4v4 Ranked Warzone Guide

Posted by on Jul 18, 2014 in pvp, Ranked Warzones, SWTOR, video | 0 comments

Ready for some 4v4 ranked Warzones? Before you head into a ranked match, you need to know something about what you’re doing. Most people take these ranked warzones more seriously and you don’t want to waste yours or anyone else’s time by not coming into it prepared. While nothing beats good, old-fashioned practice, taking the time to learn a little by reading and watching videos can help you get a jump start on the whole thing. Man1ac89x has a great video to help you learn more about 4×4 Warzones. Scroll down to see the video for yourself. You should also check out this (recently updated) sticky on the forums: PvP 101: HOW TO BECOME A CONTENDER This thread is THE ultimate guide to PvP. Check out the full Table of Contents to see what it contains:   1) Daillies, Commendations, and Valor Commendation Management 2) Gearing up for Warzones a. Level 1: PvE and Bolster b. Level 2: Obroan c. Level 3: Brutalizer 3) Expertise: What is it and what does it do?...

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Have an idea for a Warzone? Share it with a Dev!

Posted by on Mar 31, 2014 in forum post, pvp, Ranked Warzones | 0 comments

The developers over at BioWare are asking for player input for upcoming warzones.  The idea is awesome, and I love the fact that the dev’s want player input for these kinds of things. I still have the feeling that we came up with the huttball idea back in the days, and it will be interesting to see what other creative ideas the player community can come up with. Personally I’d love to see warzones along the size and scope of Isle of Conquest or Alterac Valley in World of Warcraft. Something that combines node capture with destructible barriers or NPCs to fight would add some nice variety. You have any ideas for a cool warzone? Let us know in the comments. Below are the official forum posts:   Post #1 AlexModny Have an idea for a Warzone? Share it with a Dev! | 03.31.2014, 02:11 PM Hello Warzone Aficionados! We are starting our pre-production (ideation stage, if you are into buzzwords) for the next Warzone and we want to get your ideas for a new Warzone! We have a few...

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Frequently Asked PvP Questions

Posted by on Mar 20, 2014 in Eric Musco, forum post, pvp | 0 comments

Eric Musco and PvP Designer Alex Modny will be on Twitch later today, playing Warzones on Prophecy of the Five at 1:30PM PDT. As with most of the BioWare streams, they get quite a few questions which are commonly asked by PvPers. Therefor Eric talked with the combat team about many of our questions and got answers to many of the commonly asked questions. Below you will find those questions/answers. Will we ever be able to choose a specific Warzone to queue for? From the design side, we do like the idea of allowing our players to be able to impact which Warzone they want to queue for, but it is not as simple as letting everyone select which Warzone they want and call it a day. Because of a few reasons (queue population, preventing ‘de facto’ best Warzone, making sure all Warzones are being played, etc.) it would require a fully-fledged design around that new queuing system in order to make sure the system was sustainable (in queue times, etc.). There are no current plans for the near...

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Does the Bolster System Need Fixing?

Posted by on Mar 16, 2014 in discussion, opinion, pvp | 0 comments

A lot of SWTOR players are saying the bolster system is broken. Is it really? Let’s take a look at the topic.  First, bolster was believed to be a friend of the new PVPer but now that it’s out, many are questioning whether or not this feature is really a positive. While bolster was meant to bring a more even playing field to the PvP aspects of SWTOR, many players feel like it has succeeded only in bring more problems. Some players don’t believe it has leveled the playing field at all. So the idea behind Bolster is a good one- it’s intended introduce and level the playing field in PvP of SWTOR. It could also be a good way to introduce new players to this aspect of the game and its content. And some will say that level 10-54, Bolster is working as intended. But what happens at level 55? Players learn how to work the system and mod their characters out much like “twinking” in WoW BGs many years back. They would find a non-traditional way to skew the odds in their favor and own in PvP...

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Developer Update: Quesh Huttball Pit

Posted by on Mar 10, 2014 in Developer Blog, pvp | 0 comments

SWTOR Associate Designer, Alex Modny posted a Developer Update regarding Quesh Huttball Pit today. The blog post was followed up by a forum post were he talks about player concerns regarding the map. People that have played the map once on the Public Test Server, says it is hard to play but a pretty fun map. There are a lot of places to get lost in, but it seems like that whoever can keep a slinger/sniper on the ball spawn will win most of the time. Alex Modney’s reply to this is below the blog post: Developer Update: Quesh Huttball Pit source The most brutal game in the Galaxy is back! The magnanimous Giradda the Hutt has graciously opened up his latest Huttball Pit on the noxious planet Quesh and is currently looking for deaths participants to entertain him! The new Pit, built especially for Giradda, is a different layout than the inaugural Huttball Pit on Nar Shaddaa. The layout is more vertical and has much deadlier traps, which create a fresh experience but also keeps the...

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