3.0 Conversation dialogue + Intro audio for all classes

Posted by on Nov 8, 2014 in Data Mining, Shadow of Revan | 0 comments

Are you interested in the new intros coming with 3,0? What about new conversation dialogue? Here you have audio mined data for all classes and intro questions for both Empire and Republic. Go ahead and check it out and let us know what you think. Which do you prefer? Are there any you do not like? WARNING: Spoilers ahead. Some of this audio could reveal spoilers. 3.0 (most) new Conversations! Audio mined for all classes intro quests Empire: * Agent Female * Bounty Hunter Male * Warrior Female * Inquisitor Female Republic: * Trooper Female Missing Yuun sounds. * Smuggler Female * Knight Male Missing T7 sounds. * Consular Male  ...

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SWTOR Datamined Abilities [Spreadsheet]

Posted by on Oct 23, 2014 in Data Mining | 0 comments

If you’re looking for some info about the new SWTOR class abilities, then this data-mine is for you. Not only is it chock full of useful info, it’s done in a fantastically organized manner, in a Google Doc spreadsheet that anyone can look at. It’s sorted by class and neatly organized for you to find all the information you need in one neat location. This is a resource you’re going to want to bookmark. I don’t know how many hours of work went into this project but it is very useful and well done. This spreadsheet is loaded with data, all carefully sorted into neat categories for you. List of datamined abilities, sorted by class, discipline and level (All Imperial classes) can be found here. A user on Reddit also highlights some interesting points obtained from this spreadsheet and the abilities: Couple of General comments about the new abilities: All Disciplines now have 4 abilities unique to that ability, up from 2-3 abilities. (Note: Stances count as an ability, for example, Combat has Ataru Form and 3 other abilities.) The additional abilities come from totally new abilities that complement the playstyle, abilities that replace other abilities, and abilties taken from the base set of abilities for the AC or class. Except for Saboteur Gunslingers / Engineering Snipers, every spec has a new ability. (Saboteur Gunslingers / Engineering Snipers have Sabotage / EMP Discharged changed greatly again to Pre-2.0 functionality, but on a much shorter cooldown.) All DOT based specs now have 3 DOTs to manage. All classes that cannot tank now have a raid-wide buff. (Marauders / Sentinels still keep both of their raid-wide buffs.) All AOE attacks and heals now attack or heal 8 people or less. No more unlimited number of players / NPCs attacked. [16v16 WaRzOnEs CoNfIrMeD. ;)] Most AOE heals or attacks that used to only effected 4 players now effect up to 8. Channeled attacks now use the resource pool during the channel instead of all at the beginning. Armor Reduction has been taken from all ACs’ base abilties. It is now given to DPS specs that depend heavily on melee, ranged, energy, and kinetic damage. No tanks can reduce armor now (without stance dancing.) DPS now have a bunch of skills to increase a target’s damage to a certain damage type. Most of these are tied to existing abilities and mirror the highest damage type of the spec. All healers now have a new AOE heal. All heals with more than 1.5s cast time and all AOE heals are removed from the base AC moves and put into the healer spec or the Utility perks. DPS now have 2-3 small heals (w/o Utility perks) that take 1 GCD (EDIT: with the exception of Diagnostic Scan for Ops / Scoundrels.) (Note: Emergency Scan / Bacta Infusion seems to be reworked: it may be a small heal for DPS and a slightly larger free heal with large HOT for healers.) The tank stance now increases accuracy by 10% (to 100% ranged/melee and 110% Force / Tech,) but reduces damage output by an additional 5% (from 5% to 10% total.) Source: Reddit & Spreadsheet from...

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Swtor-mined: 2.9 PTS Patch #2

Posted by on Aug 3, 2014 in Data Mining, Public Test Server | 0 comments

SWTOR_Miner have been playing around with the newest patch on Star Wars: The old republic test servers, and found plenty of new interesting stuff. Remember you can now follow him on Twitter, @swtor_miner, and on Twitch.tv/swtorminer. He don’t have a regular streaming schedule, but keep an eye out on it.  Please don’t go and get yourself banned by posting/dicussing any information datamined here on the Official SWTOR Forums. Here’s the raw changes. Working on the rest New/Changed/Removed Abilities New/Changed/Removed Achievements New/Changed/Removed Areas Guild Ships were copies of the Fleet? New/Changed/Removed Codex Entries New/Changed/Removed Collection Entries New/Changed/Removed Conversations New/Changed/Removed Decorations New/Changed/Removed GOM_Items New/Changed/Removed Items New/Changed/Removed Cartel Market Entries New/Changed/Removed Npcs New/Changed/Removed Quests New/Changed/Removed String Tables New/Changed/Removed Stongholds New Cartel Market/Collections Images Manaan’s new Loading Screen image: Updates not listed in files above: Legacy Bank tab purchase costs have been decreased Tab Old cost New Cost 2 5,000,000 350,000 3 10,000,000 750,000 4 15,000,000 1,500,000 5 20,000,000 2,500,000 CC 2,500 750 Room purchase/unlock costs were adjusted for non-Flagship Guild purchased Strongholds. Player purchase/unlock costs do not seem affected. I’ll work on a list. New/Changed/Removed Stongholds Full Stongholds Went down a rabbit hole coding a fix to Companion decoration names being removed from their decoration items. My Decorations spreadsheet is now updated....

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Swtor-mined: Guild Conquests/Guild Flagships

Posted by on Jul 26, 2014 in Data Mining, Patch 2.9 | 0 comments

SWTOR Miner is a bussy little bee these days. With the new patch comes tons and tones of new stuff to discover. Here the latest info he digged up about Gild Conquests/Guild Flagships. Now don’t go and get yourself banned by posting/dicussing any information mined by me on the Official SWTOR Forums. Guild Conquests/Guild Flagships Details Initial Purchase Cost: 50 million credits: 130 million credits plus Conquest items to fully unlock “Room” unlock costs: 5 million credits + Conquest items 16 unlockable rooms “Invading the planet will commit your guild’s flagship to compete on this planet’s leaderboard for this conquest event. If you place in the top spot, you will conquer the planet at the end of the event.” “You cannot invade a planet in the last 3 days of a conquest event. You must lock in your commitment beforehand.” You must possess a gold key to the guild flagship in order to commit to an invasion. “Flagship commitment for this conquest event is now locked. You must wait until the next conquest event to invade a planet.” Moving your guild’s flagship has a credit cost deducted from the Guild Bank. Conquering a planet will temporarily double your guild’s flagship prestige rating. Only the guild leader may purchase a flagship for the guild. “The current conquest event is in progress. In order to recieve this reward, your guild must place on the leaderboard and you must meet your personal contribution target.” “If you qualify, the guild reward will be granted at the end of the review period, when the next conquest event begins.” Flagship Transport – If your guild flagship is in orbit of a planet you can use Flagship Transport to move quickly around a planet. You can also offer to shuttle your group to your exact location using Flagship Transport. Flagship Transport pulls funds directly from the Guild Bank, and counts against your personal withdrawl limit. Flagship: Orbital Support – Bonuses to damage, healing, damage reduction, and max health. Effect is doubled if Flagship controls this sector. New Rare-spawn World Boss – The Starship Constructor Conquest Events Total Galactic War – Total war has broken out on worlds across the galaxy, with skirmishes taking place on dozens of battlefronts. Opportunities abound during this period of intense, widespread fighting. Power Plays – Political struggles are mounting in the hearts of key worlds. The Dread War – A dark presence is growing on Oricon, threatening to engulf the galaxy in an endless night of fear. The Trade Emporium – Merchants and crafters from across the galaxy have sponsored a massive trade emporium. Relics of the Gree – Gray Secant has returned to Ilum, continuing its mysterious millennia-long mission to collect and study data on every sentient civilization. Rakghoul Resurgence: Tatooine – The Rakghoul plague has broken out on Tatooine and must be contained once again. Rakghoul Resurgence: Corellia – The Rakghoul plague has broken out on Corellia and must be contained once again. Rakghoul Resurgence: Alderaan – The Rakghoul plague has broken out on Alderaan and must be contained once again. Clash in Hyperspace – Republic and Imperial fleets have engaged in protracted battles in several major systems and require the assistance of all able-bodied starfighter pilots. Titans of Industry – Major corporations have gone on an unchecked buying spree. Control of several sectors will be decided by the highest bidder! Emergency Operations – Immensely powerful foes are preparing to launch devestating attacks on worlds across the galaxy. Strategic operations must be launched to battle the rise of these dangerous new enemies. Death Mark – A sudden power shift in the underworld has resulted in thousands of death marks being issued for the galaxy’s most influential sentients. Flashpoint Havoc – High priority missions have shifted from the war front to emergency deployments in dozens of sectors, instigating power struggles within the Empire and the Republic. The Hunter’s Race – Bounties have been issued for criminals across the galaxy. Licensed hunters must race to take them down! Invasion Bonuses Uncertain of bonus – I suspect they may be double xp/rewards bonuses Flashpoints, Warzones Flashpoints, War Supplies Warzones Warzones, War Supplies Operations, Warzones Operations Crafting, War Supplies Starfighter Flashpoints, Starfighter Warzones, Flashpoints, Operations, Starfighter Economy, War Supplies Crafting War supplies can be crafted to earn points toward planetary conquest events – or combined with other war supplies to create an Invasion Force. War Supplies: Infantry Supply Kits – Crafted by Biochemists. Ground invasions require substantial supply lines to support large infantry battalions. War Supplies: Armored Vehicles – Crafted by Armstechs, Armormechs, and Cybertechs. Armored transports and siege weapons are required to breach heavily entrenched ground defenses. War Supplies: Starship Weapons – Crafted by Armstechs, Armormechs, and Cybertechs. High-powered starship weapons are required to penetrate orbital defense networks during an invasion. War Supplies: Crystal Capacitors – Crafted by Synthweavers and Artificers. High-grade weapons and shields can be temporarily upgraded on the field by specially modified power crystals. War Supplies: Holocron of Strategy – Crafted by Synthweavers and Artificers. Research into the deep history of a planet’s civilizations can yield insights into the most effective vectors of attack. War Supplies: Invasion Force – A complete shipment of war supplies provides the means to launch a full-scale invasion. With a supply line established, the fearsome strength of a capital ship can be leveraged to dominate worlds. Frameworks can be constructed from encrypted Flagship Plans and Dark Projects at the Flagship Commissioner on the Fleet. Flagship Plans can be obtained from enemy commanders on worlds across the galaxy. Flagship Plans: Logistical Framework – Contains all the essential parts and schematics required to expand the logistical capacity of a Guild Flagship. Flagship Plans: Engineering Framework – Contains all the essential parts and schematics required to expand the engineering capacity of a Guild Flagship. Flagship Plans: Command Framework – Contains all the essential parts and schematics required to expand the command capacity of a Guild Flagship. Flagship Framework – Contains all the essential parts and schematics required...

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Swtor-mined: 2.9 PTS Patch #1

Posted by on Jul 25, 2014 in Data Mining, Patch 2.9 | 0 comments

Game update 2.9 will be playable on the public test servers this weekend, but the patch is already available for download. As always SWTOR_Miner have been bussy datamining the patch for us.  There’s a huge amount of changes. A lot of data will be missing and/or incorrect in these files. He will need to examine the new data structures and see exactly what’s changed and update the output. Remember you can  now follow him on Twitter, @swtor_miner. He have been pretty active on there of late. Here’s the raw changes: New/Changed/Removed Abilities New/Changed/Removed Achievements New/Changed/Removed Areas New/Changed/Removed Codex Entries New/Changed/Removed Collection Entries New/Changed/Removed Conversations New/Changed/Removed Gom_Fields New/Changed/Removed GOM_Items New/Changed/Removed Items New/Changed/Removed Cartel Market Entries New/Changed/Removed Npcs New/Changed/Removed Quests New/Changed/Removed Ships New/Changed/Removed String Tables New/Changed/Removed Talents New Loading Screen Images   New Cartel Market/Collections Images Republic Guild Flagship Imperial Guild Flagship Manaan Flashpoint Manaan Flashpoint Surface...

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