Interview with community manager Eric Musco

Posted by on Oct 19, 2014 in Eric Musco, interview | 0 comments

  Twitch user Snave1208 had the chance to interview BioWares community manager for Star Wars: The old Republic, Eric Musco. It’s a pretty good interview, were Eric talks about what he do, and were SWTOR is heading. Snave1208 don’t let Musco off easy when he was trying to dodge answering some of the questions. But i do sound like the games PVP wont get much better in the future. Personally I am not surprised or remotely happy with the PvP answers but I partially understand where Musco is coming from. He has a rough job. Their “better than cross-server” is likely to be something like “Queue for 500 matches this month and get the rest of the Baron Deathmark gear!” This is the mentality that they have, and it’s harmful. Hopefully iy will change in the future...

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Boston Cantina Tour and Jack Wood Interview

Posted by on Apr 25, 2014 in Expansion, Galactic Strongholds, interview | 0 comments

MMORPG.com had the chance to interview Producer Jack Wood, at the BioWare cantina tour in Boston earlier this month. The full interview can be read here, but Reddit user bstr413 made A summary of the Q&A not relating to strongholds: Why is there a sabacc table on The Esseles when there isn’t any sabacc? “Good question.” (No mention of adding sabacc to the game.) Why was Op/Scoundrel knockdown now a root?: That and the assassin skills would keep the player stunned for 1 second if they used a stun breaker due to the animation. More Same Gender Romance: Yes in future content. No in past content due to it breaking a lot of things. In retrospect, they should have made it possible to add it to all romanceable characters. EA/BioWare will not remove any Same Gender Romance in the game and romance opportunities in the future will be Bisexual. Moraband vs Korriban: SWTOR will use the traditional “Korriban” term. Chevin Event Return?: Eric took a poll if people...

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MMORPG – Interview w/ Jeff Hickman & Bruce Maclean

Posted by on Feb 6, 2014 in Bruce Maclean, interview | 0 comments

MMORPG.Com had the chance to interview Jeff Hickman & Bruce Maclean from BioWare, about Star Wars: The old republic. The article contains lots of new great info, and here is the most imortant information from the article put together by Thrives: *Both warzones and GSF will see updates, GSF in the form of new maps, new ship roles, and new ships, new Huttball arena (Quesh), will be a more vertical/three dimensional space to maneuver through. *Class combat team is very busy. *They offered the interview because of her previous article, the slightly negative F2P review posted here a few weeks ago. They disagreed, responses from player with no prior SWTOR experience were characterized as ‘generally super positive’, they have metrics to support this statement. Subscribers are their priority but they’re always looking for opportunities to improve the F2P experience. *Interviewer thought the tour stops weren’t a huge opportunity to ‘drop some revelations and...

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TORWars Interviews Jeff Hickman

Posted by on Dec 23, 2012 in interview, Jeff Hickman | 0 comments

The guys and girls over at TORWars got an Exclusive Interview with Executive Producer of Star Wars: The Old Republic’s, Jeff Hickman. In the interview mr. Hickman answers questions from the readers of TORWars and while he do dodge a few questions, he also answers some questions so well, that it get’s me very confident in the future of the game we all love so much. TW: The studio has seen some staffing changes over the past year. Do you feel you are at a good staffing level now? JH: Absolutely. The core of what makes the game and studio great are still here; quality in our game and in our workplace, people that are passionate about both, a camaraderie with each other that helps us support one another, and people who continue to help us carry the banner of BioWare and who are dedicated to help evolve and improve Star Wars: The Old Republic. TW: Many players don’t understand why you cant discuss certain things in development. Can you shed some light on what those reasons are? JH:...

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Corellian Run Radio Interviews Rob Hinkle

Posted by on Dec 12, 2012 in interview, pvp | 0 comments

The good people over at Corellian Run Radio had the chance to interview Senior Systems Designer, Rob Hinkle.  In the interview  Mr. Hinkle answers questions regarding upcoming and current mechanics in PVP. What struck me the most about his answers to the questions, regarding gear.  He personally felt gear had mattered too much up to this point. He spoke of having progression without having such a large gear gap, i.e. tightening up the gear gap. This seems like a good way to go. Here is a snip: Question 4: Are there any plans to ever change from the vertical progression of PvP gear to horizontal, especially with free-to-play? (i.e. will gear in the future still be a large factor in performance?) Rob:  As we move forward, we want to tighten up the minimal gear level and maximum gear level power gap while inside PvP.  ToR is an MMORPG, so we feel that players need some goal to achieve and a path for their characters to continue to improve, but we also recognize that many players want...

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