SWTOR Knights of the Fallen Empire – Flashpoints and Operations in 4.0

Posted by on Jul 9, 2015 in Fallen Empire, News, SWTOR | 0 comments

Today Bioware released a new Blog-post on the official website. The information about upcoming changes to Flashpoints and Operations was not exactly the most welcomed one, but we can only hope it is for the best! Here is the post. If you are interested, check Vulkk’s analysis and overview of this article in the video attached at the end. Operations and Flashpoints in Fallen Empire I’m George Smith, Senior Designer in charge of Operations and Flashpoints and I am here to talk to you a little bit about what Knights of the Fallen Empire has in store for you. First, a little bit of a backstory about the current state of group content in Star Wars™: The Old Republic™. As you level your character, you have the opportunity to play through quite a few Flashpoints for gear and a break from your story. As you continue to play and progress in the game and pass the level range of those Flashpoints, you no longer play them, as they become obsolete. Similarly, due to the nature of gear progression or an increased level cap, as we release new Operations we continue to make older Operations obsolete. What this means is that we have a situation where we have a lot of group content, that many players don’t get an opportunity to play through. We believe that all players should be able to enjoy all the content in the game, and have exciting experiences available to them every week, and that is what we intend to bring you with Knights of the Fallen Empire! Flashpoints For Flashpoints, we have made quite a few changes to give you more options on what to play, and how to play them. For starters, all of the Flashpoints which are important to the core story have had a Solo Mode added, similar to what we did for the Forged Alliances Flashpoints. Also, those Solo Modes are repeatable, so you can play through them again if you want! These Solo Mode Flashpoints use a new level sync system that lowers your character’s level and power to the level of the Flashpoint, ensuring that you’re experiencing the content at the difficulty level intended – you never have to skip story content because you’re over-leveled for it! Next, most of our Story Mode Flashpoints have been converted to Tactical, meaning you can play them at any level between 10 and 65! These Flashpoints also bolster your character, so you never have to worry about being under-geared or under-leveled, and can play with friends of varying levels. As an added bonus, each player can also receive loot specific to their Class and their non-bolstered level, so running these Flashpoints is always beneficial. Hard Mode Flashpoints are getting love as well! All Hard Mode Flashpoints, including the Red Reaper for the first time, will be available starting at Level 50 up to Level 65. There will be a small Bolster to allow different level ranges to play together, but you’ll need to bring a balanced group with a Tank and Healer just as with Hard Mode Flashpoints currently. Just like the new Tactical Flashpoints, each player can get their own individual loot suited for their class from entirely new sets of gear. This will provide the perfect jumping off point for getting you ready to tackle Operations! Operations Operations are a larger change, in that every single Operation in SWTOR will be raised to level 65! Every Operation will drop a new tier of Elder Game gear, as well as new vanity rewards such as Mounts, Vehicles, and Decorations for your Stronghold. Story Mode Operations will be playable from Level 50 to Level 65, and will grant a Bolster to ensure everyone in your group is prepared! Soa will once again be the ancient Rakatan Warlord who threatens to take over the Galaxy, with the challenge to match! We are also making several Quality of Life improvements to Operations in the Group Finder to make a better, more engaging experience. Each day, a new Story Mode Operation will be available in Group Finder, and will all drop relevant gear for your character. Nightmare Mode will also be available for all the Operations that had it previously, and will reward the same as the highlighted Hard Mode, as all the unique mounts and titles available currently. For Hard Mode Operations, one Operation per week will be highlighted to give even greater rewards! Ultimately, the goal is that you will have a reason to visit all of our Operations and will feel rewarded for doing so. We know that many players love our Operations and look forward to the introduction of new challenges, however with Knights of the Fallen Empire there will not be any new Operations. We felt it was important to first address some of the issues with our Elder Game before moving on to new content. These changes will allow us to be more flexible with how we release new content, as the content no longer needs to be tied to a new gear tier or level cap increase. Even without new Operations, though, you will have a whole lot of content to play at the level cap. Let’s go over everything you will be able to play in Knights of the Fallen...

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STAR WARS History & Lore – THE GREAT GALACTIC WAR (Part 1)

Posted by on Jun 22, 2015 in Lore, star wars, SWTOR | 0 comments

  This is a Part 1 of a 3 episodes miniseries by Vulkk, explaining everything there is to know about The Great Galactic War, one of the most significant events in the Star Wars Expanded Universe. The war is seriously embedded also into Star Wars: The Old Republic (SWTOR). For the narrations Jason or as everyone knows him Teo from OotiniCast has made yet another appearance on a Lore video by Vulkk to do the narrations. Here’s the intro in a written form. The rest you can hear and see in the video, attached in the bottom. The Great Galactic War, known as the Great War during the conflict and in the years afterward, was a war between the Sith Empire and the Galactic Republic between 3681 BBY and 3653 BBY, lasting for a total of 28 years. Also known as the Republic–Sith War, the conflict was ultimately the culmination of a 1300-year grudge held by survivors of the old Sith Empire against the Republic for their defeat in the Great Hyperspace War. The war would cost countless lives and devastate worlds from the Core to the Rim, as well as having dramatic galactic consequences otherwise. The Republic economy was shattered and roughly half the galaxy would end up under Sith dominion, and the Jedi Order would withdraw from the galactic capital to establish a new home on their ancient homeworld. But it would not ultimately be conclusive. While a strategic defeat for the Republic, the end of the war left both powers standing, engaged in an undeclared conflict for supremacy on numerous disputed...

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SWTOR Knights of the Fallen Empire Announced – Trailer Overview, Analysis and Opinions

Posted by on Jun 16, 2015 in SWTOR | 0 comments

The EA’s appearance in E3 2015 lasted more than 1 hour. The special moment for Star Wars: The Old Republic was short, but intriguing enough. Without sharing any specifics or exact details, Jeff Nickman managed to light up the spark in all of us, the loyal SWTOR fans and makes us hope for a better future of our favourite game. The new web page or a sub-page reveals important information of how to get the expansion, what is needed to earn early access, what will players receive when they subscribe, bonus subscriber program with rewards and the most important – THE RELEASE DATE – 27th Octobe 2015. Early access will likely begin on 20th October 2015, a week earlier In the following 2 videos you can explore the brief announcement from E3 and hear Vulkk’s opinion on the upcoming changes to the game....

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Yavin 4 Stronghold and Togruta Reveal First Look – SWTOR Dev Stream Recap

Posted by on Jun 4, 2015 in News, SWTOR | 0 comments

On 3rd of June the SWTOR Developer Stream showed to the gamers for the first time the new playable Species coming with Update 3.3 – Togruta.  They also walked us through the new Stronghold on Yavin 4. Here are some of Vulkk’s notes. For more, check the video below. * The event was hosted by Community Manager Eric Musco and the Designer Tobby * There will be male and female Togruta. At this point the team is not ready to show Character Creation and details. * Togruta is targeted for release in Patch 3.3. Its date for now is 21st July 2015. * The new Yavin 4 Stronghold is very very big. Has decoration slots both inside and outside and many, many hooks. * The limitations related to GSH remain the same, meaning players with 4 Strongholds will have to deactivate one if they want to have Yavin 4. * The new Stronghold has a couple special secrets hidden inside (something like the easter egg with the Droids on Tatooine GSH?) * Patch 3.3 is available on PTS as of 04.June 2015, but without the Stronghold and Togruta. * There will likely be a new Dev stream showing more details about Togruta when it is more finished. * The reason why Combat Dummies are not available yet is technical. * There are and will be a lot new decorations specificly designed for the new stronghold. * Musco hinted a few times about the upcoming big announcement on 15. June – #FallenEmpire. * Stream lasted ~45-47...

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SWTOR GUIDE – Marauder Annihilation and Sentinel Watchman (Patch 3.2.1)

Posted by on Jun 1, 2015 in Guide, SWTOR | 0 comments

Greetings, Ladies and Gentlemen This is the 3rd Guide for Sith Marauder Annihilation and Jedi Sentinel Watchman Disciplines I make in a never-ending struggle to always cover the latest changes with my favourite class. We all know Patch 3.2.1 can easily be called “The Broken Marauder and Sentinel”, but in every evil and sadness, there’s goodness and positivity! In this over 35 minutes long video I have shared everything I could think of. This doesn’t mean there’s nothing to be added or maybe even corrected in the future if test results show better approach. I have structured it in 3 major parts:  – Overview of the Changes to the Advanced Class in Game Update 3.2.1 – Gearing and Stat Priority, Skill Priorities (rotation is a bad word :P) – Personal Opinion, Analysis, Suggestions, Tips and Tricks It is the longest video guide I have ever produced. Even though some of the basics are still the same and were covered in my previous Guides for 3.0 and the first one for 2.7, I don’t want to force new viewers to browse and watch 4-5 videos to get the full picture. The video linked in the title contains what I consider to be everything needed for brand new or not very experienced Sentinel and Marauder players. Thank you for reading and watching! Please, Leave a comment with your opinion and feedback. I know, the accent is hard for some at first…...

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