SWTOR Segment from EA GamesCom Press Conference

Posted by on Aug 14, 2014 in bioware, ea, gamescom | 0 comments

We have an interesting update today on SWTOR from EA’s GamesCom Press Conference. The SWTOR segment touched on a few things we have not gotten updated on in some time, such as the player count. They also touch on some things that are coming soon in SWTOR (things we all known about already but that might serve to bring in some newer or returning players). From EA’s GamesCom Press Conference: The results have been remarkable. Every month, more than a million players are logging in, playing with their friends, and embarking on their own personal Star Warstm Saga. So basically, EA took almost two minutes out of their press conference today to mention SWTOR. You can see the video for yourself at IGN, but the highlights are: recap of the last 18 months reminder that it’s gone free to play updated content Galactic Starfighter new guild rewards new PvP warzones new Flashpoints and Operations Galactic Strongholds goes live next week The presentation was heightened with some graphics and gameplay of the new and upcoming content. While nothing they said (other than the player count updates) was new info to us, it does show that they are taking a vested interest in promoting SWTOR and the future update. This is good news for fans because it means they want to keep the playerbase active and the game alive and well with fresh content for us to...

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Electronic Arts Names Amy Hennig Creative Director For ‘Star Wars’ Project

Posted by on Apr 4, 2014 in ea, electronic arts, other starwars games | 0 comments

Steve Papoutsis, the Vice President and General Manager at Visceral Games had some important news to share recently. Amy Hennig was named creative director for their upcoming ‘Star Wars’ Project. Here is some of what he had to say about the announcement:

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EA Wants to Create Jaw Dropping Star Wars Games

Posted by on Aug 24, 2013 in ea, electronic arts, other starwars games, Uncategorized | 0 comments

According to recent stories, EA wants to refresh the Star Wars game license and create games that will make “your jaw drop”. For Star Wars game fans, this is good news but will they really pull off this hefty goal? One can only hope, right? “The most important thing for me is that we take the Star Wars license and come up with games where peoples’ jaws drop,” said Patrick Soderlund of EA games to Polygon. “We need to do with this what [Batman: Arkham Asylum] did for the Batman license.” The first game they are set to work with is Star Wars: Battlefront, a game that many fans have been waiting a very long time to see happen.  Soderlund says the DICE team will have access to this work. While they could not tell Polygon much about the game, it’s still great news to know it is in development and also that EA plans to give us more cool Star Wars games in the future. “We didn’t toss anything out,” he said. “We’re looking at the old games. We have access to everything that was done during the LucasArts era. But we do want to take our own stance.” We’ll keep you updated on anything else we learn regarding Star Wars games. What do you hope to see from Star Wars: Battlefront? Source:...

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TIME talks about SWTOR and EA

Posted by on May 9, 2013 in electronic arts, News | 0 comments

As we reported this week, EA just got the exclusive rights to publish all Star Wars games in the future. As one of the largest video game company in existence, it’s likely EA had to fork out loads of cash to get this exclusive deal. EA will now have the rights to produce Star Wars games for the “core gaming audience” whereas Disney, who canned developer LucasArts just last month, will retain the rights to design Star Wars games for mobile, social and online gamers. So now that the big news has been announced, it seems everyone has an opinion and Time doesn’t seem to be taking a positive stance on this new relationship. Here’s a snippet from a piece they did that discusses the topic and SWTOR at length: And yet EA has a spotty track record when it comes to franchise tie-ins. Whereas handing a major property off to a smaller, more creatively flexible studio can yield the occasional (and completely unexpected) Batman: Arkham Asylum, LEGO Star Wars, The Chronicles of Riddick: Escape from Butcher Bay or Star Trek: Bridge Commander, the challenge when you ritualize conceptuality, then attempt to wring creativity from individuals on exacting timelines complicated by multi-platform demands and implacable shareholders is…well, it’s all but insurmountable. The result, more often than not, is mediocrity, and that’s typically your best-case scenario. With that in mind, here’s why I think the EA-Star Wars deal can’t possibly work…or, you know, maybe could, given the stars and planets aligning. EA’s initial trip down Star Wars lane was confused and tedious Star Wars: The Old Republic is a decent single-player romp masquerading as a mediocre massively multiplayer one. For all its nerdy narrative depth, The Old Republic runs out of steam too fast, sacrificing dynamic longevity for at best storytelling competency. Compared to NCsoft’s Guild Wars 2, the apotheosis of sprawling world-building MMOs, The Old Republic feels quaint and sadly upstaged. The company’s tie-in track record is disgraceful Observe the Harry Potter games, based on J.K. Rowling‘s ridiculously successful books: The films alone are among the highest-grossing of all time. EA had the Harry Potter film license from The Sorceror’s Stone to the final Deathly Hallows duology, and yet — with the arguable exception of EA Bright Light’s Harry Potter and the Order of the Phoenix – the games, in particular those final few, were utterly forgettable. Then you’ve got stuff like: G.I. Joe: The Rise of Cobra, Aliens Versus Predator: Extinction, Batman Begins, The Godfather II, Rango, the so-so 007 series and all of the depressingly pedestrian Lord of the Rings tie-ins (save for The Battle of Middle-earth II). Those two exceptions aside, I can’t think of a truly memorable EA video game/movie tie-in. Can you? They go on to give some more reasons why this EA deal is the pits. And I have to admit they are pretty spot on with all the reasons. However… they balance it out with some good reasons why EA just might be able to pull it off, after all. One being of course, that they have the budget and the resources to make this work. Some other reasons Time gives: the game engine already exists, EA has motivation to prove the haters wrong and of course, those resources available to them are huge. So what do you think? Will EA be able to bring justice to the future of Star Wars games or are we all doomed?   Source: Time...

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EA Responds to “Worst Company in America” Poll; Makes History

Posted by on Apr 11, 2013 in ea, electronic arts | 0 comments

  EA Chief Operating Officer, Peter Moore, has responded to what looks to be EA’s second year in a row winning The Consumerist’s ‘Worst Company in America’ award. Their stock might be on the rise but there are clearly still some issues that EA needs to work out. EA is the first company in the contest’s history to win this award twice (not the type of award you want to brag about, right?) Electronic Arts COO Peter Moore had some things to say about this development: “Are we really the “Worst Company in America?” Moore asks. “I’ll be the first to admit that we’ve made plenty of mistakes. These include server shut downs too early, games that didn’t meet expectations, missteps on new pricing models and most recently, severely fumbling the launch of SimCity.  We owe gamers better performance than this.” He then goes on to explain how last year they won the award against companies who did much worse things than anything a video game company could do (or not do). Many people saw this “apology” as displacement of their faults but I think it brings up a very interesting point about the people who are taking this poll. They take something like a bad ending to Mass Effect 3 more seriously than environmental, political or legal issues. On the one hand we can say that there are definitely worst companies out there but on the other hand we can say that if you cannot get something like video games right, then what does that indicate about the way you do business? Or maybe video gamers are just harsh critics. What do you think- did EA deserve this position and reigning title of worst company in America? Read more about this at Forbes and...

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