Drew Karpyshyn Returns to Star Wars: The Old Republic!

Drew Karpyshyn interview

I can honestly say I never thought I’d be writing this post after Drew left SWTOR but he has recently posted some very big news on his blog. In true Drew fashion, he packed THREE big updates in this one post and if you don’t follow him or managed to miss this, here is the part you might be most interested in: Speaking of full circle, here’s the second piece of big news: as of this past week, I am back working at BioWare again! For those who don’t know, I spent over a decade with BioWare working on many award winning and fan-beloved games like Mass Effect 1&2, Knights of the Old Republic and the Star Wars: The Old Republic Online MMO. A few years ago I left BioWare to focus on my Chaos Born novels, but now that the trilogy is finished, I’ve decided to come back into the…

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GGW Part 1 for swtorstrategies

  This is a Part 1 of a 3 episodes miniseries by Vulkk, explaining everything there is to know about The Great Galactic War, one of the most significant events in the Star Wars Expanded Universe. The war is seriously embedded also into Star Wars: The Old Republic (SWTOR). For the narrations Jason or as everyone knows him Teo from OotiniCast has made yet another appearance on a Lore video by Vulkk to do the narrations. Here’s the intro in a written form. The rest you can hear and see in the video, attached in the bottom. The Great Galactic War, known as the Great War during the conflict and in the years afterward, was a war between the Sith Empire and the Galactic Republic between 3681 BBY and 3653 BBY, lasting for a total of 28 years. Also known as the Republic–Sith War, the conflict was ultimately the culmination of…

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BioWare Writer Talks Gay Romances and Sexual Diversity in Gaming

swtor Gay Romances

BioWare’s lead writer and developer for Mass Effect and Dragon Age, David Gaider, has decided to address the popular topic of sexual diversity in video games. Gaider is a 16-year veteran of the RPG studio and he recently wrote for Dragon Age: Inquisition. He began his interview by going over his reaction after he learned that BioWare’s 2005 RPG Jade Empire would allow gamers to have gay romances. “I remember hearing about when they made that decision to put it in and I was floored,” Gaider told Video Game Sophistry. “I mean, I’m gay myself, so I felt it kind of odd when I heard about it, how shocked I was because I just never thought that part of my life had a role to play in work. Like I said, it just wasn’t done. I didn’t even really consider the idea, so when they made that decision it was…

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SWTOR GUIDE – Marauder Annihilation and Sentinel Watchman (Patch 3.2.1)

3.2.1 sentinel and mara guide - thumbnail for swtorstretegies

Greetings, Ladies and Gentlemen This is the 3rd Guide for Sith Marauder Annihilation and Jedi Sentinel Watchman Disciplines I make in a never-ending struggle to always cover the latest changes with my favourite class. We all know Patch 3.2.1 can easily be called “The Broken Marauder and Sentinel”, but in every evil and sadness, there’s goodness and positivity! In this over 35 minutes long video I have shared everything I could think of. This doesn’t mean there’s nothing to be added or maybe even corrected in the future if test results show better approach. I have structured it in 3 major parts:  – Overview of the Changes to the Advanced Class in Game Update 3.2.1 – Gearing and Stat Priority, Skill Priorities (rotation is a bad word :P) – Personal Opinion, Analysis, Suggestions, Tips and Tricks It is the longest video guide I have ever produced. Even though some of the basics…

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BioWare celebrates its 20th anniversary


BioWare celebrated its 20th birthday on Friday. Many fans were thanked via Twitter but I think we should be thanking them for making some of the best RPG’s in history. Can you believe it’s already been twenty years since BioWare began? Time definitely does fly by and we are looking forward to more of their amazing talents in the Star Wars gaming realm. What are some of your favorite BioWare games and memories from playing them?  

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SWTOR Basics – Gearing for Leveling, Basic Comms Usage, Fleet Vendors

SWTOR Basics for swtorstrategies

SWTOR Basics guide for newer players. How to use the Basic Commendatinos, Gearing tips for leveling, Fleet Vendors location and contents, 12x vs Normal Leveling plus many more Tips and Tricks to help and guide you through your journey. Since this is a “Basics” video most of the things you will see and hear may be familiar to the veteran players. However, if you have a few minutes, stay around, watch and listen. You may discover a fact or trick you didn’t know or perhaps add to the information I shared. Some of the bullet-points covered in the video are: ♦ Location of the Basic Comms vendors on both fleets ♦ Vendor names and changes in Patch 3.2 ♦ How to best use basic comms for gearing with and without 12x ♦ Difference between orange shells and normal gear. How and what to use ♦ Crafted gear vs vewndor mods ♦…

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SWTOR 12X Event 2015 – How to Best Use It (Tips and Suggestions)

On May 4th 2015 the 12x Class Mission Experience Boost is returning to SWTOR. To fully and best benefit from it, you need to know a few simple and not so basic things. How to gear up your character – at which level to visit the vendors for upgrades, which classes fair better if you want a speed leveling or rather slow and careful playthrough. Who is best suited. How much is this event beneficial for new players and what are the possibilities of it being helpful or harmful to the personal experience with the game. Having gone through the first 12x XP Class Boost event in late 2014 helps a lot to prepare for the upcoming Summer Leveling Madness. Watch and hear what Vulkk has to share. Hopefully, you will find the ideas, suggestions and tips useful. If you have something more to add, don’t hesitate to leave a…

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How BioWare Built Enough Content to Fill The Old Republic


We know it’s not easy creating and operating a massively multiplayer online game like SWTOR. That said, it can be equally as difficult to keep it filled with enough content on a regular basis so that players do not get bored. Have you ever wondered how BioWare built enough content to fill The Old Republic and how they continue to give us great content again and again. Some of you might remember back in 2011 when BioWare designer Georg Zoeller did a talk at GDC Online about Star Wars: The Old Republic and explained how spatial analysis can be used to support a rapid content iteration process during the late stages of MMO development. For those of you who heard the talk, he goes on to explain how BioWare’s homegrown ‘HoloProjector’ spatial visualization toolkit was used in the day to day development of the game. It also helped the BioWare devs with decision making, content validation and…

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