SWTOR Odessen Warzone Mechanics explanation | General Discussion | Forums

A A A
Avatar

Please consider registering
guest

sp_LogInOut Log In sp_Registration Register

Register | Lost password?
Advanced Search

— Forum Scope —




— Match —





— Forum Options —





Minimum search word length is 3 characters - maximum search word length is 84 characters

sp_Feed Topic RSS sp_TopicIcon
SWTOR Odessen Warzone Mechanics explanation
sp_BlogLink Read the original blog post
Topic Rating: 0 Topic Rating: 0 (0 votes) 
February 28, 2016
8:07 pm
Avatar
Soeren Kamper

Staff
Forum Posts: 207
Member Since:
March 18, 2012
sp_UserOfflineSmall Offline

BioWare have posted a short explanation about the Odessen warzone. Apparently there have been a lot of confusion about the mechanics of it.

Odessen Warzone Mechanics | 02.26.2016, 08:52 PM

Hey folks,

We have seen quite a few questions around some of the mechanics in the Odessen Warzone. Here are some points of clarification.

Control Points Spawning

  • At the start of the match 2 control points spawn at random
  • Control Points last for one round, a round lasts for 75 seconds
  • The amount of Control Points active increases as more rounds occur
  • There are 8 rounds in total (though a team can win before the 8th round starts)
  • Round 1,2,3: Two Control Points active
  • Round 4,5,6: Three Control Points active
  • Round 7,8: Four Control Points active
  • After Round 1 Battle Mods spawn, Battle Mods have different impacts on points depending on which Mod you have.

Capping a Control Point

  • Control Points are proximity based, standing inside the Control Point area counts towards capture
  • It takes 3 seconds of uncontested control (no one from the other team in the control point area) to capture a point
  • To hold a capture point against the other team stay in the control point. Remaining inside the control point blocks other teams from capturing. Amount of players does not matter
  • If one team is removed from or otherwise leaves the Control Point area there is a grace period of 3 seconds before that owning team loses control
  • Capturing a control point and losing control can occur at the same time so if the grace period is not met then the control point is lost for one and gained for another
  • Characters in stealth do not count towards control of a Control Point area

Control Point Scoring

  • Owning a control point for 1 second grants 1 point
  • The number of characters within a control point doesn’t affect scoring

-eric

Forum Timezone: Europe/Copenhagen

Most Users Ever Online: 475

Currently Online:
11 Guest(s)

Currently Browsing this Page:
1 Guest(s)

Top Posters:

Philip Thalberg: 25

perkings: 9

sah: 9

Dann Albright: 5

Rondof: 5

PancakeWife: 5

htht43: 3

tay: 3

Tiffany Wynne: 3

htht44: 3

Member Stats:

Guest Posters: 0

Members: 208

Moderators: 2

Admins: 3

Forum Stats:

Groups: 7

Forums: 11

Topics: 480

Posts: 552

Newest Members:

Darth Ozric, SilentGuardian, Boril vasilev, jinjinjin5245, jinjinjin524, happycamper, masonhack, Gitte, sillyblackheart, cornel

Moderators: Peter Andersen: 19, Gitte: 0

Administrators: Soeren Kamper: 207, Lisa Mason: 229, Versed: 7