STAR WARS: The Old Republic: Where Were You…3 Years Ago!

Posted by on Dec 18, 2014 in forum post | 0 comments

What do you know… This upcoming Saturday, Star Wars: The old Republic ( SWTOR) have been around for 3 years. I still remember when I started this blog about the game back in 2008, right when I heard about the game the first time. Now BioWare want’s you to share where you were 3 years ago when we launched. Or, share a happy memory of yours from the past 3 years! We will also have devs, other members of the community team, etc. swinging into the thread to share there memories! Check out the announcement’s below: Hey folks, In case you don’t recall, December 20th, this Saturday, will mark the 3-year anniversary of STAR WARS: The Old Republic. As part of that, we thought it would be fun to start a thread so all of you can share where you were 3 years ago when we launched. Or, share a happy memory of yours from the past 3 years! We will also have devs, other members of the community team, etc. swinging into the thread to share there memories! I’ll kick it...

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Goals for Addressing Server Concerns

Posted by on Dec 15, 2014 in Eric Musco, forum post | 0 comments

Eric took the forum earlier to share some insights on BioWares plans to address server concerns for next year. You can read the full post here, or below: Hey folks, At our fan event in Las Vegas, one of the things we stated is that we are working to address the concerns of things like queue times and uneven server populations and that we would provide an update before the end of the year. As you might expect we’re not ready to tell you exactly what we are working on yet, but we did want to go into what our goals are for next year. To address issues of queue times across all types of content, both PvP and PvE. To rethink how we approach “server separation.” Remain sensitive to things like character identity. The continued ability to define your chosen server playstyle, PvE, PvP, RP, RP-PvP. We also would love to use this opportunity to enhance/create social systems. It’s a big ole’ galaxy and we want it to feel that way. In the coming months we will be releasing more details. We...

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Things Veteran Players Wish Newbs Knew

Posted by on Nov 24, 2014 in forum post | 0 comments

If you are new to SWTOR, or if you know someone who is new to the game, you MUST direct them to this thread in the forums Things Veteran Players Wish Newbs Knew. We’ve all been new once, whether it was new to the game or new to MMORPGs altogether. Sometimes we forget what it’s like for a new player and how overwhelming some of the tasks that seem so simple to us may me. It’s easy to get frustrated with them, but you can do them a favor and send them to this very useful thread. “With how fast people are leveling and consequently how much game experience they are skipping entirely, then you factor in the legions of derps making threads like “The Weird people you meet in Group Finder” possible, Ive been wishing there was a thread like this (and that bioware would somehow force people to read it…). So: 10/22 Update Added a section on Gearing for fresh 55s. 10/23 Update Added info on Bolster and “Hacking” to PvP section Added info on...

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Legacy Storage Info

Posted by on Jul 17, 2014 in Eric Musco, forum post, Galactic Strongholds | 0 comments

With the upcoming game update to Star Wars the old Republic – Galactic Strongholds, BioWare will be introducing new legacy storage. Eric Musco took some time yesterday, updating the community on the official SWTOR forums on what to expect: here is a C/P: Hey folks, I know there are a few questions surrounding Legacy storage and although I can’t answer everything here are some of the bigger answers: How do I get Legacy storage? You will get Legacy storage for free with the completion of the “Introduction to Strongholds Mission” upon acquiring your first Stronghold. Legacy storage will also be craftable and is possible to appear on the Cartel Market. (In both cases this means it would be available on the GTN for credits as well) If I add another Legacy storage to my Stronghold, does this add more storage space? It does not. Adding more Legacy storage “units” will simply add another access point, similar to how the cargo hold works right now. You can...

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Status Update on Hood Toggle

Posted by on Jul 15, 2014 in Eric Musco, forum post | 0 comments

Eric Musco posted an update on the official forums yesterday regarding hood toggle. Eric replied to a user named Pingonaut who had the following question: It has been more than two years since the game launched, and that’s two years of players asking for a way to toggle the hoods on their outfits. In this Community Q&A from February 2012 we were told that the hood toggle likely be in the next major patch after Game Update 1.2. Delays are acceptable, this is not. He even goes so far as to say that the functionality will be available for our companions, as well. This means that the feature was being tested and worked on enough to where they could release such information. If there were problems or bugs with the hood toggle option that kept it from being released, why not tell us? Why just leave us in the dark, waiting for a word about it for two years? Why did they suddenly stop talking about it? Did they forget? Were they hoping we would forget? Just give us some...

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