Videos with Dogfighter’s Starfighter Pack goods

Posted by on Jan 15, 2014 in Cartel Market, Public Test Server | 0 comments

Both Dulfy and TheOldRepublic.Ru have been active posting videos of what we can expect to find in the upcoming Dogfighter’s Starfighter Pack. The new pack includes both weapons, armor, speeders, emotes and what have we not. Check out below videos to get see what’s coming: Dogfighter’s Starfighter Pack: Pets (Model GSS 5C Dustmaker & Model Blue Hutt Barge) Dogfighter’s Starfighter Pack: Kalakar Strike Fighter Simulator Speeder Dogfighter’s Starfighter Pack: Interstellar Regulator’s Assault Cannon Aurek Dogfighter’s Starfighter Pack: Interstellar Regulator’s Blaster Aurek Dogfighter’s Starfighter Pack: Interstellar Regulator’s Blaster Rifle Aurek Dogfighter’s Starfighter Pack: Interstellar Regulator’s Sniper Rifle Aurek Dogfighter’s Starfighter Pack: Fearless Retaliator Lightsaber Dogfighter’s Starfighter Pack: Battleworn Triumvirate Armor Set (Male&Female) Dogfighter’s Starfighter Pack: Badlands Explorer Armor Set (Male&Female) Dogfighter’s Starfighter Pack: Frenzied Zealot Armor Set (Male&Female) Dogfighter’s Starfighter Pack: Dramatic Extrovert’s Armor Set (Male&Female) Dogfighter’s Starfighter Pack: Starfighter Battle Camera (Regen) Dogfighter’s Starfighter Pack: Emotes (Recline, Dejarik) & Mood Crying Dogfighter’s Starfighter Pack: Sky Cruiser Speeder Dogfighter’s Starfighter Pack: Meirm Hyacinth Speeder Dogfighter’s Starfighter Pack: Starfighter Goods...

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Game Update 2.6: Galactic Starfighter PTS Patch Notes – Last Updated: January 9th

Posted by on Jan 10, 2014 in Patch 2.6, Patch notes, Public Test Server | 0 comments

The patch notes for the public test servers are up. It’s now possible to go help out beta testing game update 2.6. Here are the patch notes. Please be aware, that all content and features on the Public Test Server are not final and are subject to change. Highlights New Galactic Starfighter Ship Role: Bomber – The Bomber ship role has been added to Galactic Starfighter, with six new ships available for unlock/purchase! Bombers are tough support ships that drop mines and drones on the battlefield. Mines detonate when enemies get into proximity, inflicting damage or crippling debuffs to all nearby foes. Drones attack nearby enemies with a variety of weapons, while Repair Drones restore the hull of nearby allies. Bombers can also place Hyperspace Beacons which function as mobile respawn points for their allies. New Galactic Starfighter Game Mode: Team Deathmatch – Team Deathmatch is a new game mode which pits teams of players against each other. The team with the highest player kill score when either time expires or the score limit is reached wins the match. Team Deathmatch maps also contain a new feature, Power-ups! Power–ups are spawned in the map at the start of a match, and once picked up will respawn at a random point in an area after a random amount of time. Power–ups provide boosts to the player depending on which is picked up, which last 45 seconds. Power–ups on PTS are as follows: Engine Overcharge – Doubles engine power regen rate, increases ship speed by 30%, increases ship defense by 15%, refills engine power to full on pickup. Weapon Overcharge – Doubles blaster power regen rate, refills blaster power to full on pickup. Shield Overcharge – Doubles shield power regen rate, eliminates shield recently consumed regen delay, refills shields to full on pickup. Damage Overcharge – Doubles damage from all primary and secondary non–drone weapons. All power–ups are indicated on the minimap. The Damage Overcharge power–up is a rare spawn, however there is typically at least one up on the map at any point in time. Players that grab this power–up are identified to all players via a broadcast message and are indicated on the minimap. New Galactic Starfighter Feature: Battle Record – The personal Galactic Starfighter Battle Record can now be accessed via a button in the upper right corner of the Hangar. Features include detailed lifetime battle stats, and the ability to link each stat to chat. New Feature: Detailed Scoreboard –Galactic Starfighter’s scoreboard will now feature new tabs containing information on: Performance – Track stats including kills, deaths, damaged dealt/received, hit %, objective captures, and more! Earning – A detailed breakdown of the Requisition you’ve earned during a battle and how it was earned. New Flashpoint: Kuat Drive Yards – The Republic and the Empire are calling on their greatest warriors to join the fight for control of the Kuat Drive Yards, a highly-contested orbital shipyard with one of the most prolific manufacturing facilities in the Galaxy. Each time you play through Kuat Drive Yards, you have a chance to see a different series of randomized combat scenarios. New Group Finder Category: Tactical Flashpoints – Kuat Drive Yards is available in the new ‘Tactical Flashpoint’ category in Group Finder. Tactical Flashpoints are role-neutral, meaning Group Finder will match the first four eligible players regardless of group role. Kuat Drive Yards is available to players levels 15-55, and it is bolstered so that a broad level range of players can be matched together. General You can now queue for Warzones and Galactic Starfighter battles at the same time. Galactic Starfighter General Typing “/squad” will allow the player to chat with players in their Squad and/or Group. Quick Look functionality has been added. Players may use their keyboard’s number pad to quickly shift their camera’s view without affecting ship movement. Players who only inflict shield damage to a target now receive appropriate Requisition for the assist when the target is destroyed. Auto Roll functionality has been added. Press “V” (by default) to rotate the ship to the default orientation. Targeted enemies are now highlighted on the Map and Minimap screens. Queuing for Galactic Starfighter battles no longer block character changes. If you have an enemy selected it will now show their target’s name in the Targeting Computer. A confirmation dialog has been added before travelling to the tutorial level. Combat HUD tutorial information on Enemy and Objective Indicators has been expanded. Combat Controls tutorial has been updated to feature targeted defense drones. Players will now be invulnerable to all hull damage while in the Galactic Starfighter tutorial. Ships and Hangar The dialog for new purchases within the Hangar has been enhanced to show the exact breakdown of Fleet and Ship Requisition to be used. Environments Several force fields have been removed from the Abandoned Shipyards level in Domination mode. Components and Crew The “Increased Range” upgrade for Sabotage Probe now features a 10% increase instead of 500m. Crew members now animate within the Hangar preview window. Crew abilities “Running Interference” and “Wingman” have had their area of effect ranges increased from 1000m to 3000m. Bowdaar no longer wears a hoodie within the Hangar. Classes and Combat Jedi Consular Sage Telekinetics Concentration now additionally reduces the pushback suffered while activating * Disturbance by 50/100% (up from 35/70%). The rest of the benefits provided by Concentration remain unchanged. Balance Psychic Barrier now reduces the pushback suffered while activating Telekinetic Throw by 33.3/66.7/100% (up from 25/50/75%). The rest of the benefits provided by Psychic Barrier remain unchanged. Sith Inquisitor Sorcerer Lightning Subversion now reduces the pushback suffered while activating Lightning Strike by 50/100% (up from 35/70%). The rest of the benefits provided by Subversion remain unchanged. Madness Sith Efficacy now reduces the pushback suffered while activating Force Lightning by 33.3/66.7/100% (up from 25/50/75%). The rest of the benefits provided by Sith Efficacy remain unchanged. Imperial Agent General Reduced the activation time, cooldown, energy cost, and damage done by Orbital Strike. Operative General Lowered the cost of Hidden Strike to...

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New Obroan PvP Sets

Posted by on Aug 31, 2013 in Patch 2.4 | 0 comments

LightSaber from the-old-republic.ru mailed us a new video, showing off the new New Obroan PvP sets available on the public test servers. Check it out below:

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Game Update 2.4: The Dread War – PTS Update 3 Patch Notes – August 30th, 2013

Posted by on Aug 31, 2013 in Patch 2.4 | 0 comments

The new patch notes for the public test servers are up. Lot’s of new fixes and new New HK-51 Customization from Oricon reputation. Check out the image of it above. Game Update 2.4: The Dread War – PTS Update 3 Patch Notes – August 30th, 2013 The patch notes published for the Public Test Server are intended to guide testing. They are not final and are subject to change. The new Obroan PvP armor set is currently using placeholder art that will be updated before the release to the Live Servers; the sets themselves are incomplete on the PTS and are subject to change. The Public Test Server Patch Notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers. Classes and Combat Bounty Hunter General Kolto Overload now triggers at 35% health and may heal up to 35% of max health (both up from 30%). Powertech Shield Tech Coolant now allows Kolto Overload to heal you beyond 35% health (up from 30%). Pyrotech The slow caused by the Sweltering Heat skill may now also be triggered by Flame Sweep. Degauss has been redesigned: Activating Chaff Flare increases your defense chance by 12.5/25% for 6 seconds. In addition to its previous functionality, Automated Defenses now also increases damage reduction by 15/30% while Kolto Overload is active. Mercenary Pyrotech Degauss has been redesigned: Activating Chaff Flare increases your defense chance by 12.5/25% for 6 seconds. Trooper General Adrenaline Rush now triggers at 35% health and may heal up to 35% of max health (both up from 30%). Vanguard Shield Specialist Soldier’s Grit now allows Adrenaline Rush to heal you beyond 35% health (up from 30%). Assault Specialist The slow caused by the Sweltering Heat skill may now also be triggered by Explosive Surge. Degauss has been redesigned: Activating Diversion increases your defense chance by 12.5/25% for 6 seconds. In addition to its previous functionality, Adrenaline Fueled now also increases damage reduction by 15/30% while Adrenaline Rush is active. Commando Assault Specialist Degauss has been redesigned: Activating Diversion increases your defense chance by 12.5/25% for 6 seconds. Known Issues Source AmberGreen Game Update 2.4 PTS Patch Notes and Known Issues [Updated: 8/30] | 08.30.2013, 05:28 PM Public Test Server Known Issues Last Updated: 8/30/20123 The following are those issues known to exist on the current 2.4 build on the PTS: Operations General Players are unable to join an Operations Group that is in progress if the group has defeated a boss encounter and the player does not share the exact same lockout. Dread Fortress Dread Master Brontes During Hard Mode, the Energy Spheres that appear during the Corrupted Clone phase are not properly de-prioritizing tanks when browsing the battlefield for their target-to-be. Dread Master Brontes is not intended to be tauntable while channeling Overcharge Beam. Taunting Brontes during this time will cause a display issue wherein she will appear to turn toward the taunter with her Overcharge Beam, but in actuality the aim of the Overcharge Beam is unchanged. PvP Arenas Players who accept the Arena Warzone queue will spawn dead when they enter the match and not backfill the team. The Operations Group will sometimes disband during a Warzone match. When more than one player initiates a Ready Check before a Warzone Arena, the team will receive the message “0 Players are Ready” after the Ready Check succeeds. The “Leave Queue” button will remain highlighted if a player leaves their group before leaving the Group Ranked Queue. Several abilities are unintentionally reducing the damage from Sudden Death’s gas...

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Game Update 2.4 PTS featuring Oricon

Posted by on Aug 28, 2013 in Patch 2.4 | 0 comments

BioWare updated the public test servers with the latest from game update 2.4. This time the testers get to check out the new story area, Oricon, featuring 2 new Operations, as well as a Level 55 story chain. The begining quest is bugged on both factions so you cannot advance but you can check out the planet! LightSaber from The-Old-Republic.ru have filmed the whole place, so you can check it all out below, if you haven’t tried it out before. Below the videos, you can check out the patch notes. Highlights New Content! Oricon is a new small story content area now available via Galaxy Map and the Priority Transport Terminal. This area includes 2 new Operations and a level 55 mission series with a story that will put you face-to-face with the Dread Masters. Advancing the story will unlock access to a [DAILY] mission series. (The Dread Palace Operation is not yet available for testing.) New Operation! The Dread Fortress is a new Operation on Oricon which is available at level 55 in both Story and Hard Modes. PvP Arenas Warzone Medpacs now properly reset at the beginning of a new round. Players can no longer remove the Deserter Debuff in the Tatooine Canyon and Corellia Square Arenas. Prevented access to an area unintended for players in the Orbital Station Arena.* Players now receive Ranked Commendations after winning a Ranked Warzone Arena match. Items All Cybertech grenades now bestow a new effect, the Bastion, on the target in addition to normal effects. Players who have this effect applied are immune to further Cybertech grenade attacks for the duration of Bastion (3 minutes). Warzone UI The Arena Scorecard (in-match score and death indicator) now gives the proper visual indication a player’s own death. Class and Role icons on the Arena Scorecard now display a tooltip showing the player’s Class and role. This is an optional UI feature that is enabled by default, but can be disabled by bringing up the Interface Editor and clicking on the Arena Scorecard. Clicking on a player in the Arena Scorecard now targets them. (This function follows the same targeting rules already in place for targeting stealth players: if a player is stealthed, they will not be able to be targeted until they come out of stealth.) The Scoreboard icons for Frogdogs and Rotworms are no longer reversed in Arenas. The “Leave Queue” button now unhighlights and displays the correct text if players leave a group and then leave...

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