Game Update 2.10: Forged Alliances PTS Update

game update 2_10

BioWare applied an update to the PTS build of Game Update 2.10 yesterday. Below are the changes made in the patch.

Classes + Combat

Jedi Knight
Sentinel
Combat

  • Hand of Justice now triggers 20/40/60 percent of the time when Ataru Form deals damage and no longer finishes the cooldown of Precision Slash. This effect can only occur once every 20 seconds.
  • In addition to its other effects, Saber Storm now reduces the cooldown of Precision Slash by 1.5/3.0/4.5 seconds.

Sith Warrior
Marauder
Carnage

  • Slaughter now triggers 20/40/60 percent of the time when Ataru Form deals damage and no longer finishes the cooldown of Gore. This effect can only occur once every 20 seconds.
  • In addition to its other effects, Sever now reduces the cooldown of Gore by 1.5/3.0/4.5 seconds.

Jedi Consular
Sage

  • In addition to increasing maximum Force, Force Studies now also increases armor rating by 20%.
  • Force Mend no longer causes a global cooldown.
  • Noble Sacrifice now has a 1.5 second cooldown (to keep it from being used more than once every 1.5 seconds in situations where it has no global cooldown).

Seer

  • Master Speed now places a Hindered effect that lasts 4 seconds on enemies damaged by the Sage’s Force Wave.
  • Using Noble Sacrifice with a stack of Resplendence no longer causes a global cooldown.
  • In addition to the bonus healing increase, Clairvoyance now also has a 20/40/60% chance, whenever the Sage activates any healing ability other than Benevolence, to make the Sage’s next Benevolence activate instantly. This effect lasts up to 10 seconds, gets consumed when Benevolence is activated, and cannot occur more than once every 10 seconds.
  • The 4-piece PvP healing set bonus has been modified to make Noble Sacrifice no longer consume health when used with a stack of Resplendence, rather than restore 3% of max health over 6 seconds after use.

Shadow
Infiltration

  • Potent Shadows has been reverted to its live functionality.

Sith Inquisitor
Sorcerer

  • In addition to increasing maximum Force, Force Attunement now also increases armor rating by 20%.
  • Unnatural Preservation no longer causes a global cooldown.
  • Consumption now has a 1.5 second cooldown (to keep it from being used more than once every 1.5 seconds in situations where it has no global cooldown).

Corruption

  • Corrupted Speed now places a Hindered effect that lasts 4 seconds on enemies damaged by the Sorcerer’s Overload.
  • Using Consumption with a stack of Force Surge no longer causes a global cooldown.
  • In addition to the bonus healing increase, Penetrating Darkness now also has a 20/40/60% chance, whenever the Sorcerer activates any healing ability other than Dark Heal, to make the Sorcerer’s next Dark Heal activate instantly. This effect lasts up to 10 seconds, gets consumed when Dark Heal is activated, and cannot occur more than once every 10 seconds.
  • The 4-piece PvP healing set bonus has been modified to make Consumption no longer consume health when used with a stack of Force Surge, rather than restore 3% of max health over 6 seconds after use.

Assassin
Deception

  • Electric Ambush has been reverted to its live functionality.

Smuggler
Gunslinger
Saboteur

  • Sabotage Charge has been changed back to its live functionality.
  • Jury-Rigged Mods now reduces the cooldown of Sabotage Charge by 4/8/12 seconds (up from 1.5/3.0/4.5) in addition to its other effects.

Imperial Agent
Sniper
Engineering

  • Explosive Probe has been changed back to its live functionality.
  • Imperial Auto Loader now reduces the cooldown of Explosive Probe by 4/8/12 second (up from 1.5/3.0/4.5) in addition to its other effects.