Mara Jade Still Has No Path Back Into Star Wars Canon

For years, Star Wars fans have treated Mara Jade’s canon return like one of those rumors that never fully dies. This week, that hope took another hit. According to Popverse’s coverage of a MegaCon 2026 panel, Star Wars author Claudia Gray said she had asked Lucasfilm about bringing Mara Jade into canon and got a firm no. Right next to her, Timothy Zahn reportedly added that he had asked too. Same answer. That is a pretty blunt update for a character who has spent decades near the top of the Star Wars wish list. Mara Jade keeps running into the same wall If this sounds familiar, that is because it is. Popverse also reported back in September 2024 that Zahn said he kept nudging Lucasfilm about writing Mara Jade into the current canon, and that the responses landed somewhere between “no” and “heck no.” The new Claudia Gray quote makes…

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SWTOR Galactic Seasons Objectives Are Live Through May 5

Broadsword has posted the next full block of Galactic Seasons 10: “Secrets of the Syndicate” objectives for Star Wars: The Old Republic, covering April 7 through May 5, 2026. That means players now have the full Week 5 to Week 8 roadmap, and if you care about planning your Season grind instead of panic-clicking objectives on Tuesday reset, this is the useful part. The structure stays familiar: each week includes the daily “Influencing the Galaxy” objective for 25,000 Personal Conquest Points, plus a 7/11 weekly completion track. Across the four weeks, Broadsword rotates in companion-specific tasks for Altuur zok Adon and PH4-LNX, along with planet-based mission runs, Dynamic Encounters, world boss kills, PvP medal farming, Flashpoints, Operations, and a few crafting-heavy entries that will probably make some players suddenly remember they own a Cargo Hold. Week 5 leans into Coruscant Dynamic Encounters, Seeker Droid treasure hunting, and several tougher combat…

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Star Wars Episode I: Racer (1999): The Prequel Tie-In That Somehow Became a Classic

There are plenty of Star Wars games that sell you the big fantasy. Be a Jedi. Blow up a Death Star. Command a fleet. Save the galaxy before lunch. Star Wars Episode I: Racer does none of that. Instead, it looks at one of the loudest, dustiest, most gloriously unhinged scenes in The Phantom Menace and says: “You know what? Let’s build an entire game around this insane space go-kart death sport.” And somehow, LucasArts absolutely nailed it. If you’ve been exploring our Complete List of All Star Wars Games Ever Made (1979–Present), this is one of those entries that reminds you how wonderfully unpredictable Star Wars games could be in the late ’90s. It launched in 1999 and was developed by LucasArts as a racing game built around the podracing sequence from Episode I, later appearing across multiple platforms and eventually getting modern rereleases as well. One movie scene,…

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Want to Hear the Star Wars Outlaws Prequel for Free? Here’s the Easy Way In

If Star Wars Outlaws left you wanting more of ND-5 and Jaylen Vrax, there is a pretty painless way to keep the underworld train rolling. Star Wars Outlaws: Low Red Moon is the official prequel novel by Mike Chen, and the audiobook version is performed by Jay Rincon and Eric Johnson — the voices of ND-5 and Jaylen Vrax in the game itself. Audible lists it as part of the Star Wars line, and Penguin Random House confirms the book released on February 3, 2026. That is the real hook here. This is not just some random tie-in read with a generic narration pass. The audiobook leans directly into the game connection, with the same actors helping tell what Audible describes as an essential prequel story set in the galaxy’s underworld. It also is not a tiny side snack either: Audible lists the runtime at 14 hours and 18 minutes,…

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Filoni Had the Most Dave Filoni Answer Possible to Sam Witwer’s Starkiller Worry

Sometimes Star Wars lore is complicated. And sometimes Dave Filoni hears a problem, tilts his head for a second, and turns it into a very Star Wars answer. In a new StarWars.com interview tied to Maul: Shadow Lord, Sam Witwer recalled worrying that his performance as the Son of Mortis sounded too much like Starkiller. Filoni’s response was basically: that is fine, because Starkiller is deeply tied to the dark side, and the Son is the dark side. So if they sound alike, that actually tracks. It is one of those explanations that sounds slightly insane for three seconds and then starts making annoying amounts of sense. A very Star Wars problem with a very Star Wars solution Witwer told StarWars.com that when he first played the Son in The Clone Wars, he did not arrive with a strong take on the character and started to worry he was slipping…

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SWTOR Just Added Maul: Shadow Lord-Inspired Gear to the Cartel Market

If your Sith wardrobe has been feeling a little too polite lately, Star Wars: The Old Republic has a new suggestion: fix that immediately. Broadsword has rolled out a small but very on-brand Cartel Market update with Game Update 7.8.1b, adding a new batch of cosmetics inspired by Star Wars: Maul – Shadow Lord. The official post highlights the Bionic Overlord Armor, Dark Infiltrator Lightsaber, Dark Infiltrator Dualsaber, and two new dyes: Metallic Red/Matte Red and Matte Red/Metallic Red. This one is pure style, and it knows it Let’s be honest: this is not one of those giant SWTOR updates where everybody drops what they are doing and starts rewriting class guides. This is a cosmetics story, plain and simple. But it is a pretty smart one. The whole drop is clearly aimed at players who want their characters to look like they stepped out of a darker, sharper corner…

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Claudia Gray Wants a KOTOR Novel — and Honestly, Lucasfilm Should Let Her Cook

There are good Star Wars book ideas, and then there are the ones that feel so obvious it is almost rude they do not exist yet. Claudia Gray writing a Knights of the Old Republic novel is firmly in that second category. And now she has said it out loud. Speaking at MegaCon 2026, Gray said she wants to write KOTOR books and joked that if a Mission and Zaalbar backstory novel happens without her, “there will be blood.” That is the sort of quote that immediately lights up the ancient Jedi temple in the brains of old-school Star Wars readers. Not just because KOTOR still has a huge fan following, but because Gray is not some random person tossing out wishlist ideas from the cheap seats. On the official StarWars.com author page, she is listed as the writer of Bloodline, Lost Stars, Leia, Princess of Alderaan, and Master &…

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SWGOH Kit Reveal: Cobb Vanth Brings Jawas and Tuskens Together

Cobb Vanth has officially arrived in Star Wars: Galaxy of Heroes, and his kit is exactly the kind of thing that makes theorycrafters sit up a little straighter and casual readers mutter, “hang on, he does what now?” In the official kit reveal, EA/Capital Games positions him as a Light Side Leader, Attacker, and Constable built to pull Jawas, Tuskens, and a broader Constable squad into one high-performance team across multiple modes. In other words, “Mr. Tatooine” is not here to fit neatly into one lane. He is here to deputize half the desert. Mr. Tatooine is basically a lawman with a very strange posse That is what makes this kit fun right away. Cobb’s whole design revolves around tracking down Outlaws, punishing the wrong targets, and rewarding the right mix of allies. His Basic already plays into that identity by treating Dark Side, Light Side, and Outlaw enemies differently,…

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LEGO Star Wars: Castaways Just Refreshed Its Weekly Missions — Time to Get Moving on “The Way”

If you have been casually telling yourself “yeah, yeah, I’ll do the event stuff later,” LEGO Star Wars: Castaways has arrived with the digital equivalent of a raised eyebrow. The game’s official account has confirmed that the Weekly Missions have just refreshed, which means players now have a fresh batch of objectives to complete in order to keep progressing through “The Way” event. The little Mandalorian event that keeps the island busy This is not some giant content drop pretending to be a revolution. It is a smaller live-event nudge, but those are often the things that keep a game like Castaways ticking along nicely. “The Way” is the current Star Wars: The Mandalorian-themed event, and the official event post says it lets players complete missions to earn themed rewards on the island. Another official update from the game previously noted that players were about halfway through the event in…

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Star Wars Eclipse May Have Finished Chunks — But the Bigger Problem Sounds a Lot Less Glamorous

There are few Star Wars games better at looking alive while saying almost nothing than Star Wars Eclipse. The reveal trailer still has juice. The High Republic setting is still a smart hook. The pitch still sounds expensive in all the right ways. But the latest reporting makes the actual state of the game sound a lot less like “quietly cooking” and a lot more like “beautifully parked with the engine running.” According to Insider Gaming’s new report on Star Wars Eclipse, development has been “very slow going,” with one source saying there has been “very little progress over months.” That is the kind of update that lands with a thud, because this is not some tiny project nobody remembers. This is the big Quantic Dream and Lucasfilm Games collaboration that was sold as an intricately branching High Republic action-adventure with multiple playable characters, major choices, and a story that…

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Star Wars Battlefront 2 Is Still Pulling in New Players — and That’s Suddenly Hard to Ignore

Some games fade out gracefully. Star Wars Battlefront 2 apparently missed that memo. For a title that launched back in 2017, got dragged for years, and officially stopped receiving major new support ages ago, it is still doing a remarkably good impression of a game that refuses to leave the party. And not in a sad, clinging-to-the-punch-bowl way. In a “why is this old shooter suddenly showing up everywhere again?” way. The clearest sign that this is not just recycled nostalgia came from Sony itself. In the official PlayStation Store March 2026 top downloads chart, STAR WARS Battlefront II landed on the US/Canada PS4 list. That alone would be eyebrow-raising for a nearly decade-old game, but it gets better: the game also appeared in PlayStation’s January 2026 and February 2026 PS4 download charts too. That is not a one-day miracle. That is a pattern. This is bigger than one comeback…

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Star Wars Zero Company Wants Squad Tension, Not a Personal Power Fantasy

One of the more interesting things about Star Wars Zero Company right now is that it does not sound interested in giving players the usual galaxy-saving ego trip. According to narrative director Aaron Contreras, this is not a “personal fantasy game,” and that may end up being one of its smartest decisions. That line came out of a new PC Gamer interview, where Contreras explained that Hawks — the former Republic officer leading Zero Company — is not meant to be some lone chosen-one figure swaggering through the Clone Wars with a magic answer for everything. Instead, the fantasy is leadership: managing a squad, handling clashing personalities, and making hard calls when there is no clean outcome. That fits the official pitch for the game, which casts Hawks as the head of an unconventional outfit of professionals for hire in the twilight of the Clone Wars. Zero Company is currently…

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Sam Witwer Says Maul: Shadow Lord Was Built for Newcomers — and Compares Maul to Jack Torrance

Sam Witwer has now said the quiet part out loud: Maul: Shadow Lord is not just a reward for longtime Clone Wars diehards. In a new YouTube interview, Witwer said the series was shaped so even people with little or no Star Wars background can jump in and understand it, which is a pretty revealing statement about what Lucasfilm seems to want this show to do. That matters because Maul has never exactly been a beginner-friendly character. His timeline is messy, his rage is old, and half his best material is spread across movies, animation, and a surprise live-action cameo. But Witwer said Shadow Lord was constructed “with an eye toward” new viewers, with the story designed to explain itself rather than demand homework first. That lines up with the official setup for the series, which places Maul on Janix in the early Imperial era as he tries to rebuild…

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Star Wars: X-Wing Alliance (1999): The Flight Sim That Let the Series Go Out in Style

By the time Star Wars: X-Wing Alliance landed in 1999, the classic LucasArts flight sim series had already done a lot of heavy lifting for Star Wars gaming. X-Wing gave players the Rebel pilot fantasy. TIE Fighter somehow made flying for the Empire feel cool instead of deeply concerning. Then X-Wing vs. TIE Fighter turned the whole thing into a full-on Rebel-vs-Imperial showdown. So what did X-Wing Alliance do? Simple. It took all of that, added more story, more personality, and one very shiny Millennium Falcon, then sent the series off in style. If you’ve been following our complete Star Wars games archive, this is one of those entries that really helps round out the 90s era. And if you are digging through our 1990–1999 Star Wars games hub, this one absolutely deserves a good spot near the top shelf. Not just another Rebel pilot story One of the smartest…

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George Lucas and Star Wars Galaxies: The MMO That Was Closer to His Future Than People Realized

When people talk about Star Wars Galaxies, they usually start with the obvious landmarks: the sandbox systems, the player cities, the housing, the professions, the social chaos, and the long shadow the game still casts over Star Wars MMO history. All of that matters. But one of the more interesting angles is how closely Galaxies seems to line up with the way George Lucas thought about technology, online interaction, and participatory storytelling. This was not just a Star Wars game where players ran missions. It was one of the earliest serious attempts to let people actually live inside the galaxy, which is a big reason it still deserves a prominent place in our complete Star Wars games hub. Lucas was already thinking beyond passive entertainment One reason Galaxies feels so relevant in hindsight is that George Lucas had been talking for years about technology, media, and the future of storytelling….

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The Mandalorian Event Has Returned to LEGO Star Wars: Castaways

Not every Star Wars story worth covering has to be a giant trailer drop or a Lucasfilm press event. Sometimes it is a smaller, weirder corner of the galaxy doing its thing again — and that is exactly what is happening with LEGO Star Wars: Castaways. The game’s Mandalorian-themed event has now returned, bringing players back into bounty hunter territory for a limited-time run on the island. According to the official social post, the event lets players complete missions to earn character parts, emotes, microfighters, and more, and it is set to run until April 30. A small Star Wars game still doing smart crossover work That is a pretty clean fit for Castaways, which has always lived in a slightly different lane from most Star Wars games. LEGO describes it as the first social action-adventure LEGO Star Wars game, and it remains available exclusively through Apple Arcade. The whole…

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LEGO Star Wars: The Skywalker Saga Released 4 Years Ago Today

The biggest LEGO Star Wars swing in years LEGO Star Wars: The Skywalker Saga released on April 5, 2022, which means the game turns four years old today. That may not sound like a huge milestone on paper, but in Star Wars gaming terms, this one still stands out. It was not just another LEGO tie-in. It was the moment TT Games tried to cram the entire nine-film Skywalker story into one oversized, brick-built package. And somehow, against all odds, it mostly pulled it off. One game, nine films, and a mountain of content What made The Skywalker Saga feel bigger than earlier LEGO Star Wars games was not just the obvious “all nine movies” hook. It was the scale of the thing. This was a game built to feel massive, with explorable planets, updated combat, a huge playable roster, and enough side content to keep completionists busy long after…

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What Carrie Fisher Revealed About Her Affair With Harrison Ford in The Princess Diarist

Few behind-the-scenes Star Wars stories have lingered quite like the Carrie Fisher and Harrison Ford affair. Part of that is obvious: it involves two of the most iconic faces in the franchise, and it stayed out of public view for decades. But the reason people still search terms like “Carrie Fisher and Harrison Ford affair” or “did Carrie Fisher and Harrison Ford have an affair” is not just gossip. It is because Fisher eventually told the story herself, in her 2016 memoir The Princess Diarist, using journals she kept during the making of the first Star Wars. The book was published by Blue Rider Press in November 2016 and is explicitly framed around her younger self’s diaries from that period. Yes, Carrie Fisher said the affair happened The short version is yes: Carrie Fisher said she and Harrison Ford had a three-month affair during the filming of the original Star…

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Star Wars Jedi: Fallen Order Manga Vol. 2 Drops Next Month

Cal Kestis is heading back to bookshelves The Star Wars Jedi: Fallen Order manga adaptation is getting its second volume next month, with Vol. 2 scheduled for May 5, 2026. The book is published by Panini Books, runs 192 pages, and continues the manga retelling of Cal Kestis’ post-Order 66 journey. You can preorder it here. The story moves deeper into Fallen Order territory According to the official book listing, Vol. 2 picks up as Cal, Cere, and Greez push further into their search for a Jedi Holocron while dealing with “even more deadly enemies” across new worlds. So this is not a side-story situation or a loose tie-in. It is the next chunk of the actual Fallen Order adaptation, which makes it a pretty easy sell for anyone who still has a soft spot for Respawn’s first Jedi game. That also gives the release a nice little crossover appeal….

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Disneyland’s Galaxy’s Edge Is Finally Letting More of Star Wars In

Batuu is getting bigger without physically getting bigger For years, Star Wars: Galaxy’s Edge at Disneyland has looked incredible while also playing by some oddly narrow rules. Batuu was locked mostly to the sequel-era timeline, which meant the land could be stunning, expensive, and immersive while still feeling a little boxed in. That is finally changing. Beginning April 29, 2026, Disneyland’s version of Galaxy’s Edge will expand its timeline to pull in more Star Wars eras, including characters and story elements tied to Return of the Jedi, The Mandalorian, and Ahsoka. And honestly, it feels overdue. Darth Vader, Luke, Han, and Leia are coming to Batuu The biggest headline is the character roster. Darth Vader is coming to Batuu alongside Imperial stormtroopers, while Luke Skywalker, Han Solo, and Leia Organa are also being added to the land’s evolving story. Disney and StarWars.com both frame this as a major shift away…

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Star Wars: X-Wing vs. TIE Fighter (1997): The Multiplayer Space Sim That Changed the Series

By the time Star Wars: X-Wing vs. TIE Fighter arrived in 1997, LucasArts had already built one of the most respected corners of Star Wars gaming. X-Wing had established the Rebel pilot fantasy. TIE Fighter had sharpened the formula and proved the Empire could be just as compelling from the cockpit. Then X-Wing vs. TIE Fighter took the next obvious step: it turned the whole thing into a direct Rebel-versus-Imperial showdown built around multiplayer dogfights, cooperative battles, and a more modernized presentation. Official Star Wars support highlights its support for up to eight players, more than 50 missions, and nine different spacecraft, while Steam’s store page frames it as one of the most historically significant space combat simulators ever made. That shift matters more than it might sound at first. X-Wing vs. TIE Fighter was not just “more of the same.” It marked a real evolution in what the series…

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13 Years Later, the Shutdown of LucasArts Still Feels Like a Brutal Turning Point for Star Wars Games

Thirteen years ago this week, Disney pulled the plug on LucasArts’ internal game development and pushed the company into a licensing model instead. It was the kind of corporate sentence that sounds tidy on paper and disastrous everywhere else. The bigger headline at the time was not just that LucasArts as a game studio was effectively over. It was that two of its active Star Wars projects, Star Wars 1313 and Star Wars: First Assault, went down with it. Lucasfilm’s official line back then was that the move would “minimize the company’s risk” while opening the door to a broader portfolio of Star Wars games through outside partners. That may have made business sense in Burbank boardroom language, but for players it mostly translated to this: one of gaming’s most storied Star Wars labels stopped building games, around 150 staff were affected, and two intriguing projects were suddenly dead in…

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Kinect Star Wars Released on This Day in 2012 — And Yes, the Dance Mode Still Lives Rent-Free in Memory

There are good Star Wars games, great Star Wars games, and then there is Kinect Star Wars — a game so committed to the idea of “be the Jedi” that it somehow also ended up giving the galaxy a dance floor. Released on April 3, 2012, Kinect Star Wars arrived on Xbox 360 alongside Microsoft’s very loud, very memorable Star Wars-themed hardware push. Xbox announced the game’s release date officially in February 2012 and confirmed that it would launch with five modes: Jedi Destiny: Dark Side Rising, Podracing, Rancor Rampage, Galactic Dance Off, and Duels of Fate. That lineup alone explains why the game still gets talked about. On one hand, this was clearly built around a simple fantasy hook: swing your arms, use the Force, and pretend your living room is somewhere between Coruscant and Geonosis. GameSpot noted at the time that the story content sat mostly in the…

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What Star Wars and Easter Have in Common: Fall, Redemption, and the Return of Hope

At first glance, Star Wars and Easter do not exactly look like natural companions. One has lightsabers, Sith Lords, space dogfights, and at least one deeply concerning amount of sand-related trauma. The other is one of the most important observances in the Christian calendar, centered on sacrifice, suffering, death, and renewal. And yet, the more you sit with it, the more Star Wars starts to feel strangely at home in Easter season. Not because Star Wars is a religious text. It is not. But because it understands something old, powerful, and deeply human: that people fall, that darkness is real, and that redemption still matters. Maybe now more than ever. A Galaxy Built on Spiritual Themes Star Wars has always had more on its mind than just blasters and cool ships. From the beginning, George Lucas built the saga around mythic and spiritual ideas. The Force is not presented as…

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