Gabe Amatangelo

Interview of Gabe Amatangelo

SWTOR Life visited Gamescom this year and also had the great opportunity to interview Principal Lead PvP Designer Gabe Amatangelo about SWTOR. We have seen other interviews with Gabe but it’s always great to see what else he will say and do. Here some info from SWTOR-Life about the interview and then check out the video below to see it all for yourself: “”The first booth I visited at Gamescom this year was Star Wars: The Old Republic booth. I was curious as to what will I find there. What I found were people playing the new warzone Ancient Hypergates and, to my surprise, Principal Lead PvP Designer Gabe Amatangelo himself chilling and waiting for the press to come. I spent more than half my time in SWTOR playing PvP on the maps this man designed so I opened with: “You ruined my life by wasting sooooo much of my…

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GamesCom 2012: Interview with Gabe Amatangelo

During the first day of GamesCom, DarthHater had the opportunity to get a quick interview with BioWare’s Gabe Amatangelo. Since it was short, they focused on some of the key areas that BioWare has presented at the event – Ancient Hypergates Warzone, future Operation content, and more. It’s a fun interview and I always like hearing from Gabe. The DH crew know how to ask just the right questions, even when pushed for time and they know how to try to dig up those little pieces of information we don’t already have (whenever an interview subject is willing to give it). Here is a snippet of that interview: First of all, you’re showing Ancient Hypergates at GamesCom right? Gabe Amatangelo: Correct. Yes. It’s the first time for many of the fans seeing it so it’s somewhat of a mystery. Give us the general idea of the Warzone and its gametype if…

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Gabe Amatangelo updates us on Ranked Warzones in Game Update 1.3

Gabe Amatangelo, Principal Lead PvP Designer on Star Wars: The old republic, have just posted a blog update on the Ranked Warzone feature wich is introduced with game update 1.3. It’s an interesting read, were Mr. Amatangelo explains how the system is going to work. In the current Game Update 1.3 PTS build, you’ll find a new button in the Warzone queue window: Queue Team Ranked. This button is available to any player that is in a group of eight level 50 players, and allows that group to queue up for Team Ranked Warzones with a single click. Team Ranked Warzones can only be participated in by a full team of eight players. If any player drops out of the queue before a match is made, the team will need to find a replacement and re-queue. It all sounds awesome, but in the end of the blog post, Gabe ask…

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Interview: Gabe Amatangelo, Lead PvP Designer BioWare

As part of the local launch festivities, the guys over at TOROZ had some time to talk with Gabe Amatangelo, SWTOR’s Lead PvP designer. The Oceanic community had a lot of questions and they were able to get most of them asked in the time they had with Gabe. There were some things of interest to all of us in this interview. For example, there will new PvP changes and additions, the introduction of ranked PvP, UI changes (everyone has been asking for) and much more. See below for the official video of the interview. Thanks to TorBoard for the giving us the notes because the video is a bit difficult to hear: Gear/Warzone/Commendation Changes Lesser end-game commendations (Champion, Centurion, etc.) will not be exchangable. There will be two levels of warzones. Regular and Ranked warzones. Regular warzones will give out regular WZ commendations, and Ranked warzones will give out ranked…

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Gabe Amantangelo Interview

Totalbiscuit aka The Cynical Brit got an Interview with Gabe Amantangelo up at his youtube channel. Topics Covered Flashpoints (2:00) Questing/Immersion (5:00) Balancing skills PvP/PvE (10:00) PvP Level Brackets (13:00) Faction Imbalance/Ilum issues (14:30) UI Customization (17:30) Crafting Professions (21:15) Endgame Character Development (23:00) All of the right questions were asked, nothing new or concrete was given in return. Due to this, TotalBiscuit has mentioned  that he might not do any more BioWare interviews, as it is impossible to get any interesting   answers our of the company  employees.

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Star Wars: Old Republic plans to cater to casual fans

Casual fans will be happy to hear the news that BioWare is planning new future content to high level casual players. With so many games pushing to the hardcore fans and players, it’s nice to also see a game that address the casual players- those in school, moms and dads with jobs and family responsibilities or those players who are also playing other games at the same time. Speaking to VideoGamer.com, the MMO’s lead PvP designer Gabe Amatangelo stated in the future he hopes to introduce new elements that will help high-level casual players play through difficult content the game. “…One thing I wanted was to make the Normal mode very accessible to casual players,” he explained. In the interview, he says they have plans to regularly release new Flashpoints, new planets, and other solo content in the future. He describes the process that goes into creating the content that…

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Bioware Puts Focus on story-based Flashpoints for SWTOR Future

Stay Classy, Consular… It has been almost a month since the release of SWTOR and the first patch, 1.1 is due out next week. Many players, like me, are anxious to know what new content the patch will add to the game. Some players love all the MMO instances they can get so they can fight bad guys for loot and XP to level up faster. Others prefer story based flashpoints where they can concentrate more on their character. It really depends on the player and your gamer style. Gamesradar.com interviewed Bioware Gabe Amatangelo and asked the question, “Do you think, moving forward, you’ll be focusing on the story-based flashpoints more than the traditional MMO-style instances?” Amatangelo answered by saying, “We’re taking a look at metrics, but we’re inclined to do more of the story ones.” How do you feel about that answer? Are you excited to hear Bioware’s upcoming…

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The Empire is Winning in The Old Republic’s PvP

Do you PvP in SWTOR? If you’re not part of the Empire, you might be getting owned. While it varies according to server, just like in any game, overall the Empire is winning PvP in The Old Republic. An article over at IGN.com tells us more about why and how the Empire is leading the warzones in SWTOR. IGN tells us: According to Gabe Amatangelo, lead PvP designer, Empire players beat Republic players in 53 percent of Voidstar and Alderaan Civil War contests across all servers combined. He said a same faction versus same faction version of Huttball, The Old Republic’s most played Warzone, will also be included. At some point in the future, BioWare will let players select which Warzone they want to play, though a timeline isn’t yet set. As it is now, when you queue up to enter a Warzone, you could be potentially dropped in any…

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SWTOR PVP Zone Outlaws Den

You will find open world PvP with plenty of scum, villainy and excitement to spare at Outlaw’s Den in SWTOR- or at least that’s the idea. There will be a special spot in Tatooine for those who love to take PvP to the next level, those who want a little more risk in that casual trip to the vendor and those who just need something to do to break the monotony of leveling. At the recent fan site summit in Austin, TX, Star Wars: The Old Republic’s Lead PvP Designer Gabe Amatangelo revealed Outlaw’s Den, a place designed to give you all the good stuff you could ever imagine from a PvP free-for-all zone. What kind of goodies await you in Outlaw’s Den? Well, you can kill members of your own faction so there is that… and you can fight for rewards, fight for the vendors or just fight to…

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Darthhater Brings Us Fan Site Summit 2 Info

While we wish we were at the most recent Fan Site Summit to get a hands-on experience, we were unfortunately not invited. So instead, we’re scouring the websites of those fansites who were invited to help bring you some of the latest and greatest content out there. The guys over at Darth Hater have been great about sharing their experiences and this Fan Site Summit is no different. They have two great write-ups right now to help you learn more about SWTOR and really get you jazzed up (as if you were not already) about playing the game. These are exclusives from their experience at the Fan Site Summit so you have to head over to their site to see the full thing but here’s a recap of why it’s worth your time: Fan Site Summit 2: Voidstar & Ilum PVP Demo Want to learn more about PvP in SWTOR?…

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Interview with Gabe Amantangelo and James Ohlen

During last weekend’s PAX, MMORPG.com Managing Editor Bill Murphy managed to corner Bioware’s James Ohlen and Gabe Amantangelo to talk about PvP in Star Wars: The Old Republic. The interview covered a wide range of interesting topics and brought us a few tidbits of info we didn’t already have. The interview is a good one and is listed in its entirety on their website. Here’s what James had to say in general about PVP in TOR. James Ohlen: But all the really cool stuff we’ll show off at the panel and into the next few weeks too. I think people will be really pleased with world PVP in TOR. The interview talks about Warzones and what we as players can expect to see when the game is released and another great question they ask, “Warzones are the more structured form of PVP, so will you guys be doing anything with…

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PAX Prime 2011: Gabe Amatangelo interview

The Totally Rad Show has uploaded an interview with with Lead PVP and Endgame Content Producer Gabe Amatangelo (My god he has a long title these days). The interview contains a lot reconfirming stuff, but also has some new info on social mechanics in the game, that BioWare is working on right now. Basically we can expect to see stuff like Space Station Hubs to gather your team before you jump into Flashpoints or Operations. Not a bad idea that I actually like  rather than LFG+Teleport type approaches many other MMORPG’s use. Though he did mention they may look at queuing if needed after launch Seasoned WoW player Alex Albrecht reviews the upcoming Star Wars MMORPG, The Old Republic. But what we really are interested in is the specially-created endgame content, and we’ve got all the details!

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Gabe Amatangelo Interview

Swtor.eu did an interview with Gabe Amatangelo at this years Gamescom. The website is normaly in french but they did this interview in English ( A French man interviewing a German guy in English – what do you know). The two main highlights of the interview is that we can expect Mechanics to prevent ganking lower levels, and Daily quests on Ilum in SWTOR. 6 dailys on a frozen daily planet. I guess we can call it cool grinding…. Mechanic to prevent ganking lower levels that they’re not ready to talk about? Hm, I’m skeptical. With Bioware’s reasoning on their death system (“It’s not fun … “”) I’m a little worried they’re listening to people whine about it not being fun getting killed by a higher levels in PvP. Warzones already level bolster (which is fine, IMO). Personally, I would never overly harass lower levels (I’m too nice). But showing…

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Exclusive interview with BioWare’s Gabe Amatangelo

German magazine GameStar.de scored an exclusive interview with Gabe Amatangelo of BioWare to discuss Operations which has fans across the globe excited. Operations are the SWTOR version of raiding and guilds and individuals alike are anxious to see any info they can about it. The September issue of this German magazine looks like a lead-up to gamescom, coming up in August in Cologne, Germany. This could mean more new reveals about SWTOR, possibly even about Operations but we’ll have to wait to know for sure. Forum user Cebo has a thread on the official forums about it with people jumping in to help translate. If you speak German, you can go straight to the original source and check it out for yourself. Cebo offers a partial translation that confirms some fun details about operations such as: 8-man and 16-man raid/Operation sizes  Badges to purchase items  Different difficulty settings based on…

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E3: Operations Preview Trailer & interview with Gabe Amatangelo

Gametrailers did an interview with BioWares Gabe Amatangelo during there live stream from E3.The interview is really interesting as it covers the newly announced Raids and endgame content we can hope to see in Star Wars: The Old Republic. The video Also includes the trailer for the Eternity Vault—initially only being shown to the press which is the first announced raid, referred to as an operation in SWTOR. Check it out below: Update: Here is the Operations trailer alone, if you don’t want to watch the interview:

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Gabe Amatangelo on SWTOR’s PVP matchmaking system

The PVP system in SWTOR has been very hush, hush until lately when the hands-on reports started coming out. Gabe Amatangelo sheds a little more light on how exactly the global PVP system is going to work. Many other MMOs have tried to conquer the PVP system by allowing massive combat to take place cross server or realm. SWTOR doesn’t seem to want to take on this idea. Their thinking pattern behind having server-based PVP systems is to create cohesion between players of the same faction and rivalries from the opposing faction. When PVP is done cross-server it doesn’t make it as personal as having someone from your own server take you on. This will breed not only a better storyline for those who really enjoy it but it will take away from the anonymous feel of killing someone you’ll probably never see again. Now the biggest problem with doing…

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SWTOR’s Lead PvP Designer talks about warzones and PvP

With every Star Wars fan eagerly awaiting the release of Star Wars: The Old Republic from BioWare, Ten Ton Hammer’s own Jeff “Ethec” Woleslagle traveled to BioWare’s favorite spaceport cantina to learn more about the PvP aspects of the game. Quaffing a few bottles of Tusken Banthan Sweat with Gabe Amatangelo, lead PvP designer, he learned some interesting tidbits about the Alderaan warzone and PvP in general. Gabe Amatangelo: The major thing is that it’s an immersive experience and that the Alderaan war zone has a visceral mechanic or it has a visceral coding to every MMOG mechanic. You’re seeing ships go down, you’re seeing damage to the ship, you’re retargeting guns. I’m holding that philosophy to PvP in general in The Old Republic. Learn more about PvP in Star Wars: The Old Republic in TTH’s interview with Gabe Amatangelo.

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All about The Old Republic’s PvP with TOR’s Lead PvP Designer Gabe Amatangelo

Hundar from machinima.com awkwardly cornered Gabe Amatangelo and roughed him up for all of Star Wars The Old Republic PvP info he could wring out of him. They discussed in detail some of the PvP mechanics and what they’ll bring. Swtor-life.com has summed up the highlights: There will be experience awarded for PvP There will be token awards to get “identifiable” gear (so you get recognized as PvP player) There are different levels of PvP gear (level 15 and level 50) Alderaan warzone usually lasts between 5 and 15 minutes Next warzone (derelict starship one) will have Assault type game mechanics At the point of talking about whether there will be “seasonal updates” of PvP gear (so that it gets upgraded once first set of PvP gear gets “outdated”), Gabe Amatangelo mentioned that: “Yes there will be multiple level 50 PvP sets“. This leads us to believe that Level 50 is the max level…

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