marauder

The Lord Of Pain Darth Sion: A Star Wars Story

Here’s another Star Wars story from The Scoundrel’s Cantina. It was first published back in Dec of 2016, but if you missed it back then, you can still give it a watch. We highly recommend any of these videos from the Scoundrel’s Cantina. They really know their Star Wars stuff, and the videos are well made. They’re entertaining, and very informative as you are sure to learn something new in every one you watch, even if you’re already a super fan. This one is all about another famous Darth – the Lord of Pain Darth Sion. He’s not as well known to your layperson as far as Darths go, but he has an interesting and deep history that is explored fully in this video. They use a mix of both the Expanded Universe and the “Official” Star Wars Canon. He was a human who became a Sith Maurader in the war. Rather than…

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STAR WARS: The Old Republic – Class Changes: Carnage Marauder / Combat Sentinel

Eric Musco just updated the community about the upcoming changes for Concealment and Scrapper coming in Game Update 5.4. Note: All changes below are currently in development and are subject to change before being released. Marauder Carnage Reduced the critical strike damage bonus granted by Sever from 15% to 10% Reduced the damage bonus to Ataru Form attacks granted by Ataru Mastery from 5% to 3% Sentinel Combat Reduced the critical strike damage bonus granted by Saber Storm from 15% to 10% Reduced the damage bonus to Ataru Form attacks granted by Ataru Mastery from 5% to 3% DevNotes: The Carnage/ Combat discipline was overperforming, so we reduced the effectiveness of two key passives to bring their DPS back in line with the target.

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SWTOR Patch 3.2.1 Sentinel and Marauder Changes

BioWare have started several discussion threads on the official SWTOR forums, to discuss upcoming changes to Sentinel and Marauder. As far as we know, players can expect quite a few changes comming with patch 3.2.1, and the game developers are trying to explain why. Here are the news from SWTOR System Designer John Jarynowski: 3.2.1 Marauder/Sentinel Insight: Defensive Forms | 05.06.2015, 02:42 PM Hey everyone, We’ve been following the discussions regarding the Annihilation/Watchman changes since the last PTS patch, and I wanted to take a moment to lend some insight on a few points and discuss potential improvements. We will start by discussing the 3.2.1 changes to Defensive Forms. Defensive Forms: We know that this has been a sensitive topic for some time and found it pertinent to reassess the Utility and expand its functionality. By dividing the original buffs among multiple Utilities and removing the stance requirement, we aim to…

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SWTOR: Patch 3.1.1 Jedi Sentinel and Sith Marauder Changes Analytical Video Preview

In this video Vulkk introduces the upcoming changes for Jedi Sentinel and Sith Marauder with Patch 3.1.1, which was recently released on PTS. He shares his opinion and analysis on the impact of these changes. There is a new Utility added and one was removed, a couple abilities were altered. Whether this fix is good for the class and in what situations  will Sentinels and Marauders feel stronger and more viable? If you are interested to hear Vulkk’s opinion, the video is attached down below. Don’t forget toshare your own expectations! Quick reminder of the Sentinel / Marauder patch notes for 3.1.1: Sentinel Just Pursuit has been redesigned: Leg Slash immobilizes the target for 3 seconds. This immobilizing effect cannot be applied to the same target more than once every 10 seconds. Removed the Stagger Skillful Utility. New Skillful Utility: Reining Reach. Reining Reach increases the range of Leg Slash to 10 meters and…

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Marauder/Sentinel Feedback Thread

SWTOR System Designer John Jarynowski is asking the Star Wars The old republic community for feedback on the Sith Marauder and the Jedi Sentinel. Check out the post below: Following the changes to Marauders/Sentinels on PTS, we’re once again reaching out to the community for perspectives, opinions, and progressive ideas. For this thread, we are looking for feedback on Marauders/Sentinels, specifically where it relates to DPS and survivability. Please be as informative as possible with examples from your experiences. The more detailed and focused the feedback, the easier it is for us to understand and evaluate your viewpoints. Let us know what you think! -John Jedi Knight Sentinel Just Pursuit has been redesigned: Leg Slash immobilizes the target for 3 seconds. This immobilizing effect cannot be applied to the same target more than once every 10 seconds. Removed the Stagger Skillful Utility. New Skillful Utility: Reining Reach. Reining Reach increases the…

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SWTOR: Marauder and Sentinel changes coming in game update 3.1.1

Star Wars: The old Republic won’t see any changes to Marauder and Sentinel with game update 3.1, but rather 3.1.1. While this is not news worthy in it self, we find it quite interesting That Eric Musco posted this update.  BioWare does not usually provide set patch dates for specific class changes, but there is a first time for everything I guess. Check out the forum update below: Sentinel and Marauder Changes | 01.16.2015, 09:45 AM Hey folks, We know there has been concern from the Sentinel and Marauder community about the status of their class, and when they might be receiving changes. Sents and Maras will see changes in update 3.1.1. As a secondary note, it is our plan that in some cases we will also put our minor patches (such as 3.1.1) on PTS. This way we can get some additional testing, especially around class changes. Thanks everyone! -eric

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