MMORPG Interview with James Ohlen

Posted by on Aug 20, 2015 in interview, James Ohlen | 0 comments

It has been an amazing year for Star Wars fans. With the new movie release of Star Wars: The Force Awakens arriving late this year and the new Star Wars: Battlefront game launching around the same time, it couldn’t get any better. Also, the latest expansion for Star Wars: The Old Republic Knights of the Fallen Empire, will open on October 27th. Once the expansion launches, players will have nine new chapters of new episodic content to dig their teeth into and even more updates are planned after the holiday season. Gareth Harmer from, caught up with James Ohlen, the Game Director on SWTOR over on Gamescom, to talk about more information on the new expansion. But, before we dig into that information, let’s talk about what has already been discovered. During the event in Cologne, he was shown content from Chapter 3, and this includes the Carbonite defrosting scene on planet Zakuul. The first question that he asked was how the transition would be handled? “I don’t want to do...

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EA’s Fallen Empire Preview with Creative Director Jesse Sky

Posted by on Jul 8, 2015 in Fallen Empire, interview, SWTOR | 0 comments

  EA posted a snippet on the official EA site, of a preview with Creative Director  on Star Wars: The old Republic Jesse Sky, on the upcoming Fallen Empire expansion coming in October. BioWare goes back to its roots for: Knights of the Fallen Empire What goes into crafting the new expansion for Star Wars: The Old Republic – Knights of the Fallen Empire? Creative director Jesse Sky takes things back to the beginning. Back to basics Last year, I decided to re-watch The Empire Strikes Back® and write down everything that shocked the audience back in its original theatrical run. It’s a very long list. That film packs a real emotional punch—it’s full of twists, betrayals and revelations the entire way through. I’ve wanted to tell a Star Wars™ story like that ever since the first time I saw it.     When we began conceptualizing Knights of the Fallen Empire, the story was our first priority. We decided very early on that we wanted to get back to our roots as a BioWare...

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BioWare Writer Talks Gay Romances and Sexual Diversity in Gaming

Posted by on Jun 6, 2015 in bioware, interview | 0 comments

BioWare’s lead writer and developer for Mass Effect and Dragon Age, David Gaider, has decided to address the popular topic of sexual diversity in video games. Gaider is a 16-year veteran of the RPG studio and he recently wrote for Dragon Age: Inquisition. He began his interview by going over his reaction after he learned that BioWare’s 2005 RPG Jade Empire would allow gamers to have gay romances. “I remember hearing about when they made that decision to put it in and I was floored,” Gaider told Video Game Sophistry. “I mean, I’m gay myself, so I felt it kind of odd when I heard about it, how shocked I was because I just never thought that part of my life had a role to play in work. Like I said, it just wasn’t done. I didn’t even really consider the idea, so when they made that decision it was like, ‘Oh, really?'” Gaider also stated that there was quite a bit of apprehension about what the public would think about it. However, the team...

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Interview with BioWare’s Manager of Analytics – Stats and Game Design Decisions

Posted by on Jun 2, 2015 in interview | 0 comments

Every now and then we get the privilege of hearing from representatives of BioWare quote player engagement stats in order to back up their game design. However, we have never been lucky enough to delve into the deep insight concerning their usage. If you have been curious or just flat out frustrated, Alex Tremblay from BioWare has all the answers you need in a recent interview. Olib: Can you tell us a little about yourself? Alex: Hi, my name is Alex Tremblay. I’m the Manager of Analytics here at BioWare Austin. I’ve been working on SWTOR since well before the launch of the game. This is the first time I’ve been asked to talk about the game and I have to say, I’m excited. Through data, I feel very, very connected to both our game and players, but rarely do I get to directly interact. Read the full interview here. Via SWTOR...

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Interview with community manager Eric Musco

Posted by on Oct 19, 2014 in Eric Musco, interview | 0 comments

  Twitch user Snave1208 had the chance to interview BioWares community manager for Star Wars: The old Republic, Eric Musco. It’s a pretty good interview, were Eric talks about what he do, and were SWTOR is heading. Snave1208 don’t let Musco off easy when he was trying to dodge answering some of the questions. But i do sound like the games PVP wont get much better in the future. Personally I am not surprised or remotely happy with the PvP answers but I partially understand where Musco is coming from. He has a rough job. Their “better than cross-server” is likely to be something like “Queue for 500 matches this month and get the rest of the Baron Deathmark gear!” This is the mentality that they have, and it’s harmful. Hopefully iy will change in the future...

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