Goals for Addressing Server Concerns

Posted by on Dec 15, 2014 in Eric Musco, forum post | 0 comments

Eric took the forum earlier to share some insights on BioWares plans to address server concerns for next year. You can read the full post here, or below: Hey folks, At our fan event in Las Vegas, one of the things we stated is that we are working to address the concerns of things like queue times and uneven server populations and that we would provide an update before the end of the year. As you might expect we’re not ready to tell you exactly what we are working on yet, but we did want to go into what our goals are for next year. To address issues of queue times across all types of content, both PvP and PvE. To rethink how we approach “server separation.” Remain sensitive to things like character identity. The continued ability to define your chosen server playstyle, PvE, PvP, RP, RP-PvP. We also would love to use this opportunity to enhance/create social systems. It’s a big ole’ galaxy and we want it to feel that way. In the coming months we will be releasing more details. We...

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Interview with community manager Eric Musco

Posted by on Oct 19, 2014 in Eric Musco, interview | 0 comments

  Twitch user Snave1208 had the chance to interview BioWares community manager for Star Wars: The old Republic, Eric Musco. It’s a pretty good interview, were Eric talks about what he do, and were SWTOR is heading. Snave1208 don’t let Musco off easy when he was trying to dodge answering some of the questions. But i do sound like the games PVP wont get much better in the future. Personally I am not surprised or remotely happy with the PvP answers but I partially understand where Musco is coming from. He has a rough job. Their “better than cross-server” is likely to be something like “Queue for 500 matches this month and get the rest of the Baron Deathmark gear!” This is the mentality that they have, and it’s harmful. Hopefully iy will change in the future...

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When Will SWTOR See New PvP Content?

Posted by on Oct 9, 2014 in Eric Musco, pvp, Shadow of Revan | 0 comments

We have heard a lot of talk about SWTOR and the new content coming out recently. Fans are hyped up about all the good stuff coming with 3.0 but one player on the forums asked something that I was also thinking: Can we expect to see any PvP content or news any time soon. While SWTOR isn’t marketed as a PvP game, it does still have those elements to it and some players really like it so it would be great to see Bioware do a little more in this area to keep things fun and interesting. Community Manager Eric Musco had this to say in response on the forums: Hey Jaiyne, Good question, let me take a stab at this one. If you are asking specifically for news about new content, such as a Warzone or Arena map, then the answers is unfortunately no. There are no new maps, specific to PvP coming in the expansion. However, if you are asking about changes coming to PvP then the answer is a resounding yes. Disciplines by itself will entirely change the landscape of Classes in PvP in 3.0 and...

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Legacy Storage Info

Posted by on Jul 17, 2014 in Eric Musco, forum post, Galactic Strongholds | 0 comments

With the upcoming game update to Star Wars the old Republic – Galactic Strongholds, BioWare will be introducing new legacy storage. Eric Musco took some time yesterday, updating the community on the official SWTOR forums on what to expect: here is a C/P: Hey folks, I know there are a few questions surrounding Legacy storage and although I can’t answer everything here are some of the bigger answers: How do I get Legacy storage? You will get Legacy storage for free with the completion of the “Introduction to Strongholds Mission” upon acquiring your first Stronghold. Legacy storage will also be craftable and is possible to appear on the Cartel Market. (In both cases this means it would be available on the GTN for credits as well) If I add another Legacy storage to my Stronghold, does this add more storage space? It does not. Adding more Legacy storage “units” will simply add another access point, similar to how the cargo hold works right now. You can...

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Status Update on Hood Toggle

Posted by on Jul 15, 2014 in Eric Musco, forum post | 0 comments

Eric Musco posted an update on the official forums yesterday regarding hood toggle. Eric replied to a user named Pingonaut who had the following question: It has been more than two years since the game launched, and that’s two years of players asking for a way to toggle the hoods on their outfits. In this Community Q&A from February 2012 we were told that the hood toggle likely be in the next major patch after Game Update 1.2. Delays are acceptable, this is not. He even goes so far as to say that the functionality will be available for our companions, as well. This means that the feature was being tested and worked on enough to where they could release such information. If there were problems or bugs with the hood toggle option that kept it from being released, why not tell us? Why just leave us in the dark, waiting for a word about it for two years? Why did they suddenly stop talking about it? Did they forget? Were they hoping we would forget? Just give us some...

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