bounty hunter

SWTOR Class Changes: Bodyguard Mercenary and Combat Medic Commando

Below you will find the upcoming changes to Bodyguard and Combat Medic coming in Game Update 5.5: Note: All changes below are currently in development and are subject to change before being released. Mercenary Bodyguard Healing Scan now heals for 6.45% less Progressive Scan now heals for 7% less The heal-over-time provided by Proactive Medicine is now 50% less effective, but its armor-increasing effect remains unchanged The healing bonus given to Emergency Scan and Rapid Scan by Empowered Scans is now 3% The healing bonus given to Kolto Missile, Kolto Pods, and Progressive Scan by Peacekeeper is now 3% The critical healing bonus given by Warden is now 5% Bodyguard (the passive skill) now increases the healing each charge of Kolto shell does by 3% Commando Combat Medic Advanced Medical Probe now heals for 6.45% less Successive Treatment now heals for 7% less The heal-over-time provided by Preventative Medicine is…

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SWTOR Class Changes: Innovative Ordnance Mercenary / Assault Specialist Commando

Below you will find the currently planned Class changes for Innovative Ordnance and Assault Specialist coming in Game Update 5.3. Note: All changes below are currently in development and are subject to change before being released. Mercenary Innovative Ordnance Reduced the critical damage bonus given by Ordnance Expert from 30% to 15% Reduced the burn damage of Incendiary Missile by 10% Reduced the bleed damage of Serrated Shot by 12% Commando Assault Specialist Reduced the critical damage bonus given by Assault Trooper from 30% to 15% Reduced the burn damage of Incendiary Round by 10% Reduced the bleed damage of Serrated Bolt by 12% DevNotes: We adjusted Ordnance Expert / Assault Trooper to reduce the burst damage potential of the discipline, which also lowered its overall DPS. However, that change alone was not enough to bring the discipline down to its target DPS, so we reduced the periodic damage of two key…

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SWTOR Class Changes: Arsenal Merc / Gunnery Commando

Eric musco just posted Round 2 of class changes comming with SWTOR gamupdate 5.3. This time we get to read the planned changes for Arsenal Merc / Gunnery Commando Below are the notes from the Combat Team: Class Changes: Arsenal Merc / Gunnery Commando | 06.16.2017, 11:06 AM Note: All changes below are currently in development and are subject to change before being released. Mercenary Arsenal Blazing Bolts deals 4.89% less damage and costs 20 heat (up from 16) Barrage no longer increases the damage dealt by Blazing Bolts, but still finishes its active cooldown Riddle no longer improves Unload The critical damage bonus provided by Target Tracking is now 15% (down from 30%) Decoy now has 2 charges (down from 5) Commando Gunnery Boltstorm deals 4.89% less damage and costs 20 energy cells (up from 16) Curtain of Fire no longer increases the damage dealt by Boltstorm, but still…

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Bounty Hunter / Trooper Class Changes in SWTOR KOTET

Here are the Class Changes in KOTET for the Bounty Hunter / Trooper Classes: Along with the 5 new levels coming in Eternal Throne each of the Classes are receiving changes including new abilities, new utilities, and more. For this post, let’s talk about the Bounty Hunter and Republic Trooper. This is just a sampling of the changes that are coming with Eternal Throne and are subject to change. Bounty Hunter Powertech Knights of the Fallen Empire left Powertechs in a good position as one of the most well-rounded classes in the game. With Knights of the Eternal Throne, we wanted to push the Powertech fantasy in a way that really made it feel unique and different from the Mercenary. Here are some of the changes we have made: Deadly Onslaught: New ability exclusive to Powertechs, replaces Death from Above which is now exclusive for Mercenaries. Searing Wave: New ability exclusive…

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SWTOR 4.0 Class Changes: Bounty Hunter and Trooper (Video Overviews by Vulkk)

In the following 2 videos you can see and hear the details about the recent changes Bioware announced today for the Bounty Hunter and Trooper Classes in Knights of the Fallen Empire, the next Digital Expansion of SWTOR. Narrated and recorded by Vulkk. In a nutshell, players receive 1 new ability at lvl 61, reshuffle of active and passive abilities gained through leveling with no change of their effects (for now) and 3 new Utilities, 1 for each tier. Bioware’s short message and reasoning for these changes: Whether you prefer bullets, missiles, or just plain fire, Bounty Hunters and Troopers have something for you! In Game Update 4.0, we wanted to give all Powertechs/Vanguards a quick way to jump into the thick of combat or instantly catch back up to a fleeing target. To accomplish this, we made Jet Charge/Storm baseline for all Powertechs/Vanguards. Getting up in the enemy’s face isn’t something…

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Bounty Hunter Class Story Summary

  BioWare posted a Developer Blog named “Blood and Credits” What you are about to read is an excerpt from the official Star Wars™: The Old Republic™ Encyclopedia. It will describe an overview of all 3 Acts of the Bounty Hunter Class story. Although we try to avoid them wherever possible, this excerpt will contain spoilers. Please read at your own risk… Prologue A skilled bounty hunter sets out to enter the Great Hunt, a legendary competition in which the galaxy’s most accomplished warriors seek fame and glory by hunting down infamous, elusive, and supremely dangerous targets. But when the bounty hunter’s mentor, Braden, is murdered by a cruel Mandalorian named Tarro Blood, the freelancer scrambles to find another way into the competition. The bounty hunter manages to secure the sponsorship of the crime lord Nem’ro the Hutt and heads to Dromund Kaas to fight for the Great Hunt’s final open…

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Powertech Top 3 Answers

Eric Musco posted an update on the forums that Bounty hunters will like. Here is the summary of the post Changes coming: Game Update 2.8: Rapid Venting changed from alacrity to critical chance increase. Shield Tech/Specialist skills will be able to proc from misses and resists instead of just shielding attacks, except for Heat/Power Screens. DPS Boost for DOTs for Pyrotech/Assault Specialist to increase DPS. (Unknown timeframe) Ways to make pure tanks more viable in PvP: Developers are asking for input on how to do this Other info: Powertech/Vanguard tanks have the best Ranked Arenas PvP win ratio, even though they have the least amount of stuns. And here is the post in full: 3 Questions for PT. Lets DO IT! | 03.25.2014, 01:07 PM Hey folks! Here are your top 3 questions, answered: Question 1 – PvE DPS This question is plain and simple. Both specs for Powertech DPS are…

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