electronic arts

Celebrate EA Play to Give 2018 and get a Droid Mini-Pet

As part of EA’s Play to Give campaign, BioWare as part of the EA corporation, is partnering with three charitable organizations: the United Nation’s HeForShe, PACER’s National Bullying Prevention Center, and Ditch the Label. These nonprofits strive to create a world where everyone can play and feel welcomed. Check out the news below: Celebrate EA Play to Give 2018 From Friday, June 1, 2018, through Sunday, June 3, 2018, anyone who joins the battle in Star Wars™: The Old Republic™ and completes three group missions will earn the new MB-6 Micro-Defender Droid Mini-Pet and celebrate the EA Play to Give campaign!* Through EA Play to Give, we’re celebrating the importance of inclusion and play and the positive connections it makes for all the diverse players around the world. Help us celebrate what everyone in our galactic community contributes to our galaxy! Next weekend, team up with friends new and old in…

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Microsoft to acquire Electronic arts and Valve?

Here is an interesting rumor that made the news yesterday.  “A reliable source close to Microsoft” with reports of “internal shifts” told Polygon , that Microsoft is creating the necessary situation for an acquisition of Electronic Arts, Valve and Korean outfit PUBG Corp. The reason for the buy up should be to get more exclusives games to the XBOX One. A large acquisition of this nature, especially of publishing titan EA, would be a substantial step in bolstering Microsoft’s gaming software division. Buying Steam would alleviate their problems with the Windows Store. EA is about a 25 billion dollar company. Valve is not a publicly traded company but it is estimated to be about 10 billion dollar company. (estimated based off primary shareholder being worth around 4 billion and holding over 50% of share and aligned with previous estimate growth) Bluehole would be a relatively small acquisition and not sure if it brings…

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Electronic Arts downgraded by Morgan Stanley on disappointing ‘Star Wars’ Sales

Morgan Stanley downgraded Electronic Arts  from Overweight to Equalweight with a price target of $120.00 (from $126.00). Analyst Brian Nowak comments: “Recent disappointing Star Wars Battlefront 2 third party data (NPD and GfK ) cause us to lower our Star Wars unit estimate from 13mn in F3Q to 10mn. These lower unit expectations flow down to the bottom line.” I find this quite interesting as Star Wars: Battlefront was the most downloaded playstation game in december 2017.  Most analysts also remains optimistic. Of the 19 brokerages covering EA, 16 rate the shares a “buy” or “strong buy.” In addition, EA’s average 12-month price target of $128.52 represents a 16% premium from the stock’s current perch, and is in uncharted territory for the shares. This implies that more downgrades and price-target cuts could be on the horizon. Brian Nowak also had some thoughts on the rollout of “Star Wars Battlefront 2” microtransactions: It’s unlikely they’ll…

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Petition to Revoke EA’s Star Wars License

We all know how upset players have been with EA over the controversial launches of both Star Wars Battlefront I and II. When we all thought Battlefront II was going to be better, the redeeming game even, they threw a curveball and added loot crates. There was such an uproar over that, they actually had to suspend the idea (at least for now). For many Star Wars gamer fans, this was the last straw. EA has the rights to Star Wars games but it would seem they keep fumbling the ball with one mistake after another and the fans are the ones suffering. That’s why there is now a petition asking Lucasfilm to revoke EA’s license for making Star Wars games. Right now, it’s an exclusive license which means no other companies can make Star Wars games. So far, over 60,000 people have signed the petition and it’s still climbing. What…

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EA Is Now Ironically Stuck With $60 ‘Battlefront 2’ And No Good Way To Re-Monetize It

forbes.com had an interesting article the other day, regarding how EA now is “stuck” with a game they can’t monetize as they want to. Here’s a summary of some of the points: Battlefront got backlash for having a $50 season pass and launching with barebones content. In Star Wars Battlefront 2 they changed the system and promised free DLC while using microtransactions and loot-boxes to monetize the game. Thanks to the backlash, they have removed microtransactions . . . but they’ve stated that they’re planning on reinstating them. If they do bring back microtransactions tied to progression then they will still face backlash. If they bring back lootboxes with only cosmetic items they’ll still draw ire. They’ve already enticed responses from multiple governments on the issues of lootboxes. That leaves them with really only one path forwards that won’t bring back a ton of backlash: Implementing an online store with microtransactions…

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Visceral studio closing down. Unnamed Star Wars game moved to EA Vancouver

EA posted an update on the VISCERAL Star Wars project late last night.   According to EA’s Vice President Patrick Söderlund, the studio is being closed down, and the game is being moved over to other EA studios, which will see the game through until its release. The Star Wars title was announced in 2013, and had that former Uncharted and Naughty Dog director Amy Hennig on the team, who was co-writing the title with Todd Stashwick. Posted by Patrick Söderlund Our industry is evolving faster and more dramatically than ever before. The games we want to play and spend time with, the experiences we want to have in those games, and the way we play…all those things are continually changing. So is the way games are made. In this fast-moving space, we are always focused on creating experiences that our players want to play…and today, that means we’re making a significant change with one of our…

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EA Star Wars: A Look Ahead

EA Star Wars has given us a new video that talks about what we can expect in the future from EA regarding the Star Wars franchise. In just about 3 1/2 minutes, we see some great highlights of what is to come, as well as the team behind these amazing games. You’ll hear from representatives of DICE, BioWare, Motive, Visceral Games, Capital Games, and Respawn Entertainment. There’s not really any footage into any of the games, although we do see some brief footage of the design process. We do hear story from people from these teams, what Star Wars means to them, and how they put that passion into the games they create for us, fellow fans. If you haven’t seen it yet, check out the video for yourself below, then take a minute and tell us what you think. Take a look at what’s going on with some of…

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EA Teases Future Star Wars Games and More

You know how we love Star Wars games and we know you do too. Now EA is giving some indication that we might have some more Star Wars games on the way soon. CFO Blake Jorgensen said this week that Battlefront, mobile game Star Wars Galaxy of Heroes, and free-to-play MMO Star Wars: The Old Republic did “extremely well” in 2015 and will continue to perform well in the time ahead. (via Gamespot) He then goes on to say that the sky is the limit for Star Wars games and the brand, which really is not a surprise to anyone at this point. EA has the license to the brand for the next 10 years and with the new films coming out as well, we can bet they will do all they can to make the most of this opportunity. “We see it as a great start–building a strong base of…

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Electronic Arts Cuts Staff At Visceral Games To Focus On New Star Wars Title

According to Game Informer, it has been confirmed , that EA has laied off  a smaller number of staff over at Visceral. “We made a small staffing change in our Visceral studio today to support the needs of the studio’s two current development priorities: content for Battlefield Hardline Premium and an unannounced Star Wars project,” an EA representative told us via email.  “We are working to ensure the smoothest transition possible for the impacted employees.” Electronic arts did mention anything about Amy Hennig and Todd Stashwick, who are leading the work on a still not official named Star Wars game, so we don’t know if they are affected by these changes. EA declined to share specific numbers impacted by the change. In April, Visceral’s Steve Papoutsis left EA after 14 years. Scott Probst currently leads Visceral’s efforts, including work on follow-up content for Battlefield Hardline and the upcoming Star Wars game. [Via Jedi…

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