Damion Schubert talks game narrative in this month Game Developer Magazine

In the latest edition of Game Developer Magazine, Damion Schubert, Lead Systems Designer for Star Wars: The Old Republic, is once again discussing game narrative. As we all know this is one of the key issues  in SWTOR – the fifth pillar as they call it. Here is a short excerpt: The deepest backstories in games come from licenced ones. ARKHAM ASYLUM and FORCE: UNLEASHED have decades of material to draw from and, in both cases, designers worked hard to ensure that they drew on commonly recognized elements recognized by casual fans as well as Easter eggs to cater to the hardcore. In a licensed project, perhaps no application of story is more important, and when reviwers state ARKHAM ASYLUM really brings Batman’s world to life, or that FORCE UNLEASHED captures the far reaches of the Star Wars universe, you have a good understanding why these games succeeded. Schubert goes on to look…

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Deceived signed ARC giveaway

Author of the upcoming novel Deceived – Paul S. Kemp, is giving away three autographed copies of is book: I have three bound advance reader copies of my forthcoming Star Wars novel, Star Wars: The Old Republic: Deceived. I want to sign them and give them away. I will pick three recipients at random from all of those who leave a comment to this blog entry, whether at paulskemp.com or at the mirrored entry on my livejournal. Please use your name or a distinct username and enter only once.  You do not need to register for anything to leave a comment (anon comments are enabled).  I will announce the three winners on January 24, at which time they will need to send me an email with their mailing address and any personalization instructions. You can read excerpts from the book by clicking here. And, because one can never see this enough, here…

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Gamebreaker SWTOR Video Blog #22

We haven’t followed the republic podcast for a while. Mainly becourse it haven’t been that intereseting. But this week, the guys discussed the trooper class — My favorite! This one is a long one though so we have posted a short summary below the video. Basically the podcast could be broken down as: Trooper video analysis: They dislike the female trooper, the guy with glasses wants his trooper to be a bulky bad ass. Also they enjoy the grenade shot by the Trooper that knocks back the force leap. Secondly they discuss what “modular shield” means in reference to the Trooper’s ship. They decide it either means interchangeable shields or damage would effect parts of the shield separately. Recreation Center: They discuss what a recreation center on the space ships likely means and if they think it’s cool. They guy with the bandana thinks a gym where you could workout would be cool,…

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Suckadelic Action Figures

We like a show with a bit of humor. A show with the tagline “You’re An Asshole For Buying This,” as is the tag for The SUCKADELIC Art Toy Universe, is said exhibition. Next Tuesday, January 11, Boo-Hooray Gallery in NYC will host Suckadelic’s “Intentionally confusing, misleading, disappointing and really funny, limited-edition parodies of action figures.” The work presented in this exhibit is a documentation of the artist struggle to reach the top of a sinister pyramid scheme; A culture-jacking enterprise where ruthless-yet-compelling super-criminals compete for the imaginations of fickle consumers and a relentless media machine. I can’t wait to get my hands on Anus Head. He’ll look great next to my Gay Storm Trooper  

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SWTOR voted Most Anticipated MMORPG for 2011/2012 by Massively’s readers

Massively have released the Player’s Choice poll results for both 2010 and the entire last decade in MMOs. Not surprisingly the most anticipated mmorpg for 2011/2012 is  Star Wars: The old republic  in a close race with Guild wars 2. Source More surprisingly we see Star Trek online voted the best launch, best crafting, best pvp,  best capacity for Role playing in a 2010 MMO and best overall new mmo of 2010. Source I’m not usually critical, but I have a REALLY hard time believing that STO is deserving of such positions in poll results. PvP and “Surprise Hit”? The best crafting in a 2010 MMO is handing mats to an NPC to buy the crafted item? It was also really surprising that Blizzard was voted both the best and almost the worst MMO studio of the decade: Source Source Blizzard may be many things, but they’re not the worst MMO Studio of the Decade. The results ended up like this:…

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Podcast Results & Sorrowful Apologies

TOROCAST IS YOUR WINNER!!!!Darth Hater came in a close second with The Republic snatching up third place. There seems to be some misunderstandings with the voting procedures.  New Years affected us all the next couple of days, MrWarlock the UK blogger of SWTOR believed that their was a voting travesty, but things are now squared away.  Let him explain the details personally. http://swtor-uk.blogspot.com/2011/01/burn-witch.html

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Know your lore: Vrook Lamar

Vrook Lamar was a male Human Jedi Master who fought during the Great Sith War. He served the Jedi Order on both the Jedi High Council and the Dantooine Enclave Council during the Great Hunt, the Mandalorian Wars, and the Jedi Civil War. During his tenure as a Jedi Master he was generally characterized by his brusque manner, stern demeanor, cautious disposition, and suspicious nature. He had high expectations for his Jedi students and a healthy dislike for any subject that touched upon the dark side of the Force. Vrook was voiced by Ed Asner in Knights of the Old Republic and Knights of the Old Republic II: The Sith Lords. As Vrook wielded a green lightsaber, he is identified as a possible Jedi Consular before he became a Master, if the lightsaber color-to-specialization mapping from the first KotOR game is considered canonical. In Knights of the Old Republic II:…

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Friday update: Dev Blog Discusses Cinematic Design

For its final Friday update of the year, BioWare has posted a blog entry by Lead Cinematic Designer Paul Marino that explains how a scene is designed and directed in Star Wars: The Old Republic. Here’s his explanation of what his team does for the game: “To put it simply, Cinematic Design is using cinematic presentation to facilitate narrative and gameplay, and heighten emotional involvement. By the use of a directed camera, we’re able to make the story real to the player, allowing them to get involved with the characters and make meaningful choices.” Marino’s job as cinematic designer is to direct the game’s cutscenes, allowing the game’s writing and characters to shine. To see how well the developers have injected some humor and atmosphere into run-of-the-mill quests, have a look at these two videos, recently released on The Old Republic‘s blog:

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