Jedi sage

SWTOR: A Day In the Life of Sorcerers and Sages: the 6.0 Experience Explained

The upcoming SWTOR Expansion – ‘Onslaught’ – will introduce a many changes for each Class in the game. Players will among other things experience new abilities, Set Bonuses, and Tactical items. To help explain it all, The developers over at BioWare are releasing a series of articles featuring each Advanced Class’s new ability, as well as new Set Bonuses and Tactical items. They will also present various combat scenarios to show how these changes will mesh together. In today’s article they are showcasing the Sith Sorcerer and Jedi Sage Advanced Classes! Check it out: Sorcerer Let’s take a look at the new ability for Sorcerers! Volt Rush – Deals energy damage to your target and energizes you for up to 5 seconds. The Energize effect can stack twice, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and a recharge timer of 10 seconds. The “charge” system…

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SWTOR Class Changes: Lightning Sorcerer / Telekinetics Sage

Below you find the Lightning and Telekinetic changes coming in Game Update 5.5: Note: All changes below are currently in development and are subject to change before being released. Sorcerer Lightning Fixed a bug where Forked Darkness and Forked Lightning’s secondary attacks weren’t doing 25% of the original ability’s damage Reduced Reverberating Force’s critical damage bonus from 10% to 5% Convulsing Currents now gives Shock a 35% damage increase when the enemy is affected by Crushing Darkness, up from 20% Sage Telekinetics Fixed a bug where Mental Momentum and Telekinetic Momentum’s secondary attacks weren’t doing 25% of the original ability’s damage Reduced Reverberation’s critical damage bonus from 10% to 5% Magnifying Vibrations now gives Project a 35% damage increase when the enemy is affected by Mind Crush, up from 20% DevNotes: To bring the Lightning Sorcerer / Telekinetics Sage to their DPS target, we reduced the critical damage bonus given…

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SWTOR Class Changes: Madness Sorcerer / Balance Sage

Below you will find the upcoming changes for Madness and Balance coming in Game Update 5.3: Note: All changes below are currently in development and are subject to change before being released. Sorcerer Madness Changed Deathmark’s periodic damage boost from 10% to 15% Devour now gives Force Leech a 30% damage bonus (up from 25%) when damaging enemies suffering from Affliction Sage Balance Changed Force Suppression’s periodic damage boost from 10% to 15% Mind’s Eye now gives Force Serenity a 30% damage bonus (up from 25%) when damaging targets suffering from Weaken Mind DevNotes: The changes to Madness / Balance bring it up to its target DPS. We improved Deathmark / Force Suppression to boost the sustained damage that the Discipline can deal, and we improved Devour / Mind’s Eye to give Madness / Balance a survivability boost and damage increase in one fell swoop.

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Game Update 3.0 Class Changes: Sage + Sorcerer

The latest update from the SWTOR blog gives us news about some Game Update 3.0 class changes to Sage and Sorcerer. It’s not surprising that this update will bring changes to the various classes in the game but previously, we were not sure what those would be. Now, as we draw closer to the date, we get more information on just what we can expect. For the base Class changes, please see the Shadow blog here. As for Sage, here is a snippet from the post: Sages have seen some changes to their baseline ability package. Deliverance is now only accessible to Seer Sages, but all Sages now have Rejuvenate. Force Studies now increases the Sage’s maximum Force pool up to 600, rolling in the extra 100 Force from the now cut Mental Longevity skill. All Sages can now train the following passive ability: Inner Strength: Reduces the Force consumed by Force…

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Sage Top 3 Answers

Eric Musco justed posted the answers to the top 3 Sage questions which were submitted earlier in the official forum. Questions 1 & 3 were a waste. More lightsaber attacks, really? The answer to #1 was interesting to me at least, confirming that developers share my belief that dps should just, well.. dps and not try to actively off heal even yourself. Leave healing to your healers. For #2, glad that they will be fixing pvp sage/sorc healing. It’s interesting that they are considering going back to how noble sacrifice/consumption worked in the early 1.x days when it didn’t cost any health to use. Read it all below: PvE – Survivability Are the developers satisfied with Sage/Sorcerer survivability, specifically in PvE operations? What is your philosophy towards the Sage class and its defenses? Are there any plans to improve the class’s current survival tools? For example, by perhaps providing a…

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SWTOR Jedi Consular Sage Leveling Build For Game update 2.0 and on

Here is a new leveling build from swtorsavior.com. This build is a Jedi Consular Sage Leveling Build and focus on talents and abilities with potential for burst and utility and/or talents that augment Focus preservation to limit downtime. These talent builds are designed to boost instant and channeled abilities. Don’t forget to check out constantly growing list of guides for Star Wars: The old republic Check out the build below: 2/2 Jedi Resistance 2/2 Will of the Jedi 3/3 Empowered Throw 2/2 Focused Insight 3/3 Drain Thoughts 2/2 Critical Kinesis 1/1 Force In Balance 2/2 Mind Ward 1/1 Telekinetic Balance 1/1 Presence Of Mind 3/3 Psychic Barrier 1/1 Force Suppression 2/2 Mind Warp 2/2 Rippling Force 3/3 Mental Scarring 2/2 Psychic Absorption 2/2 Telekinetic Focal Point 1/2 Mental Defence 1/1 Sever Force 3/3 Inner Strength 2/2 Mental Longevity 2/2 Clamouring Force 3/3 Penetrating Light Stat Priority: Willpower >= Accuracy (110%) > Power > Surge…

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A Balance Sage SWTOR PvP Guide

What the balance Sage lacks in glamour and color, it makes up for by being one of the deadliest DPS on the field when played correctly. The developers describe the Sage as a perfectly balanced class because you can contribute to the gameplay in a positive way no matter what type of situation you end up facing. This awesome class is hard to catch or kill and it’s very fun to play. PvP Balance Sage Playstyle As a balance sage, you’ll need to use a combination of techniques when in a PVP setting in order to come out on top. This includes using snares and other forms of crowd control (CC) while kiting until your enemy stops in their tracks, which is when you’ll want to start nuking them. If your sage is being used as a healer, you should also use these techniques to help keep your opponents at bay…

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STAR WARS: The Old Republic: Level 50 Jedi Sage Review

  STAR WARS: The Old Republic: Level 50 Jedi Sage Review   Fun stuff from BetaCake this week for those who don’t spoilers and want to learn more about SWTOR. This review was sent via email to Betacake and includes detailed info about playing a level 50 Jedi Sage. Betacake writes:   “The following article was sent to me through e-mail and its a review by a tester who played the Jedi Sage class and reached level 50 with it. I must warn you, he gives the game a subjective review and you should not take it for granted. Things he might hate in the game, might seem like the best thing ever to you. Either way, its a good write up, enjoy !”   The review is pretty long and detailed but be warned: SPOILER ALERT. Here is a snippet:   Since the test phase is ending and people…

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