Dev Blog: Lana Beniko’s Journal: Darth Arkous

Posted by on Aug 1, 2014 in Developer Blog | 0 comments

BioWare posted a new story telling developer blog post yesterday. This one is pretty bad ass. Apparently – this guy:  Darth Arkous (from the forged alliances quest ) – got in a spacesuit, jumped of a spacecraft to a fleeing escape pod, punctured the hull of it with his light saber, and killed a spy. It almost sounds like what M1-4X would have done, except M1-4X don’t need no space suit. He breathes pure Republic liberty. You can read the whole blog post on the official Star Wars: The old Republic website here, or our copy pate below: Observation of my subject continues. It’s entirely business as usual. Oversight, consultations, strategy discussions. A good deal of his time is spent behind closed doors without my presence. It’s always been that way with us, but it used to be I had no reason to question the reason for his privacy. Working with him from day to day as if nothing’s amiss has not been easy. When I look him in the eye and ask him a question and know that...

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Developer Blogs: The Story of SWTOR, 2014

Posted by on Jul 23, 2014 in Charles Boyd, Developer Blog | 0 comments

Lead Writer, for Star Wars: The old Republic, Charles Boyd has posted a new blog post over at the official SWTOR Website. This time he talks about the game’s story and what we can expect to see in the upcomming game updates. Aparretnly the first chapter of the next major storyline is currently available via the Assault on Tython and Korriban Incursion flashpoints. The first chapter in our next major storyline is already available: Forged Alliances, Part I. Comprised of two flashpoints, Assault on Tython and Korriban Incursion, Part I will introduce you to some key new allies as well as the central mystery of the content yet to come. While you can always jump straight into these flashpoints with Group Finder whenever you’re looking for some action, the best way to experience the storyline is to find A7-M1 on Vaiken Spacedock or T3-G2 on Carrick Station—they’ll point you toward their masters and begin the overarching quests that connect Assault on Tython and Korriban Incursion....

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Star Wars: The Old Republic Manaan INFO!

Posted by on Jul 21, 2014 in Developer Blog, Planets of TOR | 0 comments

From the develop blog, we have some very interesting info about Manaan. The Shuuru Datalog details as follows: It is not a foolish endeavor to try and anticipate one’s future path, or even the path of an entire civilization. But it can be. If we do not first take stock of that which lies in our wake, we can never truly know how to negotiate the currents ahead. It is with this concern in mind that I indulge in this analysis of the ebb and flow of my dear home, Manaan. For a long time–longer than we have records for–the Infinite Empire ruled our world. They enslaved us until their eventual fall, and we Selkath vowed we would never be placed in servitude again. As offworld explorers eventually arrived on our world, they came to see our kolto as a vital resource in their contest for dominion over the galaxy. We in turn came to see how valuable kolto could be. Due to our history, however, we also saw how it could become a detriment. From here they continue to tell us the story...

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Developer Update: Spoils of War

Posted by on Jun 10, 2014 in Developer Blog, Developer Dispatch, Patch 2.8 | 0 comments

Game update 2.8 Spoils of War is now live, and with it, BioWare posted 3 developer updates and a developer blog.  in These designer Chris Schmidt, PvP Designer Alex Modny, Lead Flashpoints and Operation Designer George Smith and Associate Producer Andrew Horwitz ( many new names here? ), outlines what to expect with the new update. You can read them all in there original form over at the official Star Wars: The old Republic website here and here, or you can read it all below as we have shamelessly copy pasted it all for you viewing pleasure.   Developer Update: Spoils of War 06.09.2014 With Game Update 2.8: Spoils of War right around the corner, the developers wanted to give you some more details about some of this update’s major features. We hope you are as excited as we are to reap rewards through Story Mode Operations, Galactic Starfighter, Warzones, and slot machines on Nar Shaddaa. Nar Shaddaa Nightlife Greetings Galactic Citizens! My name is Chris Schmidt, Designer on Star...

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Developer Update: Quesh Huttball Pit

Posted by on Mar 10, 2014 in Developer Blog, pvp | 0 comments

SWTOR Associate Designer, Alex Modny posted a Developer Update regarding Quesh Huttball Pit today. The blog post was followed up by a forum post were he talks about player concerns regarding the map. People that have played the map once on the Public Test Server, says it is hard to play but a pretty fun map. There are a lot of places to get lost in, but it seems like that whoever can keep a slinger/sniper on the ball spawn will win most of the time. Alex Modney’s reply to this is below the blog post: Developer Update: Quesh Huttball Pit source The most brutal game in the Galaxy is back! The magnanimous Giradda the Hutt has graciously opened up his latest Huttball Pit on the noxious planet Quesh and is currently looking for deaths participants to entertain him! The new Pit, built especially for Giradda, is a different layout than the inaugural Huttball Pit on Nar Shaddaa. The layout is more vertical and has much deadlier traps, which create a fresh experience but also keeps the...

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