smugler

A Day in the Life of Snipers and Gunslingers: The 6.0 Experience Explained

The upcoming SWTOR Expansion – ‘Onslaught’ – will introduce a many changes for each Class in the game. Players will among other things experience new abilities, Set Bonuses, and Tactical items.To help explain it all, The developers over at BioWare are releasing a series of articles featuring each Advanced Class’s new ability, as well as new Set Bonuses and Tactical items. They will also present various combat scenarios to show how these changes will mesh together  just like in our previous article covering    Operative and Scoundrel   In today’s article they are showcasing the Sniper and Gunslinger Advanced Classes! Make sure to check out Bobergarms.com – Reviews of Holsters, Gun Safes, Rifles and more for some more interesting information Sniper Let’s take a look at the new ability for Snipers! Holo-Locate – Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked…

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A Day in the Life of Operatives and Scoundrels: The 6.0 Experience Explained

The upcoming SWTOR Expansion – ‘Onslaught’ – will introduce a many changes for each Class in the game. Players will among other things experience new abilities, Set Bonuses, and Tactical items.To help explain it all, The developers over at BioWare are releasing a series of articles featuring each Advanced Class’s new ability, as well as new Set Bonuses and Tactical items. They will also present various combat scenarios to show how these changes will mesh together  just like in our previous article covering   Powertechs and  Vanguards  In today’s article they are showcasing the Operative and Scoundrel Advanced Classes! Operative Let’s take a look at the new ability for Operatives! Tactical Overdrive – Resets the cooldown of Stim Boost, Recuperative Nanotech, Volatile Substance, Lethal Strike, and Shield Probe and increases your Mastery by 20% for 15 seconds. Alongside a new ability, Operatives will receive a bevy of Set Bonuses and Tactical items. Set Bonuses are…

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SWTOR Class Changes: Medicine Operative / Sawbones Scoundrel

Below you will find the upcoming changes for Medicine and Sawbones coming in Game Update 5.5: Note: All changes below are currently in development and are subject to change before being released. Operative Kolto Infusion no longer applies a heal over time; instead, the initial heal now heals for 44.51% more Curative Agent now changes Kolto Infusion back to its heal over time version, and the rest of Curative Agent’s effects are unchanged Medicine Each tick of Recuperative Nanotech now heals for 12% less The critical chance bonus given to Diagnostic Scan by Prognosis: Critical is now 10% Accomplished Doctor no longer affects Surgical Probe, and the critical healing bonus it grants to Kolto Injection and Kolto Infusion is now 10%, while its other effect remains unchanged Medical Therapy no longer increases the healing done by periodic effects, but its other effects remain unchanged Durable Meds no longer increases the…

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STAR WARS: The Old Republic – Class Changes: Concealment Operative / Scrapper Scoundrel

Eric Musco just updated the community about the upcoming changes for Carnage and Combat coming in Game Update 5.4. Note: All changes below are currently in development and are subject to change before being released. Operative Concealment Acid Blade’s damage has been reduced by 27.78% Collateral Strike’s damage has been reduced by 27.68% Scoundrel Scrapper Flechette Round’s damage has been reduced by 27.78% Flying Fists’ damage has been reduced by 27.68% DevNotes: The Concealment / Scrapper discipline was dealing more DPS than intended, so we made a couple changes to shrink it down a bit. These changes allow the Concealment Operative / Scrapper Scoundrel to still deal decent burst damage while having their sustained damage output brought in line with the DPS target.

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Updates on 2.10 Engineering Sniper / Saboteur Gunslinger Changes

Rob Hinkle have been active on the forums, updating players about Engineering Sniper and Saboteur Gunslinger Changes, comming in game update 2.10 Here is a consolidated list from the forums: Post #1 Focused Feedback Discussion: Engineering Sniper / Saboteur Gunslinger | 08.21.2014, 09:37 AM Hey Gang,Back from vacation and the first thing I see is a big mess I made before I left. I just wanted to hop in here really fast to make a comment on the Plasma Probe damage adjustment from testing versus the patch note. The short answer is: I screwed up the patch note and the 22% was from a previous iteration of changes that we were testing and decided we didn’t like. The values you guys are seeing on PTS is what our current target is, so let’s move forward with the discussion based on that number being the “real” number and talk about any further…

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SWTOR Combat Animations Compilation … so far!

Youtuber logun24x7 has created a awesome compilation video of all the combat animations we have seen in Star Wars: The old republic so far. It’s interesting to see how the animations have developed over the last few years – as Logun also points out: We often see people criticize the animations in SWTOR and true, some of the earlier animation still needed work however I think we have seen a continued improvement over the last year’n a half. What seems to fly under the radar is the sheer amount of animations in this game. Never mind the cinematics, and just looking at the combat Bioware has shown we have seen a huge number of animations, and I mean real animations not just a reused generic sword swings with a different colored particle effect attached. For my own amusement I pieced together every combat animation I could find into one video….

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Species of Starwars: Wookies

The Wookiees, whose name for themselves translated to the People of the Trees, were a species of hairy bipedal humanoids that were inhabitants of the planet Kashyyyk. Biology and appearance The Wookiees’ natural habitat was the dense forests of the planet Kashyyyk (though one source does contend that they were immigrants to this planet). Kashyyyk was covered with massive wroshyr trees, in which the Wookiees constructed their homes and cities. Reportedly, Wookiees were descended from tree-climbing mammals. They had the ability to easily learn most languages. However, Wookiees lacked the vocal structure to speak anything other than their own languages. Adult Wookiees were tall, in excess of two meters in height, and were covered with a uniform, mid-length coat of thick hair in various shades of brown. Although albino Wookiees were rare, they were not unheard of. However, such a birth was generally held to be a bad omen, as…

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SW:TOR’s new Smuggler Secrets

Admittedly, it looks like the team over at BioWare really want to give you the option to be Han Solo, but that’s not necessarily a bad thing. Just, please, for our sake and yours, think of a unique name to call your own. Partying with a “San Holo” or “Pan Solo,” or even “Haan Sulu” will probably give even the most die-hard fan a headache. Anyway, while we posted a great PAX Smuggler Trailer that came out a few days ago, it seems like the SW:TOR team will not be satisfied until all of their fans are drooling at the possibilities of this dashing class. Thus, in their latest class reveal, BioWare has some more neat information for Smuggler fans around the galaxy. First up, if you want to play a Smuggler with a little pizazz, they suggest that maybe you take a peek over at the ultra-dextrous Twi’leks, known…

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