1.2.7b Patch Notes 19-6-2012

Posted by on Jun 19, 2012 in patch 1.2, Patch notes | 0 comments

Servers was down for a short maintenance today,  and as always BioWare took the time to patch the game. Today is more a tweak then a real patch though, as BioWare only decreased  the maximum number of simultaneous players on the Imperial and Republic Fleets. This is a pretty good move if you ask me as I notice my framerate drop from ~50fps to ~19fps while on fleet with 250+ people.  I hope this just implies more instances though.  Coming from having 4 people on my fleet at peak times,  100 people+  seem like a party! And if there were 6 instances of 100, thats 6 parties! Below are the patch notes: 1.2.7b Patch Notes 6/19/2012 General In order to improve overall performance, the maximum number of simultaneous players on the Imperial and Republic Fleets has been decreased...

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1.2.6 Patch Notes – 6/4/2012

Posted by on Jun 5, 2012 in patch 1.2 | 0 comments

BioWare took today’s server downtime to apply a small patch. Compared to the info given to us at yesterdays E3 warm up, this patch doesn’t include any game breaking updates. Check it out below: Companion Characters General Companion Characters no longer appear headless when wearing certain headgear. Flashpoints and Operations Operations Explosive Conflict The optional chest before the minefield encounter can now be looted again. Missions and NPCs General Class mission items now drop from appropriate enemies even if a groupmate deals the killing blow. Audio for cinematics no longer begins before the cinematic starts. The UI is now hidden before a conversation begins (instead of after it starts). Missions Voss The mission “Primary Target” will be automatically completed for players who finished The Dark Hollow without completing Primary Target first. Turning in The Dark Hollow first could make Primary Target impossible to complete. It is no longer possible to start The Dark Hollow before turning in Primary Target. Miscellaneous Bug Fixes The Fleet shuttles to Coruscant and Dromund Kaas now properly update several class mission travel steps that they previously did...

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1.2.5 Patch Notes – 5/30/2012

Posted by on May 30, 2012 in patch 1.2, Uncategorized | 0 comments

  BioWare have taken the servers down for scheduled maintenance. The servers are still not up, and the maintenance have been extended a few times already. Do I smell patch 1.3 coming up on the public test servers? General Optimizations have been implemented that decrease instances of crashing to desktop. Any players required to change a character’s name due to Customer Support request must now make all name changes before logging in with any characters on a server. Classes and Combat General “Heroic Moment” abilities no longer persist after players log out or transition areas. Companion Characters General Corrected an issue that could cause Companion Characters to appear without a head when wearing certain headgear. Flashpoints and Operations General Boss encounters no longer drop rewards until the entire encounter has been cleared of enemies. Flashpoints Corrected an issue that could prevent Flashpoint mission steps from updating properly if players were disconnected during a Flashpoint. Operations Players can no longer bypass the lockout timer for some boss encounters. Eternity Vault Corrected an issue that could prevent players from receiving mission credit upon defeating Soa. Explosive Conflict After defeating Firebrand and Stormcaller, players now collect rewards from the Firebrand Battle Tank rather than a loot chest. Missions and NPCs Missions World Missions Belsavis Breakthrough: Corrected an issue that prevented mission objectives from being completed in a group unless the group leader was the first to interact with the objective object at each point . Wrong Savior: The Solitary Confinement area is no longer plagued by a level 50 Malfunctioning Guardian Droid. Corellia The Lucky Lancer: The mission step “Secure the Landing Site” will now update as intended when players enter the Corellian Museum of Starships. Ilum First Strike: Players who abandoned this mission after Game Update 1.2 can now speak to T9-M6 on the Imperial Fleet to regain it. Crystal Ball: Players who abandoned this mission after Game Update 1.2 can now speak to Lieutenant Ha’laa on the Republic Fleet to regain it. Nar Shaddaa Tempting Fate: Players on the step “Access the Security Terminal” are no longer able to repeat part of the conversation. Tatooine The Thing Czerka Found: Corrected an issue that prevented players from completing or abandoning this mission. Class Missions Jedi Knight An Unthinkable Alliance: Players on this mission have had their progress reset, and abandoning the mission during the step “The Emperor’s Fortress” will no longer prevent players from completing the mission after it is reacquired. Fallen: Group members can no longer leave the Korriban Flame station. Smuggler Heist of the Millennium: Players are now able to use their starship to travel to the Imperial Treasury Ship during this mission after traveling there one time via the Nar Shaddaa shuttle. The Final Score: Players are now able to use their starship to travel to the Regnant during this mission after traveling there one time via the Corellia shuttle. Imperial Agent The Star Chamber: Players who destroy the codex and fight the Sith Lords aboard the station can now enter the Tenebrous to complete this mission. Those who were unable to enter the Tenebrous before patch 1.2.5 must reset this mission before completing it. Trooper A New Player: Exiting the initial conversation by using ESC no longer blocks players from using their holoterminal. Welcome Party: Exiting the initial conversation by using ESC no longer blocks players from using their holoterminal. Bounty Hunter Number One With a Bullet: Players on this mission have had their progress reset and can now complete the mission if they use their player ship to leave the Founder. PvP Warzones General Corrected a server-side issue that could prevent Warzone matches from being created. Warzones now end early if team populations become too imbalanced. Novare Coast Fixed an issue that could allow players to become stuck on the Bunker Control Console. Players can no longer become untargetable by entering bunkers while capturing bases. Space Combat Corrected an issue that could cause blaster shot damage to be delayed or ignored. UI Corrected an issue that could cause the main UI quickbar to overlap with player portraits. Players can no longer assign keybindings to toggle off music and ambient sounds. These can still be adjusted using the sliders in the Preferences Window. Players can now purchase both Cargo Hold expansions back-to-back if eligible to do so. Players who leave a full Operations Group will no longer appear on the UI to be in a regular group with some members of the Operations Group. Sending companions on Crew Skill missions or accepting mission rewards now prevents the player from being treated as AFK. Miscellaneous Bug Fixes Republic players are now transported to their ships when selecting the option from the Space Station Shuttle on...

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1.2.4 Patch Notes — 5/15/2012

Posted by on May 15, 2012 in patch 1.2, Patch notes | 0 comments

  It’s the time again were BioWare takes down the servers for maintenance and patch some updates.  Once again we get a pretty big patch, and you can now use your full columi Xalek, and after 2 months they FINALLY fixed the rebreather mask glitch as well as alot of other things. Check out out below:   Classes and Combat General The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded. Sith Inquisitor General Lightsaber Charge’s audio effects no longer loop indefinitely. Companion Characters Xalek Xalek now receives the correct amount of Shield Absorption from equipped gear. Crew Skills Crafting Skills French and German tooltips now indicate the percentage chance for reverse engineering. Flashpoints and Operations General Players who advance from level 49 to 50 while near an Operation phase gate now see the gate color change to indicate their eligibility to enter. Flashpoints Directive 7 Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time. Lost Island LR-5 Sentinel Droid now reliably activates his Plasma Coils during the encounter. The Battle of Ilum Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time. The Black Talon An audio effect from the fusion cutter in this Flashpoint no longer loops indefinitely. The False Emperor Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time. Operations Explosive Conflict General Vorgath’s speech now features the correct voice modulation. Items General Rebreather head slot items now appear on Sith Pureblood characters. Equipping a hooded robe in combination with certain head slot items no longer causes baldness. Players can no longer add color crystals to some items that did not appear to have color crystal slots, causing the crystals to become irretrievable. Missions and NPCs Missions World Missions Belsavis Breakthrough: All members of the group now receive credit for completed of this mission. Ilum World Story missions on Ilum can no longer be abandoned. Taris No Escape: Republic Astromech Droids are no longer attacked by nearby friendly forces. Voss Players can no longer complete The Dark Hollow without first completing Primary Target. Completing these missions out of order could prevent players from completing Primary Target. Class Missions Jedi Knight Fate of the Jedi: The cinematic with the Jedi Council no longer takes much longer than intended to begin playing. Jedi Consular Automated Defense: Euphony Guard Droids now count towards this mission objective. Vivicar Awaits: This mission can no longer become blocked if a player logs out during the “Defeat the Ambush” step. Sith Inquisitor Into the Pit: The final conversation with Major Bessiker can no longer be repeated. Imperial Agent Shadow of the Dark Lord: Darth Zhorrid now follows through with her threat to torture a character in one of the dialogue paths in this mission. The Star Chamber: Players who destroy the codex and fight the Sith Lords aboard the station are now able to enter the Tenebrous to complete the mission. Players who were previously blocked from completing it must reset the mission. Trooper The Battle of Corellia: The Striker One Uplink can now be used from the mission tracker. PvP General Mini-pets can no longer be summoned inside Warzones. A fix for some causes of players becoming stuck dead in Warzones has been implemented, though the issue may still rarely occur. Warzones Voidstar Characters that exit the protected spawn area before the match begins are now killed. UI Guild Bank Crafted items stored in the Guild Bank now display their tooltips correctly. Social Closing the Add Friend dialogue no longer makes the Add Friend button on the friends list unusable. Miscellaneous Bug Fixes Actions in the UI layout editor, chat window, and crafting window now prevent a player from being labeled as...

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1.2.3a Patch Notes – 5/10/2012

Posted by on May 10, 2012 in patch 1.2, Patch notes | 0 comments

BioWare did some emergency patching today, fixing the issue with Matrix Cubes disappearing. Funny thing is the patch is about 50 mb, so I guess that the weight of A Matrix Cube 😉 General An issue that caused some mission items (such as Matrix Cubes) to disappear from player inventories has been corrected. Players that were affected by this issue will find their Matrix Cubes restored. The restored Matrix Cubes can be re-equipped from the Mission Inventory (Press “I” and then select the “Mission Items” tab at the bottom of the window).

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