Will Star Wars: Battlefront Have Depth that Players Want?

Posted by on Aug 3, 2015 in Star Wars: Battlefront | 0 comments

  Here’s a discussion that is up for debate (and it likely won’t be the last time we see it being discussed): Does Star Wars: Battlefront have enough depth? Does it even have a chance to have the level of depth that some players seek? Are some people expecting too much from their multiplayer shooters these days? As gaming evolves, so does the technology in which we use to enjoy it. So also does the tastes and expectations of the people who play the games. We’ve heard many excited Alpha testers admit that they are a bit let down by the not-quite-final product of the game. Thus starts the debate between the “cynics” and the “fanboys” and with both sides going at one another, we often don’t hear real evidence about the game itself. So let’s take a look at the two main points of view and then we’d like to know what you think. There are some who say that the game is designed with the casual players in mind and that it lacks the depth that more serious gamers will be...

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Star Wars: Battlefront Impressions: Learning to Survive or Die Together

Posted by on Jul 30, 2015 in Star Wars: Battlefront | 0 comments

The new and upcoming Star Wars: Battlefront game is not only about Revel vs. Empire multiplayer battles, but much more. As it was revealed at this year’s E3, the game will have a cooperative multiplayer mode, this is where up to two players can work together to take on waves of incoming Stormtroopers. Shack News used their teamwork skills during the EA Summer Showcase in New York City. During the beginning of the match the players get to pick out their equipment, like your main weapon and a star card. The star card will tell you what your special equipment load out is. The first is used for defensive play and also includes an Ion Torpedo that closes in on enemy vehicles like the AT-ST. The second card is for offensive players and it has the Barrage grenade launcher and Ion Shot. The Ion Shot temporarily enhances your blaster, which makes it more effective against other vehicles. The scenario was, two Rebels crash landing on Tatooine and players must survive against incoming waves...

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Star Wars Battlefront 4 concept art from 2009

Posted by on Jul 29, 2015 in other starwars games, Star Wars: Battlefront | 0 comments

  During the time that LucasArts terminated their contract with Free Radical Design, they were not just working on Star Wars: Battlefront III and Time Splitters 4, they were also working on the pre-production of a new Star Wars: Battlefront game. While the status of Star Wars: Battlefront III is not currently known, we don’t really expect any news about a fourth SW Battlefront game in the future. Via Unseen 64...

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Creating the Sounds of Star Wars: Battlefront

Posted by on Jul 25, 2015 in Star Wars: Battlefront | 0 comments

DICE’s audio team has been very lucky with the large amount of knowledge sharing and support that they have been given from Skywalker Sound. The team has had many visits to the Skywalker Ranch and they have been discussing the sound of Star Wars with the Star Wars sound design legends Ben Burtt and Matt Wood. The team has also been given the original sounds and stems from the Star Wars films. Along with talking about how the original sounds were made and the stories that went with them, the audio team has also brought Frostbite with them to show some of the challenges that are in creating the audio of Star Wars: Battlefront. They have also elaborated on how they will be building on the legacy sounds to fill all of the wondrous worlds and experiences that are in the future. The main goal was to use the original sounds and stay as close as possible to the original feel of them. While the team was at Skywalker Ranch they recorded Foley sessions with Dennie Thorpe and Jana Vance in order...

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Star Wars Battlefront: Walker Assault Mode Explained

Posted by on Jul 23, 2015 in Star Wars: Battlefront | 0 comments

  Many fans of the new upcoming Star Wars: Battlefront game are confused and excited about the new Walker Assault mode. There is no an explanation of the mode thanks to BattlefrontUpdates on YouTube. Walker Assault is an atypical game mode and it has many phases that repeat themselves. The Rebels will be taking out uplinks in order to summon the Y-Wings, the Walkers then arrive in a certain location, the Y-Wings strike back at the Walkers, and then it starts all over again. This scenario plays out in different locations on the map three different times. Walker Assault does not end until the Walkers make it to their shield generator or the Rebels may take them out before they make it to their destination. During this mode, the Rebels are typically on the offensive and the Empire is on the defensive end. Every phase begins with one location and two uplinks. Rebels will have to secure and lock the uplinks in order to get an extra Y-Wing. To lock in an uplink it takes a total of 45...

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