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Exactly why is crafting so arbitrary?
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November 14, 2012
9:11 am
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swtoryan

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November 8, 2012
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None of the usb ports makes any sense, no one from Bioware has bothered to go into detail it.

Crafting is randomly divided into professions that aren't logical, in order that what you may might wish, it entails several professions to have the parts from. A shell from Armormech, although not the actual armor. Armor and Mods at a Cybertech, but no logical good reason that. Enhancements from an Artificer, also for no apparent reason.

If you want some armor to slot in a very shell, you simply can't get it in the market or make it by yourself (the schematic isn't designed for that particular level) - It is possible to only buy it coming from a vendor (plus they don't show you where that vendor is), and not for money. Only planet and level-specific tokens that become useless when you might have managed to move on completely to another place.

This nonsense continues on additionally , on, until you reach lvl50, where, for a lot of inexplicable cause, crafters are taken out of the picture entirely because of the quest reward system. They just don't even permit you to have lvl50 schematics for Armor, Mods or Enhancements. Somehow, there is gear that continues on from fifty and well beyond, but provided that you take part in the Operations and Flashpoint content. Good luck an advanced raw lvl50 noob without purple gear with no experience, as the deadly serious matter of garnering loot necessitates that you could have both which causes the area pug on the HM LI WTH LOL with the twelve year olds on Fleet.

The crafting/gearing system makes me think that a cow in the chute waiting to acquire branded on my backside before being ejected out in to the corral. What the heck is it all for?

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