How StarWars.com Changed Over the Years, According to the Wayback Machine

If you’ve ever wanted proof that the internet used to look like it was held together by duct tape, optimism, and a lot of beige, the best place to start is the Wayback Machine That archive is basically a time machine for the web, and when you run StarWars.com through it, you’re not just looking at old homepage designs. You’re watching Star Wars learn how to exist online. Over the years, the official site went from a pretty modest promo page into a full-blown franchise mothership packed with news, videos, Databank entries, Disney+ tie-ins, games, and enough navigation tabs to make a 1998 modem cry. The fun part is that the changes on StarWars.com don’t just reflect web design trends. They track the changing priorities of Star Wars itself. In one era, the site was all about movie hype. In another, it became a fan hub. Later, it shifted into…

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SWTOR’s April 2026 Event Calendar Brings Back Rakghouls and the Gree

SWTOR’s April 2026 event lineup is not trying to reinvent the galaxy. Instead, it is bringing back two familiar rotating events that should look very recognizable to long-time players: Rakghoul Resurgence on Alderaan and Relics of the Gree. According to the official monthly event post, April will feature one outbreak-heavy week on Alderaan and a much longer run for the Gree on Ilum. Rakghoul Resurgence returns to Alderaan in mid-April The shorter of the two events is Rakghoul Resurgence on Alderaan, which runs from April 14 through April 21 and requires level 25 or higher. The official event description says T.H.O.R.N. has issued a level-2 emergency alert over a Rakghoul plague outbreak, with quarantines in place and players encouraged to head to the affected zones as volunteer responders. As usual, players can pick up more details from the News Terminals on the Republic or Imperial Fleet. The reward list is…

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Maul: Shadow Lord Season 2 May Have to Wait as Lucasfilm Juggles Other Star Wars Projects

Lucasfilm is already looking beyond Maul Maul: Shadow Lord has not even finished its first run, and Lucasfilm is already being asked about Season 2. That is usually a good sign. The less reassuring part is the answer. Executive producer Athena Yvette Portillo says the studio has other Star Wars projects in development and in progress, which suggests any second season may depend on both audience response and what else Lucasfilm wants to get moving first. Portillo did not say Season 2 is off the table. Quite the opposite. Her comments leave the door open, but they also make it clear that Maul: Shadow Lord is not the only thing on Lucasfilm Animation’s radar right now. That makes this feel less like a renewal update and more like a polite reminder that Maul is part of a bigger pipeline. That distinction matters, because headlines like this can get stretched fast….

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Timothy Zahn Thinks Thrawn Would’ve Won Star Wars at Yavin in About 30 Seconds

A single TIE fighter, one better question, and the Rebel victory might never have happened Timothy Zahn has a brutally simple answer to one of Star Wars’ oldest “what if” debates: if Grand Admiral Thrawn had been in charge of the Death Star at Yavin, the Empire probably would have won. Speaking during a MegaCon 2026 panel, Zahn said the key difference is not just that Thrawn is smart. It is that he listens. According to Zahn, where Tarkin dismissed the threat during the Rebel trench run, Thrawn would have asked for specifics — and then acted on them. His example was almost hilariously efficient: park a TIE fighter on the exhaust port, and that famous last-minute shot never happens. Why Zahn’s quote works so well What makes the quote land is how little it needs to rewrite. This is not one of those fan theories that requires ten alternate…

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Star Wars: Galaxy of Heroes April 1 Update Fixes a Long List of Bugs — But Two New Investigations Are Already Underway

SWGOH’s April 1 update was busy for all the right and wrong reasons Star Wars: Galaxy of Heroes had a surprisingly packed April 1, 2026. On paper, the day’s official update looked like a standard maintenance-style cleanup: one character became farmable, another moved into the Accelerated pool, and a long list of bug fixes and description corrections rolled out across the game. But the bigger story is what happened alongside it. Within hours of that update post, Capital Games also confirmed it is investigating two separate issues: one tied to the Power for Hire Datacron set, and another involving Satele Shan interacting with Galactic Legend Rey in a way that is causing both characters to overperform. In other words, yes, things got fixed — but the live game still has some very active fire alarms going off. The immediate wins: farmable shards, acceleration, and a pile of fixes The headline…

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Disney+ Announces Tales of the Moisture Farmer for May 4 Release

Lucasfilm has apparently found its next great Star Wars story, and this time it is not about Jedi, Sith, bounty hunters, clones, or criminal syndicates. It is about something far more dangerous: trying to keep a moisture farm alive on Tatooine. According to a teaser image now circulating online, Tales of the Moisture Farmer is set to arrive on May 4 as a four-episode Disney+ event series, promising what may be the most aggressively grounded Star Wars project ever pitched. If the title is real, the series looks aimed squarely at the most underserved corner of the galaxy: overworked Outer Rim labor, broken vaporators, and the kind of dry agricultural despair only twin suns can provide. A Smaller, Stranger Kind of Star Wars On paper, this sounds ridiculous. Which is exactly why it sounds weirdly plausible. Lucasfilm has spent the last few years exploring more specific corners of the Star…

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SWTOR’s DirectX 12 Update Is Real — but Public Testing Still Has One Big Hurdle

Star Wars: The Old Republic just dropped its clearest DirectX 12 progress update in months, and the good news is that the project sounds very real. The less-good news is that players still are not testing it yet. In a new official spring 2026 check-in, the SWTOR technical team says the migration has come a long way, with all major rendering features now working except the user interface, which has become the biggest remaining challenge before public testing can begin. (Examples of Korriban in the earliest stages of migrating to DirectX 12) This Is Not a Simple Engine Upgrade One of the more interesting details in the update is how messy the job actually sounds. SWTOR says the game may have started in HeroEngine, but after years of changes and upgrades, very little of that original code remains. The team says it is now effectively the “SWTOR Engine,” which meant…

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Star Wars Zero Company Just Revealed How Deep Squad Customization Really Goes

Star Wars Zero Company is starting to look less like a simple tactics game and more like a full-blown squad-building obsession simulator in the best possible way. New details suggest the game gives players a surprisingly wide range of ways to shape their team, from 12 different classes to multiple species options, unique astromech variants, and a base of operations packed with systems that sound built for long-term tinkering. Twelve Classes Means This Squad Can Get Weird Fast The biggest immediate takeaway is the class lineup. Zero Company reportedly includes 12 total classes, split between 8 standard options and 4 exotic ones. The standard classes are: That alone already gives the game a solid tactical spread. But the exotic classes are where things get much more interesting: That setup says a lot. It suggests Zero Company is not just throwing random archetypes at the wall. It is building around a…

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Star Wars: TIE Fighter (1994): The Imperial Flight Sim That Still Feels Elite

Some Star Wars games are remembered because they were huge commercial events. Others live forever because players never really stopped talking about how good they were. Star Wars: TIE Fighter belongs in the second category. Released in 1994, it put players in the cockpit of the Imperial Navy, cast Darth Vader’s side as the playable perspective, and built a space-combat sim that many players and critics still treat as one of the best Star Wars games ever made. Star Wars’ official support page describes it as a game where you “join the Imperial Navy” under Vader, while a 30th-anniversary retrospective from heise online notes that TIE Fighter still usually sits near the top of all-time Star Wars game rankings. That reputation was not built on novelty alone. TIE Fighter mattered because it took the foundation of X-Wing and sharpened it into something cleaner, smarter, and more confident. Where a lot…

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Grogu Just Took Over The Mandalorian and Grogu Promo Push

Lucasfilm’s latest The Mandalorian and Grogu video is not a trailer, not a TV spot, and not exactly a standard featurette either. Titled “Grogu Joins the Conversation,” the new promo leans hard into the movie’s safest marketing weapon: put Grogu in the room, let everyone else orbit around him, and watch the internet do the rest. Fantha Tracks describes the clip as Grogu sitting down with Pedro Pascal, Sigourney Weaver, and Jon Favreau to discuss the film, while StarWars.com is using the same video as a featured push for the movie. This Is Less About Plot and More About Vibe That is what makes the clip interesting. It is not really trying to reveal major new story details. Instead, it feels like Lucasfilm settling into the tone of the campaign and reminding people that The Mandalorian and Grogu is not just another Disney+ extension anymore. This is the big-screen version…

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Disney Reportedly Has Executives Who Want to Buy Epic Games — and That Could Be Massive for Star Wars

A fresh report is putting Disney and Epic Games back in the spotlight. According to the summary of comments made by journalist Alex Heath on The Town with Matt Belloni, Heath said he knows “for a fact” that some senior Disney executives want the company to buy Epic Games, while others inside Disney think that would be a bad idea. That is not the same thing as a deal being in motion, but it is a much stronger signal than the usual vague merger chatter. That distinction matters. There is no official announcement that Epic is for sale, and Disney has not said it plans to acquire the company. Right now, this is still best understood as a report about internal interest and debate, not an active takeover. Why Disney buying Epic Games would not come out of nowhere This rumor lands because Disney and Epic are already deeply connected….

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The Mandalorian and Grogu Just Crashed a Savannah Bananas Game, and Honestly It Makes Weird Sense

The road to The Mandalorian and Grogu is taking some delightfully strange turns. This weekend, Din Djarin and Grogu made a surprise appearance at a Savannah Bananas game in Anaheim, with Fantha Tracks reporting that the duo showed up during the Bananas’ matchup against the Indianapolis Clowns. It is the kind of crossover that sounds made up until you remember modern Star Wars marketing has fully embraced the “put Grogu everywhere” philosophy. And this was not some totally random one-off. Disney had already turned March 26 into “Savannah Bananas Day” at Disneyland Resort, with performances at Disneyland and Disney California Adventure, plus a Bananas stop in Star Wars: Galaxy’s Edge before the baseball festivities rolled into Angel Stadium. In other words, the Mando-and-Grogu cameo looks a lot less like chaos and a lot more like a carefully timed Disney-Star Wars-Banana Ball brand mashup. Wild sentence. Real sentence. A smarter promo…

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Star Wars Zero Company Wants to Prove Tactics Games Do Not Have to Feel Cheap

Star Wars Zero Company is already getting the obvious shorthand treatment as “Star Wars XCOM,” but the latest comments from director Greg Foertsch suggest Bit Reactor is aiming at something broader than just solid turn-based combat. In a new PC Gamer interview, Foertsch said he has “an axe to grind” with the idea that tactics fans should accept thin stories, rough presentation, or clunky controls as the price of depth. His pitch is simple: strategy games can be smart, stylish, and emotionally engaging at the same time. That matters because Zero Company is not being sold as a dry systems-first war game with a Star Wars coat of paint. Officially, EA describes it as a single-player turn-based tactics game set in the twilight of the Clone Wars, with players stepping into the role of Hawks, a former Republic officer leading an elite squad of mercenaries from across the galaxy. It…

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Star Wars Jedi Knight: Mysteries of the Sith (1998): The Expansion That Gave Mara Jade the Spotlight

Some Star Wars games feel big because they reinvent the wheel. Others matter because they take an already strong foundation and push the universe into a more interesting direction. Star Wars Jedi Knight: Mysteries of the Sith belongs firmly in that second category. Released in 1998 as an expansion to Star Wars Jedi Knight: Dark Forces II, Mysteries of the Sith did not arrive with quite the same “everything is changing” impact as its predecessor. It was not the game that first gave Kyle Katarn a lightsaber or introduced full-on Force powers to the series. That had already happened. What Mysteries of the Sith did instead was something arguably just as important for the long-term identity of Star Wars games: it expanded the Jedi Knight formula, leaned harder into ancient Force lore, and gave Mara Jade a central playable role in a major Star Wars game. That alone makes it…

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Star Wars Zero Company Director Thinks Old-School PC Genres Are Back Because Consoles Couldn’t Carry Them Properly

One of the more interesting things coming out of the Star Wars Zero Company press cycle is not just what the game is, but what Bit Reactor thinks it says about the wider industry. In a new PC Gamer interview, creative director Greg Foertsch argued that a lot of classic PC-first genres went quiet for years because the industry got “enamored with consoles” in the 2000s, while certain types of games simply did not make that transition well. That is a pretty sharp way of explaining why genres like turn-based tactics, CRPGs, RTS, and grand strategy suddenly feel alive again. Officially, Zero Company itself is a single-player turn-based tactics game set in the Clone Wars, with players leading Hawks and an unconventional squad across tactical operations and investigations. The Key Idea Is Not Just “PC Genres Came Back” Foertsch’s actual point is more specific than simple nostalgia. He told PC…

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William Shakespeare’s Ahsoka’s Tale Gets a September Release Date

Star Wars publishing is going full Bard again. William Shakespeare’s Star Wars: Ahsoka’s Tale is set to release on September 8, 2026, with Ian Doescher returning to turn another corner of the galaxy into faux-Elizabethan drama. The official listing says the book will retell the events of season one of Ahsoka in Shakespearean meter and style, continuing the long-running parody line that already tackled the saga films and other Star Wars stories. Ahsoka Is a Pretty Great Fit for This Gimmick Honestly, this one makes a weird amount of sense. Ahsoka already has ancient prophecy energy, solemn standoffs, ghostly mentors, grand villains, and characters constantly speaking like destiny is sitting in the room with them. Pushing that through Ian Doescher’s Shakespeare filter feels less random than it might sound. According to the official book description, this version follows Ahsoka Tano and her allies as they try to stop Grand Admiral…

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Jeremy Allen White Says Finding Rotta the Hutt’s Voice Was Freer Than Playing Bruce Springsteen

Jeremy Allen White has now given one of the better descriptions yet of what makes The Mandalorian and Grogu such a strange swing. Speaking in Empire-backed coverage surfaced this month, White said playing Rotta the Hutt gave him “a bit more freedom” than playing Bruce Springsteen, because Springsteen’s voice is so instantly recognizable. Rotta, by contrast, gave him more room to experiment — including, in his words, the fact that “my speaking voice changes [as Rotta].” That is a weird comparison on paper, but it actually tells you a lot about what kind of performance this is. Rotta Is Clearly Not Being Played as a Joke That matters because White is not just voicing some throwaway CGI creature. Lucasfilm has already confirmed that he plays Rotta the Hutt in The Mandalorian and Grogu, the upcoming theatrical Star Wars film opening May 22, 2026. Official material has also made it clear…

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Dave Filoni Says Maul: Shadow Lord Will Finally Bring Some of George Lucas’ Maul Plans to Life

One of the most intriguing things Lucasfilm has said about Star Wars: Maul – Shadow Lord is not about a trailer shot or a release date. It is about George Lucas. In the official reveal coverage for the series, Dave Filoni said he and Lucas had discussed Maul’s future over the years, and that Shadow Lord became a way of honoring some of those original ideas and finally bringing part of that unseen future to light. That is a big statement for a character whose post-Phantom Menace life has already been one of the strangest and richest arcs in modern Star Wars. For the wider rollout, characters, and earlier reveals, check out our Maul: Shadow Lord complete guide. This Makes Shadow Lord Feel Bigger Than Just Another Spinoff What makes Filoni’s quote land is that it frames the series as more than a simple Maul comeback vehicle. In StarWars.com’s official…

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LEGO Star Wars: The Video Game Released 21 Years Ago Today — and It Changed More Than You Remember

On this day in 2005, LEGO Star Wars: The Video Game began its rollout, with its first U.S. release landing on March 29, 2005. That date belongs to the Game Boy Advance version, while the PlayStation 2 and PC versions followed on April 2, and Xbox arrived on April 5. Even with that staggered launch, March 29 still marks the moment this weird little brick-built Star Wars experiment first hit shelves. And at the time, it really did feel like a bit of a gamble. A family-friendly LEGO game built around the Star Wars prequel trilogy could easily have been disposable licensed filler. Instead, it turned out to be something much stickier: a goofy, charming, surprisingly smart action-adventure that let players smash bricks, swap characters, solve puzzles, and replay The Phantom Menace, Attack of the Clones, and Revenge of the Sith in a way that was much funnier than anyone…

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Maul: Shadow Lord Is Not Making Maul a Hero — and That Is Exactly the Point

One of the more interesting things Lucasfilm has said about Star Wars: Maul – Shadow Lord is also one of the most clarifying: this is not a redemption story. Writer and co-creator Matt Michnovetz and Maul voice actor Sam Witwer have framed the series around a simple idea — Maul is “a bad guy fighting worse guys.” That is a much sharper promise than the usual vague “darker Star Wars” marketing, because it tells you exactly where the show wants to live morally. For more on the series overall, you can also check our Maul: Shadow Lord complete guide. This Is a Better Angle Than a Fake Redemption Arc Honestly, this is the smartest move Lucasfilm could make with Maul. He does not need to be softened up, cleaned up, or rebranded as some secretly misunderstood antihero. The whole appeal of Maul is that he is dangerous, obsessive, proud, and…

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A Screen-Used C-3PO Head Just Sold for Over $1 Million

Star Wars collectors have officially gone full protocol-droid madness again. A screen-used, light-up C-3PO head from The Empire Strikes Back has just sold for $1,058,400 at Propstore’s Spring Entertainment Memorabilia Live Auction in Los Angeles, blowing past its pre-sale estimate of $350,000 to $700,000. Multiple reports describe it as the only known original C-3PO head from the film to reach the collector market, which helps explain why the bidding went completely nuclear. This Was Not Just Another Fancy Star Wars Prop That price is wild, but the context matters. This was not a random replica or a vague “production-used” piece with fuzzy provenance. Reports say the prop came from The Empire Strikes Back, still retained much of its original metallic finish, and featured light-up eyes. It was also described as intentionally distressed for the weathered look seen on screen, with some wear revealing a silvery underlayer beneath the gold finish….

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D23 2026 Could Be a Big Night for Ahsoka Season 2 and Star Wars: Starfighter

Disney has now locked in one date that Star Wars fans should probably circle in red: the Disney Entertainment Showcase at D23 2026 will take place on August 14 at 7:00 p.m. at the Honda Center in Anaheim. Official D23 event pages describe the showcase as the place for stars, storytellers, “exciting reveals,” sneak peeks, and some of Disney’s biggest announcements across film, television, and streaming. That does not confirm any specific Star Wars reveals yet. But it absolutely puts the showcase on the radar as one of the most likely places for Lucasfilm to show something new. Ahsoka Season 2 Feels Like the Most Obvious Candidate If one Star Wars project looks naturally positioned for a D23 spotlight, it is Ahsoka Season 2. StarWars.com said in January that the series was already in production for its second season, with Dave Filoni continuing as showrunner. That alone makes August feel…

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Star Wars Jedi Knight: Dark Forces II (1997): The Game That Turned Kyle Katarn Into a Legend

If Star Wars: Dark Forces was the game that proved Star Wars could thrive in first-person shooters, then Star Wars Jedi Knight: Dark Forces II was the game that blew that idea wide open. Released on October 9, 1997 for Windows, LucasArts’ sequel did not just give Kyle Katarn another mission. It gave him a lightsaber, a deeper past, a clash with Dark Jedi, and a Force-driven story that pushed Star Wars games into much more ambitious territory. That matters a lot in the bigger archive timeline. Jedi Knight: Dark Forces II sits at a key turning point between the older “blast your way through the Empire” style of Star Wars: Dark Forces (1995) and the more fully realized Jedi action of later games like Jedi Outcast and Jedi Academy. In hindsight, this is one of the most important bridge games in the entire franchise. It belongs squarely in the…

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SWGOH Flags New Dedra Bugs as EA Investigates Quest and Coliseum Issues

Star Wars: Galaxy of Heroes has a new batch of live issues on the board, and they all point back to Dedra Meero. In an official Known Issues and Investigations post, the team said it is aware of multiple problems tied to Dedra-related quests and abilities and is currently investigating them, with no further details yet on timing or fixes. What Is Apparently Broken Right Now According to the official issue roundup, three specific problems are being tracked. First, “win battles with Dedra on your squad” quest progress is not counting correctly in Dedra marquee battles. Second, “Undermine” inflicted is not counting properly toward the related character quest. Third, Dedra’s Unique ability is reportedly not applying to ISB allies in Coliseum. Why This One Matters This is the kind of bug cluster players notice fast, because it hits both progression and team functionality at the same time. If marquee-battle wins…

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