patch 1.2

1.2.7b Patch Notes 19-6-2012

Servers was down for a short maintenance today,  and as always BioWare took the time to patch the game. Today is more a tweak then a real patch though, as BioWare only decreased  the maximum number of simultaneous players on the Imperial and Republic Fleets. This is a pretty good move if you ask me as I notice my framerate drop from ~50fps to ~19fps while on fleet with 250+ people.  I hope this just implies more instances though.  Coming from having 4 people on my fleet at peak times,  100 people+  seem like a party! And if there were 6 instances of 100, thats 6 parties! Below are the patch notes: 1.2.7b Patch Notes 6/19/2012 General In order to improve overall performance, the maximum number of simultaneous players on the Imperial and Republic Fleets has been decreased —-

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1.2.6 Patch Notes – 6/4/2012

BioWare took today’s server downtime to apply a small patch. Compared to the info given to us at yesterdays E3 warm up, this patch doesn’t include any game breaking updates. Check it out below: Companion Characters General Companion Characters no longer appear headless when wearing certain headgear. Flashpoints and Operations Operations Explosive Conflict The optional chest before the minefield encounter can now be looted again. Missions and NPCs General Class mission items now drop from appropriate enemies even if a groupmate deals the killing blow. Audio for cinematics no longer begins before the cinematic starts. The UI is now hidden before a conversation begins (instead of after it starts). Missions Voss The mission “Primary Target” will be automatically completed for players who finished The Dark Hollow without completing Primary Target first. Turning in The Dark Hollow first could make Primary Target impossible to complete. It is no longer possible to start The Dark Hollow before…

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1.2.5 Patch Notes – 5/30/2012

  BioWare have taken the servers down for scheduled maintenance. The servers are still not up, and the maintenance have been extended a few times already. Do I smell patch 1.3 coming up on the public test servers? General Optimizations have been implemented that decrease instances of crashing to desktop. Any players required to change a character’s name due to Customer Support request must now make all name changes before logging in with any characters on a server. Classes and Combat General “Heroic Moment” abilities no longer persist after players log out or transition areas. Companion Characters General Corrected an issue that could cause Companion Characters to appear without a head when wearing certain headgear. Flashpoints and Operations General Boss encounters no longer drop rewards until the entire encounter has been cleared of enemies. Flashpoints Corrected an issue that could prevent Flashpoint mission steps from updating properly if players were…

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1.2.4 Patch Notes — 5/15/2012

  It’s the time again were BioWare takes down the servers for maintenance and patch some updates.  Once again we get a pretty big patch, and you can now use your full columi Xalek, and after 2 months they FINALLY fixed the rebreather mask glitch as well as alot of other things. Check out out below:   Classes and Combat General The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded. Sith Inquisitor General Lightsaber Charge’s audio effects no longer loop indefinitely. Companion Characters Xalek Xalek now receives the correct amount of Shield Absorption from equipped gear. Crew Skills Crafting Skills French and German tooltips now indicate the percentage chance for reverse engineering. Flashpoints and Operations General Players who advance from level 49 to 50 while near an Operation phase gate now see the gate color change to…

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1.2.3a Patch Notes – 5/10/2012

BioWare did some emergency patching today, fixing the issue with Matrix Cubes disappearing. Funny thing is the patch is about 50 mb, so I guess that the weight of A Matrix Cube 😉 General An issue that caused some mission items (such as Matrix Cubes) to disappear from player inventories has been corrected. Players that were affected by this issue will find their Matrix Cubes restored. The restored Matrix Cubes can be re-equipped from the Mission Inventory (Press “I” and then select the “Mission Items” tab at the bottom of the window).

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1.2.3 Patch Notes – 5/8/2012

I guess we can say that Tuesday is not patch day.  It’s seem like it’s more the more the rule than the exception these days anyways. Below are the patch notes for today’s update.  Some nice fixes in EC in here.  Personally I like these changes:  Custom (orange) moddable items that have no modifications installed can now be reverse engineered. and The default value for the Rarity field is now Standard instead of Any. This allows players to search for most items without requiring that they select an option in the Rarity field. Classes and Combat General Corrected an issue that prevented Smugglers and Imperial Agents from taking cover in place while moving Channeled abilities now fully complete if a buff providing an Alacrity bonus wears off while the ability is being channeled. Flashpoints and Operations Flashpoints Boarding Party This Flashpoint’s Hard Mode no longer has a daily limitation. Operations General Players now receive a “Timed Run” buff…

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Intergalactic Intel: Patch 1.2 Review

I sat down at the table attempting to finish writing an e-mail to my professor. My phone lit up. “Dude did you see it?” Before I could reply another text from another friend appeared on my phone. “Dual spec!!!!!” A smile began emerging on my face. Another text confirmed my suspicions. “My trooper is gonna have baller ass purple armor!” Patch 1.2 is here.   Welcome back to another Intergalactic Intel! A little while ago patch  1.2 hit. With so many big changes coming we can only be excited, but let’s take a closer look at each of the new features that have arrived. Legacy system: Since the beta we’ve had very little idea about what the legacy system actually does. At the guild summit we learned that characters across both factions are apart of a single legacy, which in turn gives various benefits for people leveling classes and races…

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1.2.0a Patch Notes — 4/13/2012

  BioWare has taken the servers down for some Sheduled Maintenance. The servers are currently unavailable while we perform scheduled maintenance. We expect the servers to be available again at 10AM CDT (8AM PDT/11AM EDT/4PM BST/5PM CEST/1aM AEST). Please check the Forums or the official SWTOR Twitter page for more information and updates. To check the status of your server, visit the Server Status page. Below are the patchnotes: General Addressed an issue that could prevent characters from being deleted. Made improvements to the CS ticketing system.

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Begin Your Legacy with Game Update 1.2!

The big day is here! Game Update 1.2, also called the Legacy Update is here. It’s live today and while the center focal point of the update is the Legacy System, that is not the only thing new you will find in the game as of today. Here’s an overview from SWTOR.com news: In addition to the many new gameplay systems, Game Update 1.2 adds a brand new Operation Explosive Conflict and Warzone Novare Coast, both of which take place on the never-before seen planet of Denova. Furthermore, players will be able to experience the new Flashpoint The Lost Island, the second part of the Rise of the Rakghouls storyline introduced with the Kaon Under Siege Flashpoint. Game Update 1.2: Legacy also includes new in-game items, such as new armor sets for every character class, and a number of game fixes. You can learn about all of the new content…

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Preparing for 1.2: A How- to from Dulfy

  We’ve been talking a lot here about Game Update 1.2. BioWare is excited, the community is excited and we are all ready for the launch that was moved from March to an estimated time of mid-April. So in the meantime, what can you do to get ready for this game-changing event? If you quit playing to wait for 1.2, you might want to come on back because there are some things that those who are still playing are doing to prepare and you will be behind the curve if you wait. Here Dulfy brings us another great guide on preparing for patch 1.2. From Dulfy: Hey everyone, there has being quite a few Reddit posts over the past couple days on how to prepare for the arrival of patch 1.2 (estimated ETA early-mid April). So I compiled this little guide here outlining some of the things that I thought…

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