SWTOR video interview covers final two classes and more

The guys at Giant Bomb have thrown up a ten minute long video interview with BioWare’s Blaine Christine that covers topics ranging from details on the Jedi Consular and Sith Inquisitor to how companion characters work in grouping situations. Much of the new info is blended into stuff that’s already been covered, but it servers as a nice refresher course on Star Wars: The Old Republic with some new stuff peppered in for good measure. More than anything else, it sounds like the Consular and Inquisitor are support classes with some offensive capability. The notion makes a lot of sense, considering the Trooper and Bounty Hunter likely perform quite well as ranged DPS classes. Of course, until BioWare begins revealing specific abilities of the classes the best we can do is guess.

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December 3rd Information Extravaganza

And as I predicted there’s a lot more articles from the press event that BioWare held in November. But instead of quoting each one of them here I’ll just refer to Sean’s post: As some of you already know, we had two press events last month; one in Europe and one in the United States. Today, articles from various websites (and magazines) are being released based on information collected at these two events. We will keep a list of the articles and update this post as new ones arise. G4 Quote: Star Wars: The Old Republic Hands-On PreviewBioWare has just released Dragon Age: Origins… Mass Effect 2 is on the horizon… but there’s a third game in development at the RPG mega-studio and it is none other than Star Wars: The Old Republic, the company’s foray into the MMORPG genre. X-Play’s Matt Keil recently got to check out the game’s…

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SW:TOR in Total PC Gaming UK Magazine

I went to buy my Christmas cards today and as I walked past the magazine rack in the store I noticed that one magazine had “Exclusive Star Wars the Old Republic” in big, bold letters on the cover, on top of an image of a Jedi that I hadn’t seen before. Picking up the magazine (which turned out to be “Total PC Gaming”) found that it had a five-page preview (not counting the title page). And since it includes the last two classes it’s definitely new. So I bought the magazine. The magazine comes with a DVD containing screenshots and videos of the game (some 45minutes worth), but it’s nothing you haven’t already seen. All the screenshots can be found on the official website as well (a number of them fairly old in fact). The videos consist of the cinematic trailer from E3, the gameplay walkthrough from CamesCom and the…

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Know your lore: Darth Malak

Darth Malak was a Human male born on Quelii who took the mantle of Dark Lord of the Sith during the Jedi Civil War. Born Alek Squinquargesimus and nicknamed Squint, he was—prior to becoming a Sith Lord—a famed Jedi Knight and military commander. Squinquargesimus befriended the Jedi Padawan Zayne Carrick and, after taking the name “Malak,” assisted him in defeating the Jedi Covenant. During the Mandalorian Wars, Malak gained a reputation as a headstrong warrior who would recklessly charge into danger. He eventually drew closer and closer to the dark side, ultimately being seduced by Sith teachings imparted to him by his closest friend and fellow Jedi Knight Revan. After the final battle of the Mandalorian Wars at the Sith planet of Malachor V, the two twisted the allegiance of the Revanchists and the Republic forces under their command, building the foundations of what would eventually become a new Sith…

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While we wait for The Old Republic: Contract of Evil

Contract of Evil is a 2004 fan film directed by Kantz, starring Lou Klein, who also wrote the film, Rusty Locke, Andre “China” McCoy and Edwin Villa. It received the Best Makeup award in The Official Star Wars Fan Film Awards of 2008. From TheForce.Net: For years, the Sith were thought to be extinct – but on a remote desolate planet, vengeful spirits of chaos have decreed a battle for power, for only through a trial of pain can the hidden Sith masters find one worthy of the title Dark Lord. Two brothers, Wroth and Anarcis, have boasted of their ability to pass the trials – but someone else has also answered the challenge… Originally Released: October 2004 Two brothers, Wroth and Anarcis, have boasted of their ability to pass the trials – but someone else has also answered the challenge… Website: www.contractofevil.com

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The Legacy of Alderaan

Ever wonder what happened on Alderaan before the Death Star reduced it to an asteroid field? Now you can see it for yourself! We are excited to announce Alderaan – a planet famed for its natural beauty – as the next playable planet in The Old Republic™! For thousands of years this planet has been a shining example of peace and diplomacy, but now a bloody civil war threatens the legacy, and the very future of Alderaan. Access the HoloNet records to research the history of Alderaan, and find out about the civil war consuming the planet! Be sure to check out the Media section for never-before-seen screenshots, concept art, and wallpapers of this beautiful planet of snow-capped mountains and lush green forests!

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Core World Map

The Core Worlds (also known as the Galactic Core and, during the Imperial era, the Imperial Core) were some of the most prestigious, well-developed, well-known, and heavily populated planets in the galaxy. In astrophysical terms, the Core denoted the central area of the galaxy, and in broad terms this was true enough, but the precise usage of the term was sometimes more complex. The major Rimward hyperlanes radiated outwards around little more than half the galactic disk, and the Core Worlds occupied a C-shaped region of space around the Deep Core, the heart of the astrophysical core, which was considered as a separate outlier area, facing in the opposite direction, and extending outwards towards the Unknown Regions. 25,053 BBY, the Galactic Republic was born with the signing of the Galactic Constitution in the aftermath of the Unification Wars. Its founders were a number of key Core Worlds known collectively as…

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Planets of Star Wars: The Old Republic – Tython

It is Wednesday and we continue our look at the planets in The Old Republic. Last time we look at the capital of Hutt Space – Nal Hutta. Today we will look at the first planet that was revealed by Bioware – Tython Tython was a planet located within the Tython system of the Deep Core. It was the planet where the Jedi Order originated, in the form of the first society of Force users in known history, sometime between 36,453 BBY and 25,990 BBY. Pre-Republic It was on this world that the brightest and best philosophers, priests, scientists and warriors came together in 36,453 BBY to discuss their discoveries involving the enigmatic, mystical Ashla. Dissidents who used the Bogan eventually arose around 25,793 BBY, sparking the Force Wars of Tython. From the ashes of these wars arose the early Jedi, whose Jedi Forge initiation ceremony led to the invention…

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Breaking News: Final SWTOR classes revealed: Jedi Consular and Sith Inquisitor

Fans of BioWare’s much-anticipated MMO Star Wars: The Old Republic received some good news today with a reveal of the game’s final two classes: the Jedi Consular and the Sith Inquisitor. A Jedi Consular (also called a Jedi seer) is, like all Jedi, skilled in battle, but rarely entered combat, preferring to study the mysteries of the Force. In Star Wars: The old republic the Jedi Consular is a support class specialized in healing, but with ranged offensive capabilities as well. The Sith Inquisitor is a secret division of Imperial Intelligence consisting of dark side Force-sensitive agents known as Inquisitors (sometimes also as Inquisitioners), or “truth officers”. not surprisingly in Star Wars: The Old republic it is primarily a damage dealer. It seems the first word of the Jedi Consular and Sith Inquisitor classes came from a fan translation at Star Wars MMO.net of the German magazine “PC Games”. Now,…

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Don’t Be Surprised If You’re Expected To Play Alts

theoldrepublic-online.com has a great article about alts in Star Wars: The Old Republic. Assuming the feature is even implemented, I have more faith in BioWare than that. Indeed, we’ve already seen a “legacy character” system from BioWare previously in Mass Effect. ME handled the “legacy character” concept with the introduction of bonus talents. After playing your first character long enough to unlock some achievements for power use, subsequent characters could select one of the talents unlocked through those achievements for their character. As this system provides no additional talent points to spend on your new character, it’s a far cry from the power-stacking nightmare that concerned so many. If anything, the system provides an ambiguous power increase by allowing power combinations otherwise impossible by the class talent lists, but spreading talent points thinly could hamper a character as easily as it helps it. While any “legacy character” system in TOR…

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