SWTOR and Star Wars Gaming news http://www.swtorstrategies.com Star Wars Gaming News | SWTOR Fri, 29 Aug 2014 09:07:25 +0000 en-US hourly 1 http://wordpress.org/?v=3.9.2 Patch Notes – 8/29/2014 – 2.9c Patch Notes http://www.swtorstrategies.com/2014/08/patch-notes-8292014-2-9c-patch-notes.html http://www.swtorstrategies.com/2014/08/patch-notes-8292014-2-9c-patch-notes.html#comments Fri, 29 Aug 2014 09:07:25 +0000 http://www.swtorstrategies.com/?p=12915 BYnazKG

 

BioWare is adding a new patch today, that will fix the Conquest Flashpoints exploit, tha tsome players are using. Flashpoint Conquest Objectives are intended to be one-time only, not infinitely repeatable. The only Flashpoint Objectives that can be repeated are the Group Finder ones – and those can only be done when you have the Daily Mission for the Group Finder available.

Below are the patch notes:

General

  • Flashpoint Conquest Objectives are now non-repeatable as intended.
  • The Galactic Starfighter Invasion Bonus for Ilum now applies properly.

I really don’t understand the point of this. PvP/GSF grinders are doing stuff and getting points all day long. This week we’re not getting easy points for the five-minute heroics AND they’re taking the Esseles/BT runs away? Might as well rename it “PvP conquest”.

Image source

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TOR TV: Opening 24x Gatekeeper’s Stronghold Packs http://www.swtorstrategies.com/2014/08/tor-tv-opening-24x-gatekeepers-stronghold-packs.html http://www.swtorstrategies.com/2014/08/tor-tv-opening-24x-gatekeepers-stronghold-packs.html#comments Wed, 27 Aug 2014 15:29:38 +0000 http://www.swtorstrategies.com/?p=12902 Opening 24x Gatekeeper's Stronghold Packs

The first in a series of Galactic Stronghold cartel packs have arrived… with more items AND they’re even cheaper than they used to be. With decorations now included in these packs, can Charlie find something worth keeping?

We love these videos and articles where people open their packs for us and show us what they get. It’s a lot of fun getting caught up in the opening, hoping they will find something rare or at very least, some cool and useful stuff so the purchase is not unfounded.

In addition to being fun to watch (although he’s slow), there is also a chance to win some packs for yourself so check it out and find out how. The verdict from this and prior experiences? Don’t open packs if you are looking for something specific unless you are planning to open 50+ of them.

So we have the opening of 24 new Gatekeeper’s Stronghold packs. Check it out for yourself:

 

Video from KranitokoGames

Thanks to Ian for helping make the intro.

This was recorded on The Red Eclipse server.

Theme: “Rise of the Old Republic” – Remixed by Plasma3Music
(http://www.youtube.com/watch?v=zNoSiX…)

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Dev Blog – WANTED: DEAD AND DISMANTLED http://www.swtorstrategies.com/2014/08/dev-blog-wanted-dead-and-dismantled.html http://www.swtorstrategies.com/2014/08/dev-blog-wanted-dead-and-dismantled.html#comments Tue, 26 Aug 2014 20:06:53 +0000 http://www.swtorstrategies.com/?p=12893 BH-7X

BH-7X

BioWare just posted a new developer blog, in there usual story telling fashion.  This one is a conversation between the Assassin droid BH-7X, witch was used by the Bounty Brokers Association, and a guy named Kern. Story is really starting to build up for Forged Alliances.

Like the last one, this one is also written by Charles Boyd

You can read the full story over at the official Star Wars: The old Republic website, or you can read our copy paste of the full blog post below:

“Your ambush failed.”

The droid’s voice almost sent Kern out of his seat. He’d been lost in thought, hadn’t heard it come in. One more lapse he could blame on getting old. Make that two more, if the thing was telling the truth. It got impatient for an answer and continued: “Four dead, seventeen injured. Jakarro and C2-D4 escaped.”

Kern didn’t look at the droid, didn’t need to. The face never changed, “eyes” never moved. Just flickered. Adjusted, focused, analyzed. Infuriating. He reached for a bottle on the desk instead, topped off his drink, took a long swallow. “You didn’t even try to help my people out, did you?”

“You said my price was too high.”

He’d laughed when he’d heard the bid. What kind of droid expects to get paid at all, let alone a small fortune? Pour, swallow, grimace. “Your price was too high.”

“You’ve just lost twenty-one staff. Plenty of wages to reallocate.”

Blasted thing was a financial planner, now? Kern shook his head. “How much do you think I paid those people? I’d have to drop forty of ‘em to hit your fee.”

“If today’s unpleasantness should prove anything, it’s that you get what you pay for.”

Kern growled, thought about reaching for the blaster he kept holstered beneath the desk drawer. Something else crossed his mind; his hand went back to the bottle instead. “How about that crate of spice I paid for?” The bait to lure Jakarro and D4 hadn’t been cheap.

Droid eyes flickered, adjusted slightly. Thinking. Processing. “The illicit cargo you ordered was delivered on time.”

“What? How?”

“The Wookiee bludgeoned your ‘buyer’ to death with it.”

Kern tried not to picture it. Depu had been a good man, they’d been on this hunt together for years. “And Jakarro just left it there?”

“As the contract specified. A consummate professional, clearly.”

Did this thing actually admire the Wookiee, or was it just programmed to be irritating? “He’s a blasted animal. What about the droid? He do any of the dirty work?”

“Not this time. He’s down to just the head, now.”

Kern laughed and set his glass down, a bit harder than intended. He’d probably had too much, but his other hand was already pouring more, so it seemed rude to refuse. “You know how long I’ve been after that pair? When I started, the only thing—“ swallow, grunt, “—the only thing that droid was missing was his conscience.”

Glowing eyes flickered again. Always thinking. Always annoying. “Droids don’t have consciences. We do what we’re made to do.”

Kern’s hand found a way to point his glass accusingly. “You’d know better than me.” He celebrated his wit with another swallow.

More flickering. More thinking. “Why pursue these individuals for so long?”

“You have their rap sheet.” Kern had witnessed eight of the documented twenty-seven—scratch that, thirty-one—killings, probably more than fifty of the two hundred and sixteen assaults. More vandalism, theft, and contraband smuggling than he could remember. And no telling what else they’d done that never made the record. “You have any idea how long a Wookiee can live?”

“Wookiee lifespans have been documented to reach—“

“Shut up.” The droid actually did; a victory worthy of another swallow. “Hundreds of years. Hundreds. If I don’t take him down, he’ll still be thieving and smuggling and killing when my grandkids die of old age.”

“Moral obligation? Quite a hindrance, for a bounty hunter.”

Kern laughed. He reached for the bottle again, but only managed to knock it off the opposite end of the desk. It struck the droid’s shin, bounced away, and spun into the corner. The glowing eyes didn’t move. “The great BH-7X!” Kern’s arms found a suitably dramatic pose. “I’m supposed to pay you a fortune to partner up, and you can’t even dodge a bottle?”

“Apparently, neither can you.”

“I don’t think it’s a crime to have a drink or two in my office!” Kern’s slurred words mixed with a chuckle. He tried to finish his drink, realized that his theatricality had flung the contents of his glass across the wall, and laughed even harder.

“No, that isn’t a crime.” Kern didn’t see the droid’s arm move. He only saw the flash of light, and found himself suddenly staring at the ceiling.

Strange. His ears were ringing, and he smelled something cooking. “Funding the purchase and transport of glitterstim spice is certainly frowned on, though. The reward for your capture and recorded statement of guilt should at least recoup my travel costs for this wasted venture.”

Glowing eyes came into view, loomed over him. The ringing noise faded, replaced by the sound of a carbonite pump rumbling into action somewhere in the droid’s innards. Limbs refused to move.

“I’m glad we could do business together after all, Kern.”

swtor_rakataprime_screen_05

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Patch Notes – 8/26/14 – 2.9b Patch Notes http://www.swtorstrategies.com/2014/08/patch-notes-82614-2-9b-patch-notes.html http://www.swtorstrategies.com/2014/08/patch-notes-82614-2-9b-patch-notes.html#comments Tue, 26 Aug 2014 14:40:38 +0000 http://www.swtorstrategies.com/?p=12890 7yqIxUk

BioWare took down the servers for a few hours today to perform maintenance and add a patch that fixes the performance lag that annoyed many players. Below are the patch notes: 

2.9.0b Patch Notes

General

  • Corrected an issue with Galactic Strongholds that caused reduced performance in some instances.
  • Corrected an issue where a player’s Legacy Titles would appear blank.
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Should SWTOR be transitioned to Consoles? http://www.swtorstrategies.com/2014/08/should-swtor-be-transitioned-to-consoles.html http://www.swtorstrategies.com/2014/08/should-swtor-be-transitioned-to-consoles.html#comments Mon, 25 Aug 2014 20:05:51 +0000 http://www.swtorstrategies.com/?p=12878 Should SWTOR be transitioned to Consoles

A little more than a week ago, the company behind Star Wars: the Old Republic, BioWare, got around to making what seemed like a major announcement at the EA Gamescom Press Conference. Indeed, those who attended the conference could rightfully hope for something huge to be announced, like the porting of SWTOR to consoles…a console version of the 2-year of MMO…Alas, those who had their hopes up would be inevitably disappointed, as the announcement so carefully hyped and set up turned out to be nothing more than one concerning Galactic Strongholds, and it ended up delivering no relevant new information at all.

Still, the idea of SWTOR making the jump to consoles is a pretty good one, especially from the point of view of fans of the 2012 MMO. Other Star Wars gamers may just shrug and say they’d be better off with KOTOR 3, but for those who actually like the game, the console move would make a great deal of sense. Sure, the game did not enjoy one of the more successful launches: shortly after its debut, the lack of content plaguing the game resulted in large numbers of subscribers packing up shop and leaving. The free-to-play model with its in-game purchases turned out to be the salvation of the game, but it’s still far from being considered anything close to a commercial success.

That is obviously a huge stigma on the title, but it doesn’t mean a re-launch of it for consoles could not represent a successful turn-around. After all, there were precedents set in this respect: Final Fantasy XIV comes to mind, which – reincarnated as Final Fantasy XIV: A Realm Reborn, for consoles – finally achieved the success it had failed to initially clinch. SWTOR could follow in Final Fantasy’s footsteps and it could indeed succeed, given how on fan forums players have been clamoring for a console version of the game for quite some time now.

The bottom line: yes: SWTOR for consoles could/would make a lot of sense, and the way the situation is right now, no, we’re not likely to see the move, regardless of how attractive the idea appears.

Philip Thalberg works for GosuGamers, the top destination for eSports rankings, news and community chit-chat.

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Amazon Purchases Twitch http://www.swtorstrategies.com/2014/08/amazon-purchases-twitch.html http://www.swtorstrategies.com/2014/08/amazon-purchases-twitch.html#comments Mon, 25 Aug 2014 17:34:23 +0000 http://www.swtorstrategies.com/?p=12877 Twitch

Big news today as Amazon has purchased Twitch. The $1 Billion deal is making headlines all over the Internet as Twitch is the most popular video game streaming site online. Google was making bids for the site through it’s YouTube subsidiary, which some fans were not happy with as they felt it narrowed the options of where to share their game footage and streaming.

But Twitch came forward today to official announce the deal was done with Amazon for $970 million. It was approved by shareholders today and will be finalized later this year.
Emmett Shear, CEO of Twitch, had this to say on their official blog:

Today, I’m pleased to announce we’ve been acquired by Amazon.

We chose Amazon because they believe in our community, they share our values and long-term vision, and they want to help us get there faster. We’re keeping most everything the same: our office, our employees, our brand, and most importantly our independence. But with Amazon’s support we’ll have the resources to bring you an even better Twitch.

I personally want to thank you, each and every member of the Twitch community, for what you’ve created. Thank you for putting your faith in us. Thank you for sticking with us through growing pains and stumbles. Thank you for bringing your very best to us and sharing it with the world. Thank you, from a group of gamers who never dreamed they’d get to help shape the face of the industry that we love so much.

So now that deal is official, how do you think this will change Twitch? Do you think it’s a good move? How will it affect the gamers who stream with the site?

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Next ‘Star Wars’ Will Have Less CGI, More Practical Effects http://www.swtorstrategies.com/2014/08/next-star-wars-will-have-less-cgi-more-practical-effects.html http://www.swtorstrategies.com/2014/08/next-star-wars-will-have-less-cgi-more-practical-effects.html#comments Sun, 24 Aug 2014 17:49:56 +0000 http://www.swtorstrategies.com/?p=12835 Star Wars Episode VIIWhat do the future Star Wars films hold for us? Fans everywhere are at the edge of their seats waiting for any new information about the films. Well, here’ s a little update. Rian Johnson says the next ‘Star Wars’ will have less CGI and more practical effects. At the time of the first trilogy, the special effects were new and all the rage. Now, we’ve seen that happen time and time again in Hollywood.

Hollywood Reporter has this to say:

As if videos from the set of J.J. Abrams’ Star Wars movie featuring live-action alien costumes and full-scale X-Wing Fighters haven’t been enough of a clue, Rian Johnson, who will pick up the franchise after Abrams, says Star Wars: Episode VII will feature more practical, traditional effects.

“They’re doing so much practical building for this one. It’s awesome,” Johnson said on the latest Girls in Hoodies podcast. “I think people are coming back around to [practical effects]. It feels like there is sort of that gravity pulling us back towards it. I think that more and more people are hitting kind of a critical mass in terms of the CG-driven action scene lending itself to a very specific type of action scene, where physics go out the window and it becomes so big so quick.”

With these things in mind, we can look forward to the future of this and other movies. Kids today have grown up watching CGI. It could seem like a risky decision to move away from it but we think the choice to go with practical, traditional effects is one that will pay off in the overall appeal of the films. It’s going back to “old school” filming. We look forward to seeing how they pull this off in the upcoming films.

Abrams’ Star Wars: Episode VII will be released December 2015, with Johnson’s Episode VIII scheduled for a 2017 release.

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Game Update 2.10: Forged Alliances PTS Update http://www.swtorstrategies.com/2014/08/game-update-2-10-forged-alliances-pts-update.html http://www.swtorstrategies.com/2014/08/game-update-2-10-forged-alliances-pts-update.html#comments Sat, 23 Aug 2014 10:54:10 +0000 http://www.swtorstrategies.com/?p=12871 game update 2_10

 

BioWare applied an update to the PTS build of Game Update 2.10 yesterday. Below are the changes made in the patch.

Classes + Combat

Jedi Knight
Sentinel
Combat

  • Hand of Justice now triggers 20/40/60 percent of the time when Ataru Form deals damage and no longer finishes the cooldown of Precision Slash. This effect can only occur once every 20 seconds.
  • In addition to its other effects, Saber Storm now reduces the cooldown of Precision Slash by 1.5/3.0/4.5 seconds.

Sith Warrior
Marauder
Carnage

  • Slaughter now triggers 20/40/60 percent of the time when Ataru Form deals damage and no longer finishes the cooldown of Gore. This effect can only occur once every 20 seconds.
  • In addition to its other effects, Sever now reduces the cooldown of Gore by 1.5/3.0/4.5 seconds.

Jedi Consular
Sage

  • In addition to increasing maximum Force, Force Studies now also increases armor rating by 20%.
  • Force Mend no longer causes a global cooldown.
  • Noble Sacrifice now has a 1.5 second cooldown (to keep it from being used more than once every 1.5 seconds in situations where it has no global cooldown).

Seer

  • Master Speed now places a Hindered effect that lasts 4 seconds on enemies damaged by the Sage’s Force Wave.
  • Using Noble Sacrifice with a stack of Resplendence no longer causes a global cooldown.
  • In addition to the bonus healing increase, Clairvoyance now also has a 20/40/60% chance, whenever the Sage activates any healing ability other than Benevolence, to make the Sage’s next Benevolence activate instantly. This effect lasts up to 10 seconds, gets consumed when Benevolence is activated, and cannot occur more than once every 10 seconds.
  • The 4-piece PvP healing set bonus has been modified to make Noble Sacrifice no longer consume health when used with a stack of Resplendence, rather than restore 3% of max health over 6 seconds after use.

Shadow
Infiltration

  • Potent Shadows has been reverted to its live functionality.

Sith Inquisitor
Sorcerer

  • In addition to increasing maximum Force, Force Attunement now also increases armor rating by 20%.
  • Unnatural Preservation no longer causes a global cooldown.
  • Consumption now has a 1.5 second cooldown (to keep it from being used more than once every 1.5 seconds in situations where it has no global cooldown).

Corruption

  • Corrupted Speed now places a Hindered effect that lasts 4 seconds on enemies damaged by the Sorcerer’s Overload.
  • Using Consumption with a stack of Force Surge no longer causes a global cooldown.
  • In addition to the bonus healing increase, Penetrating Darkness now also has a 20/40/60% chance, whenever the Sorcerer activates any healing ability other than Dark Heal, to make the Sorcerer’s next Dark Heal activate instantly. This effect lasts up to 10 seconds, gets consumed when Dark Heal is activated, and cannot occur more than once every 10 seconds.
  • The 4-piece PvP healing set bonus has been modified to make Consumption no longer consume health when used with a stack of Force Surge, rather than restore 3% of max health over 6 seconds after use.

Assassin
Deception

  • Electric Ambush has been reverted to its live functionality.

Smuggler
Gunslinger
Saboteur

  • Sabotage Charge has been changed back to its live functionality.
  • Jury-Rigged Mods now reduces the cooldown of Sabotage Charge by 4/8/12 seconds (up from 1.5/3.0/4.5) in addition to its other effects.

Imperial Agent
Sniper
Engineering

  • Explosive Probe has been changed back to its live functionality.
  • Imperial Auto Loader now reduces the cooldown of Explosive Probe by 4/8/12 second (up from 1.5/3.0/4.5) in addition to its other effects.
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