Galactic Starfighter

Bioware need your feedback on Strike Fighters

swtor Strike Fighters

Alex Modny took on the official forums, asking for feedback on Galactic Strikefighter expansion, beginning with the Strike Fighter class: Let’s talk about Strike Fighters | 05.28.2015, 08:36 PM Howdy Flygirls and Flyboys! I’ll be blunt. Strike Fighters need lots of love. The original design is that they are the Jack-of-All and Master-of-None but they have filled out this role too well and because of it are rarely a compelling option. We want to talk about how Strike Fighters can be made into a good option to bring in any match, by any skill level. We have some ideas of what we want to do with them but because this community is always very impressive with communication and feedback we want to get your thoughts on what you think is the best course of action. We know there are some fantastic threads and posts aplenty that already covered this information…

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GSF Changes in 3.0: Requisition Gain Increases; No New Maps or Ships

BioWare posted an update on the official forums today, letting us know, that there will be no new maps or ships coming with Shadow of Revan. Personally I’m not that surprised about this, as this game update came between major game expansions. I also feel space PVP have enough maps that the lack of new ones isn’t a big deal. What Galactic starfighter nees are some new game modes. There’s so many cool things they could do, it’s such a waste of potential to only have node capture and deathmatch. Anyways. Check out the new here, or below: Howdy Space Jockeys! I wanted to pop in and let y’all know that there aren’t going to be any new maps or ships for GSF in 3.0. However, we are making a change to the Requisition curve in that all the Requisition rewards are getting a permanent boost. Remember though (because Musco would…

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Watch Galactic Starfighter Spotlight: The Scout & Strike Fighter

BioWare posted a new trailer, on how you can take control of the frontline with the fast and evasive Scout or the powerful and agile Strike Fighter in intense space PvP battles. Your not missing out on much but here it is: Watch the latest trailer and see how you can take control of the frontline with the fast and evasive Scout or the powerful and agile Strike Fighter in intense space PvP battles in the new Free-to-Play Digital Expansion, Galactic Starfighter! Also discover now the new Starfighter variants including the “Scout: Spearpoint” and the “Strike Fighter: FT-3C Imperium” coming in Game Update 2.7 Invasion this April! Jump into Galactic Starfighter today and receive two Pilot Suits! No minimum character level required.

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SWTOR Leveling a Toon Entirely Through Galactic Starfighter!

  If you have ever wondered if it is possible to level from 1-55 entirely through the Galactic Starfighter, then your answer is here. It can be done and someone has done it and told us all about it. According to this post on the official SWTOR forums: “I logged in at level 1 and immediately queued – flying the Star Guard for a while to earn my Flashfire. 1-8 were done standing next to the shuttle on Ord Mantell, and then I rode it over to the fleet, where I remained until level 15. Returning to Ord Mantell, I did the class questline up to the point where Corso joins you as a guest, in order to use him as my co-pilot. I hopped the shuttle back to the Republic Fleet, and have been there ever since – I’ve become somewhat of a fixture on the Ebon Hawk’s fleet…

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SWTOR Galactic Starfighter: Engine Components Comparisons Guide

Understanding the different engine components will help you understand your ship’s engines better. The more you know about the engines, the better you can prepare for battle because you know what your ship is capable of doing. This guide is designed to give you a basic idea of what each of the Galactic Starfighter Ships engines are capable of, to help you decide which ones suit your gaming style the best. It focuses on the default engine components. Engine Maneuvers               Engines have different abilities that determine which maneuvers they’re capable of performing. In this section, you’ll learn which maneuvers each ship has and what it does along with the upgrade options for each one. The Rycer & Starguard, the Sting & Flashfire, the Ocula & Skybolt and the Gladiator & Enforcer all have Koiogran Turn as the default maneuver. This maneuver allows you to make a vertical 180-degree turn,…

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SWTOR Quick Guide for Building the Sting & Flashfire and the Ocula & Skybolt Scout Ships

This SWTOR quick guide offers the basic information you need to build the Sting & Flashfire and the Ocula & Skybolt Galactic Scout Starfighter ships. We put them all together in one guide because they are all very similar to build and we’ll start with the engine maneuvers, thrusters and systems. Don’t forget to check out constantly growing list of guides for Star Wars: The old republic Engine Maneuvers There are four types of engine maneuvers to choose from. When activated, all of them require 15 seconds to recharge and they all have the ability to avoid lock-on missiles. These maneuvers will also increase your ability to avoid the enemy’s direct blaster fire up to 30 percent for 3 seconds. The Koiogran Turn is unlocked by default and all other maneuvers require 1,500 ship requisitions to unlock. The Koiogran Turn allows your ship to make a 180-degree turn vertically, even when…

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SWTOR Galactic Starfighter New Player Guide

This guide explains the basic information needed to choose and fly a Galactic Starfighter ship. After reading, you should have a general idea of what to expect before you play, so you can learn to use the controls a little faster and easier. Even if you’ve been playing for awhile, you may still find some of the information useful. We’ll start with a quick overview of the ships so you’ll have an idea of which one you would like to try first. Galactic Starfighter Ships The Scout, Strike Fighter, Gunships and Bombers are the four classes of ships available. You’ll find three ships listed under each class except for the gunships and you’ll start the game with two ships unlocked. As you play and earn Fleet Requisitions, you can unlock the remaining ships or you can buy them with Cartel Coins. You can view the components of any unlocked ship…

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Developer Update: Bomber Class Starfighter

BioWare have posted a new developer update. This time, senior game designer on Star Wars: The Old Republic, Jason Attard tell us about the first new ship being added to the game with game update 2.6. — The Bomber! This ship makes alot of new strategies possible. Personally I expect to see: Scout rushes to a cap a point super quick, defended by a strike fighter. Once they successfully cap the point, and the strike fighter is in place to properly defend the point, the scout intentionally crashes so they can respawn as a bomber. Then they get the bomber on the point they control and spawn mines on it to further entrench that point. You can read the original post in its full here, or our copy pate below: Developer Update: Bomber Class Starfighter 01.09.2014 Greetings Starfighters! I am Jason Attard, a senior game designer on Star Wars™: The Old Republic™, and today I’m…

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SWTOR Galactic Starfighter Shield, Sensor and Armor Components Comparisons Guide

The components separate the different Starfighter ships from each other and affect how the ships perform during battles. When you know which components are available for each ship, it’ll help you determine which Starfighter will suit your style of play the best. Most components have between three to five upgrade tiers and you can use the requisitions you earn from competing in battles to purchase the upgrades. This components comparisons guide focuses on the shields, sensors and armor available for the Galactic Starfighter ships. Knowing a little about these components will help you understand the strengths and weaknesses of each ship better. Don’t forget to check out constantly growing list of guides for Star Wars: The old republic Shield Components This section discusses the ships default components, the stats and the upgrades for the shields along with some basic information concerning the hull capacity for each Starfighter ships. Shields Default Stats…

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