Star Wars: Beyond Victory Lands a Webby Nomination

Star Wars: Beyond Victory just picked up a nice little win before the actual awards are even handed out: the mixed-reality experience has been nominated for The Webby Awards in the Best Immersive Storytelling category, and fans can now vote for it in the People’s Voice ballot. ILM shared the nomination this week through its official channels, which is a pretty solid sign that Beyond Victory is still getting noticed for trying something a bit stranger and more ambitious than the average Star Wars game. That honestly feels like a good fit. From the start, Beyond Victory was pitched less like a standard action game and more like a mixed-reality playset built around podracing, original characters, and interactive storytelling. The official StarWars.com game page describes it as an original story blending podracing, narrative, and mixed-reality play, and notes that it launched on October 7, 2025 for Meta Quest 3 and…

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SWG: Legends Celebrates Two Years of City 2.0, and the Galaxy Looks Better for It

Some MMO updates add a new mechanic. Some add a grind. Some add one feature everyone uses and three more nobody remembers six weeks later. City 2.0 was not one of those updates. In a new Friday Feature celebrating two years of City 2.0, the SWG: Legends team put the spotlight on one of the server’s biggest quality-of-life and creativity wins by gathering responses from more than sixty mayors across the galaxy. The result is less a simple anniversary post and more a full community snapshot of what player cities have become two years after the update landed. From “place a shuttle and call it a city” to actual city-building That is really the heart of this story. When City 2.0 arrived in 2024, it gave mayors far more room to shape cities into places that actually looked and felt lived in. Roads, bridges, walls, gates, signs, decorative structures, zoning…

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The Mandalorian and Grogu’s Early Box Office Tracking Looks Soft

The first real box office tracking for The Mandalorian and Grogu is here, and it is not exactly the kind of number Lucasfilm probably wanted people talking about a month before release. According to early forecasting, the film is currently looking at roughly $71 million to $85 million domestic for its three-day opening weekend. That is not a disaster on its own. But it is the comparison point that makes this more interesting: Solo: A Star Wars Story opened to $84.4 million domestically in 2018, which means The Mandalorian and Grogu is currently tracking in a range that could land below it, roughly match it, or just barely edge past it depending on where it comes in. Why this number matters more than usual This is not just another Star Wars movie opening. The Mandalorian and Grogu is the first Star Wars theatrical release since 2019, and Lucasfilm has clearly…

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Disney’s Rumored Extraction Shooter Could Be One to Watch for Star Wars Fans

A new rumor out of the Epic-Disney partnership may not be a Star Wars announcement, but it is close enough to put Star Wars fans on alert. According to a Bloomberg report picked up by The Verge, Epic is reportedly aiming to launch the first game tied to its Disney partnership in November 2026, and that game is said to be an extraction shooter. The comparison making the rounds is ARC Raiders: a shooter built around combat, survival, and making it to an extraction point before everything goes wrong. That is the rumor. The important part is what it does not confirm. Right now, there is no solid report saying this first game is specifically a Star Wars game. What is confirmed is that Disney and Epic’s 2024 deal was pitched as a massive, persistent games and entertainment universe connected to Fortnite, and Disney’s own announcement explicitly said it would…

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Mara Jade Represents the Star Wars Future Fans Lost

There is a reason the Mara Jade story blew up harder than a lot of bigger Star Wars headlines this week. On paper, it was simple: Claudia Gray said Lucasfilm had told her no when she asked about using Mara Jade in canon, and Timothy Zahn said he had asked too and gotten the same answer. That is not a trailer. It is not a casting leak. It is not even an official Lucasfilm statement. But the reaction online made one thing very clear: for a lot of fans, Mara Jade is no longer just a character they miss. She has become a symbol for the version of Star Wars they feel slipped away. That is why the Reddit discussion got interesting so fast. It did not stay focused on whether Mara Jade is “cool” or whether Lucasfilm should bring back more Legends characters. The argument turned almost immediately into…

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Mark Hamill Says Star Wars Is in Good Hands With Dave Filoni

As Star Wars edges closer to its 50th anniversary, Mark Hamill is doing what very few people connected to this franchise can do: looking backward and forward at the same time. In a new USA Today interview, Hamill reflected on the sheer weirdness of hitting the half-century mark since the original movie began filming in 1976, admitting the milestone makes him “feel old.” That part is pure nostalgia fuel. But the more interesting bit for where Star Wars is heading now is what he said about Dave Filoni. Hamill is clearly backing Filoni According to coverage of the interview, Hamill said he “can’t think of better hands” for Star Wars than Filoni’s, and pointed to one big reason why: Filoni learned directly from George Lucas. Hamill said Lucas was a mentor to Filoni, which in his view means Filoni understands George’s creative sensibility in a way that really matters for…

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Sam Witwer Says He’d Return as Starkiller “In an Instant”

Sam Witwer just tossed a fresh log onto one of Star Wars fandom’s oldest fires. Speaking to Polygon, Witwer said that if Lucasfilm ever asked him to return as Starkiller, he would “shave my head in an instant” and do it happily. That is not a canon announcement, obviously. It is also not a casting rumor. But it is a very clear reminder that the man who helped make Starkiller iconic is still completely up for it. And honestly, that is enough to get people talking again. The door is not open — but it is definitely not locked from his side Witwer is already back in a big Star Wars spotlight thanks to Maul: Shadow Lord, where he has returned to one of his most closely associated roles in the franchise. So this was not some random convention nostalgia hit from a guy who has not touched Star Wars…

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Hasbro Reveals KOTOR II Darth Nihilus & Traya 2-Pack

Hasbro has officially revealed a new Star Wars: The Black Series Gaming Greats Darth Nihilus & Darth Traya 2-Pack, and for Knights of the Old Republic II fans, this is the kind of merch drop that lands somewhere between “very cool” and “my shelf is in danger.” The set is an Amazon exclusive, and it is already up for preorder. If you want to grab it early, you can preorder it here on Amazon. What makes this release stand out is that this is not just another lazy repack with a fancy box. According to Gizmodo’s reveal coverage, Darth Traya is getting her first-ever action figure, and Hasbro seems to have actually leaned into what makes her memorable. She comes with three purple lightsabers plus translucent display stands to recreate that wonderfully unhinged floating saber style from KOTOR II. That is exactly the sort of dramatic Sith nonsense this figure…

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Kenshi Gets a Star Wars Horror Twist with Death Troopers Overhaul

There are Star Wars mods, and then there are Star Wars mods that look at the galaxy far, far away and decide it needs a lot more panic, infection, and bad decisions in the dark. That is pretty much the vibe behind Death Troopers Overhaul, a new Kenshi mod built on top of Project Kathun, and it goes hard in a very specific direction: full-on survival horror inside one of the bleakest sandbox RPGs ever made. Which, honestly, sounds like a disturbingly good match. Instead of just dropping in a few themed enemies and calling it a day, this mod aims to reshape the world into a nightmare version of Project Kathun inspired by Death Troopers. The setup is simple and grim in the best possible way. Rather than escaping, the infected from the story crash on the moon of Kathun. With Rebels and Imperials already fighting across the world…

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Mara Jade Still Has No Path Back Into Star Wars Canon

For years, Star Wars fans have treated Mara Jade’s canon return like one of those rumors that never fully dies. This week, that hope took another hit. According to Popverse’s coverage of a MegaCon 2026 panel, Star Wars author Claudia Gray said she had asked Lucasfilm about bringing Mara Jade into canon and got a firm no. Right next to her, Timothy Zahn reportedly added that he had asked too. Same answer. That is a pretty blunt update for a character who has spent decades near the top of the Star Wars wish list. Mara Jade keeps running into the same wall If this sounds familiar, that is because it is. Popverse also reported back in September 2024 that Zahn said he kept nudging Lucasfilm about writing Mara Jade into the current canon, and that the responses landed somewhere between “no” and “heck no.” The new Claudia Gray quote makes…

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SWTOR Galactic Seasons Objectives Are Live Through May 5

Broadsword has posted the next full block of Galactic Seasons 10: “Secrets of the Syndicate” objectives for Star Wars: The Old Republic, covering April 7 through May 5, 2026. That means players now have the full Week 5 to Week 8 roadmap, and if you care about planning your Season grind instead of panic-clicking objectives on Tuesday reset, this is the useful part. The structure stays familiar: each week includes the daily “Influencing the Galaxy” objective for 25,000 Personal Conquest Points, plus a 7/11 weekly completion track. Across the four weeks, Broadsword rotates in companion-specific tasks for Altuur zok Adon and PH4-LNX, along with planet-based mission runs, Dynamic Encounters, world boss kills, PvP medal farming, Flashpoints, Operations, and a few crafting-heavy entries that will probably make some players suddenly remember they own a Cargo Hold. Week 5 leans into Coruscant Dynamic Encounters, Seeker Droid treasure hunting, and several tougher combat…

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Star Wars Episode I: Racer (1999): The Prequel Tie-In That Somehow Became a Classic

There are plenty of Star Wars games that sell you the big fantasy. Be a Jedi. Blow up a Death Star. Command a fleet. Save the galaxy before lunch. Star Wars Episode I: Racer does none of that. Instead, it looks at one of the loudest, dustiest, most gloriously unhinged scenes in The Phantom Menace and says: “You know what? Let’s build an entire game around this insane space go-kart death sport.” And somehow, LucasArts absolutely nailed it. If you’ve been exploring our Complete List of All Star Wars Games Ever Made (1979–Present), this is one of those entries that reminds you how wonderfully unpredictable Star Wars games could be in the late ’90s. It launched in 1999 and was developed by LucasArts as a racing game built around the podracing sequence from Episode I, later appearing across multiple platforms and eventually getting modern rereleases as well. One movie scene,…

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Want to Hear the Star Wars Outlaws Prequel for Free? Here’s the Easy Way In

If Star Wars Outlaws left you wanting more of ND-5 and Jaylen Vrax, there is a pretty painless way to keep the underworld train rolling. Star Wars Outlaws: Low Red Moon is the official prequel novel by Mike Chen, and the audiobook version is performed by Jay Rincon and Eric Johnson — the voices of ND-5 and Jaylen Vrax in the game itself. Audible lists it as part of the Star Wars line, and Penguin Random House confirms the book released on February 3, 2026. That is the real hook here. This is not just some random tie-in read with a generic narration pass. The audiobook leans directly into the game connection, with the same actors helping tell what Audible describes as an essential prequel story set in the galaxy’s underworld. It also is not a tiny side snack either: Audible lists the runtime at 14 hours and 18 minutes,…

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Filoni Had the Most Dave Filoni Answer Possible to Sam Witwer’s Starkiller Worry

Sometimes Star Wars lore is complicated. And sometimes Dave Filoni hears a problem, tilts his head for a second, and turns it into a very Star Wars answer. In a new StarWars.com interview tied to Maul: Shadow Lord, Sam Witwer recalled worrying that his performance as the Son of Mortis sounded too much like Starkiller. Filoni’s response was basically: that is fine, because Starkiller is deeply tied to the dark side, and the Son is the dark side. So if they sound alike, that actually tracks. It is one of those explanations that sounds slightly insane for three seconds and then starts making annoying amounts of sense. A very Star Wars problem with a very Star Wars solution Witwer told StarWars.com that when he first played the Son in The Clone Wars, he did not arrive with a strong take on the character and started to worry he was slipping…

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SWTOR Just Added Maul: Shadow Lord-Inspired Gear to the Cartel Market

If your Sith wardrobe has been feeling a little too polite lately, Star Wars: The Old Republic has a new suggestion: fix that immediately. Broadsword has rolled out a small but very on-brand Cartel Market update with Game Update 7.8.1b, adding a new batch of cosmetics inspired by Star Wars: Maul – Shadow Lord. The official post highlights the Bionic Overlord Armor, Dark Infiltrator Lightsaber, Dark Infiltrator Dualsaber, and two new dyes: Metallic Red/Matte Red and Matte Red/Metallic Red. This one is pure style, and it knows it Let’s be honest: this is not one of those giant SWTOR updates where everybody drops what they are doing and starts rewriting class guides. This is a cosmetics story, plain and simple. But it is a pretty smart one. The whole drop is clearly aimed at players who want their characters to look like they stepped out of a darker, sharper corner…

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Claudia Gray Wants a KOTOR Novel — and Honestly, Lucasfilm Should Let Her Cook

There are good Star Wars book ideas, and then there are the ones that feel so obvious it is almost rude they do not exist yet. Claudia Gray writing a Knights of the Old Republic novel is firmly in that second category. And now she has said it out loud. Speaking at MegaCon 2026, Gray said she wants to write KOTOR books and joked that if a Mission and Zaalbar backstory novel happens without her, “there will be blood.” That is the sort of quote that immediately lights up the ancient Jedi temple in the brains of old-school Star Wars readers. Not just because KOTOR still has a huge fan following, but because Gray is not some random person tossing out wishlist ideas from the cheap seats. On the official StarWars.com author page, she is listed as the writer of Bloodline, Lost Stars, Leia, Princess of Alderaan, and Master &…

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SWGOH Kit Reveal: Cobb Vanth Brings Jawas and Tuskens Together

Cobb Vanth has officially arrived in Star Wars: Galaxy of Heroes, and his kit is exactly the kind of thing that makes theorycrafters sit up a little straighter and casual readers mutter, “hang on, he does what now?” In the official kit reveal, EA/Capital Games positions him as a Light Side Leader, Attacker, and Constable built to pull Jawas, Tuskens, and a broader Constable squad into one high-performance team across multiple modes. In other words, “Mr. Tatooine” is not here to fit neatly into one lane. He is here to deputize half the desert. Mr. Tatooine is basically a lawman with a very strange posse That is what makes this kit fun right away. Cobb’s whole design revolves around tracking down Outlaws, punishing the wrong targets, and rewarding the right mix of allies. His Basic already plays into that identity by treating Dark Side, Light Side, and Outlaw enemies differently,…

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LEGO Star Wars: Castaways Just Refreshed Its Weekly Missions — Time to Get Moving on “The Way”

If you have been casually telling yourself “yeah, yeah, I’ll do the event stuff later,” LEGO Star Wars: Castaways has arrived with the digital equivalent of a raised eyebrow. The game’s official account has confirmed that the Weekly Missions have just refreshed, which means players now have a fresh batch of objectives to complete in order to keep progressing through “The Way” event. The little Mandalorian event that keeps the island busy This is not some giant content drop pretending to be a revolution. It is a smaller live-event nudge, but those are often the things that keep a game like Castaways ticking along nicely. “The Way” is the current Star Wars: The Mandalorian-themed event, and the official event post says it lets players complete missions to earn themed rewards on the island. Another official update from the game previously noted that players were about halfway through the event in…

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Star Wars Eclipse May Have Finished Chunks — But the Bigger Problem Sounds a Lot Less Glamorous

There are few Star Wars games better at looking alive while saying almost nothing than Star Wars Eclipse. The reveal trailer still has juice. The High Republic setting is still a smart hook. The pitch still sounds expensive in all the right ways. But the latest reporting makes the actual state of the game sound a lot less like “quietly cooking” and a lot more like “beautifully parked with the engine running.” According to Insider Gaming’s new report on Star Wars Eclipse, development has been “very slow going,” with one source saying there has been “very little progress over months.” That is the kind of update that lands with a thud, because this is not some tiny project nobody remembers. This is the big Quantic Dream and Lucasfilm Games collaboration that was sold as an intricately branching High Republic action-adventure with multiple playable characters, major choices, and a story that…

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Star Wars Battlefront 2 Is Still Pulling in New Players — and That’s Suddenly Hard to Ignore

Some games fade out gracefully. Star Wars Battlefront 2 apparently missed that memo. For a title that launched back in 2017, got dragged for years, and officially stopped receiving major new support ages ago, it is still doing a remarkably good impression of a game that refuses to leave the party. And not in a sad, clinging-to-the-punch-bowl way. In a “why is this old shooter suddenly showing up everywhere again?” way. The clearest sign that this is not just recycled nostalgia came from Sony itself. In the official PlayStation Store March 2026 top downloads chart, STAR WARS Battlefront II landed on the US/Canada PS4 list. That alone would be eyebrow-raising for a nearly decade-old game, but it gets better: the game also appeared in PlayStation’s January 2026 and February 2026 PS4 download charts too. That is not a one-day miracle. That is a pattern. This is bigger than one comeback…

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Star Wars Zero Company Wants Squad Tension, Not a Personal Power Fantasy

One of the more interesting things about Star Wars Zero Company right now is that it does not sound interested in giving players the usual galaxy-saving ego trip. According to narrative director Aaron Contreras, this is not a “personal fantasy game,” and that may end up being one of its smartest decisions. That line came out of a new PC Gamer interview, where Contreras explained that Hawks — the former Republic officer leading Zero Company — is not meant to be some lone chosen-one figure swaggering through the Clone Wars with a magic answer for everything. Instead, the fantasy is leadership: managing a squad, handling clashing personalities, and making hard calls when there is no clean outcome. That fits the official pitch for the game, which casts Hawks as the head of an unconventional outfit of professionals for hire in the twilight of the Clone Wars. Zero Company is currently…

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Sam Witwer Says Maul: Shadow Lord Was Built for Newcomers — and Compares Maul to Jack Torrance

Sam Witwer has now said the quiet part out loud: Maul: Shadow Lord is not just a reward for longtime Clone Wars diehards. In a new YouTube interview, Witwer said the series was shaped so even people with little or no Star Wars background can jump in and understand it, which is a pretty revealing statement about what Lucasfilm seems to want this show to do. That matters because Maul has never exactly been a beginner-friendly character. His timeline is messy, his rage is old, and half his best material is spread across movies, animation, and a surprise live-action cameo. But Witwer said Shadow Lord was constructed “with an eye toward” new viewers, with the story designed to explain itself rather than demand homework first. That lines up with the official setup for the series, which places Maul on Janix in the early Imperial era as he tries to rebuild…

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Star Wars: X-Wing Alliance (1999): The Flight Sim That Let the Series Go Out in Style

By the time Star Wars: X-Wing Alliance landed in 1999, the classic LucasArts flight sim series had already done a lot of heavy lifting for Star Wars gaming. X-Wing gave players the Rebel pilot fantasy. TIE Fighter somehow made flying for the Empire feel cool instead of deeply concerning. Then X-Wing vs. TIE Fighter turned the whole thing into a full-on Rebel-vs-Imperial showdown. So what did X-Wing Alliance do? Simple. It took all of that, added more story, more personality, and one very shiny Millennium Falcon, then sent the series off in style. If you’ve been following our complete Star Wars games archive, this is one of those entries that really helps round out the 90s era. And if you are digging through our 1990–1999 Star Wars games hub, this one absolutely deserves a good spot near the top shelf. Not just another Rebel pilot story One of the smartest…

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George Lucas and Star Wars Galaxies: The MMO That Was Closer to His Future Than People Realized

When people talk about Star Wars Galaxies, they usually start with the obvious landmarks: the sandbox systems, the player cities, the housing, the professions, the social chaos, and the long shadow the game still casts over Star Wars MMO history. All of that matters. But one of the more interesting angles is how closely Galaxies seems to line up with the way George Lucas thought about technology, online interaction, and participatory storytelling. This was not just a Star Wars game where players ran missions. It was one of the earliest serious attempts to let people actually live inside the galaxy, which is a big reason it still deserves a prominent place in our complete Star Wars games hub. Lucas was already thinking beyond passive entertainment One reason Galaxies feels so relevant in hindsight is that George Lucas had been talking for years about technology, media, and the future of storytelling….

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