Developer Update: Spoils of War

Posted by on Jun 10, 2014 in Developer Blog, Developer Dispatch, Patch 2.8 | 0 comments

Game update 2.8 Spoils of War is now live, and with it, BioWare posted 3 developer updates and a developer blog.  in These designer Chris Schmidt, PvP Designer Alex Modny, Lead Flashpoints and Operation Designer George Smith and Associate Producer Andrew Horwitz ( many new names here? ), outlines what to expect with the new update. You can read them all in there original form over at the official Star Wars: The old Republic website here and here, or you can read it all below as we have shamelessly copy pasted it all for you viewing pleasure.   Developer Update: Spoils of War 06.09.2014 With Game Update 2.8: Spoils of War right around the corner, the developers wanted to give you some more details about some of this update’s major features. We hope you are as excited as we are to reap rewards through Story Mode Operations, Galactic Starfighter, Warzones, and slot machines on Nar Shaddaa. Nar Shaddaa Nightlife Greetings Galactic Citizens! My name is Chris Schmidt, Designer on Star...

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Developer Update: Quesh Huttball Pit

Posted by on Mar 10, 2014 in Developer Blog, pvp | 0 comments

SWTOR Associate Designer, Alex Modny posted a Developer Update regarding Quesh Huttball Pit today. The blog post was followed up by a forum post were he talks about player concerns regarding the map. People that have played the map once on the Public Test Server, says it is hard to play but a pretty fun map. There are a lot of places to get lost in, but it seems like that whoever can keep a slinger/sniper on the ball spawn will win most of the time. Alex Modney’s reply to this is below the blog post: Developer Update: Quesh Huttball Pit source The most brutal game in the Galaxy is back! The magnanimous Giradda the Hutt has graciously opened up his latest Huttball Pit on the noxious planet Quesh and is currently looking for deaths participants to entertain him! The new Pit, built especially for Giradda, is a different layout than the inaugural Huttball Pit on Nar Shaddaa. The layout is more vertical and has much deadlier traps, which create a fresh experience but also keeps the...

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Developer Blogs – RE: Kuat Drive Yards

Posted by on Jan 18, 2014 in Developer Blog | 0 comments

Here is a new role playing Developer Blog from the BioWare crew. This one is journal entries were logged by Shroud SF-4 in advance of the mounting situation concerning Kuat Drive Yards, and he seems to be quite concerned which side will win the battle of Kuat. Makes me wonder if the Shroud is possibly working with the Star Cabal, as they are notoriously known for putting the republic and empire at each other. For those who may not know who the Star Cabal is, play the agent’s story The original blog post can be read here or you can read our copy paste below:   Developer Blogs – RE: Kuat Drive Yards 01.17.2014 ### 21.7 // Kuat City // Observation of embedded Imperial asset K-33 continues. Recent marriage into the Kuat family further integrates K-33 into the planet’s political power structure. Appointment to Kuat Drive Yards oversight panel imminent. Analysis: K-33 seeks influence over KDY, but not direct power. K-33 will attain the ability to funnel further Imperial...

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Developer Blogs: IMPERIAL EDICT GR-1NC4

Posted by on Dec 17, 2013 in Developer Blog, Life Day | 0 comments

BioWare have posted a new role-playing developer blog on the Life Day event. I got a good laugh out of this, so Props to whomever wrote this. Really looking forward to Life Day/Return of the Gree later today! You can read the full post here, or if you are blocked by a firewall, you can read our copy paste below: BTW: GR-1NC4 = Grinch. IMPERIAL EDICT GR-1NC4 12.16.2013 Immediate Notice and Compliance Demanded. It has come to the Empire’s attention that dissident elements engaging in a tawdry and potentially dangerous seasonal event are planning to infect Imperial space with their insipid notions. This so-called “Life Day” encourages activities unbecoming of an Imperial citizen, including but not limited to: Dancing in inclement weather Singing unpatriotic carols Nonviolent physical contact with Wookiees This disgraceful menace of a “holiday”, during which time you are expected to comply fully with this edict, will last approximately two weeks on the Galactic Standard Calendar.* The...

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Developer Blogs: PvP Season One Blog

Posted by on Nov 8, 2013 in Developer Blog, pvp, Ranked Warzones | 0 comments

Senior System Designer Rob Hinkle posted a blog regarding the upcoming season 1 of ranked warzones. The blog post doesn’t contain  a ton of new info, but it’s nice to see the 6 month timeframe officially stated. It does feel like they’re doing a lot of stuff on the fly which seems scary but hopefully it provides them latitude to adapt as they go instead of screwing up season 1 and having to wait until season 2 to make changes. You can read the full blog post on the official website right here, or our copy paste below:   Developer Blogs: PvP Season One Blog 11.07.2013 Greetings PvPers! I’m happy to say that a long awaited and promised time is finally upon us! With the launch of Game Update 2.4.3, the longest pre-season will be over and the inaugural Ranked PvP season will begin. We know it has been a long haul and I want to personally thank everyone who has stuck with us. What does actually starting a season really mean though? To answer that question, I want to...

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