SWTOR Basics – F2P vs Preferred vs Subscriber vs Expansion Purchase Explained in Details

Posted by on Apr 19, 2015 in Free to play, Guide, SWTOR | 0 comments

  This video will explain to you the most important differences in the different models for SWTOR. What the limitations of F2p are, how you change form one mode to another. What is included in Subscription, in Expansions, deals and bundles. How referral links work, what do players win when using it. And much more.

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Rise of the Hutt Cartel – Free to Subscribers Starting September 12th!

Posted by on Sep 11, 2013 in News, Rise of the Hutt Cartel | 0 comments

  BioWare posted some great news last night. From tomorrow, all active Subscribers will receive the first Digital Expansion: Rise of the Hutt Cartel free of charge as a newly added benefit to the Subscriber Rewards Program! This is awesome stuff, as it 1) encourages subs (because yay free expansion), it is an arguably considerable reward to those already subbed and don’t have the expansion. Still the butt hurt on the official forum is comical, all the early subscribers want coins too, but don’t realize they’ve gotten 5 months of expanded content and are not getting compensated because Bioware hasn’t developed time travel yet. Anyways. Check out the full story below: Beginning September 12, 2013, active Subscribers will receive the first Digital Expansion: Rise of the Hutt Cartel free of charge as a newly added benefit to the Subscriber Rewards Program! Rise of the Hutt Cartel offers the breathtaking planet of Makeb, five new levels of story-driven missions increasing the level cap to 55, and exciting technology devices which unlock valuable rewards. Additionally, players who have already purchased Rise of the Hutt Cartel and are an active Subscriber on September 12 at 4:00AM PDT / 11:00AM GMT will receive a new title, “The Risen,” via in-game mail on or before September 25, 2013 as our appreciation for the purchase. Finally, Subscribers who purchase Rise of the Hutt Cartel between August 11, 2013 and September 12, 2013 at 9:00AM PDT / 4:00PM GMT will be granted 1050 Bonus Cartel Coins in appreciation for their recent purchase of Rise of the Hutt Cartel. The 1050 Bonus Cartel Coins will be granted by September 13, 2013 at 9:00AM PDT / 4:00PM GMT. Why free RotHC toe the people you ask? Well.. There may be something coming that requires 55+ content that they want to make sure at least all subs have access to and this is an easy way to do it. Maby BioWare have 2 expansions in the pipeline. Rather than have to purchase several incremental expansions to be current (as in other games), there is only one “active” expansion, and the rest becomes a subscriber benefit. Watch for RotHC to become part of the f2p/preferred benefit when this happens to xpac2 goes f2sub and xpac3 is available for pre-order. This will mark the first time since the game went f2p that there was content available to a subscriber that isn’t available to f2p. The intended effect, as always, is to drive...

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Jedi Knight Class Changes in RotHC

Posted by on Apr 17, 2013 in jedi Knight | 0 comments

Continuing yesterdays class updates, BioWare posted the class changes for the Jedi Knight that comes with game update 2.0 Rise of the Hutt cartel. If you missed yesterdays update, We have the smuggler class changes here and the Imperial Agent Class Changes in RotHC here. This time BioWare Senior Designer on Star Wars: The Old Republic Austin Peckenpaugh shed some light on the changes to the Jedi Knight class in Game Update 2.0. Check out the original article here or read our copy pate below: If you missed any of the other class updates posted this week, you can check the out here: Smuggler Class Changes in RotHC Imperial Agent Class Changes in RotHC Jedi Knight Class Changes in RotHC Sith Warrior Class Changes in RotHC Trooper Class Changes in RotHC Bounty Hunter Class Changes in RotHC   Hello everyone. My name is Austin Peckenpaugh, and I’m a Senior Designer on Star Wars™: The Old Republic™, responsible for class design and combat systems. As such, I’m here to shed some light on the changes to the Jedi Knight class in Game Update 2.0. We’ll be writing about recent class changes coming to The Old Republic, but this time we’re going a little more in depth and taking on one class (for both factions) at a time. If we haven’t covered your class yet, do not despair; it will be covered in the coming days. Combat Systems Alacrity Improvements: One of the big changes to combat systems is the way that Alacrity works. Prior to this update, Alacrity came with a tradeoff for some classes, and it was nearly useless to other classes. The faster you attacked, the more resources you would spend, and that only worked if you had channeled abilities or abilities with activation times. Now, Alacrity will increase the activation speed of all abilities, including instants. We haven’t just shortened the global cooldown, either. When activating any ability quicker, its animation will also play quicker. This makes some attacks look and sound very cool. Furthermore, Alacrity increases resource regeneration by the same rate, helping you to recuperate resources more quickly as you spend them more quickly. For Knights and Warriors specifically, attacking faster means generating resources faster. Now more Alacrity is strictly a good thing. DoT Improvements: We’ve changed the way we evaluate damage over time effects, so it should now be less costly to keep your DoTs up and to spread them around. Shield Improvements: We’ve changed the way shields work to allow them to absorb any incoming kinetic or energy damage regardless of the source (melee, ranged, Force, tech – doesn’t matter). This has significantly increased the importance of shields, and the game has been rebalanced to account for such a major adjustment. Accuracy Matters: In 2.0, all Elite (gold star) and tougher enemies will have additional defense chances against Force and tech attacks. As a result, Accuracy Rating will play a pivotal role in optimizing your sustained damage in boss fights. Prior to 2.0, Accuracy Rating was valued very differently from class to class (or even spec to spec), and while it’s still different for each class or spec, that difference is now much smaller. In effect, all damage-dealing roles will find Accuracy Rating much more useful than before. Sentinel Twin Saber Throw (New ability): This ability throws both sabers forward, dealing high damage to everything in their path. Upon striking a target, that target is additionally slowed by 50% for 6 seconds. 18-second cooldown. Below are some additional details on changes made to the Sentinel’s skill trees. Many more skills than the ones mentioned here have changed; these are really just the highlights. Watchman Watchman has always had a strong rotation with good sustained damage and utility. We didn’t want to mess with the formula to Watchman’s success, so we just made them better at doing what they already do. Weakening Wounds: This new utility skill causes your burning targets to deal less damage. Zealous Ward: This new utility skill causes you to heal for a percent of your maximum health when attacked while Saber Ward is active. Inexhaustible Zeal: Increases the maximum stack size of Juyo Form and Merciless Slash by 1. With this skill, Juyo Form stacks up to 6 times and Merciless Slash stacks up to 4 times, ultimately giving Merciless Slash a 6-second cooldown. Burning Focus: Burning Focus will help give you the Focus you need to fuel more Merciless Slashes. Your direct damage attacks that critically hit a target have a chance to build 1 Focus. Combat Combat has been criticized for being a little too simple to play. While they have lots of fun utility, their core rotation was a little boring. However, some players like a more relaxed playstyle, so it’s important to us that we don’t change things too much. To that end, we’ve helped unlock Combat’s most fun utility (Transcendence, right?), and livened up their core rotational gameplay with a deadly new proc effect. Saber Screen: Sentinels in general have great survivability tools, but their passive survivability is very low. In large part, this is intentional, but Combat receives very few survivability boosts even for a Sentinel. With Saber Screen, each time your Ataru Form procs, you gain a stacking damage reduction buff. Contemplation: With this new skill, whenever you use a “rest” ability (Introspection, Carbonite Chamber, etc), you generate Centering over the channel duration. This lets Combat front-load a Zen, Transcendence, or Inspiration without having to use Valorous Call! Hand of Justice: When your Ataru Form triggers, you have a chance to gain Hand of Justice, which finishes the cooldown on Precision Slash and Dispatch and makes your next Dispatch free and usable on any target at any health level. Focus (Sentinel) Our intentions with Focus Sentinels in 2.0 are to continue to support their viable sustained damage, but to lessen the burst potential of Force Sweep. This isn’t solely about correcting issues though, so we’ve also added some gameplay improvements and better utility to Focus. Changes to Force Sweep: Force Sweep hits for significantly less in 2.0, reducing Focus’s on demand...

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Rise of the Hutt Cartel Preparation and Guide

Posted by on Apr 9, 2013 in Guide, Rise of the Hutt Cartel | 0 comments

Are you ready for the Rise of the Hutt Cartel? Whether you waiting until the last minute to start preparing or if you’re ready and rearing to begin right now, you’re going to love the new, fresh content. In order to ensure you get the maximum benefit from the experience, we have some tips and guidelines to follow. There are many guides and tips already available so when appropriate, we might make a link or referral to an external site as a resource. It’s all about getting you the best info as quickly as possible. Prelaunch So here are some things you can do/should do as preparation before the launch: Get more experience boosts- whether minor or major, these boost will help you as you are leveling up. Using the exp boosts, you can get the max level as quickly as possible. Do some dailies and weeklies- you’re waiting anyway, right? Why not do some dailies and weeklies and then turn then in once the servers are up. Sort your commendations- take the time to get rid of extra commendations that you don’t need. Make trades or purchases and get your comms organized. The planetary commendation cap is 100. Get geared- take this time to get your classes all geared up and respected if possible. You want to be fully prepared for the Makeb content. Black Hole/ Champion gear should suffice. AOE specs are a good choice for this content since there are mobs in Makeb. The World So now that you are prepared, let’s look at the world- Makeb! If you do the main storyline of the planet as well as all the dailies once, you can get to around level 53 or 54 (this does vary based on group activities, etc.). But you don’t want to have to just grind the rest of the way to 55 so make sure you’re decently geared and also consider doing macrobinocular/seeker, GSI dallies, and staged weeklies to finish getting that experience you need. Dulfy has an awesome guide to most of the Makeb missions for both Empire and Republic if you want to know just what you’re doing. Here are some more guides from Dulfy to help you in Makeb: Makeb missions Macrobinocular and Seeker Droids GSI dallies 2.0 operation loot list Makeb new world boss Golden Fury guide *We will continue to add to this guide as we go through Makeb content. Check back often in the next few days to see it...

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Rise of the Hutt Cartel and Game Update 2.0 Patch Notes

Posted by on Apr 8, 2013 in Patch notes, Rise of the Hutt Cartel | 0 comments

The official patch notes for Rise of the Hutt Cartel and Game Update 2.0: Scum and Villainy are now live. BioWare have made so many changes, updates and tweaks to the game. There are about 500 notes, over 11K words in in these patch notes! Check it out below, or over at the official website. Rise of the Hutt Cartel and Game Update 2.0: Scum and Villainy 4/9/2013 . Rise of the Hutt Cartel The Hutt Cartel has emerged from the shadows to challenge the Galactic Republic and Sith Empire for control, unleashing never-before-seen Droids and monstrous battle stations to serve as powerful weapons of destruction. Join your faction and explore story-driven missions with explosive combat to save the future of the galaxy! For more information about how to access the Rise of the Hutt Cartel features and content, please visitwww.swtor.com/rothc. All Classes can now reach Level 55! New Planet: Makeb! The Republic has won victories on Corellia and elsewhere, but the Empire hasn’t given up their campaign for dominance and battles are still being fought across the galaxy. With no end to the war in sight, new forces are rising up to seize the opportunity to profit from the chaos on the idyllic world of Makeb, the Hutt Cartel have been quietly laboring away on something big, making both the Empire and the Republic wary of a third organization entering the war. Members of both the Empire and the Republic who are level 50 or above should expect a holoterminal transmission aboard their personal star ships with further information on Makeb and the Hutt Cartel. New Feature: Macrobinoculars! Both the Empire and the Republic have cleared a new piece of equipment for use in the field. Explore Makeb to uncover exciting new technology that unlocks valuable objects and additional story-driven missions. Imperial players, level 53 and above, can acquire their Macrobinoculars from T4-M7 in the Sith Sanctum on Dromund Kaas. Republic players, level 53 and above, can receive their Macrobinoculars from M3-8Z, located in the Senate Plaza on Coruscant. New Feature: Seeker Droid! A new piece of technology has both Republic and Imperial treasure hunters flocking to unlikely sites on planets across the galaxy. By using these Seeker Droids, players can uncover highly desirable hidden items, treasures, and unique artifacts! Seeker Droids are available to all characters who are level 50 and above. Imperial players can retrieve their Seeker Droid from Z1-3C in the Sith Sanctum on Dromund Kaas. Republic players can pick up their Seeker Droid from BB-6G to at the Senate Plaza on Coruscant. . Game Update 2.0 Highlights New Operation: Scum and Villainy! Scum and Villainy is a new Operation which takes place on the seedy Outer Rim world of Darvannis, where mysterious forces are gathering an army of warlords and mercenaries. This Operation is available at level 55 in four difficulty modes, and it contains seven bosses with lockouts. It can be accessed from the Ziost Shadow or the Gav Daragon on the Imperial and Republic Fleets. New Feature: Achievements! The Legacy System has expanded to include Legacy Achievements, which recognize important accomplishments and milestones across all characters in your Legacy. New Hard Mode Flashpoints! Hard Mode is now available for the following Flashpoints at level 55: Athiss Cademimu Hammer Station Mandalorian Raiders New Feature: Priority Mission Terminal! The Daily Mission Terminal on the Fleet has been replaced by the Priority Mission Terminal. The Priority Mission Terminal provides daily, weekly, and introductory missions for high-priority activities such as Flashpoints, Group Finder, Warzones, and other repeatable content. New Tier of Gear! New, more powerful gear is available from Flashpoints, Operations, and Warzones at level 55! Additionally, many commendation types have been consolidated and simplified. See the Items section for more details. Players who are in a guild will now receive a 5% bonus to all experience gained! . Cartel Market New Items A new Armor set is available on the Cartel Market. The Eradicator’s Warsuit is a collection of adaptive gear with no modifications. This armor set is available to any class. Cost: 900 Cartel Coins A new Bundle is available on the Cartel Market. The Going Places Basic Bundle offers a selection of items and unlocks to help increase player mobility. The bundle allows players to improve their movement throughout the universe. Cost: 375 Cartel Coins (Discounted by 40% for a limited time!) A new Bundle is available on the Cartel Market. The Going Places Bundle contains a huge selection of items, character perks, and unlocks to increase all forms of travel. The items contained within will increase travel speeds, decrease travel times, and allow for easier access to frequently visited areas. Cost: 2150 Cartel Coins (Discounted by 50% for a limited time!) New Discounts The Unlock: Inventory Module is now discounted by 20%. Cost: 140 Cartel Coins The Unlock: Inventory Module (Account) is now discounted by 20%. Cost: 312 Cartel Coins Medical Probes are now discounted by 40%. Cost: 240 Cartel Coins The Major XP Boost is now discounted by 25%. Cost: 90 Cartel Coins The Minor XP Boost is now discounted by 25%. Cost: 45 Cartel Coins The Czerka CR-17 Incendia is now discounted by 10%. Cost: 1620 Cartel Coins The Investigator’s Amor Set is now discounted by 20%. Cost: 960 Cartel Coins The Pathfinder’s Armor Set is now discounted by 20%. Cost: 960 Cartel Coins The Clandestine Officer’s Armor Set is now discounted by 25%. Cost: 1080 Cartel Coins The Outlaw’s Armor Set is now discounted by 20%. Cost: 960 Cartel Coins The Malevolent Interrogator Armor Set is now discounted by 25%. Cost: 1080 Cartel Coins The Sanctified Caretaker Armor Set is now discounted by 25%. Cost: 1080 Cartel Coins Expiring Discounts The Ivory Mouse Horranth is no longer 75% off. The Unlock: Crew Skill Slot is no longer 30% off. The Unlock: Crew Skill Slot (Account) is no longer 20% off. The Customization Control: Unify Colors is no longer 30% off. The Customization Control: Unify Colors (Account) is no longer 20% off. The Sith Raider Armor Set is...

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