how this affects attraction and how they work with the voice actors to plan all of this out. It’s really interesting to see behind the scenes, in the game-making process and how it affects complicated parts of story like romances.

In the final 15 minutes of the recording, you’ll hear them talk about some other very interesting points. For example, they bring up that they might have polyamorous relationships in the future of BioWare games. This would let one player character be in more than one romantic relationship at a time. This is something they have wanted to do before but the computer scripting has not allowed it to work successfully yet.

Then they discuss the idea of using something other than gender and race to determine romances. Real life romances are more complex than this, of course.  They also discuss the idea of making romances more difficult, where it’s not as simple as just saying “I like you” and where it would actually be possible to fail romances and you’d have to work harder the next time.

Finally, a topic that has come up before is to have asexual romances and they have said they are considering it. It’s worth taking some time to listen to the whole thing.

What do you think about what was said by the panel? How do you think this will affect future BioWare games and their romances?

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