SWTOR Segment from EA GamesCom Press Conference

Posted by on Aug 14, 2014 in bioware, ea, gamescom | 0 comments

We have an interesting update today on SWTOR from EA’s GamesCom Press Conference. The SWTOR segment touched on a few things we have not gotten updated on in some time, such as the player count. They also touch on some things that are coming soon in SWTOR (things we all known about already but that might serve to bring in some newer or returning players). From EA’s GamesCom Press Conference: The results have been remarkable. Every month, more than a million players are logging in, playing with their friends, and embarking on their own personal Star Warstm Saga. So basically, EA took almost two minutes out of their press conference today to mention SWTOR. You can see the video for yourself at IGN, but the highlights are: recap of the last 18 months reminder that it’s gone free to play updated content Galactic Starfighter new guild rewards new PvP warzones new Flashpoints and Operations Galactic Strongholds goes live next week The presentation was heightened with some...

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Electronic Arts Names Amy Hennig Creative Director For ‘Star Wars’ Project

Posted by on Apr 4, 2014 in ea, electronic arts, other starwars games | 0 comments

Steve Papoutsis, the Vice President and General Manager at Visceral Games had some important news to share recently. Amy Hennig was named creative director for their upcoming ‘Star Wars’ Project. Here is some of what he had to say about the announcement:

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EA Wants to Create Jaw Dropping Star Wars Games

Posted by on Aug 24, 2013 in ea, electronic arts, other starwars games, Uncategorized | 0 comments

According to recent stories, EA wants to refresh the Star Wars game license and create games that will make “your jaw drop”. For Star Wars game fans, this is good news but will they really pull off this hefty goal? One can only hope, right? “The most important thing for me is that we take the Star Wars license and come up with games where peoples’ jaws drop,” said Patrick Soderlund of EA games to Polygon. “We need to do with this what [Batman: Arkham Asylum] did for the Batman license.” The first game they are set to work with is Star Wars: Battlefront, a game that many fans have been waiting a very long time to see happen.  Soderlund says the DICE team will have access to this work. While they could not tell Polygon much about the game, it’s still great news to know it is in development and also that EA plans to give us more cool Star Wars games in the future. “We didn’t toss anything out,” he said. “We’re looking at the old games. We have access to everything that was done during...

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TIME talks about SWTOR and EA

Posted by on May 9, 2013 in electronic arts, News | 0 comments

As we reported this week, EA just got the exclusive rights to publish all Star Wars games in the future. As one of the largest video game company in existence, it’s likely EA had to fork out loads of cash to get this exclusive deal. EA will now have the rights to produce Star Wars games for the “core gaming audience” whereas Disney, who canned developer LucasArts just last month, will retain the rights to design Star Wars games for mobile, social and online gamers. So now that the big news has been announced, it seems everyone has an opinion and Time doesn’t seem to be taking a positive stance on this new relationship. Here’s a snippet from a piece they did that discusses the topic and SWTOR at length: And yet EA has a spotty track record when it comes to franchise tie-ins. Whereas handing a major property off to a smaller, more creatively flexible studio can yield the occasional (and completely unexpected) Batman: Arkham Asylum, LEGO Star Wars, The Chronicles of Riddick: Escape from...

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EA Responds to “Worst Company in America” Poll; Makes History

Posted by on Apr 11, 2013 in ea, electronic arts | 0 comments

  EA Chief Operating Officer, Peter Moore, has responded to what looks to be EA’s second year in a row winning The Consumerist’s ‘Worst Company in America’ award. Their stock might be on the rise but there are clearly still some issues that EA needs to work out. EA is the first company in the contest’s history to win this award twice (not the type of award you want to brag about, right?) Electronic Arts COO Peter Moore had some things to say about this development: “Are we really the “Worst Company in America?” Moore asks. “I’ll be the first to admit that we’ve made plenty of mistakes. These include server shut downs too early, games that didn’t meet expectations, missteps on new pricing models and most recently, severely fumbling the launch of SimCity.  We owe gamers better performance than this.” He then goes on to explain how last year they won the award against companies who did much worse things than anything a video game company could do (or not do). Many people saw this...

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