SWTOR and Star Wars Gaming news http://www.swtorstrategies.com Star Wars Gaming News | SWTOR Sat, 25 Oct 2014 03:13:33 +0000 en-US hourly 1 http://wordpress.org/?v=4.0 Community Stream updates fans on in-game commendations changes http://www.swtorstrategies.com/2014/10/community-stream-updates-fans-on-in-game-commendations-changes.html http://www.swtorstrategies.com/2014/10/community-stream-updates-fans-on-in-game-commendations-changes.html#comments Sat, 25 Oct 2014 03:13:33 +0000 http://www.swtorstrategies.com/?p=13849 Bioware shared some additional details on upcoming commendation changes during the regularly scheduled Community stream. The SWToR ommunity team made up by Eric Musco, Courtney Woods and Hillary Nicole shared information about what’s going to happen to in-game commendations after Shadow of Revan goes live.



In detail:

  • Ultimate and elite commendations are staying the same: While Musco admitted this is subject to change, he reassured that fans won’t lose any commendations either ways.
  • Earning commendations: Some slight changes will occur impacting how fast you can earn the before-mentioned commendations. More details will be released next week.
  • Three types of commendations become one: Every other type of commendation (excluding warzone) – classic, basic and planetary will be collapsed into a single type of commendation called basic.

As mentioned above, Musco was quick to point out that these changes are not confirmed and could change as a result of testing before Shadow of Revan goes live.

You can watch the (almost) 2 hours of live stream goodness right here


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Bioware teases with details about “Shadow of Revan”, new playable race, solo Flash points and more! http://www.swtorstrategies.com/2014/10/bioware-teases-with-more-details-about-shadow-of-revan-new-playable-race-solo-flash-points-and-more.html http://www.swtorstrategies.com/2014/10/bioware-teases-with-more-details-about-shadow-of-revan-new-playable-race-solo-flash-points-and-more.html#comments Sat, 25 Oct 2014 02:49:21 +0000 http://www.swtorstrategies.com/?p=13839 Massively, Hyperspace beacon, MMORPG and Ten Ton Hammer were treated to a unique opportunity by Bioware recently. During a livestream, lead writer Charles Boyd, producer Bruce MacLean and Game director James Ohlen shared more information about what’s coming to the latest SWToR expansion.

Some of the highlights included:

  • There will be a Patch 4.0 – there are more stories to be told (and probably more expansions in 2015)
  • SWToR development is speeding up – expect to see more exciting announcements after the release of Shadow of Revan
  • Patch 3.0 might expand to other locations other than Yavin IV and Rishi
  • Togruta will be the next playable race and will be a Cartel Market item
  • Solo flashpoints confirmed – A droid companion will be available to carry players through tough fights
  • Class missions return – you can now play your unique class mission story

SWTOR_Shadow_of_Revan_Screen_05 SWTOR_Shadow_of_Revan_Screen_02




Read the details right here as they were covered by the respective fansites:

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Star Wars: Episode VII Concept Images Leaked Online http://www.swtorstrategies.com/2014/10/star-wars-episode-vii-concept-images-leaked-online.html http://www.swtorstrategies.com/2014/10/star-wars-episode-vii-concept-images-leaked-online.html#comments Fri, 24 Oct 2014 17:41:36 +0000 http://www.swtorstrategies.com/?p=13801 In our regular quest for more information about Star Wars: Episode VII, we have an update about more leaked images. In this case, we’re talking about dozens of Star Wars: Episode VII concept images being leaked online. This post from Entertainment Weekly Inside Movies tells us about an anonymous Imageshack account by the name of “themillenniumfalcon” that posted 32 drawings from the upcoming J.J. Abrams movie that revealed some major details from the film, due in theaters Dec. 18,2015.

If they are, in fact true, these photos tell us some interesting things about the film.

WARNING: Potential Spoilers Ahead

Remember this is just a rumor. We don’t actually know if the leaked photos were real and even if they were, they are just concept images. There’s no guarantee this is what will actually end up in the final movie product anyway. With that in mind, here is a snippet of what Inside Movies has as descriptions of the images:

1.) Darth Vader — Yes, he may be dead (and redeemed just in time), but that funeral pyre on the forest moon of Endor that concluded Return of the Jedi is not the last we will see of that masked man. His scorched armor features prominently in Episode VII,and the concept art reveals that a sinister cyborg in a black cloak is giving Anakin Skywalker’s helmet the “Alas, poor Yorrick” treatment. Who he is, and why he has collected Vader’s remains is the first question these images raise.

2.) Silver Trooper — This figure looks to be what happens if you mate an Imperial Stormtrooper with an old-school Cylon from Battlestar Galactica. The ImageShack post describes this character as a “knight,” and the shiny metallic armor certainly conjures a refined, medieval vibe. What we don’t know is whether this a singular, specific character, or part of an overall class of warrior (think the scarlet guards who once flanked Emperor Palpatine.)

So ahead over to their post to read the list in full which contains seven talking points about the leaked images. Entertainment Weekly declined to post the images themselves, citing it as “stolen goods” but then we have to post them for you :


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Episode 7 Ready for Post Production? http://www.swtorstrategies.com/2014/10/episode-7-ready-for-post-production.html http://www.swtorstrategies.com/2014/10/episode-7-ready-for-post-production.html#comments Fri, 24 Oct 2014 13:41:57 +0000 http://www.swtorstrategies.com/?p=13813 star-wars-VII-poster-570x844According to Lucasfilm’s Kathleen Kennedy, filming on Episode 7, the much-awaited Star Wars movie sequel, is about three weeks from being completed. Most of the footage is apparently done, and after the actual camerawork is finished, the movie will enter post-production, where the special effects, the sounds and the score shall be added, which will apparently take about another year to complete. Given that the above said announcement was made about a week ago at the Industrial Light and Magic Studio opening in London, it is safe to assume that the movie is indeed on track: great news for fans of the series as well as for the fans of the upcoming Battlefront title currently under production by DICE.

While the actual plot tie-ins between the Episode 7 and Battlefront will be few and far between, the release of the two titles will apparently be timed to more or less coincide, as this way, each will deliver an implicit publicity-boost for the other. Back in July, things didn’t look nearly as rosy as they do currently: filming was suspended for two weeks due to an injury that Harrison Ford had suffered on set.

The production of the movies has obviously generated a great deal of public interest, but despite the best efforts of some of the fans, who even managed to capture a few telltale pictures of some of the props used via drones, the plot has remained under wraps, a feat which is indeed truly impressive in this day and age. Some leaks have happened though, although at this point in time it’s quite impossible to verify just how accurate they are. Apparently, two of the new characters, those of Daisy Ridley and John Boyega, discover Luke Skywalker’s severed hand in the opening stages of the film, and they decide to go looking for the Jedi master…

Phil Thalberg has been a Gosugamer since 2007. GosuGamers is the home of the best CSGO trading.

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A galaxy of podcasts! http://www.swtorstrategies.com/2014/10/a-galaxy-of-podcasts.html http://www.swtorstrategies.com/2014/10/a-galaxy-of-podcasts.html#comments Fri, 24 Oct 2014 02:51:52 +0000 http://www.swtorstrategies.com/?p=13808 After a brief hiatus for 2 weeks, we’re back with the latest and greatest SWToR podcasts out there. Obviously Shadow of Revan is the most talked about topic this week as well as Eric Musco’s recent interview with Snave and upcoming PVP changes.



1. OotiniCast – Episode 170 (Released: October 16,2014)

  • Hosts discuss Patch 2.10.1c, the various answers flowing from the New York Community Cantina, and include many tips for making the most of 12x XP.
  • Community News
  • Holofeed News


2. Old republic Radio – Episode 83 (Released: October 21, 2014)

  • The cast finally catches up with all the 3.0 updates
  • Review of Cantina event in New York
  • In SWTOR 101, the cast go over thoughts for all those returning to the game after a long hiatus


3. TOROCast – Episode 217  (Released: October 20,2014)

  • Snave joins SWTOR Miner and Road to talk about Community Management
  • Leveling with x12 EXP
  • A theory on the future of PVP.


4, SWTOR Escape Pod Cast 61 (Released: October 21, 2014)

  • Tips, tricks and what it’s like to start fresh on a new server.
  • The 12x XP bonus is a great opportunity to roll up an alt on another server, giving you a foothold to visit other friends and guilds.
  • News for the week from SWTOR in general and from our guild, Alea Iacta Est.


5. The Republic – Episode 189 (Released: October 17, 2014)

  • Season 3 PvP rewards
  • NYC Cantina Tour
  • Eric Musco interview with Snave
  • Larry Everett hosts a show talking about his favorite MMORPG, SWTOR
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More Cancelled Star Wars Games http://www.swtorstrategies.com/2014/10/more-cancelled-star-wars-games.html http://www.swtorstrategies.com/2014/10/more-cancelled-star-wars-games.html#comments Thu, 23 Oct 2014 19:15:18 +0000 http://www.swtorstrategies.com/?p=13682 STAR WARS ROGUE LEADER

In the land of Star Wars games, many never make it to be played and enjoyed. It’s a cold, hard truth of the industry and one that we have seen happen time and time again, to the frustration of many onlooking fans. We experienced this with Star Wars 1313 and now you can add a cancelled, complete Rogue Squadron game for the Wii to the list.

A recent interview on IGN’s podcast “Nintendo Voice Chat” we hear from Julian Eggebrecht, President of Factor 5 (now defunct) about where his team was at working on different Star Wars games for multiple platforms. In this interview, Eggebrecht says, “As you might remember, it leaked from LucasArts that we were working on a trilogy compilation, and that was actually for the [original] Xbox.”

This trilogy was to contain:

  1. Star Wars: Rogue Squadron
  2. Star Wars Rogue Squadron II: Rogue Leader
  3. Star Wars Rogue Squadron III: Rebel Strike

The team had done close to 50% of the work on this trilogy that was to be one massive collection of all three of the games when the project was cancelled. They blame a rocky and unstable environment with LucasArts for the canning of the games.

The Star Wars project was cancelled and Factor 5 moved on to work on a new title for the Xbox 360. This is when they worked on what would have been the next Rogue Squadron. A co-op multiplayer space combat game called Star Wars Rogue Squadron: X-Wing vs. Tie Fighter.

He goes on to explain this more in the podcast as well. Again, LucasArts cancelled the project. It was then that a new opportunity opened up for the team as they were offered a deal from Playstation for PS3 launch titles. Rogue Squadron was unfortunately rejected by Yoshida as well.

The podcast is well worth the listen as he goes on to explain mistakes that were made and any potential life the trilogy they had worked hard on might have. Again, their hopes were dashed when the project was canned. Sad news for us, yet again, but part of me thinks there will always be developers willing to fight for more Star Wars games.

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SWTOR Datamined Abilities [Spreadsheet] http://www.swtorstrategies.com/2014/10/swtor-datamined-abilities-spreadsheet.html http://www.swtorstrategies.com/2014/10/swtor-datamined-abilities-spreadsheet.html#comments Thu, 23 Oct 2014 13:48:33 +0000 http://www.swtorstrategies.com/?p=13764 revan on the fleet

If you’re looking for some info about the new SWTOR class abilities, then this data-mine is for you. Not only is it chock full of useful info, it’s done in a fantastically organized manner, in a Google Doc spreadsheet that anyone can look at. It’s sorted by class and neatly organized for you to find all the information you need in one neat location. This is a resource you’re going to want to bookmark. I don’t know how many hours of work went into this project but it is very useful and well done. This spreadsheet is loaded with data, all carefully sorted into neat categories for you.

List of datamined abilities, sorted by class, discipline and level (All Imperial classes) can be found here.

A user on Reddit also highlights some interesting points obtained from this spreadsheet and the abilities:

Couple of General comments about the new abilities:

  • All Disciplines now have 4 abilities unique to that ability, up from 2-3 abilities. (Note: Stances count as an ability, for example, Combat has Ataru Form and 3 other abilities.)
    • The additional abilities come from totally new abilities that complement the playstyle, abilities that replace other abilities, and abilties taken from the base set of abilities for the AC or class.
  • Except for Saboteur Gunslingers / Engineering Snipers, every spec has a new ability. (Saboteur Gunslingers / Engineering Snipers have Sabotage / EMP Discharged changed greatly again to Pre-2.0 functionality, but on a much shorter cooldown.)
  • All DOT based specs now have 3 DOTs to manage.
  • All classes that cannot tank now have a raid-wide buff. (Marauders / Sentinels still keep both of their raid-wide buffs.)
  • All AOE attacks and heals now attack or heal 8 people or less. No more unlimited number of players / NPCs attacked. [16v16 WaRzOnEs CoNfIrMeD. ;)] Most AOE heals or attacks that used to only effected 4 players now effect up to 8.
  • Channeled attacks now use the resource pool during the channel instead of all at the beginning.
  • Armor Reduction has been taken from all ACs’ base abilties. It is now given to DPS specs that depend heavily on melee, ranged, energy, and kinetic damage. No tanks can reduce armor now (without stance dancing.)
  • DPS now have a bunch of skills to increase a target’s damage to a certain damage type. Most of these are tied to existing abilities and mirror the highest damage type of the spec.
  • All healers now have a new AOE heal.
  • All heals with more than 1.5s cast time and all AOE heals are removed from the base AC moves and put into the healer spec or the Utility perks. DPS now have 2-3 small heals (w/o Utility perks) that take 1 GCD (EDIT: with the exception of Diagnostic Scan for Ops / Scoundrels.) (Note: Emergency Scan / Bacta Infusion seems to be reworked: it may be a small heal for DPS and a slightly larger free heal with large HOT for healers.)
  • The tank stance now increases accuracy by 10% (to 100% ranged/melee and 110% Force / Tech,) but reduces damage output by an additional 5% (from 5% to 10% total.)


Reddit & Spreadsheet from locnlol

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Enhanced guild conquest option now available http://www.swtorstrategies.com/2014/10/enhanced-guild-conquest-option-now-available.html http://www.swtorstrategies.com/2014/10/enhanced-guild-conquest-option-now-available.html#comments Thu, 23 Oct 2014 00:42:34 +0000 http://www.swtorstrategies.com/?p=13792 Patch 2.10.2 was released yesterday and Bioware discovered (!) an additional feature they implemented as part of the update.

According to Community Production Coordinator Tait “pariahloki” Watson the enhanced guild conquest option is:


Hey folks,

After doing a check to see what else was pulled into 2.10.2, we found that the ability for Guild Masters to allow other Ranks within the Guild to start Invasions was also put in! GMs can set this permission within the Ranks tab in the Guild window.

I’ll put that in as part of my Patch Note update as well.


It’s good to see Bioware working hard to implement additional features in the game based on the feedback they receive from the community.

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