SWTOR and Star Wars Gaming news http://www.swtorstrategies.com Star Wars Gaming News | SWTOR Tue, 29 Jul 2014 19:25:36 +0000 en-US hourly 1 http://wordpress.org/?v=3.9.1 Now we can finally sit in a chair… http://www.swtorstrategies.com/2014/07/now-we-can-finally-sit-in-a-chair.html http://www.swtorstrategies.com/2014/07/now-we-can-finally-sit-in-a-chair.html#comments Tue, 29 Jul 2014 19:22:04 +0000 http://www.swtorstrategies.com/?p=12618 new sit in swtor

It took BioWare a while, but finally we get the emote all players have been waiting for in Star Wars: The old Republic – /chair – and guess what it makes you do… It makes you sit down in one of the many many chairs around the game. Together with this emote comes another emote : /sleep, that makes you… Yes you guessed it right.

Both emotes are on the Public test servers right now, and don’t seem to need unlocking, you just automatically have them unlocked!

It is an interesting way to allow players to sit in chairs without having to reprogram stuff. While it’s not the ideal solution… I like it. Check them both out in the video below:

Since it’s a generic emote and you’re not actually sitting on a chair/couch, you also won’t ever get any closer than the lip of the seat due to clipping, and if the space you’re trying to sit on isn’t at the same level as your buns, there’ll be a gap of space between you and the seat, but all things considered, it’s a good work around.

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Reverse Engineering with 20% Chance of Success http://www.swtorstrategies.com/2014/07/reverse-engineering-with-20-chance-of-success.html http://www.swtorstrategies.com/2014/07/reverse-engineering-with-20-chance-of-success.html#comments Tue, 29 Jul 2014 16:47:56 +0000 http://www.swtorstrategies.com/?p=12473 Here we have an interesting chart that attempts to explain the 20% chance of success from reverse engineering, something that many players seem to have a hard time understanding. The chance of success is per each RE. It technically does not change or grow with how many times you attempt. Some people think that a 20% chance of success means that by the time they do 5 REs, they should have a success.

That’s not exactly how it works. What it actually means is that there is a 33% chance you’d get 5 consecutive failures and aa 21% chance you’d get 7 consecutive failures. Your chances for success do not increase with each time you RE, which most players agree is bogus. It even makes logical sense that you were learn from your mistakes and your chances would increase. But nope… RNG is either on your side, or you better start stroking your rabbit’s foot.

Using the binomial distribution he presented the chances of a bad “streak”of rng

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SWTOR Easter Egg? The secret of kolto http://www.swtorstrategies.com/2014/07/swtor-easter-egg-the-secret-of-kolto.html http://www.swtorstrategies.com/2014/07/swtor-easter-egg-the-secret-of-kolto.html#comments Tue, 29 Jul 2014 14:32:30 +0000 http://www.swtorstrategies.com/?p=12612 The Fanatical Swordsman has found something really cool that we had to share with you as well. It’s a really great SWTOR Easter Egg. From the author of the post:

Recently, I saw a screenshot from the new Manaan content in the SWTOR patch coming up (thanks to Baffle on Twitter).

kolto

If you’re still unsure of what you’re looking at, it’s lucky for us he is a chemist because he was able to realize:

Kolto is caffeine!

kolto-is-caffeine

Ok gaming nerds, how awesome is that?

Tell us, have you seen this before? Know of any other great Easter Eggs?

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Looking Back a Decade Later: Star Wars Knights of the Old Republic http://www.swtorstrategies.com/2014/07/looking-back-a-decade-later-star-wars-knights-of-the-old-republic.html http://www.swtorstrategies.com/2014/07/looking-back-a-decade-later-star-wars-knights-of-the-old-republic.html#comments Mon, 28 Jul 2014 15:31:29 +0000 http://www.swtorstrategies.com/?p=12591 Looking Back a Decade Later Star Wars Knights of the Old Republic

If you were a fan of KOTOR, this is something you will really want to check out. It’s a great “looking back” video that highlights some of the best things about Knights of the old Republic . It covers the legacy of this game that came out 1o years ago in a documentary style format. It’s really an absolutely great video for anyone who enjoys the game. It will bring in a great number of emotions and memories about the game if you played, even for a short time.

“Some friends and I celebrate the new year and last year’s marking of the 10th anniversary since the release of my favorite game of all time. I meant to upload this 2 days ago, but unfortunately I was prevented from doing so by numerous technical difficulties. Consider this less a review and more a video diary expressing my gratitude for the gift that KotOR has been for me over the last decade of my life. It has informed everything from my views of what elevates the quality of writing, to what makes an individual a good person rather than simply a great Jedi.

Special thanks to everyone who contributed especially to Dani the Girl’s original music set to the intro. Don’t forget to reach out and subscribe to all of my friends who took part in this project with me!”

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Darth Malgus Action Figure Released http://www.swtorstrategies.com/2014/07/darth-malgus-action-figure-released.html http://www.swtorstrategies.com/2014/07/darth-malgus-action-figure-released.html#comments Mon, 28 Jul 2014 12:19:58 +0000 http://www.swtorstrategies.com/?p=12539 Darth Malgus Action Figure Released

 

We get a first look at the Hasbro display from San Diego Comic-Con 2014 and it includes the Darth Malgus action figure pictured above. This is one of the very nice figures in the Star Wars Black Series.

Toyark has some great images of the Star Wars Black Series display from San Diego Comic-Con 2014. These include looks at the new 3.75″ figures and mostly previously released/seen figures.

 

SDCC-2014-Hasbro-Star-Wars-First-Look-028

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Star Wars Battlefront Not to Tie in to Episode VII http://www.swtorstrategies.com/2014/07/star-wars-battlefront-not-to-tie-in-to-episode-vii.html http://www.swtorstrategies.com/2014/07/star-wars-battlefront-not-to-tie-in-to-episode-vii.html#comments Sun, 27 Jul 2014 20:10:16 +0000 http://www.swtorstrategies.com/?p=12577 star wars Battlefront

Since the announcement of the next Star Wars Battlefront game, many have been wondering if it will tie in to Episode VII and in what ways. We now have a new report

Star Wars Underworld has this to say:

Executive Vice President of EA Studios Patrick Soderlund recently spoke about how the game may or may not be connected the the upcoming film:

“We’ve shown parts of the game to date. You know what were building is more rooted in the traditional Star Wars universe, not so much linked to the movie being made.” He continues, “We wanted to make a game that celebrates the history of Star Wars. We don’t have a particular tie to the movie, but obviously we would prefer to launch Battlefront sometime close to when the movie launches,”

This is not a definite shut down of the idea but it looks like we won’t be seeing any maps, characters and/or ships from Episode VII in Star Wars: Battlefront – at least not at the start. It’s possible there might be some downloadable content later. We can’t ever say for sure until time proves it right or wrong.

However, if there is not going to be an Episode VII tie-in to Star Wars Battlefront, what do you think we will see from the story? So far, it looks like it will mostly be focused on the Original Trilogy films.

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Obsidian Still Thinks About Star Wars: Knights of the Old Republic III http://www.swtorstrategies.com/2014/07/obsidian-still-thinks-about-star-wars-knights-of-the-old-republic-iii.html http://www.swtorstrategies.com/2014/07/obsidian-still-thinks-about-star-wars-knights-of-the-old-republic-iii.html#comments Sun, 27 Jul 2014 17:50:26 +0000 http://www.swtorstrategies.com/?p=12540 kotor 3Who would want to see Knights of the Old Republic III? We’re guessing most of our readers would be just as excited about that as we would be, although we’ve been left to think it will never happen. Or will it? Obsidian, developer of Knights of the Old Republic II: The Sith Lords admits that the idea of a third game in the franchise is something they do talk about often. 

IGN has some info:

Speaking to IGN about the upcoming Pillars of Eternity, project director Josh Sawyer and lead producer Brandon Adler explained Obsidian remains full of Star Wars fans, many of whom often hash out ideas for KOTOR 3.

“I think there are a lot of the people at the studio that would like to do Knights of the Old Republic 3,” Sawyer says. “I think at that time LucasArts was really focused on what they considered to be extreme, extreme blockbusters and even though the Knights of the Old Republic series was pretty successful, it just never seemed like something that was going to happen at that time. Having said that, a lot of time has passed. I know there are a lot of people at the studio who are really interested in doing a project like that.”

“It’s something that comes up every three to six months,” Adler added. “We bring it up and talk about it. Not anything terribly serious, but we just say ‘wouldn’t it be cool if?’ and just develop some ideas for what we’d do with that stuff.”

Back when SWTOR came out, it was believed we would never see another feature in the KOTOR series. In fact, Bioware even referred to SWTOR as “KOTOR 3, 4, 5 and 6″. However, based on these quotes from Obsidian, we are left to ponder whether or not we might one day see a KOTOR 3.

What do you think?

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Swtor-mined: Guild Conquests/Guild Flagships http://www.swtorstrategies.com/2014/07/swtor-mined-guild-conquestsguild-flagships.html http://www.swtorstrategies.com/2014/07/swtor-mined-guild-conquestsguild-flagships.html#comments Sat, 26 Jul 2014 18:50:19 +0000 http://www.swtorstrategies.com/?p=12572 Guild Flagships

SWTOR Miner is a bussy little bee these days. With the new patch comes tons and tones of new stuff to discover. Here the latest info he digged up about Gild Conquests/Guild Flagships. Now don’t go and get yourself banned by posting/dicussing any information mined by me on the Official SWTOR Forums.

Guild Conquests/Guild Flagships

Details

  • Initial Purchase Cost: 50 million credits: 130 million credits plus Conquest items to fully unlock
  • “Room” unlock costs: 5 million credits + Conquest items
  • 16 unlockable rooms
  • “Invading the planet will commit your guild’s flagship to compete on this planet’s leaderboard for this conquest event. If you place in the top spot, you will conquer the planet at the end of the event.”
    • “You cannot invade a planet in the last 3 days of a conquest event. You must lock in your commitment beforehand.”
  • You must possess a gold key to the guild flagship in order to commit to an invasion.
  • “Flagship commitment for this conquest event is now locked. You must wait until the next conquest event to invade a planet.”
  • Moving your guild’s flagship has a credit cost deducted from the Guild Bank.
  • Conquering a planet will temporarily double your guild’s flagship prestige rating.
  • Only the guild leader may purchase a flagship for the guild.
  • “The current conquest event is in progress. In order to recieve this reward, your guild must place on the leaderboard and you must meet your personal contribution target.”
    • “If you qualify, the guild reward will be granted at the end of the review period, when the next conquest event begins.”
  • Flagship Transport – If your guild flagship is in orbit of a planet you can use Flagship Transport to move quickly around a planet.
    • You can also offer to shuttle your group to your exact location using Flagship Transport.
    • Flagship Transport pulls funds directly from the Guild Bank, and counts against your personal withdrawl limit.
  • Flagship: Orbital Support – Bonuses to damage, healing, damage reduction, and max health. Effect is doubled if Flagship controls this sector.
  • New Rare-spawn World Boss – The Starship Constructor

Conquest Events

  • Total Galactic War – Total war has broken out on worlds across the galaxy, with skirmishes taking place on dozens of battlefronts. Opportunities abound during this period of intense, widespread fighting.
  • Power Plays – Political struggles are mounting in the hearts of key worlds.
  • The Dread War – A dark presence is growing on Oricon, threatening to engulf the galaxy in an endless night of fear.
  • The Trade Emporium – Merchants and crafters from across the galaxy have sponsored a massive trade emporium.
  • Relics of the Gree – Gray Secant has returned to Ilum, continuing its mysterious millennia-long mission to collect and study data on every sentient civilization.
  • Rakghoul Resurgence: Tatooine – The Rakghoul plague has broken out on Tatooine and must be contained once again.
  • Rakghoul Resurgence: Corellia – The Rakghoul plague has broken out on Corellia and must be contained once again.
  • Rakghoul Resurgence: Alderaan – The Rakghoul plague has broken out on Alderaan and must be contained once again.
  • Clash in Hyperspace – Republic and Imperial fleets have engaged in protracted battles in several major systems and require the assistance of all able-bodied starfighter pilots.
  • Titans of Industry – Major corporations have gone on an unchecked buying spree. Control of several sectors will be decided by the highest bidder!
  • Emergency Operations – Immensely powerful foes are preparing to launch devestating attacks on worlds across the galaxy. Strategic operations must be launched to battle the rise of these dangerous new enemies.
  • Death Mark – A sudden power shift in the underworld has resulted in thousands of death marks being issued for the galaxy’s most influential sentients.
  • Flashpoint Havoc – High priority missions have shifted from the war front to emergency deployments in dozens of sectors, instigating power struggles within the Empire and the Republic.
  • The Hunter’s Race – Bounties have been issued for criminals across the galaxy. Licensed hunters must race to take them down!

Invasion Bonuses

Uncertain of bonus – I suspect they may be double xp/rewards bonuses

  • Flashpoints, Warzones
  • Flashpoints, War Supplies
  • Warzones
  • Warzones, War Supplies
  • Operations, Warzones
  • Operations
  • Crafting, War Supplies
  • Starfighter
  • Flashpoints, Starfighter
  • Warzones, Flashpoints, Operations, Starfighter
  • Economy, War Supplies

Crafting

  • War supplies can be crafted to earn points toward planetary conquest events – or combined with other war supplies to create an Invasion Force.
    • War Supplies: Infantry Supply Kits – Crafted by Biochemists. Ground invasions require substantial supply lines to support large infantry battalions.
    • War Supplies: Armored Vehicles – Crafted by Armstechs, Armormechs, and Cybertechs. Armored transports and siege weapons are required to breach heavily entrenched ground defenses.
    • War Supplies: Starship Weapons – Crafted by Armstechs, Armormechs, and Cybertechs. High-powered starship weapons are required to penetrate orbital defense networks during an invasion.
    • War Supplies: Crystal Capacitors – Crafted by Synthweavers and Artificers. High-grade weapons and shields can be temporarily upgraded on the field by specially modified power crystals.
    • War Supplies: Holocron of Strategy – Crafted by Synthweavers and Artificers. Research into the deep history of a planet’s civilizations can yield insights into the most effective vectors of attack.
    • War Supplies: Invasion Force – A complete shipment of war supplies provides the means to launch a full-scale invasion. With a supply line established, the fearsome strength of a capital ship can be leveraged to dominate worlds.
  • Frameworks can be constructed from encrypted Flagship Plans and Dark Projects at the Flagship Commissioner on the Fleet. Flagship Plans can be obtained from enemy commanders on worlds across the galaxy.
    • Flagship Plans: Logistical Framework – Contains all the essential parts and schematics required to expand the logistical capacity of a Guild Flagship.
    • Flagship Plans: Engineering Framework – Contains all the essential parts and schematics required to expand the engineering capacity of a Guild Flagship.
    • Flagship Plans: Command Framework – Contains all the essential parts and schematics required to expand the command capacity of a Guild Flagship.
    • Flagship Framework – Contains all the essential parts and schematics required to expand the command capacity of a Guild Flagship.
    • Flagship Plans: Command Encryption – This encrypted holo contains fragments of data that may be used to construct a Command Framework.
    • Flagship Plans: Logistical Encryption – This encrypted holo contains fragments of data that may be used to construct a Logistical Framework.
    • Flagship Plans: Engineering Encryption – This encrypted holo contains fragments of data that may be used to construct a Logistical Framework.
  • Armormech

    • Dark Project MK-1
      • 3x Synthetic Energy Matrix
      • 6x Alien Data Cube
      • 6x Biometric Crystal Alloy
      • 1x War Supplies: Invasion Force
      • 3x Rakata Energy Node
    • War Supplies: Armored Vehicles
      • 12x Neutronium
      • 12x Diatium
      • 12x Bondite
    • War Supplies: Armored Vehicles
      • 16x Phobium
      • 16x Bronzium
      • 16x Chanlon
    • War Supplies: Armored Vehicles
      • 8x Electrum
      • 8x Mythra
      • 8x Durasteel
    • War Supplies: Invasion Force
      • 1x War Supplies: Infantry Supply Kits
      • 1x War Supplies: Armored Vehicles
      • 1x War Supplies: Holocron of Strategy
      • 1x War Supplies: Starship Weapons
      • 1x War Supplies: Crystal Capacitors
    • War Supplies: Starship Weapons
      • 12x Resinite
      • 12x Fibermesh
      • 12x Polyplast
    • War Supplies: Starship Weapons
      • 16x Plastoid
      • 16x Plasteel
      • 16x Lacqerous
    • War Supplies: Starship Weapons
      • 8x Amorphous Carbonite
      • 8x Zal Alloy
      • 8x Turadium

    Armstech

    • Dark Project MK-1
      • 3x Synthetic Energy Matrix
      • 6x Alien Data Cube
      • 6x Biometric Crystal Alloy
      • 1x War Supplies: Invasion Force
      • 3x Rakata Energy Node
    • War Supplies: Armored Vehicles
      • 12x Neutronium
      • 12x Diatium
      • 12x Bondite
    • War Supplies: Armored Vehicles
      • 16x Phobium
      • 16x Bronzium
      • 16x Chanlon
    • War Supplies: Armored Vehicles
      • 8x Electrum
      • 8x Mythra
      • 8x Durasteel
    • War Supplies: Invasion Force
      • 1x War Supplies: Infantry Supply Kits
      • 1x War Supplies: Armored Vehicles
      • 1x War Supplies: Holocron of Strategy
      • 1x War Supplies: Starship Weapons
      • 1x War Supplies: Crystal Capacitors
    • War Supplies: Starship Weapons
      • 12x Resinite
      • 12x Fibermesh
      • 12x Polyplast
    • War Supplies: Starship Weapons
      • 16x Plastoid
      • 16x Plasteel
      • 16x Lacqerous
    • War Supplies: Starship Weapons
      • 8x Amorphous Carbonite
      • 8x Zal Alloy
      • 8x Turadium

    Artifice

    • Dark Project MK-1
      • 3x Synthetic Energy Matrix
      • 6x Alien Data Cube
      • 6x Biometric Crystal Alloy
      • 1x War Supplies: Invasion Force
      • 3x Rakata Energy Node
    • War Supplies: Crystal Capacitors
      • 12x Firkrann Crystal
      • 12x Phond Crystal
      • 12x Opila Crystal
    • War Supplies: Crystal Capacitors
      • 16x Nextor Crystal
      • 16x Bondar Crystal
      • 16x Eralam Crystal
    • War Supplies: Crystal Capacitors
      • 8x Damind Crystal
      • 8x Carbonic Crystal
      • 8x Upari Crystal
    • War Supplies: Holocron of Strategy
      • 12x Galactic Artifact Fragment
      • 12x Hypertech Artifact Fragment
      • 12x Ancient Artifact Fragment
    • War Supplies: Holocron of Strategy
      • 16x Lost Artifact Fragment
      • 16x Sacred Artifact Fragment
      • 16x Prehistoric Artifact Fragment
    • War Supplies: Holocron of Strategy
      • 8x Alien Artifact Fragment
      • 8x Primeval Artifact Fragment
      • 8x Primordial Artifact Fragment
    • War Supplies: Invasion Force
      • 1x War Supplies: Infantry Supply Kits
      • 1x War Supplies: Armored Vehicles
      • 1x War Supplies: Holocron of Strategy
      • 1x War Supplies: Starship Weapons
      • 1x War Supplies: Crystal Capacitors

    Biochem

    • Dark Project MK-1
      • 3x Synthetic Energy Matrix
      • 6x Alien Data Cube
      • 6x Biometric Crystal Alloy
      • 1x War Supplies: Invasion Force
      • 3x Rakata Energy Node
    • War Supplies: Infantry Supply Kits
      • 10x Blue Goo
      • 10x Medicinal Fluid
      • 10x Genetic Anomaly
      • 10x Hallucinogenic Compound
    • War Supplies: Infantry Supply Kits
      • 10x Toxic Extract
      • 10x Microscopic Symbiote
      • 10x Unknown Microorganism
      • 10x Bio-Energy Cell Sample
    • War Supplies: Infantry Supply Kits
      • 6x Artificial Microbe
      • 6x Viral Residue
      • 6x Red Goo
      • 6x Immunity Cell Culture
    • War Supplies: Infantry Supply Kits
      • 6x Metabolic Enhancement Agent
      • 6x Biological Compounding Chemical
      • 6x Mutagenic Paste
      • 6x Neurochemical Extract
    • War Supplies: Infantry Supply Kits
      • 8x Alien Bacteria
      • 8x Inert Virus
      • 8x Parasitic Microorganism
      • 8x Quick-Growth Agent
    • War Supplies: Infantry Supply Kits
      • 8x Nerve-Damaging Chemical
      • 8x Cosmic Trace Particle
      • 8x Psychoactive Compound
      • 8x Nutrient Gel
    • War Supplies: Invasion Force
      • 1x War Supplies: Infantry Supply Kits
      • 1x War Supplies: Armored Vehicles
      • 1x War Supplies: Holocron of Strategy
      • 1x War Supplies: Starship Weapons
      • 1x War Supplies: Crystal Capacitors

    Cybertech

    • Dark Project MK-1
      • 3x Synthetic Energy Matrix
      • 6x Alien Data Cube
      • 6x Biometric Crystal Alloy
      • 1x War Supplies: Invasion Force
      • 3x Rakata Energy Node
    • War Supplies: Armored Vehicles
      • 12x Neutronium
      • 12x Diatium
      • 12x Bondite
    • War Supplies: Armored Vehicles
      • 16x Phobium
      • 16x Bronzium
      • 16x Chanlon
    • War Supplies: Armored Vehicles
      • 8x Electrum
      • 8x Mythra
      • 8x Durasteel
    • War Supplies: Invasion Force
      • 1x War Supplies: Infantry Supply Kits
      • 1x War Supplies: Armored Vehicles
      • 1x War Supplies: Holocron of Strategy
      • 1x War Supplies: Starship Weapons
      • 1x War Supplies: Crystal Capacitors
    • War Supplies: Starship Weapons
      • 12x Resinite
      • 12x Fibermesh
      • 12x Polyplast
    • War Supplies: Starship Weapons
      • 16x Plastoid
      • 16x Plasteel
      • 16x Lacqerous
    • War Supplies: Starship Weapons
      • 8x Amorphous Carbonite
      • 8x Zal Alloy
      • 8x Turadium

    Synthweaving

    • Dark Project MK-1
      • 3x Synthetic Energy Matrix
      • 6x Alien Data Cube
      • 6x Biometric Crystal Alloy
      • 1x War Supplies: Invasion Force
      • 3x Rakata Energy Node
    • War Supplies: Crystal Capacitors
      • 12x Firkrann Crystal
      • 12x Phond Crystal
      • 12x Opila Crystal
    • War Supplies: Crystal Capacitors
      • 16x Nextor Crystal
      • 16x Bondar Crystal
      • 16x Eralam Crystal
    • War Supplies: Crystal Capacitors
      • 8x Damind Crystal
      • 8x Carbonic Crystal
      • 8x Upari Crystal
    • War Supplies: Holocron of Strategy
      • 12x Galactic Artifact Fragment
      • 12x Hypertech Artifact Fragment
      • 12x Ancient Artifact Fragment
    • War Supplies: Holocron of Strategy
      • 16x Lost Artifact Fragment
      • 16x Sacred Artifact Fragment
      • 16x Prehistoric Artifact Fragment
    • War Supplies: Holocron of Strategy
      • 8x Alien Artifact Fragment
      • 8x Primeval Artifact Fragment
      • 8x Primordial Artifact Fragment
    • War Supplies: Invasion Force
      • 1x War Supplies: Infantry Supply Kits
      • 1x War Supplies: Armored Vehicles
      • 1x War Supplies: Holocron of Strategy
      • 1x War Supplies: Starship Weapons
      • 1x War Supplies: Crystal Capacitors

Legacy Titles

  • Conquerer of Balmorra
  • Conquerer of Taris
  • Conquerer of Nar Shaddaa
  • Conquerer of Tatooine
  • Conquerer of Alderaan
  • Conquerer of Quesh
  • Conquerer of Hoth
  • Conquerer of Belsavis
  • Conquerer of Voss
  • Conquerer of Corellia
  • Conquerer of Ilum
  • Conquerer of Makeb
  • Conquerer of Oricon
  • Conquerer of Section X
  • Conquerer of the Black Hole
  • Conquerer of CZ-198
  • Sovereign of Coruscant
  • Sovereign of Dromund Kaas
  • The Galaxy Conquerer
  • Guild Contributor

Items

  • FA-1 Command Walker – This mount can only be activated on planets that your guild controls.
  • GZ-4 Command Walker – This mount can only be activated on planets that your guild controls.
  • Flagship: Starfighter Flyby – Once control has been established over a planet’s orbital perimeter, frequent airstrikes can be called in at just about any coordinates, as long as the supply lines remain secure. Activation Requirement: Your guild must control the planet on which you activate this item.

Stronghold Decorations from Planetary Conquest Events

  • Alien Archaeological Find
  • Alien Contagion Fiber
  • Aluminium Salvaged Heap
  • Amorphous Blue Crystal Formation
  • Amorphous Green Crystal Formation
  • Amorphous Red Crystal Formation
  • Ancient Archaeological Find
  • Arrangement: Speeder Station
  • Bacterial Colony
  • Banner: House Ulgo
  • Biennial Bud
  • Bio Energy Fiber
  • Bioengineered Fungus
  • Biometric Footlocker
  • Biometric Safe Box
  • Blue Diaphanous Crystal Formation
  • Blue Nutrient Bud
  • Bondar Crystal Formation
  • Bondite Jetsam
  • Bronzium Wreckage
  • Carbonic Crystal Formation
  • Chanlon Vehicle Debris
  • Coded Safe Box
  • Computer Terminal
  • Cybernetic Supercomputer
  • Cytocidal Seeds
  • Damind Crystal Formation
  • Data Station
  • Desh Junk Pile
  • Diatium Cargo
  • Dielectric Tendril
  • Droid Engineer’s Workbench
  • Durasteel Shipwreck
  • Electronic Brain
  • Electronic Safe
  • Electrum Cache
  • Encrypted Terminal
  • Enriched Durasteel Cache
  • Equipment Locker: Sleek
  • Eralam Crystal Formation
  • Executive’s Couch
  • Firkrann Crystal Formation
  • Flag: House Ulgo
  • Fossilized Tendril
  • Fountain: Sculptural
  • Galactic Archaeological Find
  • Genetic Symbiotic Growth
  • Gigantic Crystal (Cyan)
  • Green Deciduous Stem
  • Green Diaphanous Crystal Formation
  • Holo Sign: Falcon
  • Holographic Microcomputer
  • Hypertech Archaeological Find
  • Igneous Blue Crystal Formation
  • Igneous Green Crystal Formation
  • Igneous Red Crystal Formation
  • Inert Growth
  • Jukebox: Soothing Melodies
  • Jukebox: Stellar Hits
  • Lost Archaeological Find
  • Lucent Blue Crystal Formation
  • Lucent Green Crystal Formation
  • Lucent Red Crystal Formation
  • Luxury Bed (Plum)
  • Market Kiosk: Neon Lights
  • Medicinal Fungus
  • Merchant Stall
  • Merchant Stall: Armor
  • Multi-alloy Debris
  • Mutagenic Growth
  • Mutagenic Seeds
  • Nerve-Damaging Fungus
  • Neurochemical Bud
  • Neutronium Speeder Parts
  • Nextor Crystal Formation
  • Noxious Fern
  • Nutrient Fiber
  • Opaque Blue Crystal Formation
  • Opaque Green Crystal Formation
  • Opaque Red Crystal Formation
  • Opila Crystal Formation
  • Painting: Abstract Lines
  • Parasitic Stem
  • Perfect Upari Crystal Formation
  • Phobium Barrel
  • Phond Crystal Formation
  • Photophilic Seeds
  • Polychromic Blue Crystal Formation
  • Polychromic Green Crystal Formation
  • Polychromic Red Crystal Formation
  • Prehistoric Archaeological Find
  • Primeval Archaeological Find
  • Primordial Device
  • Psychoactive Fungus
  • Quick Growth Colony
  • Red Diaphanous Crystal Formation
  • Red Vascular Tendril
  • Rubat Crystal Formation
  • Sacred Archaeological Find
  • Security Footlocker
  • Security Mainframe
  • Slot Machine: Kingpin’s Mark
  • Solid Blue Crystal Formation
  • Solid Green Crystal Formation
  • Solid Red Crystal Formation
  • Starship: Imperial Gunship
  • Statue of the Penitent
  • Temple Chandelier
  • Toxic Phosporescent Stem
  • Unknown Microorganism Colony
  • Upari Crystal Formation

 

Source

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