Q&A

Community Q&A: July 27th, 2012

This weeks Questions and answers are up. Nothing really interesting this time. Servers having trouble since 1.3 with chat lag, warzone lags and unscheduled maintenance every three or four days, but the last question makes it sound like server perfomance has actually been improved. So when you’re stuck in the login screen next time or you’re chatting 10 minutes into the future than don’t worry, the server itself is reliable! Check it all out below: Skendra: Question about Legacy! Under Character Perks -> Travel, at 1.2 there was buff for Sprint Speed but locked and now in 1.3 it was changed to Priority Transport. Why? Will Wallace (Senior Designer): There were both internal and external balance concerns about allowing players to purchase upgrades to Sprint speed, especially as it related to advantages in Warzones. We don’t want someone to feel like they have to have an optional purchase to be competitive in PvP….

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SWTOR Community Q&A: July 23rd, 2012

Last Fridays Community Q&A were postponed and released yesterday. This time the BioWare devs answers questions about Campaign gear,class balance and other PVP issues. Chimerashot: The way Campaign gear is set up, some DPS classes have the Armoring with more Endurance instead of their main stat. Can we expect this to change /what was the reasoning behind this? David Hunt (Systems Designer): It’s an undesired interaction between the distribution of the mods and the move to set bonuses on the armoring. Future gear provides set mods will use the primary stat over Endurance for all DPS classes. Achyllis: Why don’t cool downs all reset on death in PvP? Austin Peckenpaugh (Senior Designer): Doing this would encourage a couple of things that, so far, we don’t necessarily want to encourage. When you take a position from another player or group of players in a Warzone, holding that position is harder when…

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Community Q& A, April 6th 2012

I just love the weekly community Q & A session SWOTR.com because I learn so much from what other players think of the game.  It was also pleasing to find that the questions are more in tune with the current game play instead of based on upcoming software. The team at SWOTR.com offered: “As a reminder, two weeks ago we suggested a shift in focus in your questions. As development plans are always subject to change, questions about future features will often get vague answers which can be repetitive and sometimes annoying.  With that in mind, the development team is more interested in questions about current in-game features or systems, or questions about why development decisions were made.” There were some really great questions this week and I was able to see some of my concerns answered as well.  Here are some of the best questions from the night: “Giolon:…

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