Clarification on SWTOR Season 4 Weapon Rewards

Posted by on Apr 16, 2015 in pvp | 0 comments

  SWTOR developer Alex Modny responded to some questions regarding the upcoming season 4 PvP weapon rewards. Season 4 Weapon Rewards | 04.16.2015, 01:58 PM Originally Posted by Jinre_the_Jedi Two questions: 1)Will the weapons have particle effects like the S3 ones? 2) Will we get off hands too? Specifically vibroknives and generator/shields? 1) There aren’t any fire-esque visual effects on the Swashbuckling weapons but they do have visual effects that adjust to the color crystal attached. In the teaser blog you can see the circle/gears on the side of the blasters, those rotate and glow pretty fantastically. On the lightsabers the crystal glows at the base of the hilt and right above the guard. More extravagant visual effects are great and something we want to do more of for season rewards but creating ones that fit into the lore and aesthetic of the game is a delicate process. We would love to hear your ideas on visual effects and share with us what you would like to see in...

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Stat Scaling for 2.0- Are Your Stats Lower on the PTS?

Posted by on Feb 23, 2013 in News, SWTOR | 0 comments

If you’ve logged into the PTS recently, you probably have already seen that the scaling is different from what is live in the game. Stats are usually around 50-70% of the character sheet value in live. Everyone on the PTS was aware that BioWare would be changing the scaling formula but we didn’t know exactly what that would be. Now with 2.0, you can tell what these changes are going to look like. One user on the forum has taken the time to work from the old formula and try to build new co-efficients that will govern the stat scaling (yes, lots of math involved but it’s really interesting.) Here are some of his breakdowns:   Defensive Defense Rating – Now scales roughly 118% slower Shield Rating – Now scales roughly 50% slower Absorb Rating – Now scales roughly 127% slower Armor – Now scales 2.5% slower, but remains on a linear progression HP – Buffed significantly at level 55 (base health is 4000, vs 2500 at 50 on live) Offensive Crit % (from...

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BioWare to Tweak Endgame PvP Balance

Posted by on Dec 9, 2012 in News, SWTOR, Uncategorized | 0 comments

In an interview with fansite TORWars this week, we found out from Senior Designer Rob Hinkle that BioWare has plans to make endgame PvP more fun- at least, that’s their idea. They want to make the PvP stat (expertise) equal across the board, no matter what the set of PvP armor. For some players, this is a welcome change but of course, there will be those who oppose. As is typical with an MMORPG, Bioware has struggled to keep endgame balanced for all players. There is a slippery slope in giving seasoned gamers something for their hard work and dedication yet not making them so overpowered that others cannot enjoy the game as well. Hinkle said in this interview that he commonly hears from players that they enjoy levels 10-49 but that at 50 (the current level cap), things change. Many players complain about the lack of imbalance in those who are freshly 50 and those who have had time to get better gear, making them unkillable to what should be an equal class. It’s a common problem in...

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Does Player Marking Belong in PvP?

Posted by on Aug 20, 2012 in pvp, SWTOR | 0 comments

Here’s an interesting topic of debate- player marking in PvP. Both SWTOR and WoW have it and some people love it, where others hate it. I often play a healer in PvP (in both games) and I know what it’s like to be targeted for focus fire with a big mark over your head. You don’t have to see it to know it’s there. So here’s the question: does this feature belong in PvP? Some will say it is an essential part of the game, allowing teammates to coordinate and plan their attack, shut down the enemy healers and spot a targeted enemy from clear across the field. Others say it causes an unfair advantage and that is changes the play of the game, especially when the marks do not get removed upon death. So what do you think? Is player marketing an essential feature of PvP and warzones or should they be removed? As someone who has both been marked and used the marks, I can see both sides. My initial instinct is that I don’t care either way whether they are there or not because I just don’t need...

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SWTOR Scapper Smuggler PvP Guide- Understanding Stealth

Posted by on Jul 19, 2012 in Guide, smuggler, SWTOR | 0 comments

If you’ve played a stealth character in other MMOs, expect things to be a little different in Star Wars: The Old Republic. The main difference is in the way you engage your target and in the stealth detection. At first, it may seem a little awkward and harder but once you understand the concept, you’ll probably enjoy the gameplay even more, especially if you like a real challenge. Engaging Your Target The way you engage your target is much different from what you’re probably used to. When you engage a single target and they die, you can restealth immediately as long as you have not attacked another target and no one else has attacked you. In this scenario, you’re considered “out of combat” when you send out the deadly blow. However, if you engage someone else or if anyone else engages you before the cool down period is up, you’re considered in combat and things change. Before doing AOE damage, check your position. Look for a place where you can choose your victim, attack and then...

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