swtor update

Summer of SWTOR Update

  Bruce Maclean, Senior Producer of SWTOR, came into the forums today to give another update on the Summer of SWTOR content as well as an outline of what is coming and when it’s projected. Everything is pretty much still on target for when and how they described it before only now we get a few extra details. If you haven’t yet, take some time to read over it all and see what”s coming. Here is an outline of this post:   Here is a fresh update on where we are at in terms of hitting our schedules for the Summer of SWTOR, and a recap of all the exciting things we have in the works for the months ahead. The usual disclaimer applies that all of the below dates are the dates the teams are shooting for. As you saw with Game Update 2.2.2 which had to be moved back…

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Developer Update: Class Changes and Balance in Game Update 1.4

Austin Peckenpaugh, Senior Designer on Star Wars™: The Old Republic™ has an interesting update today about the future of the game, class changes and balance that will come in game update 1.4. He explains in full detail on the community news page: For Game Update 1.4, we wanted to address several key issues with class gameplay usability and balance. Foremost among these are adjustments to crowd control and the Resolve system, the subsequent class changes made to harmonize with those control adjustments, and a reevaluation of stealth spec gameplay. He then goes on to talk about what some of these specific changes will be. Crowd control and resolve changes are first on the list. He explains further: In Game Update 1.4, we’ve made adjustments to the range of control abilities under a new philosophy. We want control to be something more readable, more predictable, and less chaotic in effect. To achieve…

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A Quick Update about SWTOR Server Transfers

If you’re like most of us, you’ve been waiting anxiously for an update about server transfers. You’ve probably been feeling a little lonely on your server (or maybe it’s just mine) and you’re really ready for some more players to interact with on a regular basis. It’s coming, according to BioWare. Joveth Gonzalez, SWTOR Online Community Manager gave this update about server transfers: “I know you are all eager for information regarding character transfers and I just wanted to let you all know that this is definitely a studio wide priority. We’ve just about finished up on the development side of things, but in order to ensure a high quality service, the system needs to undergo extensive testing. The testing cycle, as some of you may know, is variable and highly dependent on a number of things. With that being said, as soon as this process is complete and we…

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Crew Skills in Game Update 1.2

Game Update 1.2 is big- we know this. In fact, it’s huge! It’s quite possibly one of the largest free game updates in MMO history. Many are saying this is really the way SWTOR was supposed to be launched but that EA pushed the release date on BioWare and they were unable to finish everything properly in time. One important update in 1.2 will be to the Crew Skills. There have been lots of complaints about screw skills and while there are some good aspects to the program, it’s clearly “unfinished” and unbalanced when you compare the various crew skills to one another. This is one thing that Devs mentioned at the Guild Summit they would be updating. There is now an official SWTOR blog post to tell us what we can expect for Crew Skills in 1.2: “Since the launch of Star Wars™: The Old Republic™, the Crew Skill…

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