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SWTOR: Patch Notes for Game Update 5.9
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May 2, 2018
9:29 pm
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Soeren Kamper

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March 18, 2012
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Here are the patch notes for SWTOR game update 5.9.

Highlights

  • Flashpoint: The Nathema Conspiracy – The traitor saga reaches its dramatic conclusion on the planet Nathema as you face a deadly enemy determined to obliterate your entire Alliance.
  • There will also be a Double Rewards Event running from during this time!
  • Returning Companion: Felix Iresso – Consulars will learn the tragic circumstances that have kept their longtime ally from fighting at their side as he always had before.
  • Returning Companions: Akaavi Spar & Mako – Bounty Hunter ally Mako and Smuggler crew member Akaavi have joined forces to become a dangerous duo of bounty hunters in their own right!

General

  • The following changes are being made to Conquest Objectives:
    • Increasing point gains for Repeatable and Daily Repeatable Objectives.
      • Low Repeatable increased by about 41.2%, now 120, up from 85
      • Medium Repeatable increased by about 38.5%, now 180, up from 130
      • High Repeatable increased by about 41.4%, now 290, up from 205
      • Low Daily Repeatable increased by about 21.2%, now 400, up from 330
      • Medium Daily Repeatable increased by about 20%, now 600, up from 500
      • High Daily Repeatable increased by about 10%, now 825, up from 750
    • An additional increase for GSF, Warzone, and Flashpoint Participation Objectives.
      • Complete a Warzone Objective increased by about 112%, now 180, up from 85
      • Complete a GSF Match Objective increased by about 112%, now 180, up from 85
      • Complete a FP or Uprising is increased by about 123%, now 290, up from 130
    • The “Play a Flashpoint” Objective is being changed to “Play a Flashpoint or Uprising.”
    • The “Kill X Enemies” Daily Objective will now be split into three Objectives. Kill 50 / 100 / 150. Additionally, progress on this Objective will not reset everyday (if you killed 40 enemies, it won’t reset back to 0).
      • The “Kill 50 enemies” Daily Objective will be worth 400 points
      • The “Kill 100 enemies” Daily Objective will be worth 600 points
      • The “Kill 150 enemies” Daily Objective will be worth 825 points
    • Introduction of a new repeatable Daily Objective for completing 3 and 5 Activity Finder Activities (FP, Op, WZ, GSF, Uprising). These Objectives will be worth 400 and 825 points respectively.
    • Introduction of a new Daily Repeatable Objective to “Defeat the Final Boss in an Operation” which will be worth 825 points.
    • Introduction of a new repeatable Objective for “Craft 50 items" which will be worth 120 points. Note this new objective allows you to craft ANY item and not just Supply/Invasion Kits.
    • Complete specific Flashpoint Objectives (such as “Defeat Battle for Ilum”) have been moved from Repeatable to Daily Repeatable and had their points increased to 600 (up from 130 or nearly 361% increase).
  • Corrected an issue where players had to login for their Conquest points to properly display in the Guild Member .
  • Corrected an issue where some players being referenced on the Satele Shan server would show up as The Hot .

Classes +Combat

((SEE COMMENT REPLY TO THIS POST))

Flashpoints + Operations + Uprisings

Operations

Gods from the Machine - Izax

  • The Deflection Droids’ “Blaster” ability now has the same line of sight as the Deflected Beams. Players will now be in line of sight of both of them, or neither.
  • The Deflection Droids will now display an overhead icon when they do not have line of sight on their current target.
  • Deflection Droids will no longer get marked with the “Displaced” effect in Story Mode.
  • Lowered the number of Deflection Droids in Story Mode to 6 (down from 7).
  • The icon for the Magnetic Tether pickup has been updated to be consistent in both the puzzle area and IZAX encounter.
  • The player in possession of the Magnetic Tether will now display an overhead icon.
  • Picking up the Magnetic Tether now grants a “Pass Magnetic Tether” ability that will pass the Magnetic Tether to another player.
  • The IZAX encounter will now properly reset when the only players still in combat are not on the roof.
  • The Anchor Drone's Anchor Field now has a maximum range of 120m (down from infinity, sorry)
  • Increased inbound flight delay on Missile Barrage in Phase 5 to 5.4 seconds (up from 5.0 seconds) to make the timing consistent with other phases.
  • Fix various visual issues related to IZAX’s missile attacks.
  • There is now a small chance of a Prestige Drop for the Wings of the Dragon Mount during the IZAX encounter which will not be a Legacy-based mount.
  • Fixed an issue with Izax's targeting logic where he would occasionally take swipes at dead players instead of doing more useful things.

Items + Economy

  • New Item Rating 240 Legendary Augment Schematics have been added to the game. You can acquire these Schematics from defeating bosses in the Nathema Flashpoint on Master Mode.
  • Small crafting boxes have been added to the Conquest rewards for Medium Yield Planets. These boxes contain 2 Materials randomly chosen from Encrypted Memory Cores and Charged Matter Transubstantiators, which are used for crafting the new Grade 10 Tier of Augments.
  • Large crafting boxes have been added to the Conquest rewards for Large Yield Planets. These boxes contain 5 Materials randomly chosen from Encrypted Memory Cores and Charged Matter Transubstantiators, which are used for crafting the new Grade 10 Tier of Augments.
  • The Stronghold Defender Weapons can now be unlocked in Collections, as intended.

Missions + NPCs

  • The “Introduction to Conquests” Mission can once again be completed.
  • Imperial players can once again get the intro Mission to The Black Hole from the Imperial Fleet.
  • Players can once again get the intro Mission to Section X on their respective Fleet.
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