EA’s Fallen Empire Preview with Creative Director Jesse Sky

Posted by on Jul 8, 2015 in Fallen Empire, interview, SWTOR | 0 comments

  EA posted a snippet on the official EA site, of a preview with Creative Director  on Star Wars: The old Republic Jesse Sky, on the upcoming Fallen Empire expansion coming in October. BioWare goes back to its roots for: Knights of the Fallen Empire What goes into crafting the new expansion for Star Wars: The Old Republic – Knights of the Fallen Empire? Creative director Jesse Sky takes things back to the beginning. Back to basics Last year, I decided to re-watch The Empire Strikes Back® and write down everything that shocked the audience back in its original theatrical run. It’s a very long list. That film packs a real emotional punch—it’s full of twists, betrayals and revelations the entire way through. I’ve wanted to tell a Star Wars™ story like that ever since the first time I saw it.     When we began conceptualizing Knights of the Fallen Empire, the story was our first priority. We decided very early on that we wanted to get back to our roots as a BioWare...

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BioWare Writer Talks Gay Romances and Sexual Diversity in Gaming

Posted by on Jun 6, 2015 in bioware, interview | 0 comments

BioWare’s lead writer and developer for Mass Effect and Dragon Age, David Gaider, has decided to address the popular topic of sexual diversity in video games. Gaider is a 16-year veteran of the RPG studio and he recently wrote for Dragon Age: Inquisition. He began his interview by going over his reaction after he learned that BioWare’s 2005 RPG Jade Empire would allow gamers to have gay romances. “I remember hearing about when they made that decision to put it in and I was floored,” Gaider told Video Game Sophistry. “I mean, I’m gay myself, so I felt it kind of odd when I heard about it, how shocked I was because I just never thought that part of my life had a role to play in work. Like I said, it just wasn’t done. I didn’t even really consider the idea, so when they made that decision it was like, ‘Oh, really?'” Gaider also stated that there was quite a bit of apprehension about what the public would think about it. However, the team...

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Interview with BioWare’s Manager of Analytics – Stats and Game Design Decisions

Posted by on Jun 2, 2015 in interview | 0 comments

Every now and then we get the privilege of hearing from representatives of BioWare quote player engagement stats in order to back up their game design. However, we have never been lucky enough to delve into the deep insight concerning their usage. If you have been curious or just flat out frustrated, Alex Tremblay from BioWare has all the answers you need in a recent interview. Olib: Can you tell us a little about yourself? Alex: Hi, my name is Alex Tremblay. I’m the Manager of Analytics here at BioWare Austin. I’ve been working on SWTOR since well before the launch of the game. This is the first time I’ve been asked to talk about the game and I have to say, I’m excited. Through data, I feel very, very connected to both our game and players, but rarely do I get to directly interact. Read the full interview here. Via SWTOR...

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Interview with community manager Eric Musco

Posted by on Oct 19, 2014 in Eric Musco, interview | 0 comments

  Twitch user Snave1208 had the chance to interview BioWares community manager for Star Wars: The old Republic, Eric Musco. It’s a pretty good interview, were Eric talks about what he do, and were SWTOR is heading. Snave1208 don’t let Musco off easy when he was trying to dodge answering some of the questions. But i do sound like the games PVP wont get much better in the future. Personally I am not surprised or remotely happy with the PvP answers but I partially understand where Musco is coming from. He has a rough job. Their “better than cross-server” is likely to be something like “Queue for 500 matches this month and get the rest of the Baron Deathmark gear!” This is the mentality that they have, and it’s harmful. Hopefully iy will change in the future...

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Boston Cantina Tour and Jack Wood Interview

Posted by on Apr 25, 2014 in Expansion, Galactic Strongholds, interview | 0 comments

MMORPG.com had the chance to interview Producer Jack Wood, at the BioWare cantina tour in Boston earlier this month. The full interview can be read here, but Reddit user bstr413 made A summary of the Q&A not relating to strongholds: Why is there a sabacc table on The Esseles when there isn’t any sabacc? “Good question.” (No mention of adding sabacc to the game.) Why was Op/Scoundrel knockdown now a root?: That and the assassin skills would keep the player stunned for 1 second if they used a stun breaker due to the animation. More Same Gender Romance: Yes in future content. No in past content due to it breaking a lot of things. In retrospect, they should have made it possible to add it to all romanceable characters. EA/BioWare will not remove any Same Gender Romance in the game and romance opportunities in the future will be Bisexual. Moraband vs Korriban: SWTOR will use the traditional “Korriban” term. Chevin Event Return?: Eric took a poll if people...

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