SWTOR Basics – Gearing for Leveling, Basic Comms Usage, Fleet Vendors

Posted by on May 18, 2015 in SWTOR | 0 comments

SWTOR Basics guide for newer players. How to use the Basic Commendatinos, Gearing tips for leveling, Fleet Vendors location and contents, 12x vs Normal Leveling plus many more Tips and Tricks to help and guide you through your journey. Since this is a “Basics” video most of the things you will see and hear may be familiar to the veteran players. However, if you have a few minutes, stay around, watch and listen. You may discover a fact or trick you didn’t know or perhaps add to the information I shared. Some of the bullet-points covered in the video are: ♦ Location of the Basic Comms vendors on both fleets ♦ Vendor names and changes in Patch 3.2 ♦ How to best use basic comms for gearing with and without 12x ♦ Difference between orange shells and normal gear. How and what to use ♦ Crafted gear vs vewndor mods ♦ Leveling after Corelia A Special Note: I worked for quite some time on this. Not because it is the most special of my videos, but because I made a special...

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SWTOR Ziost Ending and the 2 New Boss Encounters

Posted by on May 4, 2015 in News, SWTOR | 0 comments

Today after a little bit of a delay Bioware launched the 12x Epic XP Boost. A bit earlier the remaining Story content on Ziost became available for players to explore and complere. Players now have access to: ♦ A couple of new  Cinematic Cutscenes showing the end of the Patch 3.2 Ziost Story Arc and a daily area on the new planet with a few quests; ♦ New World Boss called Worldbreaker Monolith; ♦ New Operation Boss called Colossal Monolith with Story and Hard Modes available for both 8 and 16 players. In the videos below you will see the updates through the eyes of Vulkk (Sentinel, Republic Light Side).   Ziost Republic Story ENDING Apocalypse on Ziost. The Emperor Vitiate is determined to eraze every creature or plant standing on his way. This epic conclusion of the Ziost Story Arc builds up the tension and prepares us for the greatest danger the World has ever seen.   New Ziost World Boss New World Boss Worldbreaker Monolith , located in the new area of the new planet...

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SWTOR 12X Event 2015 – How to Best Use It (Tips and Suggestions)

Posted by on May 3, 2015 in SWTOR, swtor guides | 0 comments

On May 4th 2015 the 12x Class Mission Experience Boost is returning to SWTOR. To fully and best benefit from it, you need to know a few simple and not so basic things. How to gear up your character – at which level to visit the vendors for upgrades, which classes fair better if you want a speed leveling or rather slow and careful playthrough. Who is best suited. How much is this event beneficial for new players and what are the possibilities of it being helpful or harmful to the personal experience with the game. Having gone through the first 12x XP Class Boost event in late 2014 helps a lot to prepare for the upcoming Summer Leveling Madness. Watch and hear what Vulkk has to share. Hopefully, you will find the ideas, suggestions and tips useful. If you have something more to add, don’t hesitate to leave a...

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Clarification on SWTOR Season 4 Weapon Rewards

Posted by on Apr 16, 2015 in pvp | 0 comments

  SWTOR developer Alex Modny responded to some questions regarding the upcoming season 4 PvP weapon rewards. Season 4 Weapon Rewards | 04.16.2015, 01:58 PM Originally Posted by Jinre_the_Jedi Two questions: 1)Will the weapons have particle effects like the S3 ones? 2) Will we get off hands too? Specifically vibroknives and generator/shields? 1) There aren’t any fire-esque visual effects on the Swashbuckling weapons but they do have visual effects that adjust to the color crystal attached. In the teaser blog you can see the circle/gears on the side of the blasters, those rotate and glow pretty fantastically. On the lightsabers the crystal glows at the base of the hilt and right above the guard. More extravagant visual effects are great and something we want to do more of for season rewards but creating ones that fit into the lore and aesthetic of the game is a delicate process. We would love to hear your ideas on visual effects and share with us what you would like to see in...

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Stat Scaling for 2.0- Are Your Stats Lower on the PTS?

Posted by on Feb 23, 2013 in News, SWTOR | 0 comments

If you’ve logged into the PTS recently, you probably have already seen that the scaling is different from what is live in the game. Stats are usually around 50-70% of the character sheet value in live. Everyone on the PTS was aware that BioWare would be changing the scaling formula but we didn’t know exactly what that would be. Now with 2.0, you can tell what these changes are going to look like. One user on the forum has taken the time to work from the old formula and try to build new co-efficients that will govern the stat scaling (yes, lots of math involved but it’s really interesting.) Here are some of his breakdowns:   Defensive Defense Rating – Now scales roughly 118% slower Shield Rating – Now scales roughly 50% slower Absorb Rating – Now scales roughly 127% slower Armor – Now scales 2.5% slower, but remains on a linear progression HP – Buffed significantly at level 55 (base health is 4000, vs 2500 at 50 on live) Offensive Crit % (from...

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