For a while, Colonel Ward felt like one of those Star Wars movie characters who exists mostly as a name, a uniform, and a lot of fan speculation. Sigourney Weaver was in, the trailers showed her looking important, and everyone more or less assumed she would be the serious New Republic authority figure who sends Din Djarin off to deal with a mess. Which, to be fair, still sounds true. But Empire’s new coverage adds one much better detail: Ward apparently has history with Princess Leia. And just like that, she stops feeling like generic “new character in a control room” material and starts feeling like someone with real roots in this era of Star Wars. Colonel Ward Is Not Just Some Random New Republic Officer According to the new Empire details relayed by Jedi News, Weaver says Colonel Ward and Leia “go way back.” That is the kind of…
Maul – Shadow Lord Was Shot More Like Live-Action — But Lucasfilm Still Knows Maul Works Best as a Mystery
One of the fastest ways to ruin Darth Maul would be to explain too much. That might sound strange for a character who has gone from “cool horned Sith guy with a double-bladed lightsaber” to one of the most layered villains in Star Wars animation, but it is true. Maul only really works if there is always something jagged left in him — something you cannot fully smooth out, decode, or reduce to neat lore bullet points. That is why the most interesting takeaway from the new Animation Magazine feature on Maul – Shadow Lord is not just that the show was shot “much more like live-action.” It is that Lucasfilm seems to understand the balancing act here. The series wants to get closer to Maul without stripping away the mystery that makes him compelling in the first place. A More Live-Action Style Actually Fits Maul Really Well Animation supervisor…
Star Wars: Knights of the Old Republic (2003) – The RPG That Changed What a Star Wars Story Could Be
When Star Wars: Knights of the Old Republic launched in 2003, it did something few licensed games ever manage: it stopped feeling like a spinoff and started feeling like a major part of the franchise’s identity. Instead of dropping players into a familiar movie-era battlefield, it went thousands of years into the past and built an entirely new corner of the galaxy—one with its own wars, politics, Jedi conflicts, and moral choices. That shift is a big reason the game still matters. KOTOR was not just another Star Wars release in a crowded LucasArts era. It was the game that proved Star Wars could support a full-scale role-playing epic, not just action, spectacle, or nostalgia. A simple way to frame its legacy is this: Game Information Title: Star Wars: Knights of the Old RepublicRelease year: 2003Developer: BioWarePublisher: LucasArtsPlatforms: Xbox, PC, later Mac, iOS, Android, and Nintendo SwitchGenre: Role-playing game (RPG)Era…
Ludwig Göransson Says The Mandalorian and Grogu Is Going Bigger Than the Series — and Honestly, That Matters
One of the reasons The Mandalorian worked so well from the start is that it never sounded like safe, familiar Star Wars wallpaper. Ludwig Göransson gave Din Djarin a score that felt lonely, strange, dusty, metallic, and just a little mythic. It was not trying to be John Williams cosplay. It was doing its own thing. And now, heading into The Mandalorian and Grogu, Göransson is making it very clear that the movie is not just reusing the TV formula on a larger screen. Musically, at least, this thing is going much bigger. The big headline from Empire’s new coverage is the scale. In the Readly preview of Empire’s “Settling the score” feature, Göransson says the film uses a 105-piece orchestra, up from the 70-piece orchestra used for the series, and adds a 64-piece choir on top of that. He also says he had more time to work on the…
Empire’s Mandalorian and Grogu Coverage Just Made the Movie Feel a Lot More Real
For a while, The Mandalorian and Grogu has had that slightly weird Star Wars-project energy where everyone knows it exists, everyone knows it is important, but it still somehow feels a little abstract. Not anymore. Empire’s May 2026 issue is a full-on world-exclusive preview, built around new imagery and interviews with Jon Favreau, Dave Filoni, Pedro Pascal, Sigourney Weaver, and Jeremy Allen White, and it is very clearly the point where this thing stops feeling like “that Mando movie coming at some point” and starts feeling like an actual event. Empire’s issue went on sale March 12, and Lucasfilm’s official film page still has the release date locked for May 22, 2026. Pedro Pascal Apparently Found Out About the Movie the Same Way We Did The funniest detail to come out of the new coverage might be that Pedro Pascal was not sitting on some giant secret master plan all…
Star Wars: Unlimited – A Lawless Time Is Here, and It Looks Like the Set That Wants the Game to Get a Little Messier
Not every new card set changes the mood of a game. Some just add more pieces to the toy box. A Lawless Time does not really feel like that. This one looks like Fantasy Flight deliberately leaned into the shadier, more chaotic side of Star Wars, with a set built around outlaws, heists, crime lords, Credit tokens, and new aspect combinations. Officially, it packs more than 260 new cards, and FFG has framed it as a release big enough to shake up the game as Star Wars: Unlimited moves into its third year. This Is Not Just “More Cards,” It’s a Format Moment The biggest reason A Lawless Time matters is that it is tied directly to the game’s first rotation and the launch of the Eternal format. FFG’s March streaming schedule made that very clear, with separate streams for the pre-launch meta check-in, launch day, post-rotation Premier gameplay, and…
Walmart Collector Con Is Bringing Clone Wars Obi-Wan, an Airborne Trooper, and Two Mini Helmets Star Wars Fans Will Absolutely Pretend They Don’t Need
If you collect Star Wars figures for more than about five minutes, you eventually develop a very specific kind of delusion. It usually sounds like this: “I’m just going to look.” Then Walmart Collector Con happens, a Clone Wars-era Obi-Wan shows up with a 212th Airborne Trooper, and suddenly you are doing release-time math like your morning depends on it. That is pretty much the situation now, because Walmart Collector Con kicks off on March 19 at 10:00 AM ET, and Hasbro’s Star Wars lineup is exactly the kind of thing built to destroy even the flimsiest collector self-control. The Main Event Is the Obi-Wan and Airborne Trooper 2-Pack The biggest draw here is the Walmart exclusive Vintage Collection Obi-Wan Kenobi & Airborne Clone Trooper 2-pack, which goes up for preorder on March 19 at 10:00 AM ET for $32.80. Hasbro’s published details say the set includes a 3.75-inch Obi-Wan…
The Vintage Collection Finally Gets Baze Malbus, and Rogue One Fans Have Every Right to Be Happy About It
Hasbro has officially opened pre-orders for a deluxe Vintage Collection Baze Malbus, and honestly, it is about time. For a character who spent Rogue One stomping around with a cannon the size of a small grievance and delivering some of the movie’s coolest non-Jedi energy, Baze has felt weirdly overdue in this format. Now he is finally here as VC397, priced at $27.99, and yes, this absolutely feels like one of those releases collector shelves have been waiting on for longer than they probably want to admit. This Is Very Clearly a Rogue One Anniversary Play Hasbro is framing the figure as part of the 10-year celebration of Rogue One: A Star Wars Story, which makes perfect sense. If you are going to start mining that movie again for collector goodwill, Baze is a strong place to do it. He is not background filler, not a blink-and-you-miss-him alien, and not…
New Mandalorian and Grogu TV Spot Keeps the Plot Murky — But the Movie’s Vibe Is Getting Much Clearer
Star Wars marketing loves doing this thing where it gives you just enough new footage to make you lean forward, and then immediately refuses to explain anything useful. That is pretty much where we are now with The Mandalorian and Grogu. A new US TV spot has surfaced, Empire’s new cover story is feeding the hype machine, and while Lucasfilm still is not exactly laying the whole plot out on the holotable, the tone of the movie is starting to come into focus. The New TV Spot Is Small, But It Does Its Job The fresh TV spot is short and pretty cagey, so this is not one of those “suddenly we know the entire third act” situations. But it does add a little new footage and keeps hammering home the same basic idea: this is still very much a Din-and-Grogu movie first, even if the scale is clearly bigger…
Recommended Star Wars Sites: Our Community Link Hub
Welcome to our Star Wars community link hub. There is no shortage of Star Wars websites out there, but some have been putting in the work for years. This page is our way of highlighting established Star Wars sites covering news, collecting, podcasts, books, fan communities, and the wider galaxy of fandom. We are building this list as a living resource for Star Wars fans who want more great places to read, collect, listen, and connect. If you run an established Star Wars site and think you would be a good fit for this page, feel free to get in touch. Star Wars News and Editorial Jedi NewsOne of the best-known Star Wars news outlets around, covering film, TV, books, events, collecting, podcasts, and fandom culture. Fantha TracksA broad and consistently active Star Wars site with news, features, conventions, interviews, and podcasts all under one roof. TheForce.netOne of the original…
Star Wars: Battlefront II (2005) – The Sequel That Turned a Great Shooter Into a Star Wars Institution
If Star Wars: Battlefront (2004) proved that Star Wars could work as a large-scale battlefield shooter, Star Wars: Battlefront II (2005) is the game that turned that idea into a full-blown obsession. It didn’t reinvent the formula from scratch. It did something smarter: it looked at the first game, figured out what players wanted more of, and delivered a bigger, richer, more memorable version of nearly everything. That is why Battlefront II still looms so large in Star Wars gaming history. For a lot of players, this was not just another licensed shooter. It was the Star Wars sandbox — the one where clone troopers, stormtroopers, Jedi, droids, starfighters, and heroes all finally shared the same chaotic toybox. A clean way to frame its legacy is this: Battlefront II (2005) didn’t just expand Battlefront — it became the version of the fantasy most players actually wanted. Game Information Title: Star…
StarWars.com Just Reminded Everyone That Maul’s Leg Lore Is Completely Absurd — and That’s Exactly Why It Works
One of the weirdest and best things Star Wars ever did was take Darth Maul from “cool guy with a double-bladed lightsaber” to “broken nightmare cyborg fueled entirely by rage and bad decisions.” That whole gloriously deranged evolution is back in focus now, because StarWars.com has published a feature all about Maul’s many mechanical legs ahead of Star Wars: Maul – Shadow Lord, which premieres on Disney+ on April 6, 2026 with a two-episode debut. And yes, that sounds ridiculous on paper. It is also completely on-brand for Maul. Maul Survived Because Star Wars Refused to Waste Him Back in The Phantom Menace, Maul was basically pure menace. He barely spoke, looked incredible, killed Qui-Gon, and got cut in half by Obi-Wan. End of story, right? Not even close. The Clone Wars turned him into something much stranger and much better: a shattered, obsessive, rage-fueled survivor who rebuilt himself out…
Katee Sackhoff Won’t Confirm Bo-Katan for The Mandalorian and Grogu — But She Says Fans Haven’t Seen the Last of Her
You can always count on Star Wars red carpet interviews to give you the most carefully engineered non-answer in the galaxy. That is exactly what happened when Katee Sackhoff was asked about Bo-Katan Kryze and whether she shows up in The Mandalorian and Grogu. Sackhoff did not confirm it. She did not deny it either. Instead, she pulled the classic “can’t confirm or deny” move — which, in Star Wars terms, is basically the franchise equivalent of waving a beskar key in front of the fandom and then sprinting away. But here is the part that actually matters: she also said fans have not seen the last of Bo-Katan. And honestly? That is the real story here. Bo-Katan Is Not Exactly a Side Character Anymore At this point, Bo-Katan is way past being some deep-cut Clone Wars favorite that only animation nerds argued about online. She is one of the…
SWTOR Galactic Season 10 Brings Back Altuur, PH4-LNX, and a Dangerous Amount of Old Rewards
SWTOR players have been asking for old Galactic Seasons rewards to come back for a while now, and with Galactic Season 10: Secrets of the Syndicate, Broadsword finally stopped pretending not to hear them. The new season launched with Game Update 7.8.1 on March 10, and the big hook is simple: all rewards from Seasons 1 and 3 are back, including the fan-favorite companions Altuur zok Adon and PH4-LNX. For anyone who missed those earlier seasons, this is less of a second chance and more of a giant neon sign telling you to log back in already. The Big Selling Point Is the Return of Seasons 1 and 3 Broadsword confirmed that rewards from The Stranger from Kubindi and Luck of the Draw are being re-released during GS10, and that includes the two rewards a lot of players cared about most: Altuur zok Adon and PH4-LNX. That alone gives this…
SWTOR 7.8.1 Is Live and Master’s Enigma Just Dumped a Lot on Players at Once
Sometimes SWTOR gets a patch. Sometimes SWTOR gets a patch that kicks open the door, throws story content, seasonal rewards, Date Nights, event content, Twitch Drops, and Cartel Market extras into the room, and then leaves players to sort out the mess. Game Update 7.8.1: Master’s Enigma is very much the second kind. It went live on March 10, and it is one of those updates where logging in “just to check a few things” is probably not going to stay a short visit. Master’s Enigma Pushes the Story Forward The biggest headline here is the new Master’s Enigma story content. Republic and Imperial leadership head to Odessen to deal with the fallout from the Mandalorian conflict, Darth Nul’s holocron, and Malgus’ escape from the fleet. Right in the middle of all that, Darth Jadus reaches out to the player and starts offering guidance about the conflict ahead, while the…
On This Day in Star Wars Gaming: Star Wars: Jedi Starfighter Released in 2002
On this day in 2002, Star Wars: Jedi Starfighter was released — giving Star Wars fans another excuse to climb back into a cockpit and blow things up in the prequel era. Released for the PlayStation 2 and Xbox, Jedi Starfighter served as the follow-up to Star Wars: Starfighter and shifted the focus toward a more Force-connected story, tying into the events around Attack of the Clones. It also introduced players to Adee Gallia’s sleek Jedi starfighter, which remains one of the coolest ship designs of that era. What made Jedi Starfighter stand out wasn’t just the setting. It was the mix of arcade-style dogfighting and light Force mechanics, which gave it a slightly different flavor than a standard space shooter. It still had that fast, pick-up-and-play feel, but with just enough Jedi energy to remind you this was Star Wars and not just “planes in space.” The game followed…
Cover Reveal: New Andor Prequel Novel Edge of the Abyss Confirms Ghorman Plotline — and Yes, Leia’s in the Mix
A new Andor prequel novel is officially on the way, and the cover reveal is packed with details that should get Star Wars readers paying attention. Star Wars: Reign of the Empire: Edge of the Abyss is set one year before Andor Season 1, and it brings together a cast that makes this feel like a major story for the early rebellion era. This is the second book in Rebecca Roanhorse’s Reign of the Empire trilogy, and it already looks like one of the more important Star Wars novels on the 2026 calendar. Set One Year Before Andor Edge of the Abyss takes place in 6 BBY, placing it directly in the volatile period leading into Andor. That means the story lands at a point where the rebellion is still fractured, fragile, and full of competing agendas. The novel is currently scheduled for release on September 15, 2026, with an…
New Star Wars: Galactic Racer Gameplay Is Out — and NVIDIA Confirms DLSS 4.5 + Ray-Traced Lumen on Day One
Star Wars: Galactic Racer just got a fresh gameplay push — and the PC version is shaping up to be a full “RTX flex” on launch. Alongside the new gameplay trailer from Lucasfilm Games, NVIDIA has now confirmed that the game will ship day-one with DLSS 4.5 and a stack of modern rendering features, including hardware-accelerated, ray-traced Lumen lighting. The new gameplay trailer is official The gameplay trailer was revealed through Sony’s State of Play coverage and reposted by StarWars.com, which confirms the game is coming in 2026 to PS5, Xbox Series X|S, and PC. If you’re tracking the vibe: the game is still being pitched as a high-stakes Outer Rim racing circuit (speeders/swoops/podracing energy), leaning into “illegal league” adrenaline rather than clean sports racing. NVIDIA’s “Day One” PC feature list In NVIDIA’s GDC 2026 DLSS 4.5 announcement post, STAR WARS: Galactic Racer is listed as launching with DLSS 4.5…
The Cancelled Star Wars Shooter “First Assault” Is Reportedly Playable Online Now — Here’s What That Actually Means
A new wave of clips is making the rounds claiming that Star Wars: First Assault — the cancelled LucasArts-era shooter — is now playable online. The current spark is a YouTube upload showcasing gameplay and describing the unreleased Xbox 360 build as “finally playable online,” plus a viral X post amplifying the claim. Before anyone starts yelling “Battlefront 3!” (again): First Assault wasn’t Battlefront 3 — but it’s part of that same weird lost era of Star Wars games where multiple projects were being explored and then evaporated when LucasArts shut down. What Star Wars: First Assault was supposed to be Back in the early 2010s, First Assault was widely reported as a downloadable multiplayer shooter (often described as Xbox Live Arcade–style) in development at LucasArts. Reporting at the time framed it as a potential stepping stone toward a larger Battlefront-style future. It later became one of the projects people…
Star Wars: Dark Forces Remaster Finally Gets a Physical Release Date
Some Star Wars games never really leave. They just keep finding new ways to crawl back out of the vents. That is pretty much the story of Star Wars: Dark Forces Remaster, which is now getting a physical release on March 13, 2026. Fantha Tracks flagged the date, and Atari’s own store listing backs it up with a “ships March 13th, 2026” window for physical editions on PS5 and Nintendo Switch. For an old-school Star Wars shooter like Dark Forces, that is a pretty nice victory lap. Kyle Katarn Is Back on Shelves There is something fitting about Dark Forces getting a physical release. This is not just another retro game tossed into the digital void and left to fend for itself. Dark Forces is one of those foundational Star Wars PC games that still carries real weight, partly because of what it was and partly because of what it…
Kathleen Kennedy Confirms Grogu Still Won’t Speak in The Mandalorian & Grogu — and Says Filoni’s Lucasfilm Transition Was a 10-Year Plan
Kathleen Kennedy just dropped two very clean, very quotable Star Wars updates in a Variety interview — one about Grogu, and one about Lucasfilm’s leadership shift. And both are the kind of details that quietly tell you what era of Star Wars we’re walking into next. Grogu is going big-screen… and still won’t say a word Asked what it was like the first time she “heard Grogu speak,” Kennedy flipped the premise and used Grogu as the perfect example of a character that has to emote without dialogue. Her answer is blunt: audiences are going to fall even deeper in love with him on the big screen, and he never speaks a word. She also explicitly confirms Grogu won’t suddenly gain speech in The Mandalorian & Grogu — despite Yoda’s famous broken-English cadence. In other words: no “Grogu talks now” twist. No “cute sidekick monologue.” The character is staying in…
Star Wars: Battlefront (2004) – The Game That Turned Star Wars Battles Into a Playground
Star Wars: Battlefront (2004) is the moment Star Wars games stopped asking you to be one hero and started asking: what if you were just another soldier in the war? Instead of a tight campaign focused on a single protagonist, Battlefront dropped players into large-scale, objective-driven combat across iconic eras and locations—and let the chaos write the story. A way to put its significance: Battlefront (2004) didn’t just let players visit Star Wars battles—it let them spawn into them. That “boots-on-the-ground in a living battlefield” approach became the series’ identity, influenced later Star Wars shooters, and helped define what console Star Wars multiplayer could feel like in the mid-2000s. Game Information Title: Star Wars: BattlefrontRelease year: 2004Developer: Pandemic StudiosPublisher: LucasArtsPlatforms: PlayStation 2, Xbox, PC (Windows)Genre: Third-person / first-person shooter (large-scale battlefield combat)Era of Star Wars game development: LucasArts Golden Age (1993–2004) Gameplay Overview Battlefront (2004) is built around large maps,…
Star Wars: Fate of the Old Republic Adds a Studio Art Director — Pascal Blanché Joins Casey Hudson’s Team
If you’re tracking Star Wars: Fate of the Old Republic like it’s a mystery box (because it kind of is), here’s a real, tangible development: Pascal Blanché has joined Arcanaut Studios as Studio Art Director, working alongside Casey Hudson on the upcoming Star Wars RPG. Blanché shared the news himself, saying he’s “joined forces (pun intended)” with Hudson and Arcanaut’s team to work on what he calls the next “epic” chapter for the project. Why this hire matters (even if you don’t care about job titles) “Studio Art Director” isn’t just a fancy credit. It usually means the project is locking in a visual identity: the look of the era, the tone of environments, character silhouettes, color language, UI direction, and the “what does this Star Wars corner feel like?” bible that everything else builds on. In other words: this is a sign the creative machine is turning, not just…
Andor Sweeps the Star Wars Corner of the Saturn Awards (Plus a Big Lucas Moment)
Star Wars didn’t just show up at the 53rd Saturn Awards — it walked out with the kind of wins that make genre fans feel vindicated. The ceremony took place March 8, 2026, and the Star Wars side of the scoreboard was led by one very specific takeaway: Andor isn’t “good for Star Wars.” It’s just award-winning sci-fi. The big wins ANDOR won Best Science Fiction Television Series.That’s a meaningful label at the Saturn Awards, because this is a genre-first show — sci-fi competing against sci-fi, not getting lost in a general TV pile. Stellan Skarsgård won Best Supporting Actor in a TV Series for Luthen Rael (Andor).It’s hard to think of a more “Saturn Awards” performance than Luthen: the kind of character who turns a Star Wars series into a political thriller with monologues people still quote months later. Ravi Cabot-Conyers won Best Young Performer in a Television Series…