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Star Wars Zero Company Pre-Orders Are Live, and the PC Specs Are Surprisingly Clear

Star Wars Zero Company-inspired header image showing a Clone Wars tactical combat scene with explosion and title text about pre-orders and PC specs.

Star Wars Zero Company is no longer just showing gameplay and waving from the future. It is now up for pre-order, the editions are detailed, and PC players finally have some specs to stare at while pretending they were definitely not going to upgrade anyway. EA’s official Star Wars Zero Company pre-order article confirms that pre-orders are live across PC, PlayStation, and Xbox ahead of the game’s August 27 release. The good news? This does not look like another “please sell your landspeeder” pricing situation. Standard and Deluxe Editions Explained Pre-ordering either edition gives players the Crystalline Astromech Cosmetic Pack, which includes the R3 droid, crystalline astromech heads for R4 and R5 variants, and the new BR-1 droid debuting in Zero Company. The Standard Edition keeps things simple: base game plus the pre-order bonus. The Deluxe Edition adds several cosmetic packs inspired by the Clone Wars era. That includes the…

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PlayStation State of Play Is Today, but Star Wars Fans Should Keep Expectations Sensible

PlayStation State of Play-inspired header image with a Cal Kestis-style Jedi figure and text asking whether Star Wars fans should expect news.

PlayStation’s next State of Play airs today, and yes, Star Wars fans are allowed to look at the calendar, raise one eyebrow, and start quietly wondering. Could something Star Wars appear? Maybe. Should anyone bet the cantina tab on it? Absolutely not. Sony has confirmed that State of Play returns on June 2 with more than 60 minutes of updates, announcements, and gameplay reveals from studios around the world. The showcase begins at 2pm PT, 5pm ET, and 11pm CEST, with a new look at Marvel’s Wolverine kicking things off. That makes this a major gaming showcase. It does not, however, make it a guaranteed Star Wars showcase. The Jedi 3 Question Is the Obvious One The reason Star Wars fans will be watching is simple: Star Wars Jedi 3. Respawn’s next Jedi game has not been formally revealed, but it is already one of the most expected Star Wars…

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Star Wars Jedi 3 Rumour Says Cal Kestis Will Be Older

Older Cal Kestis-inspired header image for a Star Wars Jedi 3 rumour about a possible time jump after Jedi: Survivor.

Cal Kestis may be about to age into his most interesting chapter yet. A new rumour around the next Star Wars Jedi game suggests that Respawn’s third entry will feature an older Cal Kestis and another time jump after Jedi: Survivor. The claim comes from Tom Henderson on the Insider Gaming Weekly podcast, with GamingBolt reporting on the rumour. For now, this is not official. EA and Respawn have not revealed the game, its title, or its timeline. But as rumours go, this one makes a lot of sense. Cal’s Story Has Always Used Time Jumps The Star Wars Jedi series has already used time jumps as a storytelling tool. Jedi: Fallen Order introduced Cal as a young survivor of Order 66, hiding on Bracca and trying very hard not to be noticed by the Empire. Jedi: Survivor then picked up five years later, showing a more worn-down, more experienced…

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Colonel Ward Joins Galaxy of Heroes as a New Republic Punisher

Colonel Ward in a New Republic pilot uniform for Star Wars: Galaxy of Heroes, shown in a tropical base setting with article title text.

The New Republic squad in Star Wars: Galaxy of Heroes is getting another very specific kind of problem-solver: Colonel Ward, a Light Side Support unit built to expose enemies, punish bad targeting, and make counterattacks much nastier. EA and Capital Games have revealed the full kit for Colonel Ward in Star Wars: Galaxy of Heroes, confirming her as a Light Side Support character in the New Republic faction. And she is clearly not here to stand in the back and politely cheer. Colonel Ward is designed to slot into the New Republic squad led by Captain Carson Teva, where her job is to make enemies pay for hiding, attacking the wrong targets, or trying to work around Taunt. A Support Unit Built Around Punishment Ward’s kit is all about pressure through debuffs. Her basic ability, A180 Blaster Pistol, deals Physical damage and inflicts Evasion Down. If it is Ward’s turn,…

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Rotta the Hutt Is Coming to Galaxy of Heroes, and He’s Not a Baby Anymore

Rotta the Hutt shown as a hologram in Star Wars: Galaxy of Heroes during his kit reveal screen.

Rotta the Hutt is no longer just the kidnapped Huttlet from The Clone Wars. In Star Wars: Galaxy of Heroes, he has grown into a full arena bruiser, complete with axes, attitude, and a kit that looks designed to make Grand Arena players deeply uncomfortable. EA and Capital Games have officially revealed the full kit for Rotta the Hutt, confirming him as a Light Side Leader, Attacker, and Hutt Cartel unit. That combination is already unusual, but the real hook is even better: Rotta can lead the Hutt Cartel, but his kit clearly wants him to shine as a solo gladiator. This is not just Jabba’s kid all grown up. This is Rotta stepping into the arena and making the family business look almost subtle. Rotta the Hutt Is No Longer the Helpless Huttlet The official kit reveal frames Rotta as a character who has moved far beyond his Clone…

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SWTOR Adds Age Verification for Players in Brazil

SWTOR age verification screen with Brazil-themed holographic interface for Brazilian players

Star Wars: The Old Republic is getting a small but important account change for players in Brazil. According to the official SWTOR update, EA is working to comply with Brazil’s Digital ECA Law, which is affecting features and services across EA titles. That now includes SWTOR. Starting May 28, players located in Brazil who have not yet verified their age will be prompted to log in to their SWTOR account page and complete an age verification process. What Changes for Brazilian Players? The key part is simple: players in Brazil who do not meet the age requirements will not be able to play the game or make purchases through the SWTOR website. This follows a similar compliance pattern we saw with Star Wars: Galaxy of Heroes, where underage players in Brazil recently had chat disabled as part of a server update. SWTOR’s change is broader, because it affects access to…

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Galaxy of Heroes Disables Chat for Underage Players in Brazil

Galaxy of Heroes mobile game interface with disabled chat symbol and Brazil-themed legal update headline

Star Wars: Galaxy of Heroes has received a small server update with one very specific purpose: legal compliance in Brazil. According to the official EA Forums update, underage players in Brazil, meaning players under 18, will now have chat disabled in-game. When they try to interact with chat, they will temporarily see the message: “This feature unlocks at Player Level 999.” No, that does not appear to be a real new level cap. It is just a very Galaxy of Heroes way of saying the feature is unavailable. A Small Patch With a Legal Reason There are no character changes, balance tweaks, new events, or surprise kit reworks in this update. EA says the change was made to remain compliant with Brazilian law. For most players outside Brazil, nothing changes. For younger Brazilian players, however, in-game chat will now be unavailable. That could affect guild communication for some players, though…

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Battlefront II Fans Just Proved the Game Still Has a Pulse

Clone troopers in Star Wars Battlefront II with headline about the game still having an active fan community

Star Wars Battlefront II is not dead. It is just apparently waiting for the community to yell loud enough. After Battlefront Resurgence Day 2026, the old DICE shooter has once again reminded everyone that there is still a real audience for large-scale Star Wars multiplayer. Not a theoretical audience. Not a “wouldn’t it be nice if EA noticed” audience. An actual, log-in-and-play audience. According to SteamCharts, Star Wars Battlefront II has seen a major jump over the last 30 days, with average players up more than 100% compared to April and a recent Steam peak of 9,377 players. That is only Steam, not the full picture across console and PC platforms. But it is still a very loud signal from a game that officially stopped getting new live-service support years ago. Resurgence Day Was More Than Nostalgia The community-led Battlefront Resurgence Day 2026 was set for May 23, inviting players…

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EA Killed a KOTOR-Style SWTOR Reboot That Lucasfilm Had Already Backed

James Ohlen speaking on stage with headline text about EA killing a KOTOR-style SWTOR reboot backed by Lucasfilm.

There was almost another great lost Star Wars game. Not a rumor. Not fan fiction. Not one of those “what if” forum ghosts that refuse to die. Former Knights of the Old Republic lead designer and Star Wars: The Old Republic director James Ohlen has revealed that he once pitched a full SWTOR reboot called Star Wars: The New Republic — and it had serious support before EA’s board killed it. That is the kind of sentence that lands like a thermal detonator if you care about BioWare-era Star Wars. The SWTOR Reset That Almost Happened In a recent interview with PC Gamer, Ohlen said that around 2015 he spent roughly six months building a pitch for a total relaunch of The Old Republic. The project was called Star Wars: The New Republic. And this was not some half-baked napkin idea. Ohlen said he put together a design document, presentations,…

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On This Day: EA’s Star Wars Deal Changed a Decade of Games

EA and Disney logos with Star Wars headline

On May 6, 2013, Star Wars gaming changed overnight. Disney and Lucasfilm announced a major multi-year agreement with Electronic Arts, giving EA the keys to Star Wars games for the “core gaming audience.” At the time, the official Lucasfilm announcement framed it as an exciting new phase, with DICE, Visceral Games, and BioWare all attached to future Star Wars projects. In hindsight, it was not just a licensing deal. It was the beginning of an era — messy, controversial, occasionally brilliant, and impossible to ignore. The Deal That Replaced LucasArts The timing mattered. Disney had acquired Lucasfilm in 2012, and LucasArts’ days as a major internal game studio were effectively over. As WIRED reported at the time, EA would become the exclusive provider of Star Wars games for the core gaming market, while Disney kept certain rights for mobile, social, tablet, and online categories. That distinction would shape everything that…

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Star Wars Zero Company Just Got a Proper Official Home — and Wider Wishlisting

Header image for Star Wars Zero Company showing the squad with headline text about the new website and wider wishlisting

Star Wars Zero Company just took a small but very useful step toward feeling like a real upcoming release instead of just a cool reveal trailer memory. EA now has a dedicated official page live for the game, and it does more than just slap the logo on a dark background. The new site lets fans wishlist Star Wars Zero Company across Steam, Epic Games Store, PlayStation, and Xbox, while also offering an email signup for updates. That matters more than it sounds. This is the kind of update that makes a game feel real A lot of upcoming games exist in that awkward in-between stage where everybody knows the name, remembers the reveal, and then spends months waiting for signs of actual retail life. A proper official page with platform wishlisting is one of the clearest signs that the marketing machine is slowly shifting from reveal mode to release-track…

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SWGOH Kit Reveal: Cobb Vanth Brings Jawas and Tuskens Together

Cobb Vanth promotional image for Star Wars Galaxy of Heroes showing the new Light Side character in front of a Tatooine-style backdrop

Cobb Vanth has officially arrived in Star Wars: Galaxy of Heroes, and his kit is exactly the kind of thing that makes theorycrafters sit up a little straighter and casual readers mutter, “hang on, he does what now?” In the official kit reveal, EA/Capital Games positions him as a Light Side Leader, Attacker, and Constable built to pull Jawas, Tuskens, and a broader Constable squad into one high-performance team across multiple modes. In other words, “Mr. Tatooine” is not here to fit neatly into one lane. He is here to deputize half the desert. Mr. Tatooine is basically a lawman with a very strange posse That is what makes this kit fun right away. Cobb’s whole design revolves around tracking down Outlaws, punishing the wrong targets, and rewarding the right mix of allies. His Basic already plays into that identity by treating Dark Side, Light Side, and Outlaw enemies differently,…

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Star Wars Battlefront 2 Is Still Pulling in New Players — and That’s Suddenly Hard to Ignore

Cinematic Star Wars Battlefront 2 header image showing AT-AT walkers, stormtroopers, explosions, and headline text about the game still attracting new players in 2026

Some games fade out gracefully. Star Wars Battlefront 2 apparently missed that memo. For a title that launched back in 2017, got dragged for years, and officially stopped receiving major new support ages ago, it is still doing a remarkably good impression of a game that refuses to leave the party. And not in a sad, clinging-to-the-punch-bowl way. In a “why is this old shooter suddenly showing up everywhere again?” way. The clearest sign that this is not just recycled nostalgia came from Sony itself. In the official PlayStation Store March 2026 top downloads chart, STAR WARS Battlefront II landed on the US/Canada PS4 list. That alone would be eyebrow-raising for a nearly decade-old game, but it gets better: the game also appeared in PlayStation’s January 2026 and February 2026 PS4 download charts too. That is not a one-day miracle. That is a pattern. This is bigger than one comeback…

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SWGOH Flags New Dedra Bugs as EA Investigates Quest and Coliseum Issues

SWGOH screenshot showing Dedra Meero in squad selection with overlaid headline text about new Dedra bugs and EA investigations

Star Wars: Galaxy of Heroes has a new batch of live issues on the board, and they all point back to Dedra Meero. In an official Known Issues and Investigations post, the team said it is aware of multiple problems tied to Dedra-related quests and abilities and is currently investigating them, with no further details yet on timing or fixes. What Is Apparently Broken Right Now According to the official issue roundup, three specific problems are being tracked. First, “win battles with Dedra on your squad” quest progress is not counting correctly in Dedra marquee battles. Second, “Undermine” inflicted is not counting properly toward the related character quest. Third, Dedra’s Unique ability is reportedly not applying to ISB allies in Coliseum. Why This One Matters This is the kind of bug cluster players notice fast, because it hits both progression and team functionality at the same time. If marquee-battle wins…

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On This Day in Battlefront: Battlefront II’s Progression Update Released 8 Years Ago

Star Wars Battlefront II Administrator’s Palace interior on Bespin with bright white futuristic architecture

Eight years ago today, Star Wars Battlefront II got one of the most important updates in the game’s entire post-launch life. On March 21, 2018, DICE released the Progression Update, also known as Update 2.0, a patch that completely reworked how multiplayer progression functioned in the game. It was a big moment for Battlefront II, not just because of the mechanical changes, but because it marked a major attempt to move the game away from the mess that had defined its launch-era conversation. The Patch That Changed the Conversation The headline change was a full progression overhaul. According to the official FAQ and release notes from the time, the update removed gameplay-affecting Star Cards from purchasable crates and shifted progression toward earning class-specific experience, skill points, and unlocks through play instead. DICE also unlocked all existing heroes and villains for all players as part of the patch. For a game…

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Star Wars: Galaxy of Heroes Update 3/18 Adds New Farmable Shards and Fixes Key Bugs

Star Wars Galaxy of Heroes inspired update header image with a clone trooper, holographic interface, and text about the March 18 update

Star Wars: Galaxy of Heroes just got a small but useful March 18 update, and the biggest takeaway for many players will be a shard shuffle involving Yoda & Chewie and Baze Malbus. EA’s official update says Yoda & Chewie shards are now farmable from Light Side Battles (Hard) 9-C, replacing Baze Malbus, while Baze Malbus moves to Light Side Battles (Hard) 5-F. Two New Events Are Also On the Way The update also teases an Additive Drops Event and a Mystery Event, though EA’s post does not include detailed timing or rewards in the brief summary. Bug Fixes Include Stormtrooper Luke and Vane On the fixes side, Capital Games says it has corrected the Stormtrooper Luke Omicron cost and fixed an issue where Vane was not properly gaining offense based on max health. Those are the kind of adjustments that will matter a lot more to active roster builders…

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On This Day in Battlefront: The Darth Tyranus Update Dropped 7 Years Ago

Count Dooku in Star Wars Battlefront II for Darth Tyranus Update anniversary article

If you were playing Star Wars Battlefront II back in its glory days, you probably remember exactly where you were when this happened: The Darth Tyranus Update released 7 years ago today. And it wasn’t just another patch — it was one of those updates that instantly changed the feel of the game, mainly because it finally brought in one of the most requested prequel-era villains. Yes… Count Dooku arrived. Count Dooku (Serenno’s Sith) Entered the Battlefield The update was headlined by Serenno’s Count Dooku, aka Darth Tyranus — smooth, brutal, and absolutely built for people who enjoy deleting enemies with elegant lightsaber swings and zero mercy. Dooku didn’t just feel like “another hero.” He felt like a statement:Battlefront II was going all-in on the Clone Wars era. And honestly? That era is where the game truly started to shine. Geonosis Expanded Into More Modes The update also brought Geonosis…

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Vince Zampella, Architect of Modern Star Wars Games and Shooters, Has Died

Vince Zampella, co-founder of Respawn Entertainment and creator of Call of Duty and Star Wars Jedi games, attending a public gaming industry event

Some names shape genres. Vince Zampella shaped eras. The game industry is mourning the loss of Vince Zampella, a defining creative force behind Call of Duty, Titanfall, and Respawn Entertainment’s modern Star Wars games. His death marks the end of a career that quietly, decisively changed how action games are made—and how millions of players experience them. Why this matters now Zampella’s influence stretches across two decades of gaming history. From competitive shooters to cinematic single-player adventures, his fingerprints are everywhere—including Star Wars Jedi: Fallen Order and Jedi: Survivor, which redefined what a modern Star Wars game could be. His passing isn’t just the loss of a studio head. It’s the loss of a design philosophy built on feel, precision, and respect for players. What happened According to confirmed reporting, Zampella died following a single-vehicle car crash in Southern California. Emergency services responded to the incident after an automated alert,…

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Star Wars Battlefront 2 suddenly captivates players and breaks records after the success of Andor

Navy blue and olive green Scout Troopers aiming rifles in Star Wars Battlefront II

This year, the eight-year-old shooter Star Wars Battlefront 2 unexpectedly came into the spotlight of the gaming community. The game set its own records for the number of concurrent players, and fan discussions and calls for a continuation of the series show no sign of stopping. How did a largely forgotten video game become a phenomenon again, and what role does the Andor series play in this revival? The return of Battlefront 2 and why the old project is being discussed again When Star Wars Battlefront 2 was released in 2017, the project immediately faced serious criticism. The reason was in-game purchases—the so-called “lootboxes,” which gave players a tangible advantage for real money. The wave of outrage reached not only website ratings but was also discussed at the level of US government agencies. Despite large-scale overhauls of the monetization system and the removal of most controversial mechanics, the game faded…

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Star Wars: Galaxy of Heroes Turns 10 – The $2 Billion Mobile Giant That Still Dominates the Galaxy

Galaxy Heroes 10th anniversary sci-fi graphic with glowing blue UI elements and bold futuristic text.

A full decade has passed since Star Wars: Galaxy of Heroes launched and quietly became the most profitable Star Wars video game ever made. Released in 2015, the mobile RPG didn’t arrive with the cinematic splash of a console blockbuster — but it did bring something far more powerful: a frictionless, endlessly expandable system built for collectors, strategists, and fans who always wanted to see Darth Vader punch General Grievous in the face. Ten years later, Galaxy of Heroes has generated an estimated $2 billion in revenue, making it the single most successful Star Wars game in history. Not Battlefront. Not KOTOR. Not Jedi: Fallen Order. A mobile squad battler did what none of them could. And the wild part? It’s still going strong. A Decade of Dominance in the Star Wars Gaming Galaxy Most live-service mobile games burn out after a few years. Galaxy of Heroes did the opposite…

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Star Wars: Galaxy of Heroes – Community Conquest Milestone Event (Updated 10/28)

Futuristic blue sci-fi banner with glowing progress bar and holographic lights symbolizing teamwork and milestone rewards

The holotables are heating up once again! Star Wars: Galaxy of Heroes has officially launched a brand-new Community Conquest Milestone Event, giving players a galaxy-sized reason to dive back into battle. Appropriately (and hilariously) dubbed “Beat Up Your Bosses!”, this community-driven challenge asks players to defeat Conquest bosses across the game to unlock shared rewards for everyone. Beat Up Your Bosses – The Milestone Explained The event is simple, but it packs some serious community spirit. Every time players defeat a Conquest boss, it contributes to a global progress bar. When the community hits specific milestones, everyone receives rewards — with the total number of Conquest bosses defeated unlocking even greater prizes. Here’s the full breakdown of the milestones and their corresponding rewards: Every milestone reached increases the total reward pool for the entire community — so the more players participate, the bigger the haul for everyone. Building Up to…

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On This Day in Battlefront: The Star Wars Battlefront II Beta Began 8 Years Ago

Battlefront II Beta

Eight years ago, players across the galaxy jumped into early access for the Star Wars Battlefront II Beta — a moment that felt like the return of large-scale Star Wars warfare. Before the full release in November 2017, the beta gave fans their first hands-on experience with improved hero gameplay, revamped starfighters, and massive battles across Theed, Takodana, and Fondor. Whether you were blasting clones as a droid or soaring through space with Poe Dameron’s Black One X-wing, it was pure Star Wars magic. A Beta That Shaped a Controversial Launch Of course, Battlefront II’s launch story is one for the Holonet archives. The beta was praised for visuals, sound design, and sheer immersion — but also sparked heated debate about loot boxes, progression systems, and in-game economy. Still, for many fans, that early access weekend was pure nostalgia. It felt like Battlefront was finally becoming the modern spiritual successor…

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EA Smashes Expectations Thanks to a Surprise Hero: Star Wars Battlefront II

Who knew a 2017 title could be EA’s secret weapon in 2025? Electronic Arts just dropped its Q1 FY26 earnings, and while there’s plenty to unpack—from buybacks to live service numbers—one standout headline is already stealing the spotlight: Star Wars Battlefront II is back, and it’s not just showing signs of life. It’s thriving. That’s right. The same game once mired in controversy over loot boxes is now leading the charge in EA’s stronger-than-expected quarter. Sometimes, the Force really does awaken. A Strong Quarter with a Galactic Twist EA reported $1.671 billion in net revenue for the quarter ending June 30, far surpassing expectations. Net bookings came in at $1.298 billion, brushing the top end of guidance, even as net profit slipped to $201 million—a 28% drop year-over-year. While live service games like Apex Legends and EA SPORTS FC remained sturdy performers, it was the full-game category that made headlines….

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Should EA Lose their Star Wars License?

Should EA Lose their Star Wars License

Here’s a question that’s been going around for a while now, since the future of Star Wars games is looking pretty bleak and EA seems to have canceled yet another one. Many fans are saying “enough is enough” and they want Disney to fix this issue they very clearly had a part in by allowing other companies to make Star Wars games. Is it fair to say that EA should lose their license, based on how they have performed? Well, someone very close to the Star Wars universe seems to think so. Gary Whitta, the co-writer of Rogue One: A Star Wars Story has said what a lot fans have been thinking. For Electronic Arts (EA) to have the “one of a kind” Star Wars licensing deal taken away, due to their mishandling of the franchise. Whitta details his thought process and frustrations during a video interview with Kinda Funny Games, referring to…

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