Has Star Wars Battlefront Improved Since Launch? | General Discussion | Forums

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Has Star Wars Battlefront Improved Since Launch?
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February 17, 2016
3:55 pm
Lisa Clark

Forum Posts: 437
Member Since:
March 18, 2012
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So as you know, we've been supporters of Star Wars Battlefront since the start but not everyone has loved it as much. There were some who believed the game fell short, or simply wasn't worth the asking price tag. Then there are some gamers who always prefer to wait on a game, rather than jumping all in from the start. Whatever camp you fall in, it's safe to say the game has changed and improved over the past two months.

Tech Times has a post about how the game is "finally worth playing" and while we agree on some points, we're just not on the same page with others. For starters, we've been behind the game from the get go so I wouldn't say it's only now become "worth playing". They start off by saying that when the game first launched, it was "a mess". Well, many games are in the beginning, especially one as hyped as this and one with such a high player base from the start. So yes, there were some hiccups. But Tech Times thinks the game was unplayable at that point, and has now improved.

What do you think?

Let's look at some of the complaints they had about the game at launch:

  • Weapon balance - Some players will actually argue that weapon balance is worse now than it was at launch. The thing about shooters is that there will always be complaints over weapon balance. One class or weapon will get nerfed, only to open the door to complaints about another weapon or class. It's the way of the shooter. This will probably never change.
  • Leveling up feels like a chore - This is a debated topic in this type of game. Some players like the leveling up part where others just want to be max on everything so they can run around and kick butt. So the argument that leveling is a chore is not one that everyone will agree to. Personally, I don't mind leveling up in games like this. It's part of the fun for me.
  • EA is charging too much for what is essentially the second half of the game - Can't really disagree with this point. It's one we've made here on the site before. But as I've said before: How much is a game really worth? It's worth as much as a player is willing to pay for it. It's entertainment. How much do you pay these days for a movie? A night out on the town? Clubbing?

So what do you think? How has Battlefront improved since launch? How do you feel about what Tech Times had to say about it?

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