SWTOR Patch 3.3.1 Notes

Posted by on Aug 18, 2015 in patch 3.3, Patch notes | 0 comments

Here are the patch notes for today’s maintenance.  As we mentioned yesterday, the Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins August 18th at 04:00 PST/12:00 GMT and ends August 25th at 04:00 PST/12:00 GMT. General Previously unusable Small hooks in the Tatooine Homestead are now useable. The Waspback Gizka pet now grants the appropriate decoration when used. The Rark K-133T can now be placed as a Decoration within Strongholds. The Yavin 4 Stronghold Cinematic no longer plays every time the Stronghold is traveled to. The Yavin 4 Stronghold is now connected to Yavin 4 chat, and no longer lists your location as “Space.” Placed a missing hook in the Main Temple Room of the Yavin 4 Stronghold. Removed an excess hook from the first Sanctuary Temple in the Yavin 4 Stronghold. The Sanctuary 1 and Sanctuary 2 maps in the Yavin 4 Stronghold have been reversed, and now are associated with the correct building. The Stoneray pet no longer displays a Cartel Market icon, as it is not a Cartel Market item. Companion’s helmets are now properly hidden in conversations if that option is selected. The Hyrotii Corporation has recalled all vehicles that were mistakenly named “Hyrotti,” and have replaced the afflicted vehicles with a properly named version. The environment near the entrance to the People’s Tower on Ziost no longer disappears when viewed at certain angles. Fixed an issue that caused some players to be unable to log in to certain characters. Cartel Market The First Grand Decorations Pack now correctly states that it can also drop Stronghold Titles. The Cartel Market Irradiated Varactyl now grants the appropriate Decoration unlock. Stronghold Decorations obtained from Cartel Packs now have a Donate to Guild cost. The Bounty Holding Cell Decoration now displays the force field by default, and turns off when interacted with. Warzones Ranked Daily Missions now reward more Credits. Ranked Daily Missions now grant 15 Warzone Medpacs and Adrenals. Ranked Weekly Missions now grant 35 Warzone Medpacs and Adrenals. The Warzone Queue GUI now correctly shows the Season as Six. [image...

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Game Update 3.3: Grand Togruta Celebration

Posted by on Jul 22, 2015 in patch 3.3, Patch notes | 0 comments

SWTOR Patch 3.3 maintenance will be happening from July 21 to July 22 in the same time slot as before. Below are the patch notes: Game Update 3.3: Grand Togruta Celebration Highlights Ranked Arena Season 6 begins! Season 5 has come to a glorious conclusion and Season 6 with a revamped Reward system is underway! See the “Warzones” section below for full details. Season 5 rewards have been delivered to eligible characters’ in-game mail. New Unlockable Species: Togruta! You can now roam the galaxy as a member of the Togruta Species! Togruta can be purchased via the Cartel Market or directly through the Appearance Designer Kiosk. New Galactic Stronghold: Yavin IV! Claim your own Yavin IV Temple Stronghold by visiting the Stronghold Directory located on Yavin IV or on either Fleet. Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins July 22nd at 04:00 PST/12:00 GMT and ends July 28th at 04:00 PST/12:00 GMT. General Numerous Decorations now appear correctly in the Decoration preview window. Companion’s equipment dyes now appear correctly during Conversations. The World Breaker Monolith Decoration no longer states it can be placed on a Massive Structure Hook. The Security Camera decoration can now be placed on a Wall Small hook. The Tatooine Homestead Stronghold has had its hook count allowance raised to 900 (up from 500). The Ridge Hunter Rancor can now be placed on a Medium Floor Hook. Cartel Market Togruta are now available in the Appearance Designer and the Cartel Market for 600 Cartel Coins. The Togruta species automatically hides any equipment in a characters head slot. The Yavin IV Galactic Stronghold is now available on Yavin IV and at the Stronghold Directory located on either Fleet. There is a limit of four active Strongholds, so players with all available Strongholds will need to deactivate one prior to decorating Yavin IV. The Galactic Diversity Bundle has been updated to include the Togruta Species unlock. Classes + Combat Jedi Consular Sage Noble Sacrifice has been redesigned and renamed Vindicate: Calls upon the light energy surrounding you, restoring 50 Force. Utilizing Vindicate makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times. All Sages will need to visit their class trainer to attain Vindicate. Benevolence now has a base Force cost of 65 (up from 50) and its healing has been significantly increased. Rejuvenate now has a base Force cost of 45 (up from 30) and its healing has been increased. Now that Noble Sacrifice has been removed, Valiance no longer affects Noble Sacrifice. Valiance now additionally reduces the damage taken by the target of your Rescue by 25% for 6 seconds after you rescue them. Seer Deliverance now has a base Force cost of 45 (up from 30) and its healing has been significantly increased. Healing Trance now has a base Force cost of 60 (up from 40) and its healing has been increased. Salvation now has a base Force cost of 75 (up from 60) and its healing has been increased. Wandering Mend now has a base Force cost of 65 (up from 50) and its healing has been significantly increased. The Noble Sacrifice effect of Resplendence has been removed and redesigned with Vindicate: Vindicate restores an additional 10 Force and consumes 1 charge of Resplendence. Additionally, using Vindicate with a charge of Resplendence does not make you Weary. The Salvation effect of Resplendence now causes you to consume 10 less Force per charge (up from 5), along with its original additional effects. Immutable Force now additionally reduces the Force cost of Wandering Mend by 5. Conveyance no longer highlights its associated healing abilities when active. Increased the healing granted by Renewal after refreshing Rejuvenate on a target. Amnesty has been redesigned: Spending a charge of Resplendence on Vindicate grants Amnesty, increasing Force regeneration by 2 for up to 10 seconds if you are not Weary or removing a single stack of Weary otherwise. The Amnesty effect will be lost early if Vindicate is activated without a charge of Resplendence. The Force-Mystic’s 4-piece set bonus has been redesigned: Consuming Darkness or Vindicate restore an additional 5 Force. Shadow Serenity   Prolific Justice now spreads periodic Force Breach and Sever Force effects with Whirling Blow (instead of Force in Balance). Sith Inquisitor Sorcerer Consumption has been redesigned and renamed Consuming Darkness: Consuming Darkness consumes the dark energy around you, restoring 50 Force. Utilizing Consuming Darkness makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times. All Sorcerers will need to visit their class trainer to attain Consuming Darkness. Dark Heal now has a base Force cost of 65 (up from 50) and its healing has been significantly increased. Resurgence now has a base Force cost of 45 (up from 30) and its healing has been increased. Now that Consumption has been removed, Dark Resilience no longer affects Consumption. Dark Resilience now additionally reduces the damage taken by the target of your Extrication by 25% for 6 seconds after you extricate them. Corruption Dark Infusion now has a base Force cost of 45 (up from 30) and its healing has been significantly increased. Innervate now has a base Force cost of 60 (up from 40) and its healing has been increased. Revivification now has a base Force cost of 75 (up from 60) and its healing has been increased. Roaming Mend now has a base Force cost of 65 (up from 50) and its healing has been significantly increased. The Consumption effect of Force Surge has been removed and redesigned with Consuming Darkness: Consuming Darkness restores an additional 10 Force and consumes 1 charge of Force Surge. Additionally, using Consuming Darkness with a charge of Force Surge does not make you Weary. The Revivification effect of Force Surge causes you to consume 10 less Force per charge (up from 5), along with its original additional effects. Dark Mending now additionally reduces the...

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SWTOR Patch 3.3 PTS Update Notes

Posted by on Jun 26, 2015 in Patch notes, Public Test Server | 0 comments

Here are today’s PTS patch notes. This will be the final updates to the 3.3 PTS. PTS Update – June 26th, 2015 | 06.25.2015, 08:06 PM Hey folks! We are going to be doing a final update to the PTS tomorrow, 6/26. I’m aiming to get things kicked off around 930AM CDT. In the meantime, here are the changes coming: Jedi Consular Sage Vindicate now makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times. Seer The Vindicate effect of Resplendence has been expanded: Using Vindicate with a charge of Resplendence does not make you Weary. Amnesty has been redesigned to incorporate the new Weary debuff: Spending a charge of Resplendence on Vindicate grants Amnesty, restoring 2 Force every second for up to 10 seconds if you are not Weary or removing a single stack of Weary otherwise. The Amnesty effect will be lost early if Vindicate is activated without a charge of Resplendence. Sith Inquisitor Sorcerer Consuming Darkness now makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times. Corruption The Consuming Darkness effect of Force Surge has been expanded: Using Consuming Darkness with a charge of Force Surge does not make you Weary. Reverse Corruptions has been redesigned to incorporate the new Weary debuff: Spending a charge of Force Surge on Consuming Darkness grants Reverse Corruptions, restoring 2 Force every second for up to 10 seconds if you are not Weary or removing a single stack of Weary otherwise. The Reverse Corruptions effect will be lost early if Consuming Darkness is activated without a charge of Force Surge. Lightning Thundering Blast now has a travel time to match the Turbulence ability of the Telekinetics Sage. Warzones Medals for Arenas (this change does not affect Warzones) have been adjusted to better reward characters that engage in meaningful participation for their role. In addition, the kill amounts were reduced to better reflect the content. Soldier Medal now requires 4 kills, down from 10. Commando Medal now requires 8 kills, down from 25. Healer Medal now requires 150,000 healing, up from 90,000. Savior Medal now requires 650,000 healing, up from 360,000. Protector Medal now requires 150,000 protection, up from...

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SWTOR Game Update 3.2.2 Patch Notes

Posted by on Jun 23, 2015 in Patch 3.2, Patch notes | 0 comments

Here are the patch notes for game update 3.2.2: Highlights Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins June 23rd at 04:00 PST/12:00 GMT and ends June 30th at 04:00 PST/12:00 GMT. General Nar Shaddaa Nightlife Achievements still missing post-3.2.1 have been granted. The Blaster’s Path Cantina Quick Travel point is no longer reverted to an undiscovered state on log out. Fixed multiple texture issues on Korriban and in the Korriban Incursion Flashpoint. Fixed environment issues in the Raider’s Cove area of Rishi. Textures now render properly if moving the camera outside of the Administration Building on Ziost. All environment assets now appear correctly when moving the camera at certain angles in the Separatist Stronghold on Ord Mantell. There is no longer a gap in ground textures near the Worldbreaker Monolith on Ziost. Legacy Lockboxes can no longer cause character transfers to fail. Armor pieces with visual effects no longer continue playing the effects if they are stamped over in the Outfit Designer. Metallic armors and outfits no longer display green highlights in the character sheet preview window. Classes + Combat Sith Warrior Heroic Moment now correctly receives a reduced cooldown from unlocked Legacy Companion Unlocks. Jedi Consular Sage Tidal Force is no longer improperly consumed before you can use it in certain situations. Sith Inquisitor Sorcerer Lightning Storm is no longer improperly consumed before you can use it in certain situations. Flashpoints + Operations Scum and Villainy Fixed a texture issue on the way to Styrak that caused players to be unable to progress through the Operation. Colossal Monolith The rift in the northwest corner of the Fractured Tract is no longer active. Battle of Rishi The Revanite Assassin Droids during Hard Mode Shield Squadron have had their damage output adjusted to be more consistent. Depths of Manaan Solo Mode now provides a Gear reward for Marauders and Sentinels. Items + Economy The Warzone Commendation limit has been raised to 200,000 in preparation for the 3.3 PvP changes. The “Fountain: Jedi Temple” Decoration can no longer be heard throughout the Stronghold it is placed...

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SWTOR PTS Patch 3.3

Posted by on Jun 21, 2015 in Patch notes, Public Test Server | 0 comments

  SWTOR Patch notes for the latest update of Patch 3.3 on the PTS. Classes + Combat Jedi Consular Sage Valiance now reduces the damage taken by the target of your Rescue by 25% (down from 50%) for 6 seconds after you rescue them. The Force-Mystic’s 4-piece set bonus now restores 5 Force (down from 10) when using Vindicate. Shadow Prolific Justice now spreads periodic Force Breach and Sever Force effects with Whirling Blow (instead of Force in Balance). Sith Inquisitor Sorcerer Dark Resilience now reduces the damage taken by the target of your Extrication by 25% (down from 50%) for 6 seconds after you extricate them. The Force-Mystic’s 4-piece set bonus now restores 5 Force (down from 10) when using Consuming Darkness. Assassin Profuse Horror now spreads periodic Creeping Terror and Discharge effects with Lacerate (instead of Death Field). Trooper Commando Combat Medic Field Medicine now increases the healing done by Bacta Infusion and Medical Probe by 10%. The Combat Medic’s 4-piece set bonus now properly increases the duration of Supercharged Cell. Gunnery Charged Barrel now additionally increases the healing dealt by Medical Probe by 20% per stack. Assault Specialist Rapid Recharge now additionally reduces the heat cost of Medical Probe by 5. Blazing Celerity now additionally makes Medical Probe activate instantly after dealing damage with Mag Bolt. Bounty Hunter Mercenary Bodyguard Empowered Scans now increases the healing done by Emergency Scan and Rapid Scan by 10%. The Combat Medic’s 4-piece set bonus now properly increases the duration of Supercharged Gas. Arsenal Tracer Lock now additionally increases the healing dealt by Rapid Scan by 20% per stack. Innovative Ordnance Rapid Venting now additionally reduces the heat cost of Rapid Scan by 5. Speed to Burn now additionally makes Rapid Scan activate instantly after dealing damage with Mag Shot. Smuggler Scoundrel The healing dealt by Diagnostic Scan has been increased. Imperial Agent Operative The healing dealt by Diagnostic Scan has been increased. 6/18 Update – Combat Team Notes | 06.18.2015, 06:10 PM Hey everyone, Below is the list of 3.3 PTS class and combat updates with supporting information from the team. ———— Jedi Consular Sage Valiance now reduces the damage taken by the target of your Rescue by 25% (down from 50%) for 6 seconds after you rescue them. Following community and internal feedback, we decided to reduce the damage reduction effect rendered by Valiance to prevent certain exploitative PvE and PvP defensive tactics. The Force-Mystic’s 4-piece set bonus now restores 5 Force (down from 10) when using Vindicate.Following community and internal feedback, we decided to reduce the Force restoration bonus granted by the Force-Mystic’s 4-piece set bonus to further promote the tactical management of Sage resources. With this reduction, it will not be quite as easy to pop back from an aggressive/relentless burst of healing without focused resource management. Shadow Serenity Prolific Justice now spreads periodic Force Breach and Sever Force effects with Whirling Blow (instead of Force in Balance). We decided to reinforce the Serenity Shadow as a melee combatant and moved their DoT spread to a melee-range ability. Sith Inquisitor Sorcerer Dark Resilience now reduces the damage taken by the target of your Extrication by 25% (down from 50%) for 6 seconds after you extricate them. Following community and internal feedback, we decided to reduce the damage reduction effect rendered by Dark Resilience to prevent certain exploitative PvE and PvP defensive tactics. The Force-Mystic’s 4-piece set bonus now restores 5 Force (down from 10) when using Consuming Darkness.Following community and internal feedback, we decided to reduce the Force restoration bonus granted by the Force-Mystic’s 4-piece set bonus to further promote the tactical management of Sorcerer resources. With this reduction, it will not be quite as easy to pop back from an aggressive/relentless burst of healing without focused resource management. Assassin Hatred Profuse Horror now spreads periodic Creeping Terror and Discharge effects with Lacerate (instead of Death Field). We decided to reinforce the Hatred Assassin as a melee combatant and moved their DoT spread to a melee-range ability. Trooper Commando Combat Medic Field Medicine now increases the healing done by Bacta Infusion and Medical Probe by 10%.Following continued internal testing, we found that the Combat Medic had room for a slight HPS increase and decided to give Bacta Infusion and Medical Probe some additional impact for improved burst healing. The Combat Medic’s 4-piece set bonus now properly increases the duration of Supercharged Cell. Gunnery Charged Barrel now additionally increases the healing dealt by Medical Probe by 20% per stack.At the temporary sacrifice of DPS, Gunnery Commando can now up to double the potency of their Medical Probe through Charged Barrel. This gives Gunnery Commandos a more powerful heal than they had with the old Advanced Medical Probe, while also allowing them to use a formidable heal with no cooldown at the cost of energy. Assault Specialist Rapid Recharge now additionally reduces the heat cost of Medical Probe by 5. This change was implemented to ease the cost of healing as a form of survivability for Assault Specialist Commando. Blazing Celerity now additionally makes Medical Probe activate instantly after dealing damage with Mag Bolt. Assault Specialist Commando now have the opportunity to activate Medical Probe instantly to heal without being interrupted in situations where healing might be more advantageous than dealing damage. Bounty Hunter Mercenary Bodyguard Empowered Scans now increases the healing done by Emergency Scan and Rapid Scan by 10%.Following continued internal testing, we found that the Bodyguard had room for a slight HPS increase and decided to give Emergency Scan and Rapid Scan some additional impact for improved burst healing. The Combat Medic’s 4-piece set bonus now properly increases the duration of Supercharged Gas. Arsenal Tracer Lock now additionally increases the healing dealt by Rapid Scan by 20% per stack. At the temporary sacrifice of DPS, Arsenal Mercenaries can now up to double the potency of their Rapid Scan through Tracer Lock. This gives Arsenal Mercenaries a more powerful heal than they had with the old Healing...

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