swtor

Is SWTOR Dead?!

We’ve been publishing on this site for years before SWTOR launched. We were so excited about the game. No one was as pumped as we were. We brought you every rumor, every insider tip, and every breaking news story as soon as we heard about it. Since then, we’ve seen a lot of ups and downs with SWTOR. As you will see, we’re writing about other games here as well, but SWTOR will always be the game that it was all founded upon. So with that in mind, we’ve seen this topic brought up time and time again. Is SWTOR dead or dying? Is anyone still playing? If you were someone who played in the beginning and you’re looking to come back now, is it worth it? Is there anyone still playing or anything to come back to? First, we’re going to give our answer: yes. Yes, there is still…

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Bioware talks SWTOR Patch 5.4a problems

BioWare has released a statement addressing the troubles with yesterdays game update. Game Update 5.4a | 08.31.2017, 11:56 PM Hey everyone, I want to start by apologizing for the unexpected and prolonged downtime today. This isn’t something we ever want to happen, but when it does, we take it seriously and do everything we can to resolve the issue or issues. We are adding additional processes to try and prevent this particular situation from happening again. Here’s essentially what took place today and what’s behind the long downtime: What happened? Wasn’t this tested? The issues we encountered were fairly complex, and having more than one just made things complicated. The first problem was the patch for our BitRaider and SSN launchers were inconsistent and ended up causing different issues after we took the servers out of maintenance. As a result, some of you actually received a game patch, while others didn’t get…

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SWTOR Game Update 5.4a Patch Notes

Here are the patch notes for today’s maintenance. Servers has been taken down again though, due to the arrival of new bugs. General Players who do not have the “Invitation: Trader’s Quarters” can no longer be summoned into the Trader’s Quarters on Odessen via a Guild Ship. Flashpoints + Operations + Uprisings Flashpoints Players will now be able to get back to the Umbaran Spider Tank if they die to the adds after killing the boss. It is no longer possible to get stuck on the train in Crisis on Umbara due to aggroing the defensive turrets. Defeating Gladiopod Workers and Soldiers in Crisis on Umbara now properly progress the following Achievements: On the Hunt, The Culling, and Umbaran Safari. Missions + NPCs Missions for the Iokath Daily Area have had their Command XP rewards returned to their correct values. Join the forum discussion on this post

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SWTOR Maintenance: Update 5.4a — Thursday August 31

BioWare will be taking the servers offline on Thursday, August 31st in order to apply Game Update 5.4a. Note that they are still actively testing this patch to ensure the fixes are working properly. they will let us know if maintenance timing changes. Details: DATE: 31 August 2017 TIME: 6:00AM – 8:00AM PDT (1300 – 1500 GMT) VERSION: 5.4a Patch Notes will be available here on Thursday. Join the forum discussion on this post

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SWTOR Game Update 5.4 Patch Notes

Here are the patch notes for Star Wars The Old Republic Game Update 5.4 named “Crisis on Umbara”. The gameupdate is launching tomorrow August 22nd. Check it out below: Highlights New Flashpoint “Crisis on Umbara” – Prepare to lead the ultimate covert assault: battle your way across a moving train, brave the wilds of a dark new world, and more in a high-stakes new Flashpoint! When a deadly traitor is tracked to the shadow-world of Umbara, you’ll need to lead a strike team to confront the betrayer before the galaxy is thrown back into war. Available in [Solo] Story, Repeatable Story, Veteran, and Master Modes. New Stronghold “Umbara Mobile Base” – Once you’ve uncovered the traitor, expand your command with a new Stronghold, the Umbara Mobile Base! For the first time, personalize your very own moving train and enjoy the sights as the shadow world’s eerie landscape passes by. Ranked Season…

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SWTOR: Trading Scars – A Short Story on Umbara

If there is one thing BioWare does right it’s the story. No other MMORPG has the same depth as Star Wars: The old republic, and the team seams to be determent to keep this up. So with a new game update, comes a new story to explore. Here is a short story on Umbara: Veesh was scaring the rookie again. Nira watched as the Umbaran commando glanced to make sure the train compartment was sealed, then pulled back the edge of his sleeve to reveal a series of ugly welts snaking across his wrist. “Got this escorting a shipment last month. Banshee swooped in out of nowhere, right as we were crossing the canyon.” He smirked, his voice muffled by the visor of his helmet. “Latched onto my wrist long enough for the poison to seep in. The medics say I’m lucky to keep my arm.” Nira noticed the rookie…

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SWTOR: Crisis on Umbara: Gameplay and Rewards

Here is a new gameplay blog post from the SWTOR devs over at BioWare Austin. The ‘Crisis on Umbara’ update coming August 22nd. Check it out: The traitor who attempted to murder the Alliance Commander has been tracked to Umbara, where they’re smuggling Adegan crystals for an unknown plot. Hijack the hover-train carrying the crystal shipment and confront the traitor before they can escape! You can read the short story ‘Trading Scars’ for more adventures on Umbara. Getting into ‘Crisis on Umbara’ Your access to the ‘Crisis on Umbara’ Flashpoint will vary depending on your character level and the difficulty level you wish to play. Here are the requirements to access each mode of the Flashpoint: Story Mode – You must have a level 70 character which has completed the War for Iokath storyline. You can grab the Mission for this Flashpoint from your ship terminal. This is the only version…

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SWTOR: Patch 5.4 Roadmap and Beyond

Eric Musco have updated the community with more information regarding SWTOR game update 5.4. Check it out: Discussion Topic: Game Update 5.4 and the Next Roadmap | 07.28.2017, 04:32 PM Hey folks, Keith, Charles, and I wanted to apologize for our lack of posting this week. The whole team has been pretty heads down working on a variety of things and so we haven’t paid you forum-goers our usual love. Here are a variety of things we have updates on or seen questions about. Class Changes in 5.4 – We will make posts around each of the upcoming Class changes, akin to what we did with 5.3. My hope is to start those next week. Either way I will give you a better idea of timing next week. Season 8 Rewards – The rewards blog is nearly finished and will contain all the deets, including tier breakdowns and reward screenshots. I am pretty confident…

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SWTOR Game Update 5.3a Patch Notes

BioWare took down the servers today, to deploy a game patch addressing several issues that came with SWTOR game update 5.3 . Check out the full patch notes below: Operations will now show in Group Finder as intended. Corrected an issue where Companions were not receiving Influence when being sent on a Crew Skill Mission. Powertech Advanced Prototype Prototype Missile Silos no longer increases the damage dealt by Deadly Onslaught (down from 10%), reduces Deadly Onslaught’s cooldown by 5 seconds (down from 15 seconds), and makes Shatter Slug deal 25% more damage (down from 50%) – all other effects remain unchanged. Vanguard Tactics Grenadiership no longer increases the damage dealt by Artillery Blitz (down from 10%), reduces Artillery Blitz’s cooldown by 5 seconds (down from 15 seconds), and makes Flak Shell deal 25% more damage (down from 50%) – all other effects remain unchanged. Multiple Stronghold Decorations which are not…

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SWTOR Change to Cartel Color Crystals and Weapon Tunings with Legacy Weapons

SWTOR Game Producer Keith Kanneg, had an interesting statement on the forums today, regarding the changes to legacy weapon color crystals, and weapon tuning swapping. Check it out: Change to Cartel Color Crystals and Weapon Tunings with Legacy Weapons | 07.11.2017, 10:42 PM Hey all, Let’s review today’s Crystals and Weapon Tuning change and what caused it. With Patch 5.2.2, we made a change so everyone could take advantage of the Weapon Tunings across their account. We did that by adding them into Collections. This is the same process we use for Flairs, Armor Sets, Mounts, Crystals, Weapons, Pets, and more. This appeared to be a very welcomed change, but over the past month we found out players were subverting the collection system by using an exploit related to Legacy Weapons. Sure, you can argue it’s been that way for a long time, but Weapon Tunings were new and being able to…

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