Sith Sorceror

SWTOR Class Changes: Lightning Sorcerer / Telekinetics Sage

Below you find the Lightning and Telekinetic changes coming in Game Update 5.5: Note: All changes below are currently in development and are subject to change before being released. Sorcerer Lightning Fixed a bug where Forked Darkness and Forked Lightning’s secondary attacks weren’t doing 25% of the original ability’s damage Reduced Reverberating Force’s critical damage bonus from 10% to 5% Convulsing Currents now gives Shock a 35% damage increase when the enemy is affected by Crushing Darkness, up from 20% Sage Telekinetics Fixed a bug where Mental Momentum and Telekinetic Momentum’s secondary attacks weren’t doing 25% of the original ability’s damage Reduced Reverberation’s critical damage bonus from 10% to 5% Magnifying Vibrations now gives Project a 35% damage increase when the enemy is affected by Mind Crush, up from 20% DevNotes: To bring the Lightning Sorcerer / Telekinetics Sage to their DPS target, we reduced the critical damage bonus given…

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SWTOR Class Changes: Madness Sorcerer / Balance Sage

Below you will find the upcoming changes for Madness and Balance coming in Game Update 5.3: Note: All changes below are currently in development and are subject to change before being released. Sorcerer Madness Changed Deathmark’s periodic damage boost from 10% to 15% Devour now gives Force Leech a 30% damage bonus (up from 25%) when damaging enemies suffering from Affliction Sage Balance Changed Force Suppression’s periodic damage boost from 10% to 15% Mind’s Eye now gives Force Serenity a 30% damage bonus (up from 25%) when damaging targets suffering from Weaken Mind DevNotes: The changes to Madness / Balance bring it up to its target DPS. We improved Deathmark / Force Suppression to boost the sustained damage that the Discipline can deal, and we improved Devour / Mind’s Eye to give Madness / Balance a survivability boost and damage increase in one fell swoop. Join the forum discussion on…

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SWTOR: Class Changes: Corruption Sorcerer / Seer Consular

Eric Musco from Bioware has posted a list of the planned changes for Corruption Sorcerer and Seer Consular coming in Patch 5.3. Class Changes: Corruption Sorcerer / Seer Consular | 06.22.2017, 08:21 PM These changes will undoubtedly look and feel harsh to players who have been healing on their Sorcerers / Sages for a long time. The healing changes for Sorcerers / Sages pull the Corruption / Seer discipline down to the target HPS. We say the target HPS instead of their target HPS because all three healers have the same target HPS. In future balance patches, the other healers can expect to see changes to their healing capabilities as well to ensure they are in line with the target. Note: All changes below are currently in development and are subject to change before being released. Sorcerer Reduced the amount of healing done by Dark Heal by 4.86% Increased the…

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