swtor

Class Change Feedback in 5.3 and 5.4

Eric Musco of Bioware posted a list of the player feedback, that the game developers have received for the upcoming class changes in game update  5.3. Class Change Feedback in 5.3 and 5.4 | 07.07.2017, 09:18 PM Hey folks, One of the topics we have seen come up a bit in the past couple of weeks is all of your feedback regarding Class changes and what is happening with it. We understand we have not kept you updated on the threads where we posted the Class changes so we want to talk through what happens next and how we will use your feedback. For a multitude of reasons, Class balance is one of the most challenging communication topics. We dislike having to nerf a Class as much as you do, but sometimes we have to do it for the overall health of our game (as we talked about in our “How Class…

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SWTOR: Sisters of Carnage Teaser

Te SWTOR Team just released a new teaser video for the next operation boss coming with SWTOR game update 5.3, called  the Sisters of Carnage. Rally your team for CARNAGE as the next Operation battle arrives: prepare to face off against the legendary superweapons, Aivela and Esne. Build your elite team of eight or sixteen players and wage war against these twin-sister droids to determine the fate of the galaxy! When the battle is over, unwind on the legendary planet of Manaan in your new Stronghold! Now you can call this water-world home – personalize a sprawling ocean-side estate, complete with panoramic vistas and exotic submarine sights! ‘Sisters of Carnage’ also introduces exciting new Companion Customizations, plus combat updates for Sith Inquisitors, Smugglers, Bounty Hunters, and more!    Remember you can support this blog by buying your cartel coins on Amazon via this link were you also will get a  Exclusive Item [Online Game…

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SWTOR: Pending Bug Fixes – Game update 5.3

BioWare posted a list of the bug fixes that will rolled up with gameupdate 5.3 in Star Wars: The Old Republic: Pending Bug Fixes – GU 5.3 | 07.05.2017, 09:01 PM Hey folks, Before we get started, few important caveats: These are not the patch notes. Features, highlights, and the comprehensive list of bug fixes will be missing. This is not a comprehensive list of every bug fix in the patch. These bug fixes are subject to change and/or be removed. As we continue implementing fixes and testing them, some of these could get moved into other releases. TLDR – This is preliminary and everything is subject to change.  Here are some of the pending bug fixes for Game Update 5.3: Improved Speeder Piloting 4 and 5 now works for all mounts. When creating a Cathar, the fur color 3 option will now be consistent regardless of what Cathar head is chosen….

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SWTOR: Conquest Schedule for the next 3 month

Here are the scheduled upcoming conquests in Star Wars: The old Republic. I am really loving all of the communication and the speed at which events/things are happening in the game. July 4 – Revenge of the Revanites July 11 – Relics of the Gree July 18 – The Balance of Power July 25 – Rakghoul Resurgence: Tatooine Aug 1 – Titans of Industry Aug 8 – Death Mark Aug 15 – The Trade Emporium Aug 22 – Relics of the Gree Aug 29 – Flashpoint Havoc Sep 5 – Rakghoul Resurgence: Corellia Sep 12 – Plunder of Iokath Sep 19 – Death Mark Sep 26 – The Trade Emporium Remember you can support this blog by buying your cartel coins on Amazon via this link were you also will get a  Exclusive Item [Online Game Code]

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SWTOR Lead Writer Charles Boyd explains the KOTFE backstory.

Earlier today, current lead writer of Star Wars: The old Republic, Charles Boyd took on the forums explaining  the backstory of Knights of the Fallen Empire Is it wrong that, revisiting SoR, made me think what the hell went wrong w KotFE? | 06.30.2017, 12:40 PM Quote: Originally Posted by DarthDymond  One of my absolute favorite lines from the vanilla game is when you encounter the Emperor in the Jedi Knight’s story and he gives his big villain speech about out why he wants to be an immortal god: “You discern a fraction of reality. Beyond these stars exist other galaxies, other worlds, other beings. I will experience or ignore them as I wish. I will spend eternity becoming everything: a farmer, an artist, a simple man. When the last living thing in the universe finally dies, I will enjoy peace and wait for the cycle to begin again.” That is a villain I can easily believe was already…

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SWTOR Class Changes: Madness Sorcerer / Balance Sage

Below you will find the upcoming changes for Madness and Balance coming in Game Update 5.3: Note: All changes below are currently in development and are subject to change before being released. Sorcerer Madness Changed Deathmark’s periodic damage boost from 10% to 15% Devour now gives Force Leech a 30% damage bonus (up from 25%) when damaging enemies suffering from Affliction Sage Balance Changed Force Suppression’s periodic damage boost from 10% to 15% Mind’s Eye now gives Force Serenity a 30% damage bonus (up from 25%) when damaging targets suffering from Weaken Mind DevNotes: The changes to Madness / Balance bring it up to its target DPS. We improved Deathmark / Force Suppression to boost the sustained damage that the Discipline can deal, and we improved Devour / Mind’s Eye to give Madness / Balance a survivability boost and damage increase in one fell swoop. Join the forum discussion on…

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SWTOR Maintenance: June 27th, 2017

BioWare will be taking the servers offline on Tuesday, June 27th in order to perform back end updates. As there are no client-side changes, there won’t be a version number or download associated with this maintenance. SWTOR.com will also be down during this time. Details: DATE: 27 June 2017 TIME: 5:00AM – 8:00AM PDT (1200 – 1500 GMT) VERSION: N/A   Timezone(s) Start Time End Time UTC Offset Wellington June 28, 2017 12:00 am June 28, 2017 03:00 am +12:00 Australia/Brisbane, Australia/Sydney June 27, 2017 10:00 pm June 28, 2017 01:00 am +10:00 Australia/Adelaide June 27, 2017 09:30 pm June 28, 2017 12:30 am +09:30 Tokyo June 27, 2017 09:00 pm June 28, 2017 12:00 am +09:00 Australia/Perth, Hong Kong June 27, 2017 08:00 pm June 27, 2017 11:00 pm +08:00 Mumbai June 27, 2017 05:30 pm June 27, 2017 08:30 pm +05:30 EET, Moscow June 27, 2017 03:00 pm…

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SWTOR: Dread Warlord Pack Changes

Eric Musco just informed the SWTOR community that Bioware will be making changes to Dread Warlord Packs that is coming tomorrow. Dread Warlord Pack Changes | 06.26.2017, 03:37 PM Hey folks, With our last Cartel Market pack, we made some changes to how drops worked. New pack items would only contain Silver or higher rarity so that we could really focus in one quality and the other slot was a guaranteed Grand Chance Cube. The feedback we heard pretty quickly from many of you is that due to those changes, packs didn’t feel quite as rewarding when you opened them. We agree with that sentiment and we want to continue improving this process going forward. The Dread Warlord Pack contains some changes we hope will address your feedback. Each pack now will now contain 5 slots, instead of the previous 4. Here is what each slot looks like: Guaranteed new…

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SWTOR: Class Changes: Pyrotech Powertech / Plasmatech Vanguard

Eric Musco from Bioware has posted a list of the planned changes for Pyrotech Powertech and Plasmatech Vanguard commin in Patch 5.3. Check it out: Class Changes: Pyrotech Powertech / Plasmatech Vanguard | 06.21.2017, 08:06 PM Note: All changes below are currently in development and are subject to change before being released. Powertech Pyrotech Increased the Searing Wave damage bonus given by Superheated Flamethrower from 20% to 50% Reduced the burn damage of Incendiary Missile by 10% In addition to its previous effects, Rain of Fire now increases the damage dealt by Incendiary Missile by 10% Increased the critical damage bonus given by Firebug from 10% to 15% Vanguard Plasmatech Increased the Ion Squall damage bonus given by Pulse Generator from 20% to 50% Reduced the burn damage of Incendiary Round by 10% In addition to its previous effects, Rain of Fire now increases the damage dealt by Incendiary Round…

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SWTOR: Class changes: Nerf vs. Buff

Our bellowed community manager for Star Wars The Old Republic Eric Musco, took on the forums today answering an old question on nerfs vs. buffs off classes. Check it out: Any time that nerfs happen during Class balance, there is a common question we receive “Instead of nerfing , why not buff all of the other Classes up to their performance?” This is a really good question and we want to try to explain to you why we handle balance this way. From that thread, the main point you need to understand is that we balance Classes/Disciplines based on specific DPS, HPS, and DTPS targets. Now, those balance targets not only dictate Class/Discipline balance, but they dictate balance across all combat in the entire game. Every Mission, Operation boss, piece of gear, and more is all factored around those balance targets. Let’s say that our hypothetical target for Ranged Burst…

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