swtor

Official Q&A Thread for June 8th, 2012 Q&A Blog Post

For our Question of the Week, we want to ask you what you would ask BioWare about SWTOR. The official Q&A thread for questions to be answered for the June 8th, 2012 Q&A blog post is up and now is your chance to get your questions in but BioWare has a few guidelines before you post your question. If you want to have a higher chance of getting your question answered, then consider these guidelines. From BioWare: In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions: Keep your question relatively short. Background details are welcome, but don’t go overboard. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums. Use common sense – we cannot answer everything, especially on far-reaching content. This should go without saying, but…

Read More

SWTOR Server Merges and BioWare Austin Layoffs Bring Out the “I Told You So’s”

With SWTOR server mergers imminent and the big layoffs at BioWare Austin, many SWTOR haters are coming out to say “I told you so!” This really has me thinking, is SWTOR really that bad or are some people just bored or vindictive and looking for something new to troll? While some circumstances do seem to show SWTOR on a decline, there is no solid evidence at this time that the game is sinking, going under or failing. There are still many active players and subscriptions and with all the new promised content, there’s no reason many more players won’t join or come back on board. BioWare responded to the layoffs but as Massively reports, the response was a little weak: Despite the layoffs, Lusinchi said that the development team is still “one of the biggest” in the industry and has detailed plans for SWTOR’s future. Still, that didn’t make dealing…

Read More

Will it Help SWTOR to Get Megaservers?

Big changes and additions are happening with SWTOR. In addition to the announcement of the new patch (1.3) coming soon, there was also a big exodus at the BioWare Austin studio. This was a huge disappointment to me because I went there, toured the studio with David Bass, saw employees hard and work and also saw how much all of the staff there seemed to care so much about their job. It really is a sad day to see so many people let go who really cared about the game and have put so many years of hard work into the game. Of course it is the nature of the game that staff gets let go from a video game project once the game is launched and less work is needed for it but letting community manager Stephen Reid go was a real blow. Why would a successful game let…

Read More

Combat the Haters: Tell Us Why You Love SWTOR

Due to recent events, there have been many putting down the game of SWTOR and many who have lost faith in BioWare. When I tweet an update or a story, I get several responses telling me how “SWTOR has died” and the game sucks. I believe in freedom of expression and I respect the opinions of others and their rights to have such opinions but that doesn’t mean I agree with them. I’m not sure SWTOR is dead yet. I can understand the dissatisfaction some people are feeling. There are some things that I was really bummed at about the game, too. But there are also a lot of great things about the game. I feel like some people didn’t give it a fair enough chance. They tried it and thought ‘it doesn’t have everything I want’ and they quit. While some players were let down by the game, there…

Read More

Patch 1.3 Crew Skills Changes: Q&A with SWTOR Systems Designers David Hunt and Patrick Malott

  Inquisitor Roadhouse has an excellent Q&A with SWTOR Systems Designers David Hunt and Patrick Malott and has shared that with us on their site. This is by far the clearest interview/explanation I’ve seen yet on this topic and it’s well worth the read. Complete with screenshots and answers directly from the BioWare staff, you can get a clearer explanation of the Crew Skill changes incoming with 1.3. Anexxia posts: Q: On the official SWTOR podcast, we heard that Augment stations were going to be added to the game with Patch 1.3. Could you talk a little bit about what they are and how they will work? A: Our goal with the modification system has always been to allow players to use any gear they choose and have it function at maximum statistical efficiency. Most of the major itemization changes we’ve added have been moving towards this goal, such as moving…

Read More

SWTOR Sith Warrior Juggernaut Leveling Build For 1.2

Today we have another post from the team over at www.swtorsavior.com and this post will give you a build for the Sith Warrior Juggernaut if you need an updated build for leveling since the 1.2 patch. First we will go over the build and then give you a bit of information about it: To use this build you should use Quinn or Vette as your companion and here are some rotations that you can use: Levels 1-30: Force Charge > Smash > Sundering Assault > Force Scream > Ravage Focus on adding in extra assaults to keep your rage up and vicious slash when you have built up enough rage. Levels 30-40 your rotation will change to: Force Charge > Smash > Sundering Assault > Force Scream > Impale > Ravage Then lastly from 40+ you will have the full rotation: Force Charge > Smash > Sundering Assault > Force…

Read More

Why So Many Guild Leaders Play Tank Roles

Here’s a good MMO topic to ponder. It’s something I had noticed before but put less thought into until I attended the 2012 SWTOR Guild Summit in Austin. As we were mingling and meeting other guild leaders, it occurred to me that a great number of guild leaders play tank roles in MMORPGs. A huge percentage of the guild representatives at the Summit were tanks. I brought this up on a bus ride with Ian from Jinx who brought up a great point. He said that guild leaders are usually your Alpha players and this made perfect sense. As a guild leader, I’ve played the tank role but I’ve also healed and done DPS, many times coordinated a run or raid from those various roles. However, the traditional situation in an MMORPG is that the tank is the leader of the run/raid/instance/flashpoint. This is the person who calls the shots,…

Read More

SWTOR Official Podcast: Episode 1 – “Rocket Boots”

 Eric Musco and Brooks Guthrie are happy to bring you episode one of the official Star Wars: The Old Republic podcast, “Rocket Boots”. This was really great fun and I can’t wait to see and hear more from these guys. Here is the description from the first episode: In this episode, we sit down with Daniel Erickson and Damion Schubert to talk about what we saw in Game Update 1.2 and what we can expect as we look forward to Game Update 1.3. Also, David Bass stops by to tell us about how things went at PAX East and some of our convention plans for the rest of the year. If you have any questions or comments about the show, feel free to let us know.   It’s really a fun and interesting little podcast and the guys are fun and entertaining. I can’t wait to see what they will…

Read More

How to Get and Upgrade your Starship in SWTOR

Where would a Star Wars game be without starships? This is one of the interesting features of SWTOR, although many agree that the space battles are lacking (hopefully that will be remedied in the future). Still, spaceships/player ships/starships are an amazing thing. This is a place to relax (gain rested), talk with your companions, travel to other words or even access your Cargo Hold. They will also be adding a Galactic Trade Network terminal to the starships. In the future, you will also be able to allow friends to visit your starship if they have their own already. So it’s no surprise then that one of the most common questions new players as is “How do I get my starship in SWTOR?” After this, the next question is how to get the upgrades for it to make it stronger in space battles. Here’s a guide to all of your questions…

Read More

SWTOR on the Rise and More Incoming PvP and Endgame Content

Is SWTOR seeing its last days? According to who you ask, the answer might be yes but I am not fully convinced it’s time to weep for the death of the game just yet. In fact, I think there is reason to believe that its popularity is really just getting started. For those who have heard the rumors that SWTOR is dying, here’s some evidence that it’s not. Daniel Erickson, BioWare’s lead designer on the project said that rumors of the game’s demise are incredibly premature — and outright wrong. Massively has some info straight from Erickson himself: Following Update 1.2 and the Rakghoul Outbreak live event, Erickson reports that player activity in the game is increasing. He said that the studio is working hard to keep its customers happy: “The community has generally been excited about the direction the game is going as we finish up our last must-have…

Read More