Star Wars is heading to the tabletop in a new official collaboration with Dungeons & Dragons. Announced during the D&D Vision Keynote at Gen Con, D&D | Star Wars: The Season of Rebellion will launch sometime in 2027 as part of Wizards of the Coast’s new D&D Universes Beyond initiative. That is currently almost everything officially confirmed. No exact release date, product list, classes, species, campaign books, or rules details have been revealed yet. What we do know is that the crossover will be set during the Galactic Civil War, placing it in the era of the Rebel Alliance, Darth Vader, and the Empire’s deeply relaxed approach to workplace management. What Is The Season of Rebellion? The official title strongly suggests a tabletop setting built around the conflict seen in the original Star Wars trilogy. Players could potentially create Rebel operatives, smugglers, bounty hunters, soldiers, pilots, Force-sensitive characters, or Imperial…
Rumor: Lucasfilm Has Reportedly Ended Its Partnership With Aspyr
Lucasfilm has reportedly ended its long-running relationship with Aspyr following concerns surrounding the KOTOR Remake, the launch of Star Wars: Battlefront Classic Collection, and the overall quality of several classic Star Wars rereleases. The claim comes from The Star Wars Garrison, citing unnamed sources close to the matter. Neither Lucasfilm nor Aspyr has confirmed the report, so this remains firmly in rumor territory. KOTOR and Battlefront Reportedly Ended the Partnership Aspyr was originally developing the Knights of the Old Republic Remake, but the project was later moved to Saber Interactive following reports of internal problems and dissatisfaction with the studio’s progress. Then came Battlefront Classic Collection. The 2024 rerelease launched with server problems, bugs, missing features, and widespread criticism. What should have been an easy celebration of two beloved Star Wars games instead became another warning sign attached to Aspyr’s name. According to the new report, those two projects were…
Star Wars: Zero Company Reveals New Looks at Dantooine, Florrum, Lothal, and Mapuzo
Star Wars: Zero Company is finally beginning to show us where all those carefully customised Operators will be getting shot at. EA has released a fresh collection of screenshots highlighting several of the worlds players will visit during the campaign, including Dantooine, Florrum, Lothal, and Mapuzo. The gallery also includes another look at the Den, Zero Company’s base of operations on the Ring of Kafrene. It is a strong mixture of familiar locations, deeper cuts, and planets that have rarely been given much room in Star Wars games. Apparently, saving the galaxy requires more travel than a moderately successful regional sales representative. Vis dette opslag på Instagram Et opslag delt af EA Star Wars (@eastarwars) Lothal Is the Biggest Surprise Lothal immediately stands out. The planet is best known as the home of Ezra Bridger and the central location during much of Star Wars Rebels. However, Zero Company takes place…
Star Wars: Galactic Racer Shows 15 Minutes of Campaign Gameplay
Star Wars: Galactic Racer has released 15 minutes of new campaign gameplay, offering the clearest look yet at what happens when Star Wars racing stops pretending every problem can be solved with a clean overtake. The footage follows the opening stages of a campaign run on Jakku, where skim speeders and speeder bikes collide across a rough, high-speed circuit built around shortcuts, aggressive contact, and the occasional reminder that brakes are apparently considered a sign of weakness. This is not simply Episode I: Racer with shinier sand. The Campaign Is Built Around Risk, Routes, and Consequences The new gameplay highlights the game’s run-based campaign structure. Rather than following a traditional championship with a fixed sequence of races, players move through a branching campaign map, choosing events and shaping a run as they go. Each decision can affect vehicle upgrades, rewards, difficulty, and the route toward later encounters. That fits with…
The Ultimate Star Wars Gaming Quiz: 30 Medium Questions
You survived the beginner round. Congratulations. The training remote has been switched off, the difficulty slider has moved one step to the right, and the questions are no longer legally required to mention Cal Kestis every five minutes. This medium-level Star Wars gaming quiz covers companions, developers, planets, factions, mechanics, obscure characters, classic PC games, console titles, and a few details that may have quietly escaped your memory sometime around 2007. There are 30 questions, four possible answers each, and one simple rule: No opening another tab and pretending you were only checking the spelling of “Teräs Käsi.” New readers should begin with our Ultimate Star Wars Gaming Quiz: 30 Beginner Questions. For a broader challenge covering movies, television, books, comics, and lore, try the original Ultimate Star Wars Quiz: 30 Questions. And when a question sends you hunting for some forgotten release, explore our complete list of every Star…
LEGO Star Wars Castaways’ Sith Moves Event Ends Tomorrow
The Revenge of the Sith-themed Sith Moves event in LEGO Star Wars: Castaways ends tomorrow, July 31. That means players have one final day to unlock the event’s themed minifigure parts, vehicles, and other cosmetic rewards before the island moves on to its next temporary distraction. The event returned earlier this month and has been running through July 31. So if your custom minifigure still lacks the proper amount of lava-planet drama, now would be an excellent time to fix that. What the Sith Moves Event Includes The limited-time event is built around Star Wars: Episode III – Revenge of the Sith and offers themed rewards for the game’s character customiser. Players can unlock minifigure parts, vehicles, and other items connected to the film’s final, extremely calm days of the Republic. The exact rewards are earned through the event’s activities rather than simply appearing in the character menu out of…
Eman Esfandi Is “150% Down” for an Ezra Bridger Spinoff
Eman Esfandi is ready to keep playing Ezra Bridger for as long as Dave Filoni keeps asking. Speaking about the possibility of a live-action Ezra series, the Ahsoka actor said he would be “150% down” for anything involving the character, whether that means a dedicated spinoff or simply continuing Ezra’s story elsewhere. That is enthusiasm, not an announcement. Lucasfilm has not confirmed an Ezra Bridger solo series, and Esfandi carefully framed his answer around whatever Filoni may choose to do next. Still, the fact that the question feels plausible says a great deal about how successfully Ezra made the jump from animation to live action. Ezra’s Story Is Far From Finished Ezra first appeared in Star Wars Rebels as an orphan surviving on Lothal before joining the Ghost crew and becoming Kanan Jarrus’ Jedi apprentice. His animated story ended with Ezra sacrificing his place in the known galaxy to remove…
SWGOH Stormtrooper (Concept) Guide: Best Team, Mods, Abilities, and Omicron
Stormtroopers in Star Wars: Galaxy of Heroes have spent years doing what stormtroopers traditionally do best: standing in formation, absorbing fire, and making other Imperial characters look more important. Stormtrooper (Concept) arrives with a slightly more ambitious plan. Inspired by Ralph McQuarrie’s early stormtrooper artwork, this Dark Side Tank is built for full Imperial Trooper squads. His kit revolves around Taunt, Defense, Protection recovery, counter-damage, anti-Daze protection, assists, and a Grand Arena Omicron designed to keep the famous Imperial Trooper Turn Meter engine running when opponents try to shut it down. He is not here to replace General Veers as the squad’s brains. He is here to stand in front of the brains while everyone else keeps taking turns. Stormtrooper (Concept) at a Glance Alignment: Dark SideRole: TankFactions: Empire, Imperial TrooperBest mode: Grand ArenaPrimary stats: Defense, Protection, HealthOmicron: Alderaan Prison SecurityCore mechanics: Taunt, Protection Up, Defense scaling, anti-Daze and assists…
Before Smartphones, Star Wars Games Lived on Tiny Java Phones
Before mobile games came with 12GB downloads, season passes, login calendars, and a button inviting you to buy 2,800 crystals, Star Wars already lived on phones. The difference was that these phones had number keys. During the mid-to-late 2000s, publishers squeezed an impressive number of Star Wars games onto Nokia, Motorola, Sony Ericsson, and other handsets running Java ME, usually called J2ME. Screens were tiny. Storage was miserable. Controls were built around a numeric keypad. The same game could behave differently depending on which rectangular piece of plastic you owned. It was not glamorous. It was, however, an entire chapter of Star Wars gaming history that is now dangerously easy to lose. Star Wars Arrived Before the App Store The pre-smartphone mobile market worked very differently from today’s App Store and Google Play ecosystem. Games were commonly purchased through mobile carriers, publisher portals, or handset-specific storefronts. There was no universal…
Star Wars: X-Wing Academy Is Hogwarts for New Republic Pilots
A new Star Wars comic series is on the way, and it sounds like somebody finally looked at the old space-sim games and said, “What if we added more school drama and fewer immediate explosions?” Star Wars: X-Wing Academy is arriving next year and will take place before The Force Awakens. The series follows a group of students at a pilot school that has already been described as a kind of Hogwarts for New Republic pilots. Which, to be fair, is a pretty efficient sales pitch. X-wings, young recruits, rivalries, training, and probably at least one reckless overachiever who should absolutely not be cleared for live flight yet. The concept almost sells itself. And for Star Wars gaming fans, it hits a very familiar nerve. The X-Wing Fantasy Never Really Went Away Long before this comic was announced, Star Wars games had already spent decades teaching players the essential fantasy…
“Have Fun With the Orchestra”: Jon Everist on Scoring Monopoly Star Wars
Exclusive interview: The composer discusses building an interactive score for Monopoly Star Wars: Heroes VS Villains, writing for younglings, escaping John Williams’ shadow and why creative work should never become completely frictionless. Monopoly is not the first place most people would expect to find one of the more technically unusual Star Wars scores. Composer Jon Everist initially had similar reservations. When Ubisoft and Behaviour Interactive approached him about Monopoly Star Wars: Heroes VS Villains, he imagined a familiar board game wrapped in Star Wars artwork and supported by arrangements of themes audiences already knew. That assumption did not survive the first meeting. The game had new rules, character-specific powers, battles, cinematics and a large playable roster drawn from both sides of the galaxy. More importantly, the developers did not want to rely on any of the existing themes from the Star Wars universe. Everist would need to create an original…
The Ultimate Star Wars Gaming Quiz: 30 Beginner Questions
Think you know Star Wars games? Good. Let’s start gently before we eventually ask you to identify obscure handheld ports released exclusively in one country during a particularly confusing Tuesday. This beginner-level Star Wars gaming quiz covers some of the galaxy’s biggest games, characters, ships, studios, and unforgettable moments. There are 30 questions, four possible answers each, and no checking walkthroughs until the end. That includes pausing to search the answer while pretending you are only adjusting the volume. This is the first quiz in a three-part series. A medium difficulty quiz and a hardcore Star Wars gaming quiz will follow later this week. For a broader challenge covering movies, television, comics, lore, and games, try our Ultimate Star Wars Quiz: 30 Questions to Test Your Galactic Knowledge. And when one of these questions sends you looking for a forgotten title, explore our complete list of every Star Wars game…
SWGOH Darth Jar Jar Guide: Best Team, Mods, Abilities, and Omicron
Star Wars: Galaxy of Heroes has finally answered one of the internet’s oldest questions. What if Jar Jar Binks was not an incompetent politician who accidentally helped destroy the Republic? What if he knew exactly what he was doing? Darth Jar Jar joins SWGOH as a Dark Side Gungan and Sith Support Leader built around Manipulated, Bleed damage, bonus turns, Hatred, and one deeply suspicious partnership with Darth Sidious. The joke has become an actual endgame character. Unfortunately for the galaxy, his kit appears to be taking the joke very seriously. Darth Jar Jar at a Glance Alignment: Dark SideRole: Support and LeaderFactions: Gungan and SithBest mode: Grand ArenaCore mechanic: ManipulatedBest partners: Yoda (Dark Side Vision), The Ronin, Darth SidiousOmicron: The Phantom Menace Darth Jar Jar is intended to lead a squad of Sith characters from the Era of Myths & Legends rather than join the standard Light Side Gungan…
Star Wars Adventures #7 Turns 5: When Luke and Leia Visited Bogano
Five years ago today, Luke Skywalker and Leia Organa arrived on Bogano. For players who had spent 2019 falling off its cliffs, being eaten by Oggdo Bogdo, and watching Cal Kestis meditate beside suspiciously convenient save points, this was a slightly unexpected reunion. Star Wars Adventures #7 was published on July 28, 2021. Its lead story, “The Princess and the Bog, A Twin Tale, Part 1,” sent the Skywalker twins to the planet introduced in Star Wars Jedi: Fallen Order. It was a small comic adventure, but also an important reminder that planets created for Star Wars games no longer had to remain trapped inside them. Leia Was Looking for a Rebel Base The story takes place between A New Hope and The Empire Strikes Back. Leia is searching for a possible new Rebel base and divides a list of candidate planets between herself and Luke. When she reaches Bogano,…
Zero Company Has No Microtransactions, but Its Best Clone Armor Costs Extra
Star Wars Zero Company will not have microtransactions. For a single-player Star Wars game published by EA, that is the kind of sentence many players still instinctively inspect for hidden compartments. According to Bit Reactor, there are no plans for premium currencies, rotating cosmetic stores, purchasable resource packs, or the usual collection of tiny transactions waiting behind the main menu. Customization options included in the base game will instead be unlocked through normal play. That is genuinely good news. There is, however, a Deluxe Edition. No Storefront Waiting Behind the Tactical Map During a recent community Q&A, the developers confirmed that Zero Company will not feature ongoing monetization or microtransactions. That means players should not need to purchase individual armor paints, character skins, or equipment bundles after buying the game. Cosmetic outfits also have no effect on combat, so there is no suggestion that additional spending will provide a tactical…
SWGOH Yoda (Dark Side Vision) Guide: Best Team, Mods, Abilities, and Omicron
Yoda has spent decades warning everyone about the dangers of fear, anger, and the dark side. Star Wars: Galaxy of Heroes has responded by turning all three into a playable Sith healer. Yoda (Dark Side Vision) joins the Era of Myths & Legends as a Dark Side Healer built around Siphon, debuff transfer, constant recovery, and Dark Master’s Training. His kit works with Sith in general, but several major effects specifically require a Sith Gungan in the Leader slot. In other words, this deeply corrupted version of Yoda has been designed for Darth Jar Jar. Somewhere, continuity has quietly left the building. Yoda (Dark Side Vision) at a Glance Alignment: Dark SideRole: HealerFaction: SithBest leader: Darth Jar JarPrimary mechanics: Siphon and Dark Master’s TrainingOmicron mode: Territory Battles Yoda is not simply a traditional healer who waits for the team to become injured. He keeps Sith allies recovering Health and Protection…
The Serpent Masters Turns 45: When Star Wars Newspaper Comics Got Wild
On July 27, 1981, Star Wars sent Luke Skywalker to a planet ruled by warriors riding enormous flying serpents. This was not a toy commercial, a forgotten Saturday morning cartoon, or a story invented by a child after placing Luke Skywalker beside the nearest rubber snake. It was The Serpent Masters, a newspaper comic-strip adventure written by Archie Goodwin and illustrated by Al Williamson. The story began 45 years ago today and continued until November 1981. Decades before Star Wars stories arrived through streaming services, games, and coordinated publishing events, new pieces of the galaxy could appear beside the sports results and supermarket coupons. And apparently, sometimes they contained airborne reptiles. Luke Skywalker Meets the Serpent Riders The story follows Luke after his escape from the Imperial shipyards at Fondor alongside Tanith Shire. Tanith leads him toward her homeworld, Ophideraan, only for the pair to crash and fall into the…
Star Wars Zero Company’s $299 Collector’s Edition Comes With a Working Thermal Detonator
Star Wars Zero Company is getting a Collector’s Edition, and Limited Run Games has apparently decided that a SteelBook was not quite enough. The newly revealed package includes the game, a premium foil-stamped box, a retro jewel case, character cards, patches, pins, a desk mat, and a certificate of authenticity. It also includes a variant Star Wars Black Series electronic thermal detonator made by Hasbro. Because nothing says “responsible desktop decoration” quite like a device traditionally used to make entire rooms reconsider their life choices. The Collector’s Edition was unveiled during San Diego Comic-Con and is priced at $299.99 through Limited Run Games for PlayStation 5, Xbox Series X|S, and PC. Everything Included in the Collector’s Edition The full package contains: The thermal detonator is clearly the centrepiece. It is a variant of Hasbro’s Black Series electronic prop replica and comes with its own stand, presumably so it can sit…
SWGOH Starkiller (Luke Concept) Guide: Best Team, Mods, Abilities, and Omicron
Star Wars: Galaxy of Heroes has found a wonderfully strange way to upgrade Commander Luke Skywalker: give him the earlier version of himself that George Lucas discarded before filming began. Starkiller (Luke Concept) is not Galen Marek from The Force Unleashed. He is the early Luke Starkiller concept turned into a Light Side Support unit for Rebel teams. His kit is designed specifically for Commander Luke Skywalker, bringing Shared Fate, mass Ability Block, cooldown manipulation, Turn Meter control, and a Grand Arena Omicron. Starkiller (Luke Concept) at a Glance Alignment: Light SideRole: SupportTags: Rebel, Unaligned Force UserBest leader: Commander Luke SkywalkerPrimary mechanic: Shared FateOmicron mode: Grand Arena He is not intended as a flexible Rebel plug-in. Most of his strongest effects require Commander Luke in the Leader slot and no Galactic Legend allies. Best Starkiller (Luke Concept) Team The most natural squad is: Commander Luke Skywalker, Starkiller (Luke Concept), Han…
Star Wars Zero Company’s Full Soundtrack Has 25 Tracks, and the Final Title Feels Suspicious
The complete soundtrack listing for Star Wars Zero Company has appeared on Spotify, giving us 25 tracks composed by Gordy Haab and one final title that may already have players preparing conspiracy boards. The album will be released digitally on August 27, 2026, the same day as the game itself. Spotify currently lists it as an upcoming release, while the title track, “Zero Company,” has already been released as the first single. The final track is called: “Onto Our Next Mission.” Make of that what you will. Gordy Haab Returns to Star Wars Gordy Haab is hardly a newcomer to the galaxy. His previous credits include Star Wars Battlefront, Battlefront II, Star Wars: Squadrons, Jedi: Fallen Order and Jedi: Survivor. He also composed music for Indiana Jones and the Great Circle, because apparently one enormous orchestral adventure franchise was not enough paperwork. The first released track suggests that Zero Company…
Star Wars Once Made You Build Tiny Ships Before You Could Play the Card Game
Eighteen years ago today, Star Wars released an expansion for a card game that did not trust cards to be interesting enough on their own. On July 26, 2008, WizKids launched the Clone Wars expansion for the Star Wars PocketModel Trading Card Game. It was a collectible game where players opened packs, pushed tiny plastic pieces out of cards, assembled miniature starfighters, and then used those ships in battle. So before you could play, you first had to prove you were capable of building an ARC-170 without snapping off something important. A Card Game with Actual Ships Inside The Star Wars PocketModel TCG combined trading cards with constructible miniatures. Each pack contained flat plastic model sheets. Players punched out the pieces and slotted them together to create small ships, vehicles, and other units. Those models were then placed directly on the table and used in a simplified miniatures game with…
Ryan Gosling’s Ghost Rider Casting Looks Like a Major Vote of Confidence in Star Wars: Starfighter
Star Wars: Starfighter is still months away from release, but Disney has apparently seen enough of Ryan Gosling and Shawn Levy together to hand them another major franchise. At Marvel Studios’ Hall H presentation at San Diego Comic-Con, Gosling was officially announced as Ghost Rider in a new film scheduled for 2028. Shawn Levy will direct, reuniting the pair immediately after their work on Star Wars: Starfighter. That does not prove Starfighter is brilliant. But it does look like a rather loud vote of confidence. Disney Is Already Doubling Down Studios do not usually wait until a film has opened before deciding whether they enjoyed working with its star and director. They have watched the production closely. They have seen footage. They know whether deadlines were met, whether the set functioned, whether the creative partnership worked, and whether everybody required a small emergency bunker by week six. In this case,…
Star Wars: Rebellion / Supremacy (1998): The Galactic Strategy Game That Was Too Big for Its Own Interface
Most Star Wars games ask you to win a battle. Star Wars: Rebellion asked you to administer the consequences. It wanted to know where your ships were built, which planets paid for them, whether the local population supported your government, who was spying on your shipyards, which officer should command the fleet, and whether Luke Skywalker had enough spare time between diplomatic assignments to become a Jedi. Then it opened another window. Released for Windows in 1998, Star Wars: Rebellion was developed by Coolhand Interactive and published by LucasArts. In the United Kingdom and Ireland, the same game was released as Star Wars: Supremacy. There are no separate campaigns, altered mechanics, or regional design differences hiding behind the second title. Rebellion and Supremacy are the same enormous, stubborn, fascinating strategy game. The premise was almost irresponsibly ambitious. Instead of focusing on one battlefield, one fleet, or one group of heroes,…
Club Penguin’s Star Wars Takeover Launched 13 Years Ago Today, and Yes, Darth Vader Was a Penguin
Thirteen years ago today, Star Wars invaded Club Penguin. On July 25, 2013, Disney launched the Club Penguin Star Wars Takeover, transforming its cheerful online island into a surprisingly elaborate version of A New Hope. There were lightsabers, Stormtrooper costumes, space battles and a Death Star approaching an island normally occupied by brightly coloured penguins discussing furniture. It was a strange fit. It was also somehow a perfect one. A New Hope, But Everyone Was a Penguin The takeover was built around the story of the original 1977 film. Players travelled from Tatooine to the Death Star before joining the Rebel assault, completing missions and unlocking new rewards along the way. Club Penguin’s own characters were recast in familiar roles. Cadence became Princess Cadence, Sensei appeared as Obi-Wan Sensei, and the villainous polar bear Herbert took the role of Darth Vader as Darth Herbert. This meant one of cinema’s most…