Patch Notes – 2.7.0 Invasion

Posted by on Apr 8, 2014 in patch 2.7 | 0 comments

Patch notes are up for gameupdate 2.7. The net update opens tomorrow with a new storyline, Quesh Huttball Warzone, Starfighter Battle Zone and more. What are YOU most excited about?. Highlights New Story Arc: Forged Alliances! Start this story arc by speaking to a droid on the Fleet near the new Outbound Mission Hangar. New Flashpoints! Beginning the next major storyline of Star Wars: The Old Republic, the Korriban Incursion and Assault on Tython Tactical Flashpoints are now available to players at level 55. Nightmare Mode is now available for the Dread Fortress! Even greater horrors await those who wish to challenge the bastion of the Dread Masters, and the Operation provides even greater rewards in the form of new Dread Master equipment! Ranked Warzone Season 1 has ended! Characters that had a qualifying rating have been mailed their rewards. We are currently in Pre-Season 2 and Season 2 will begin with 2.7.1! Giradda congratulates the winners and looks forward to the bloodshed in...

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Patch 2.6.2 Notes – 3/18/14

Posted by on Mar 17, 2014 in Patch 2.6, Patch notes | 0 comments

Patch notes for tomorrow’s servers maintenance is up. Check it out below:   2.6.2 Patch Notes General Players who activated the Makeb datacrons prior to 2.6.1 will have the Codex entries retroactively granted. Cartel Market The Charcoal Dewback can now be unlocked through the Collection. Corrected the appearance of the Wastelander’s Gloves so that the metal attachments appear on all body types. The Indomitable Vanquisher’s Saberstaff no longer has a gap between the hilt and the blade. The Scrublander’s Gloves and Wastelander’s Gloves now correctly display on all body types, and their icons have been updated to reflect the correct appearance. The “Emote: Chair 1” unlock available from the Rare Reputation Vendor in the Cartel Bazaar (an ICE Reputation item) now correctly unlocks the emote. The Infiltrator’s Compact Sniper Rifle and the Vindicator’s Lightsaber are no longer missing weapon proficiency requirements in their Cartel Market descriptions....

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PTS Update – March 13th, 2014

Posted by on Mar 13, 2014 in Patch notes, Public Test Server | 0 comments

The public tester servers were down for a few hours today. During that Time, BioWare added a new patch. The changes are listed below: General Season 1 rewards will be sent out to players who qualified with a Group rating. Classes +Combat Jedi Knight Guardian Focused Defense has been redesigned: It now empowers you with 10 charges of Focused Defense, lasting up to 30 seconds. Whenever you take damage a charge of Focused Defense is consumed to heal you for a moderate amount. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Cooldown increased from 45 seconds to 2 minutes. Sith Warrior Juggernaut Enraged Defense has been redesigned: It now empowers you with 10 charges of Enraged Defense, lasting up to 30 seconds. Whenever you take damage a charge of Enraged Defense is consumed to heal you for a moderate amount. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Cooldown...

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2.6.1a Patch Notes

Posted by on Mar 11, 2014 in Patch 2.6, Patch notes | 0 comments

Servers are back up, and here today’s patch notes: 2.6.1a Patch Notes General Resolved an issue so that the Bounty Contract Week and Double XP Weekend events will begin correctly. Bounty Contract Week will run March 11th-18th, and the Double XP Weekend will run March 14th-17th. Missions + NPCs The Bounty Hunter Class mission “Albea’s Bounty” now properly resets when the mission “My Sponsorship” is reset.   Apparently People were exploiting the The Bounty Hunter Class mission “Albea’s Bounty” to get tons of XP. I have no clue how it worked, but I am thinking of an exp exploit where you can keep on resetting “My Sponsorship” to do it over and over. My guess “My Sponsorship” is something that gives a lot of exp for the time needed to complete it while “Albea’s Bounty” doesn’t (they are in a logic loop of some...

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PTS Update – March 6th, 2014

Posted by on Mar 6, 2014 in patch 2.7, Patch notes, Public Test Server | 0 comments

  A new patch was applied to the PTS on 3/6/2014. The new changes are below, and have been merged into the existing patch notes. You can check out the existing patch notes here.   General New options for the Ground Target Area of Effect reticle: Sticky Ground Target Reticule – When active, this option makes it so your Ground Target Reticule doesn’t disappear if the cast fails. Example: Bounty Hunter attempts to activate Death From Above, but their target location is out of range. With this option active, the GTAoE reticule should persist and allow the Player to instantly attempt to recast. If this option isn’t active, then the reticule should disappear and the Player will have to click to cast again. Quick Ground Target Activation – When active, pressing a hotkey that belongs to a GTAoE twice should cast the ability at the feet of the Player’s target. Example: Player has the Pass the Huttball ability saved to Hotkey #3. Player targets an ally...

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