SWToR Community delivers once more; Sniper’s PVE guide!
It’s always great to see certain members of the SWToR community coming forward and sharing their knowledge of the game. The latest example is, SWToR forum member “DieGhostDie” who posted a very interesting PVE Marksmanship guide for the Imperial Sniper. He is currently part of the 8-man progression group in the Intrepid guild of the Harbinger server and he decided to share his experience and expertise with the rest of the community. Even though he admits the guide is work in progress, his work starts with the basics, and expands to key abilities and rotations among other things.
Updates on 2.10 Engineering Sniper / Saboteur Gunslinger Changes
Rob Hinkle have been active on the forums, updating players about Engineering Sniper and Saboteur Gunslinger Changes, comming in game update 2.10 Here is a consolidated list from the forums: Post #1 Source Focused Feedback Discussion: Engineering Sniper / Saboteur Gunslinger | 08.21.2014, 09:37 AM Hey Gang, Back from vacation and the first thing I see is a big mess I made before I left. I just wanted to hop in here really fast to make a comment on the Plasma Probe damage adjustment from testing versus the patch note. The short answer is: I screwed up the patch note and the 22% was from a previous iteration of changes that we were testing and decided we didn’t like. The values you guys are seeing on PTS is what our current target is, so let’s move forward with...
SWTOR Imperial Agent Operative Leveling Build
Imperial Agents in SWTOR can become one of two advanced classes at level 10, an Operative (DPS / Healing Class) or a Sniper (Ranged DPS). The Operative is a ranged DPS/Healing class with light armor. Operatives have three trees to choose talents from: Medicine (Healing tree), Concealment (DPS tree) and Lethality (a shared DPS tree shared with the Sniper Class). Below Is a new build from www.swtorsavior.com as well as some rotations that you can use while leveling. First off here is how you allocate the points for the build 3/3 Lethality 2/2 Deadly Directive 2/2 Hit and Run 2/2 Slip Away 1/1 Lethal Injectors 2/2 Corrosive Microbes 2/2 Combat Stims 1/1 Corrosive Grenade 2/2 Cut Down 2/2 Escape Plan 1/1 Lethal Dose 2/2 Lethal Purpose 1/1 Cull 2/2 License To Kill 2/2 Counter Strike 3/3 Devouring Microbes 1/1 Toxic Regulators 1/1...
SWTOR Imperial Agent Sniper Leveling Build For 2.1
Here we are again with a build from www.swtorsavior.com and this time they have bought us an Imperial Agent Sniper build for leveling. The Imperial Agent Sniper is basically a pure DPS spec class and cunning will be your main stat that you should aim for on all your gear. However if you have just started the game and you are looking for a strong leveling build for the Sniper this should help you out! Also you will get the point allocation and the rotations that you need: Build 3/3 Marksmanship 2/2 Ballistic Dampers 2/2 Steady Shots 2/2 Precision Ambush 1/1 Heavy Shot 2/2 Zeroing Shots 2/2 Snapshot 1/1 Diversion 1/1 Snipers Nest 1/1 Sector Ranger 1/1 Rapid Fire 2/2 Between The Eyes 1/1 Followthrough 2/2 Recoil Control 2/2 Seek Cover 2/2 Pillbox Sniper 3/3 Imperial Assassin 2/2 Siege Bunker 1/1 Muzzle...
Imperial Agent Class Changes in RotHC
Smugglers are not the only class that got some BioWare attention today. Just like the Smuggler class, BioWare Senior Designer, Austin Peckenpaugh breaks down all the Imperial Agent class changes that comes with Star Wars: The old republic – Rise of the Hutt Cartel. Check it out over at the official SWTOR Website, or check it out below: If you missed any of the other class updates posted this week, you can check the out here: Smuggler Class Changes in RotHC Imperial Agent Class Changes in RotHC Jedi Knight Class Changes in RotHC Sith Warrior Class Changes in RotHC Trooper Class Changes in RotHC Bounty Hunter Class Changes in RotHC Hello everyone. My name is Austin Peckenpaugh, and I’m a Senior Designer onStar Wars™: The Old Republic™, responsible for class design and combat systems. As such, I’m here to...
SWTOR Imperial Agent Sniper 1.5 Leveling PVE Build
This post will give you a decent leveling build for the Agent in SWTOR and we are covering the Sniper advanced class. The build is optimized for patch 1.5 and we will give you step by step point allocation as well as some rotations that you can use while leveling. SWTOR Imperial Agent Sniper 1.5 Leveling PVE Build 10 – 11: Energy Tanks 2/2 12 – 14: Gearhead 3/3 15 – 17: Explosive Engineering 3/3 18 – 19: Engineer’s Tool Belt 2/2 20: Interrogation Probe 1/1 21 – 22: Efficient Engineering 2/2 23 – 24: Cluster Bombs 2/2 25: Imperial Methodology 1/1 26 – 27: Experimental Explosives 2/2 28 – 29: Calculated Pursuit 2/2 30: EMP Discharge 1/1 31 – 32: Energy Overrides 2/2 33 – 34: Augmented Shields 2/2 35 – 37: Electrified Railgun 3/3 38 – 39:...
SWTOR Level 50 Gear (Screenshots)
Not everyone got far enough into the beta testing/ game testing of SWTOR to be able to see level 50 gear. You may not have ever even seen a level 50, much less achieved the level cap for yourself. Here are some screenshots of the different classes with level 50 gear so you can see what it all looks like. The poster says: “High settings but with no AA forced on. Male human body type 2.Keep in mind this is just the gear available at vendors in the fleet, there’s still tons of other gear styles out there such as boss loot, quest rewards and crafting. So if you’re thinking oh man thats ugly, never fear, there shall be alternatives. Also: mod system!Apologies for no Republic stuff” So here you go! Have a look and let us know what...
Friday update – Choose Your Side: Imperial Agent vs. Jedi Consular
This Friday’s Update brings us a new Choose Your Side video featuring the Consular vs. the Agent, and a Pre-Order Announcement for Razer’s Old Republic Peripherals. The Agent vs. Consular video contains footage of the many abilities available to each class, along with testimonials from members of the Bioware team like Alexander Freed, and Jo Berry stating their cases on who’d win. Lisa already covered the Razer story yesterday, so I won’t get any more into that one, but enjoy the movie below: From the moment we announced the eight classes in Star Wars™: The Old Republic™, fans have been pitting them against each other, arguing who would have the advantage in a one-on-one fight. The hallways of BioWare echo this debate, with the writers, combat designers and other developers all chiming in on which class they feel reigns...