Stat Scaling for 2.0- Are Your Stats Lower on the PTS?

Posted by on Feb 23, 2013 in News, SWTOR | 0 comments

If you’ve logged into the PTS recently, you probably have already seen that the scaling is different from what is live in the game. Stats are usually around 50-70% of the character sheet value in live. Everyone on the PTS was aware that BioWare would be changing the scaling formula but we didn’t know exactly what that would be. Now with 2.0, you can tell what these changes are going to look like. One user on the forum has taken the time to work from the old formula and try to build new co-efficients that will govern the stat scaling (yes, lots of math involved but it’s really interesting.) Here are some of his breakdowns:   Defensive Defense Rating – Now scales roughly 118% slower Shield Rating – Now scales roughly 50% slower Absorb Rating – Now scales roughly 127% slower Armor – Now scales 2.5% slower, but remains on a linear progression HP – Buffed significantly at level 55 (base health is 4000, vs 2500 at 50 on live) Offensive Crit % (from crit) – Now scales roughly 122% slower Crit % (from main stat) – Now scales roughly 140% slower. The soft cap has also been reduced to 20% (from 30%) Surge % – Now scales roughly 100% slower Accuracy % – Now scales roughly 118% slower General Alacrity % – Now scales roughly 127% slower He goes on to then explain what some of these numbers mean. First, BioWare seems to be setting things up for a higher stat budget. It also looks like PvP tanks will get a very long-term critical buff in their shield rating scales. He also goes on to give us the formula he is using to get these numbers and percentages: Defense Chance = 30 * ( 1 – ( 1 – ( 0.01 / 0.3 ) )^( ( DefenseRating / max(Level,20) ) / 1.2 ) ) Shield Chance = 50 * ( 1 – ( 1 – ( 0.01 / 0.5 ) )^( ( ShieldRating / max(Level,20) ) / 0.48 ) ) Absorb Percentage = 50 * ( 1 – ( 1 – ( 0.01 / 0.5 ) )^( ( AbsorptionRating / max(Level,20) ) / 0.41 ) ) Damage Reduction = ArmorRating / ( ArmorRating + 240 * Level + 800 ) * 100 Max Health = BaseHealth + Endurance * 10 (BaseHealth at 55 is 4000) ***** note, not quite correct! appears to be off by a small non-linear term ******* He’s asking for help on this formula which still seems to be a bit off. Critical Chance (from crit rating) = 30 * ( 1 – ( 1 – ( 0.01 / 0.3 ) )^( ( CritRating / max(Level,20) ) / 1 ) ) Critical Chance (from main stat) = 20 * ( 1 – ( 1 – ( 0.01 / 0.2 ) )^( ( PrimaryStat / max(Level,20) ) / 6 ) ) Surge Percentage = 30 * ( 1 – ( 1 – ( 0.01 / 0.3 ) )^( ( SurgeRating / max(Level,20) ) / 0.22 ) ) Alacrity Percentage = 30 * ( 1 – ( 1 – ( 0.01 / 0.3 ) )^( ( AlacrityRating / max(Level,20) ) / 1.25 ) ) ) Accuracy Percentage = 30 * ( 1 – ( 1 – ( 0.01 / 0.3 ) )^( ( AccuracyRating / max(Level,20) ) / 1.2 ) ) Bonus Damage (from main stat) = (Strength or Willpower or Aim or Cunning) * 0.2 Bonus Damage (from force/tech power) = (Force or Tech Power) * 0.23 Bonus Damage (from power) = Power * 0.23 Bonus Healing (from main stat) = (Strength or Willpower or Aim or Cunning) * 0.14 Bonus Healing (from force/tech power) = (Force or Tech Power) * 0.17 Bonus Healing (from power) = Power * 0.17   Read more on the forums, chime in with your comments or offer to help with the max health formula. Huge thank you to KeyboardNinja for doing all this wicked math for us! Read...

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SWTOR Game Titles and How to Get Them for Yourself

Posted by on Feb 13, 2013 in SWTOR | 0 comments

Don’t forget to check out constantly growing list of guides for Star Wars: The old republic Do you like to collect titles in the game like some people collect achievements? Do you want to have many titles to choose from as you wish? Are you going after a specific SWTOR title? Whichever sounds like you, this guide will help you. Here we are going to cover all the SWTOR titles and how you get them. Flashpoint Titles You can earn six different Flashpoint titles throughout the game. Below is a list of each of the Flashpoints where you can earn a title, along with what you need to do to get each one. Black Talon Flashpoint- You’ll earn the title “The Stalwart” if you spare the life of the captain but if you choose to execute the captain, you’ll earn the title “The Merciless”. Directive 7 Flashpoint- When you complete this instance you’ll earn the title “The Deprogrammer”. The Foundry Flashpoint- When you defeat the final boss in this instance you’ll earn the title” The Unmasked”. Maelstrom Flashpoint- When you complete this instance you’ll earn the title “Rider of the Maelstrom”. The Esseles Flashpoint- If you leave the ambassador behind, you’ll earn the title “The Backstabber” but if you choose to help the ambassador and not leave him, you’ll earn the title “The Uncompromising”. False Emperor Flashpoint- When you defeat the final boss in this instance, you’ll receive the title “The Throne Breaker”. Operations Titles There are two operations titles available for SWTOR players. One of them is “The Infernal” and you get it by defeating Nightmare Mode Soa but you have to beat it in less than two hours. The second one is “The Unyielding” and you get it by defeating Nightmare Mode Karagga’s Palace in less than two hours. PVP Titles There are several PVP titles that you can earn based on your valor rank and each of them are listed below: Valor Rank 10- Earns you the title “Skirmisher” Valor Rank 20- Earns you the title “Duelist” Valor Rank 30- Earns you the title “Gladiator” Valor Rank 40- Earns you the title “Centurion” Valor Rank 50- Earns you the title “Champion” Valor Rank 60- Earns you the title “Battlemaster” Valor Rank 70- Earns you the title “War Hero” Valor Rank 80- Earns you the title “Conqueror” Valor Rank 90- Earns you the title “Warlord” Valor Rank 100- Earns you the title “Elite Warlord” You can also receive the title “Founder” but only if you paid to play SWTOR before March 19, 2012. If you qualify for this title, you’ll receive it through the in-game mail. Alignment Titles There are four alignment titles in the game. When you reach Light III alignment, you’ll earn the title “The Honorable” and you’ll earn the title “The Pure” when you reach Light V alignment. When you reach Dark III alignment, you’ll earn the title “The Destructive” and you’ll earn the title “The Loathsome” when you reach Dark V alignment. Space Combat Reward Titles Once you have completed your first space mission you will earn the title of “Flyboy or Flygirl”. Once you complete the space mission at level 28, you’ll earn the title “The Pilot”. This will be the Taspan Ambush Space Mission for Imperial players and the Syvris Evacuation Space Mission for the Republic players. Once you complete the highest-level space mission for your faction, you’ll receive the title “Hot Shot Pilot”. This one is available after you reach level 48. Quest Reward Titles You can earn six quest reward titles throughout the game. Below is a list of the quests that offer titles, where the quests are located, who can complete the quests and the title that you’ll receive after completing each mission. Chamber of Speech- This quest is located on Tython and it is only for JK and JC. You’ll receive the title “The Keeper of Truth” once you complete this quest. Destroy the Beacons- This Heroic quest is located on Ord Mantell and it is only for the Smugglers and the Troopers. You’ll receive the title “The Mantellian” once you complete this quest. The Mandalorian Terror- This quest is located on Balmorra and it is only for the Republic Faction. You’ll receive the title “Hero of the Gorinth Canyon” once you complete this quest. Hostage Situation- This Heroic quest is located on Hutta and it is only for the IA and BH. You’ll receive the title “The Heartless” once you complete this quest. Gree Questline- This quest is located on Coruscant and it is only for the Republic Faction. You’ll receive the title “Black Bisector” once you complete this quest. The Imperial Faction will receive the title “The Revanite” after you are initiated with the Revanites on Dromund Kaas. Social Reward Titles You can also earn a couple of social reward titles by reaching certain Tier levels. When you reach Social Tier 5, you’ll earn the title “Party Time” and you’ll earn the title “Big Time” when you reach Social Tier 10. Class Titles -Spoiler Alerts The following are class titles that you can receive throughout the game but be aware of the Spoiler Alert if you don’t want to ruin the surprise. *EVERYTHING BELOW HERE CONTAINS CLASS RELATED INFO THAT MAY REVEAL STORYLINE*     Trooper- Class Titles At the beginning of the game, you’ll receive the title “Sergeant”. After you complete Act I quests, you’ll receive the title “Captain”. After you complete Act II quests, you’ll receive the title “Major”. After you complete the quests on Ord Mantell, you’ll receive the title “Lieutenant”. Smuggler- Class Titles As soon as you begin the game, you’ll receive the title “Captain“. After you complete your quests on Ord Mantell, you’ll receive the title “The Outlaw”. In Act II, if you rescue Senator Dodonna and Darmas Pollaran, you’ll receive the title “Republic Privateer”. In Act III, after killing Rogan the Butcher, you’ll receive the title “The Butcher’s Bane”. Jedi Consular- Class Titles After you complete the Act I quests,...

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SWTOR Flashpoint Guide: The Esseles

Posted by on Jan 22, 2013 in Guide, SWTOR, The Esseles | 0 comments

Don’t forget to check out constantly growing list of guides for Star Wars: The old republic The Esseles is the very first Flashpoint for the Republic faction and you’ll enter it as soon as you leave the prologue planet. You’ll be asked to board the transport ship the Esseles headed for the capital of Coruscant. Players must be at least a level 10 before you are allowed to enter the transport. While you can go this instance alone, it’s more beneficial if you have at least two players and your companions. Going it alone can be difficult and you will miss the opportunity to fight a bonus boss. It also helps if both players have chosen their advanced class and if one of you is a healer. This is a story based Flashpoint so there’s many cutscenes and dialogue that will earn you social points and there are several bonus missions to complete. You’ll also have to decide the fate of the passengers. Letting them live will earn you 150 points for the LightSide and letting them die will earn you points for the DarkSide. It’s your choice but choose wisely because this will set the tone for the rest of the game. Enter the Flashpoint To enter the Flashpoint, you need to go to the Coruscant Departures elevator to the south and talk to the Priority Transport Officer to pick up the mission. If you already have it, you can simply go through the purple wall and you’ll be at the ship. Follow the icons to advance the mission. You’ll talk to Twi’lek and then take the elevator to the Command Deck where you’ll talk to First Office Haken on the bridge. On your way to the elevator, you’ll run into two elite Rewired Power Droids. Try to control one and focus the other. Next, go back the way you came and turn right down the hallway to go to the Docking Level Elevator where you’ll encounter several normal Imperial mobs. When you attack the first group, three more will appear but they will spawn near an explosive container. Blow it up and it will kill them all at once. Head to the elevator and kill four more normal Imperials. Once you reach the Docking Level, you’ll talk to Commander Narlock and the boss fights will begin. First Boss: Lieutenant Isric After talking to Commander Narlock, the first boss called Lieutenant Isric will appear on the west side. This is a Champion boss that can be hard to kill but you will have some help from Narlock and a few Esseles Security Guards. Avoid using movement impairing or incapacitation on this boss or any of the others because it doesn’t have any effect on them. When Isric gets low on health, a few Imperial Boarders will spawn and come out in groups of three. They are pretty easy to kill if you take them out as they spawn. As soon as you kill the boss, pick up the loot and go talk to Commander Narlock who is behind you celebrating. First Bonus Mission: Find Chief Engineer Salen Your first bonus mission is to seek out Chief Engineer Salen, so go south to the Engineering Deck Elevator. When you reach the big hallway leading to the elevator, a vessel will hit the ship and three droids will come in through the hole. Then two more vessels will hit in front of you letting more droids in for you to fight. When you go around the corner, you need to attack the two droids there and then a very strong Imperial Slicer Droid will appear. Kill him and the three droids in front of the elevator and then you can use it to go to the Engineering Deck. Once you reach the Engineering Deck, a group of normal mobs will greet you. Kill them and click on the Communications Console on the door. This will spark the conversation in which you need to decide the fate of the engineers. If you choose the LightSide option, then you’ll need to complete an extra task. If you choose the DarkSide, you’ll move on to the second bonus mission. LightSide Option Only: Deactivate Secondary Conduits After making the choice for the LightSide, you’ll need to deactivate the secondary Conduit A, B and C. Head in either direction but be prepared to fight three or four normal mobs at each conduit and a very strong Imperial Slicer Droid. Kill off the normal droids first, engage the Slicer and then disable the conduit one at a time. At conduit B, there should be a chest and a lore object so be sure to look for this. After disabling all three conduits, Asara will tell you to take care of the auxiliary power, which will lead you to the next bonus mission. Second Bonus Mission: Defeat 8 Mandalorian Commandos For your second bonus mission you’ll need to kill eight Mandalorian commandos. Go back to the elevators and use the one on the right to go to the Port Hanger Deck. You will run into lots of Mandalorians along the way and one very strong Mandalorian Commando that you’ll need to kill. Once you have defeated him, your bonus mission begins. Continue on to the Port Hanger Deck but be ready to fight another normal mobs group and a commando along the way. When you get to the hanger, you will see lots of Mandalorian Commandos so you can continue to take them out until you have killed the eight you need for the mission. You will also run across one or two chests in this area, so look for these. When you reach the Command Deck, there will be more of the normal mobs so kill them and head toward the Bridge Door Controls. Here, you’ll face two very strong Mandalorians that you should engage separately. Once you take care of them, you can click on the Bridge Door Controls and the second boss fight will begin....

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SWTOR Cartel Market Items Guide and Overview

Posted by on Jan 21, 2013 in Guide, SWTOR | 0 comments

If you have yet to fully explore the Cartel Market, you might have some questions about what’s it in, how much it costs and if it’s worth it. While each player is different and what is worth it to one player can vary with another, it does pay to do a little research into what you can get. So here’s an overview guide of the items in the Cartel Market available for purchase. Don’t forget to check out constantly growing list of guides for Star Wars: The old republic Cartel Packs There are two types of cartel packs that you can purchase and they contain an assortment of the goods and crafting materials. In addition to these, you can receive some very rare bonus items that you can’t find anywhere else. Crime Lord’s Cartel Packs– for 360 CCs, you’re guaranteed to receive two rare bonus items and you have a chance to get a super rare one. You’ll also receive one boost item that can be used for Experiences or Social points. The packs contain one companion gift and one crafting material of prototype quality or better. You have a better chance of receiving the super rare bonus items in these packs than you would if you buy the Black Market Cartel Packs. Here is a list of items found in the different Crime Lord Cartel Packs: Spymaster Overlord’s Command Throne Trailblazer Covert Torso Energy Armor Mask of Nihilus Ubrikki Sand Devil Longspur Elite Rendili Nightshade Ubrikki Crimson Claw Rangehunter EE-1 Carbine Rifle Elegant Loungewear Tythonian Force-Master’s Lightsaber Lhosan Manta Devastator’s Double-Bladed Lightsaber Max-Tac Precision Sniper Rifle Golden skinned VrbletFire-bellied Vrblet Green backed Vrblet Pink Purple crystal White Crystal Slate Mouse Horranth Mountain Lizardbat Golden Lizardbat Red-Backed Gizka Low-atmosphere Miniprobe Banners for the Imperial and Republic Red Glowing Eyes Golden Glowing Eyes The Title of “The Crime Lord” Credit Boom Ball Toss Satele Shan Holostatue Cartel Collector Darth Malgus Holostatue Ruddyscale Kowakian Monkeylizard Black Market Cartel Packs– sell for 180 CCs and they contain one rare bonus item. You also have the chance to receive a super rare item, one boost item for Experiences or Social points and one companion gift of prototype quality or better. Cosmetic Items The Carbonite Chamber– sells for 720 CCs and you can put your character in it when you’re not in combat to heal him. It’s a nifty item to have around. The Ivory Mouse Horranth– sells for 240 CCs and it’s used to summon a Horranth Ivory Mouse Mimi-pet to follow you around. While he is very friendly, he only observes you and he won’t help you in combat. The Rancor Holo-Replica– sells for 180 CCs. It will create a Rancor Holo-Replica for a short time and it is not consumed when used. The Longspur Sportster– sells for 720 CCs and you’ll need to be a level 10 to purchase one. It is a Cartel Market exclusive item. It has an unusual gray, white and pink color. It includes the Legacy Park- Speeder Pilot I that increases your movement according to your piloting skills. Unlocks Authorization: Artifact Equipment– sells for 1200 CCs per character or 2700 CCs for your account and it allows you to equip and use most of the Artifact quality gear and item modifications. It applies to both the story and the PvP equipment. Authorization: Event Equipment Requisition– sells for 175 CCs per character or 400 CCs for your account and it allows you to equip and then use items that are related to events within the game that become available occasionally. Authorization: Crew Member Appearance– sells for 325 CCs per character or 725 CCs for your account and it lets you change the way your companion looks by allowing you to equip Companion Customization items. Access Authorization: Section X– sells for 600 CCs per character or 1350 CCs for your account. It grants access to a new area called Section X, which is a level 50 area. Once there you can acquire a new companion called the droid HK-51. Unlock: Guild Bank Access– sells for 600 CCs per character or 1350 CCs for your account and it gives you immediate access to your Guild’s Bank. Unlock: Cargo Hold Access– sells for 475 CCs per character or 1050 CCs for your account and it unlocks your ship’s cargo hold so you gain storage for 80 items. You can access the Cargo Hold from the Fleet or your ship. Unlock: 10 Galactic Trade Network Sale Slots– sells for 125 CCs per character or 280 CCs for your account and it gives you a 10 additional Sale Slots when using the Galactic Trade Network. You are allowed to use it 5 times for a total of 50 Sale Slots. Unlock: Additional Cargo Bay– sells for 475 CCs per character or 1050 CCs for your account and it gives you an additional 80 items storage capacity by adding an additional bay to your Ship’s Cargo Hold. Before you can use it, you’ll need access to your Cargo Hold. Unlock: Inventory Module– sells for 175 CCs per character or 390 CCs for your account and it increases your inventory by 10 slots. When used immediately it gives you addition space up to 80 slots. Unlock: Additional Quickbar– sells for 250 CCs per character or 540 CCs for your account and it unlocks 6 Quick Bars that you have access to immediately. Legacy Perk: Improved Speeder Piloting I– sells for 475 CCs and players must be a level 10. It unlocks the corresponding item within your Legacy. Normally available for subscribers at level 15 and FTP players at level 25 this ability increases your speed up to 90 % while on a Speeder. Legacy Perk: Improved Speeder Piloting II– sells for 225 CCs and players must be a level 25. It unlocks the corresponding item within your Legacy. Normally available for subscribers at level 30 and FTP players at level 40 this ability increases your speed up to 100% while on a Speeder. Legacy Perk: Improved Speeder Piloting...

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Flashpoint Guides: Kaon Under Siege

Posted by on Jan 20, 2013 in Guide, Kaon Under Siege, SWTOR | 0 comments

Don’t forget to check out constantly growing list of guides for Star Wars: The old republic The Flashpoint Kaon Under Siege was added to Star Wars: The Old Republic with Patch 1.1 and it’s one of the hardest in the game. It’s intended for players who are at least a level 50. It takes place on a Spaceshuttle where an infection broke out, which turned everyone into a creature that resembles a zombie. The infection was passed from one person to another until everyone was infected. The main difference between this instance and many of the others is that the mobs are much harder to kill and there are a lot of them in the beginning of the Flashpoint. First Boss: The Mobs Instead of going up against a boss, the first thing your group will encounter is a big mobs fight. The objective is to stay alive as you’re met with waves of incoming mobs. The first fight will appear shortly after you begin the instance when you see a glowing blue turret in the middle of the room. Just ignore it for a minute, turn to the right of the turret and take out the mobs pack gathered there. Once that is done and you’re ready for the real fight, have the weakest member of your team mount the turret while someone else starts the timer. The fight will begin immediately so the person on the turret needs to turn towards the mobs coming at you. The turret will shoot automatically so you don’t have to do anything but face the enemy. Everyone should be ready to fight off the waves of mobs and the whole fight last for three minutes. The first wave of mobs will be of normal strength and not very hard to kill but they get harder as the battle goes on. After the normal mobs, you have the Infected Screamer. These will pushback your tank into groups of mobs so the tank needs to have his back next to a wall to keep that from happening. Next is the Bloated Plaguebringer who is bigger and fatter than the rest. You need to pay real close attention to these zombies. When their health goes below 10 or 20 percent, they will stand in one spot and they’re bodies will begin bloating. If you see this happening, you need to get away from him because he’ll continue to get bigger until he explodes. If you’re within a 5 to 10 mile radius when this happens, they’ll knock you back about 20 feet and do about 40 to 50 percent damage to your health. Last is the Infected Mercenary who is very strong with a channeled Choke ability that will grip and hold you for a very long time. When he gets a grip on someone in your group, it needs to be interrupted as quickly as possible especially if it’s your healer or tank. The best way to deal with the mobs is to take out the Infected Mercenary first, deal with the infected screamer next and then kill the Bloated Plaguebringer last. Just make sure you lead him far enough away from the group so that he won’t do any damage to them when he does explode. Collect your loot and move on to the second boss fight. Second Boss: Rakghoul Behemoth The second boss is Rakghoul Behemoth and you’ll find him in a large room with four barrels. These barrels are explosive tanks with big red arrows pointing them out. They also have a blue glowing color so you can’t miss them. One of Behemoth abilities is using a shield that decreases the damage he takes by about 90 percent. During this time, you can’t do much damage to him so before this happens, you’ll need to pull the boss around the room and get him near one of barrels. When he puts up his shield, you need to click on the barrel (barrels do respawn) to make it explode and this will remove the shield and do damage to him and any mobs around the area. Now, you need to move him to the next one and repeat the process. Occasionally, Behemoth will go into a state of frenzy where he chooses a target at random and deals out a lot of damage. The tank needs to kite him around when this happens. Keep up the pace until you have drained him of all his health and you win the battle. Bonus Boss: KR-82 The bonus boss is KR-82 and he will be a real challenge. You’ll need to destroy the clickable consoles you find throughout the instance to spawn this fight, so it can be skipped if you’re not up to the challenge. If you choose to fight, your tank needs to be alert and quick to respond in order kill this boss. However, before you can actually fight KR-82, you need go through a room full of mobs that will destroy you if you’re not fully prepared to take them on. Once you get past the mobs, you’ll face the bonus boss. He has two attacks that will focus on random members of your team. One is an explosive shot attack that will deal out a lot of AoE damage and the other is a channeled missile attack. This boss also has an energy shield that will activate when he is around 66 percent and 33 percent health. When the shield appears he won’t attack your group for about 20 seconds but he will summons three adds. They need to be burned down as quickly as possible before KR-82 begins attacking again. He also has the Grapple ability that grabs your whole party all at once. It will pull everyone to him where he can use his AoE ability to do damage to all of you at one time. You may be able to keep him from grabbing you if you can get something between you and him when he...

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