Most Recent Articles

If SWTOR Voice Actors Go on Strike

Posted by on Oct 3, 2015 in voice acting | 0 comments

So if you’ve been following the industry news, you may have heard rumor about a potential voice actor strike. Negotiators for SAG-AFTRA are seeking a strike authorization from video game voice actors after failed negotiations for a successor deal, according to reports from Variety. They set a fast-approaching deadline of Oct 5th and the contract covers work done for Activision, Electronic Arts, Warner Bros., Disney and more. So this leaves us with a curious burning question: if a strike happens, how will the game be affected? It could be a large impact, seeing as how voice acting is such a huge part of SWTOR. That said, some previously datamined info gives the impression that most of the script is in the PTS files already so this would only be problematic if they needed to make edits. Basically, if this is the case, they are stuck with what they have and they won’t have access to the actor for anything new. It’s also very, very likely Bioware has a good backup plan in case the strike does happen and they are not fully prepared for a complete Season 2. It could be a plan to focus more on group content, for example. So while it’s important to note that the strike hasn’t happened yet and is merely being discussed as an option, it does make us curious to see how this will affect the game. There will be a negotiation phase first and if some common ground is not found, then the actors could follow through with the strike. Honestly, only time will tell. The strike authorization has been supported by several notable voice actors including Elias Toufexis (“Deus Ex’s” Adam Jensen), D.C. Douglas (“Resident Evil’s” Wesker) and Jennifer Hale (“Mass Effect’s” Femshep). The movement also has Twitter hashtags: #PerformanceMatters and#iAmOnBoard2015....

Read More

SWTOR Cartel Market Changes in Fallen Empire

Posted by on Oct 3, 2015 in Cartel Market | 0 comments

  The Cartel Market will se some big changes the upcoming expansion to Star Wars: The old Republic. Check it out: Hi all! I wanted to take a moment and let you all know of some exciting changes coming to the Cartel Market with the release of Knights of the Fallen Empire. We are touching almost every portion of the Cartel Market in some way or another, and below are some of the bigger changes that we hope you guys will be excited about. Our primary goal behind most of the Cartel Market changes for 4.0 is making things easier to understand at a glance and making things more accessible. Below are a few examples of how we are attempting to address this goal: Players have had feedback on navigating the Collections interface for a while now, so we are focusing on making some quality of life changes to make it easier to use. Cartel Market item rarities have caused a lot of confusion in the past for those who have not spent a lot of time with it, so we want to make those rarities simple and easy to understand for all players. Players have been asking for a long time to have more access to previously released items and packs that are no longer available on the market, so we are going to make everything available on the market at all times (more details on that below). Collections Updates We are happy to have the opportunity to make some really great changes that will make the Cartel experience even better based on feedback from you, the players. Some of these changes include: The ability to filter items in Collections. The Collections interface will now start out automatically collapsed. The number of Outfit pieces that you have unlocked will be displayed. You can now purchase collection unlocks on the character that originally unlocked the item. Rarity Changes for Pack Items Currently, we use the terms ‘Rare’, ‘Super Rare’, and ‘Ultra Rare’. Moving forward with Knights of the Fallen Empire, these rarities will be changed to ‘Bronze’, ‘Silver’, and ‘Gold’. We are hoping that this will help address any confusion over what rarity level any specific item is. Why the change? Currently, all items found in a pack are presented with either a Silver or Gold Cartel Market emblem. In the case of our Super Rare and Ultra Rare items, there was no visual distinction on the item itself to indicate the difference in rarity, which was understandably confusing. By moving to Bronze, Silver, and Gold, we are streamlining not only how we talk about Cartel items, but how we present them within the inventory system as well. Some of you may recall that we have three different Cartel Market emblems on the items in your inventory, and they are – you guessed it, Bronze, Silver, and Gold! By making this update to our rarities, we are hoping to more accurately communicate item rarities across the board. Bronze quality items will now be associated with a Bronze Cartel Market emblem, Silver quality with a Silver emblem, and Gold quality with a Gold emblem. We are touching almost every item in the Cartel Market to make sure their rarity actually matches the player popularity. This means that it is not a simple Rare = Bronze. Rare might be Silver if it was more popular than we originally anticipated. Changes to Monthly Pack Contents Alongside the other changes we have talked about, our regular pack shipments are also going to be seeing quite a few changes. Let’s go through them: Better quality items in each pack – The baseline pack items will now primarily be Armor, Mounts/Vehicles, Decorations, and Toys. We will add other item types as well, but only when they are high-demand items. Two items per pack – Each pack now only has two items in it. One item will be from the bullet above, a mount or some other “bigger” item. The other item slot will be a Grade 5 rare or artifact level Companion gift. New Superpack – The new Superpack contains 5 packs, allowing another option on purchasing packs. In case you want more than one, but less than a Hypercrate. Speaking of… Hypercrates – Hypercrates are still around, but they now contain 30 packs so you can get even more chances to get that rare item you are hunting for! Pack Embargos – When a monthly pack is removed from the Cartel Market, it is unlikely to return to the market in that form. However, the specific items that are found in that pack are all automatically placed in their corresponding Bronze, Silver or Gold Pack. Ex: The Example pack launches on September 1st with an example mount. On September 1st, you can also now get the Example mount out of the Silver and Gold Mount packs. On October 1st, the Example pack is embargoed from the Cartel Market, however, the Example mount will remain available in the Silver and Gold packs for the rest of time. Introducing Bronze, Silver, and Gold Packs We will be introducing new Grand Packs that are permanently available on the market are updated every time we introduce a new item. These packs will change how items are available which are introduced and embargoed from the Cartel Market, including both pack and direct sale items. For the main categories we will be releasing Bronze, Silver and Gold packs for each one! The categories for these packs are as follows: Armor Decorations Mounts Bronze Packs will contain an item of either Bronze, Silver, or Gold quality (just like a Grand Pack now), Silver Packs will contain an item of either Silver, or Gold quality, and Gold Packs will contain an item of Gold quality! This means you may purchase a Bronze Mount Pack and obtain items such as the Ikas Falchion or the Savanna Vorantikus, or go straight for the Gold Mount Pack and ensure you are walking away with nothing...

Read More

Combat Changes in Fallen Empire

Posted by on Oct 2, 2015 in Fallen Empire | 0 comments

BioWare just posted a new blog post, explaining the combat changes, we can expect  in the upcoming expansion – Knights of the fallen Empire. Combat Changes in Fallen Empire With the launch of Knights of Fallen Empire, we are planning quite a few general changes to combat. This includes everything from how some stats work to a new feature called Level Sync. Let’s jump in and talk about these changes. Stat Changes We have reworked some of our stats with the goal of helping in itemization  as well as cleaning up some lingering imbalance between stats. These changes will reduce the amount of items that you find in game which simply don’t apply to your character. No more throwing items away because it has the wrong main stat, or hating that you have to get both Critical Hit Rating and Surge just to make the stats effective. These changes include: The four primary stats Strength, Willpower, Cunning, and Aim have all been replaced by a single stat called Mastery. For all intents and purposes, Mastery acts identically to the primary stat it replaced. Endurance now gives slightly more health per point once you hit level 65. We felt that health totals were a little low compared to offensive output. The stat Surge has been removed. Surge has now been rolled into the Critical Rating stat. This means that Critical Rating now determines both your change to critically hit, and the damage bonus you receive when you critically hit. Due to this change we have tweaked the values that this rating converts into. Generally an equal rating prior to Fallen Empire will result in less critical hit change and damage from before, but this is simplified by only having one rating. To ensure that Critical Hit Chance is never a wasted stat, any abilities that automatically critically hit now convert any Critical Hit beyond 100% into additional critical damage. Base weapon accuracy has been increased from 90% to 100%. All non-basic attacks already had 100% Accuracy, so this change brings basic attacks up to par. Lastly, we have rearranged how we distribute ratings on items. Now, Power and defense share the first rating slot on modifications, while the rest of the stats (Accuracy, Alacrity, Critical, Absorb, and Shield) will share the second rating slot. Planet Level Sync We have added a new system to the game called Level Sync. What this system will do is that when you are on a planet, but above the target level of that planet, your level will automatically be lowered to that planet’s level. Ex: If you are level 60, and you return to Alderaan to do some Missions, your character will be scaled down to be level 32. While you are under Level Sync the following things are adjusted on your character: Stats Armor Weapon Damage However, while under Level Sync we will not take away any abilities or passive effects that you have. Also, while under Level Sync you will earn scaled experience. So if you are a level 60, killing level 30 mobs, you will gain experience appropriate for being a level 60 . This enables a player to go play any of the content in The Old Republic and get rewarded appropriately for their time investment. Did you miss out on the heroic area on Tatooine? No worries! Now you can simply head there and check it out without dramatically stopping your progression. Experience and Grouping We have also made some changes to how grouping and experience works. We felt it was important that we let players group up with whomever they want while still being able to make progress. With that in mind, we have made the following adjustments: Experience is no longer split between members of a group. This means the size of the group no longer impacts how much experience your character will earn. The experience earned is now based on the level difference between the highest level character (after level sync) and the level of the NPC. Temporary Ability Bars We can now grant players access to a temporary hotbar, with abilities on it that are only available for a short time. The most immediate use of this hotbar will be for the ability Throw the Huttball. Now, when you have the Huttball, a temporary ability bar will show up so you no longer need to have your throw on your normal hotbar. Similar to your normal hotbar, you can assign your own keybindings to these...

Read More

A Starter Guide for Star Wars: Uprising

Posted by on Sep 30, 2015 in Star Wars Uprising | 0 comments

  The newest mobile Star Wars game is from Kabam and it’s an online RPG called Star Wars: Uprising. We are sure that most of you have heard of this new mobile game by now but we are going to give you some great tips and strategies to use in the game. The games set is that you are a smuggler who is trying to earn money and work off his debt while the Empire strengthens its grasp on the galaxy with an “iron blockade.” Read on to learn some useful tips to take over Star Wars: Uprising. Your roll move is the best asset with enemies Star Wars: Uprising gives players access to a great roll move that will send you rolling away from enemies and danger when you are in a tight spot. All you need to do is double-tap on an area on the map and you will then go tumbling away from all of your dangers and troubles, at least for a little while. There is one downside to the roll move and that is that it takes some time to recharge, so you should only use it when you absolutely have to. A perfect time to use this move is when there is a group of enemies that are close to killing you. The lower-level fire only causes a small amount of damage but the charge up attacks can leave you dead. Players can see when their enemy is getting close and coming after you on their map. This is your time to use the roll move and then retaliate with your own deadly force. Always learn new skills and keep playing with them There are many different skills to learn in Star Wars: Uprising and many of them need to be bought through the characters’ bodyguards and other tough characters. You also need to remember to shop around and see what all is available to you because each time you earn a new level, more is released. Skills in Star Wars: Uprising are activated by certain gestures you use. The majority of the defensive and a few of the offensive skills are turned on when you give a tap to your character. The skills that are based on pistols are activated by a “pull back” motion right above the character. The best thing you can do is play around with the skills and experiment. The best skill to use: Hold Out Blaster Many players automatically end up spending tons of money to learn new pistol skills, but you should keep this in mind. The first skill you begin with in the game, the hold out blaster, is very useful. The skill lets you spray a fire from your pistol on your enemies for as long as your energy allows you. This skill puts a ton of damage on your enemy per second and the energy it does use is very small. It will allow you to get through the game well until you hit around level 15. Supply depot vouchers are first and keep leveling up your gear If you want to have any chance is surviving in Star Wars: Uprising, you will definitely need to upgrade your equipment quite often. This is especially true because new things can be hard to find unless you want to spend tons in Chromium to get them. The first thing you should do before you dish out that hard currency is use any of the supply depot vouchers you have. You never know if you have caught something valuable and you can also get additional scrap metal that helps in bolstering your arsenal. Story missions are a one-time deal, go for the higher rewards There are more than enough supplementary missions that you can battle through for as many times as you want, however, the story missions are done once you have beaten them and you can’t go back. When you go into a story-based mission, your mindset should be to try and score it on the highest difficulty there is to earn better rewards. This could be the only chance you get to grab up certain weapons and items....

Read More

Star Wars Battlefront Will Have Dedicated Servers

Posted by on Sep 30, 2015 in Star Wars: Battlefront | 0 comments

  After speaking with PlayStation LifeStyle at TGS, Jamie Keen senior producer has confirmed that even though it was recently reported that the sci-fi shooter would not offer a server browser, there will definitely be dedicated servers to give players an “unparalleled” online service. “We’ll still have dedicated servers. Absolutely,” said Keen. “It’s one of the hallmarks of making sure we deliver an unparalleled online [service] for the game.” Keen has given more details about Star Wars: Battlefront’s Hero System, where players take control of iconic and powerful characters in the Star Wars film saga.  “Our goal was to give an average player around two minutes as a Hero or Villain,” said Keen. “But if you’re good enough, you might stretch that to around five minutes. In theory, you could play as Luke Skywalker for a whole match, but that is extremely unlikely. That said, the gauntlet is thrown!” The release for Star Wars: Battlefront is set to release on November 17th for the Xbox One, PlayStation 4, and PC. EA has revealed that the upcoming Star Wars: Battlefront beta, that is going to be available in early October, will be open for everyone. Via...

Read More

Star Wars Gaming Headset

Posted by on Sep 29, 2015 in hardware | 0 comments

  There is an awesome new headset being released in November and their name is the Star Wars X-Wing Pilot headset. The release of the new headset is to celebrate the long wait fans have been through for the release of Star Wars: The Force Awakens in December. The headset is being sold as a “low-cost universal headset that is for the Xbox One and PlayStation 4.” The earphones are super lightweight and themed after the signature orange jumpsuits that are worn by the Rebel Alliances pilots in the Star Wars series. The Star Wars X Wing Pilot headset features include 40mm Neodymium speakers that give you amazing highs and booming lows, In-line controls that give users access to control Master Volume and Mic Mute right at their fingertips and also multiplayer chat with an adjustable boom mic. One spokesman stated: “Planned to launch this November in advance of the film, the X-Wing Pilot is a low cost universal headset for PlayStation 4, Xbox One, and mobile gaming devices.” “Fans can use the Star Wars X-Wing Pilot headset for playing games like Star Wars Battlefront, and also use it to enjoy their favorite movies, music and more.” Via Daily Star...

Read More

Alpha Tester Says Star Wars Battlefront is “Broken”

Posted by on Sep 29, 2015 in Star Wars: Battlefront | 0 comments

One game tester says there is something deeply wrong with Star Wars Battlefront and simple patches after launch aren’t going to fix problems on this level. This Alpha tester spoke out to say the game is broken beyond what can be fixed and ready by launch but he doesn’t go into too many details about specially how it’s broken. eoGAF user Illucio, wrote: “I’ve been Alpha testing a few games and I can say Battlefront is a complete mess and is broken. Considering that their deadline for the game is in a few weeks and they still haven’t fixed the majority of the in game problems let alone the connection problem me and other testers were having, yes it’s going to be a mess. And even a day 1 patch won’t fix all of them, I don’t know too much outside what I played, but the game is indeed rushed and it’s all because of Episode 7 releasing this December. “And in retrospect I also tested black ops 3 which even though it had many problems, it was no where as bad as Battlefront.” Ouch! That is harsh criticism even compared to the negative feedback from other testers. Since this Alpha tester came forward with his sharp criticism, others have come forward to say it’s just not true. Other gamers claiming to be Alpha testers say the game is not fundamentally broken and that it’s actually pretty darn good. They report some minor bugs and glitches, but such is to be expected in a testing phase of a game. Some other Alpha testers did point out specific problems that may or may not be fixed come launch: dodgy hit detection, especially in 3rd person view poor flight mechanics (many report them as “dumbed down”) lack of server browsing poor HUD boring “Missions” mode etc. So what do you think? Who do you believe? Is this a rushed game that’s fundamentally broken, intended to play on the popularity of the movie release and the Christmas/holiday...

Read More

Introducing the SWTOR Answers HQ Page

Posted by on Sep 29, 2015 in swtor news | 0 comments

  The SWTOR Customer Support Forum will be moving to the EA HQ page, where non subscribers can also receive support. Introducing the SWTOR Answers HQ Page | 09.28.2015, 03:43 PM Hi everyone! I wanted to let you all know of an upcoming to change to the Customer Support forum – namely, that they won’t be around anymore. We are creating a new Answers HQ page for SWTOR This move from the existing Customer Support forum will allow players to help players in a better capacity, with EA employees monitoring replies and ensuring correct and useful information is promoted, in an environment where active and helpful players are rewarded. As part of this, non-subscribers will also be eligible to receive web-based support by utilizing the Answers HQ page! We are currently planning for this transition to occur on October 5th. As of this date, these forums will be in read-only mode and the link to the CS forum will redirect to the new AHQ page. At a later date, the forum will be removed completely. We look forward to seeing you on the new page! Tait...

Read More

Star Wars: Uprising Review: The Mild Side of the Force

Posted by on Sep 28, 2015 in Star Wars Uprising | 0 comments

December is getting closer and we are all getting anxious and ready to visit the galaxy far, far away. The months that remain will not have any mercy on Star Wars fans that are shaking as they await more news about the upcoming Star Wars movie. The one thing that is making this wait even worse is that Disney has not been too shy about giving us supplementary merchandise that is based on the Star Wars: The Force Awakens movie. For example, you can play Star Wars: Uprising, which is a mobile MMOG that seems to be running parallel with the upcoming movie’s events. At least, it mainly is the same but there are some moments when the game does not intersect with the new movie releasing in December. However, you should not worry because you will not ruin anything or cause any spoilers. That’s actually kind of hard to guarantee because Star Wars: The Force Awakens has not been released into the theaters yet. However, Kabam is very interested in speaking their own story through their game Star Wars: Uprising, so don’t worry too much about accidentally figuring out that Darth Vader is actually Luke Skywalker’s father. Star Wars: Uprising’s story could end up being your main motivation for playing. The space opera is really just a re-skinned version of last spring’s Sprit Lords, which is another MMOG from Kabam. The similarities are actually not bad because Sprit Lords was a very solid mobile dungeon crawler. However, because they are so similar it’s easier to notice that Uprising is a little cheap about giving out currency and top-tier items through its Gashapon-style item game. There is plenty of aspects about Uprising that will keep you engaged, especially if you’re already a major Star Wars fan. The writing in the game is actually light-hearted and funny, which goes perfectly well since your relaying your life as a smuggler. After a delivery gone awry, you end up in massive debt to the crime lord Happy Dapp, and you have to start working off your tab by taking on salvage jobs that are meant to supply the black market with goods. The demand is high, especially since the “iron blockade” that the Empire erected after the Emperor was defeated at the end of Return of the Jedi has made a huge impact on the delivery of legitimate goods. Despite all of the amazing fun that is between scenes, the gameplay in Star Wars: Uprising is quite repetitive. You beam down into one area, shoot all of your enemies until they are dead and then take off with the loot. Spirit Lords had the same type of repetition but it boasted colorful environments and enemies that made it a little more interesting. In contrast, the events that happen in Uprising look more subdued because of its more realistic graphics. You will encounter tons of rocks, troopers, and smugglers; this is quite a bit different from the huge monsters in Spirit Lords. There is one thing that is nice about Uprising and that is that the game is unencumbered by a counter for your stamina that goes down with each new mission you take on. There may have been one that wasn’t noticed but there was not one after every mission we took on. This is definitely a nice change of free-to-play games. However, unlike the majority of MMOG’s, Uprising isn’t generous about giving out the good stuff like higher-tier loot and hard currency. Many MMOG’s typically keep players engaged in the game by giving out tons of awards and great equipment once they complete a mission. Not the case with Uprising. Chromium is Uprising’s hard currency, and it’s quite hard to come by unless you actually purchase it. Chromium is mainly used to make sure that you end up with a decent prize at the supply depot’s Gashapon game. You can get by in the game if you upgrade the basic equipment that you are awarded with regular missions, but these items’ levels hit their max quickly and you also have to grind out re-playable levels to grab enough upgrade materials to stay on top. Star Wars: Uprising has many pros and cons, but it’s certainly not the worst in the App Store by a long shot. Most of what is in the game has already been done before with other online mobile games and it’s quite stingy with its awards. But, if you’re a huge Star Wars fan, we are sure...

Read More


Posted by on Sep 27, 2015 in Fallen Empire | 0 comments

  During a recent interview, Anthony Daniels who stars as C-3PO in the Star Wars films stated this about The Force Awakens, “The secrecy has been beyond ludicrous.” This can also be said about BioWare and their expansion for Star Wars: The Old Republic, Knights of the Fallen Empire. As many of the people reading this and Star Wars fans across the globe can agree that the information about key system changes has been completely non-existent. The new expansion is a release date in six weeks and there are still many unanswered questions, and most of them have nothing to do with the story at all. Going off what we have been informed of, Knights of the Fallen Empire brings up nearly every aspect of the game. This doesn’t mean that everything will be different, however, players will have to overcome four years of their memory of the game to adjust to the new changes. All of the Leveling, Companions, Crew Skills, Operations, and Flashpoints are parts of the system that will need to be modified. Most of us can understand why they don’t want to reveal parts of the story, but seemingly weird is that is all the information that we are getting from them. The last live stream has revealed some of the cinematics that are from chapter three and there is another live stream that is scheduled to show us parts of chapter one. It doesn’t make sense that they want to give away parts of the story but not tell fans about leveling changes, crew skill changes, etc. If you think about it though, it might make a little more sense. Knights of the Fallen Empire is exclusive to subscribers only. By giving us parts of the story they could lure in new subscribers that are hoping this will be close to KOTOR III that they will ever see. This is understandable, but there are plenty of us that have been subscribed from the beginning and need to know more about the workings of the game. Surely there is a hardworking QA team that is testing out the new expansion in the secret halls of BioWare. A smart guess is that they are just given the game and told to play blindly, there has to be someone giving them direction. So, we assume that the changes have been written down somewhere and here is a recent question that someone has asked about class stories. Eric Musco If you start a brand new level 1 character, you will still be playing the Trooper Class story, the Planetary Arcs, and more. It is true that we have some changes planned for leveling in Fallen Empire, but we aren’t going to take things away from you! It just more about “streamlining” your leveling. I am actively working with the team on a blog/post which will describe everything in detail. So, more details to follow, but in short, you are completely safe. -eric We think that at the point the game is in now, there are people working on the bug fixes and not system implementation. They should be smoothing out the edges, giving it more detailing, the game should pretty much be set in stone by now. All they need to do is send out a blog post to help us hard working fans figure out more about the workings of the game. We know that BioWare has been giving out little bits of other information, like class changes, and conquest changes. It has not been completely silent on their end, but we think it’s time to give us some major information so we know what to expect from Knights of the Fallen Empire. Via The Brew...

Read More

‘Star Wars: Battlefront: Speeder Bike Racing On Endor Confirmed?

Posted by on Sep 26, 2015 in Star Wars: Battlefront | 0 comments

A photo from the upcoming Star Wars: Battlefront game has been leaked and it shows the game is going to feature many different vehicular elements, including a speeder bike. With this awesome feature, gamers will be racing their speeder bikes on the moon Endor. Many of us know that both DICE and EA have been very successful in keeping any information regarding the game’s gameplay modes a secret. However, the leaked photo of Star Wars: Battlefront gameplay was first shown in the September issue of the Official PlayStation Magazine UK. The photo was uploaded by a Reddit user named jmario99, said the iDigital Times on this past Thursday. “Complimenting Survival and competitive multiplayer are a series of trials introducing you to game mechanics. There’s Endor speeder bike racing, AT-AT tow cable tripping and X-Wing crash courses. These trials like Survival can be played alone, with bots, in splitscreen co-op or online co-op,” reads a paragraph sourced from the magazine. “Granted, the wording makes these modes sound like tutorials, but there’s a chance they’ll be more fleshed out than that. The fact that they’re being touted alongside the Survival mode and are available in co-op play seems to suggest that they’re more than simple flying lessons. While the speeder bike races and tow cabling seem somewhat self-explanatory, the X-Wing crash courses are something of an enigma. Crash course likely translates to ‘obstacle course,’ but who knows – with an X-Wing, an obstacle course or flying lesson could be just the tip of the iceberg,” Tech Times said. Attack of the Fanboy reported that the game’s trials will aid players in practice so that they can hone their skills before they engage in a fight. It also noted that riding the speeder bikes will be the most difficult part of the game because it’s unlike other games where players can drive many vehicles. It was also noted that players will need to practice quite a bit in piloting both the TIE-Fighters and X-Wings in order to succeed during the game’s Fighter Squadron mode. Star Wars: Battlefront will be released on November 17th for the Xbox One, PC, and PS4. Via Realty...

Read More

SWTOR 4.0 Class Changes: Inquisitor and Consular (Video Overviews by Vulkk)

Posted by on Sep 26, 2015 in News, SWTOR | 0 comments

In the following 2 videos you can see and hear the details about the recent changes Bioware announced today for the Sith Inquisitor and Jedi Consular Classes in Knights of the Fallen Empire, the next Digital Expansion of SWTOR. Narrated and recorded by Vulkk. In a nutshell, players receive 1 new ability at lvl 61, reshuffle of active and passive abilities gained through leveling with no change of their effects (for now) and 3 new Utilities, 1 for each tier. Bioware’s short message and reasoning for these changes: With 4.0, we wanted to give Assassins and Shadows a better way to stealthily approach or return to their enemy target, and their new ability was specifically designed to do just that. For Sorcerers and Sages, we wanted to give them an additional way to escape peril, so we made Phase Walk available to them. All of the following notes are subject to...

Read More

Class Changes for Inquisitors and Consulars

Posted by on Sep 25, 2015 in Fallen Empire, Jedi Consular, Sith Inquisitor | 0 comments

  Here are the final installment of our series on Class changes coming in Game Update 4.0! With 4.0, BioWare wanted to give Assassins and Shadows a better way to stealthily approach or return to their enemy target, and their new ability was specifically designed to do just that. For Sorcerers and Sages, BioWare wanted to give them an additional way to escape peril, so we made Phase Walk available to them. All of the following notes are subject to change: Game Update 4.0 Class Changes: Jedi Consular + Sith Inquisitor Welcome to the final installment of our series on Class changes coming in Game Update 4.0! With 4.0, we wanted to give Assassins and Shadows a better way to stealthily approach or return to their enemy target, and their new ability was specifically designed to do just that. For Sorcerers and Sages, we wanted to give them an additional way to escape peril, so we made Phase Walk available to them. All of the following notes are subject to change: Sith Inquisitor/Jedi Consular Phase Walk has moved into the Inquisitor/Consular base class, granting its use to Sorcerers/Sages as well. It can be trained/granted at level 61. Assassin/Shadow New Ability: Phantom Stride/Shadow Stride! 30 meter range, no GCD. 30 second cooldown. Use the Force to move through time and space, appearing at your enemy target and increasing your movement speed by 75% for 3 seconds. Does not break Stealth. Cannot be used against targets in cover. Requires a Double-Bladed Lightsaber or Electrostaff. Darkness/Kinetic Combat New Passive Skill: Dark Bastion/Kinetic Bastion! Increases the duration of Dark/Kinetic Ward by 5 seconds, its number of charges by 5, the shield chance it provides by an additional 3%, and reduces its cooldown by 5 seconds. In addition, the duration of Dark/Kinetic Bulwark is also 5 seconds longer, and it can build 2 additional stacks. Depredating Volts/Cascading Debris is now trained at level 58 (up from 57). Force Pull is now trained at level 42 (up from 41). Shroud of Darkness/Mental Fortitude is now trained at level 60 (up from 59). Deception/Infiltration New Passive Skill: Amped Voltage/Fracturing Force! Increases the damage dealt by Surging Charge’s/Shadow Technique’s Discharge/Force Breach by 5%. Additionally, activating Phantom/Shadow Stride while Surging Charge/Shadow Technique is active builds 3 Static Charges/Breaching Shadows. Ball Lightning/Psychokinetic Blast is now trained at level 58 (up from 57). Low Slash is now trained at level 42 (up from 41). Crackling Blasts/Deep Impact is now trained at level 60 (up from 59). Hatred/Serenity New Passive Skill: Languishing Lashes/Atrophying Attacks! Dealing melee damage increases the critical chance of your damaging periodic effects by 10% for 10 seconds Demolish/Vanquish is now trained at level 58 (up from 57). Leeching Strike/Serenity Strike is now trained at level 42 (up from 41). Inevitable Demise/Aching Mind is now trained at level 60 (up from 59). Utility Tier 1 – Skillful New Utility: Snaring Slashes/Strikes! Thrash/Double Strike, Voltaic Slash/Clairvoyant Strike, and Lacerate/Whirling Blow reduce the movement speed of the targets they damage by 30% for 6 seconds. Tier 2 – Masterful New Utility: Speed Surge/Kinetic Acceleration! Shock/Project, Ball Lightning/Psychokinetic Blast, and Creeping Terror/Sever Force increase your movement speed by 50% for 6 seconds. This cannot occur more than once every 12 seconds. Tier 3 – Heroic New Utility: Phasing Phantasm/One with the Shadows! You can use Phantom/Shadow Stride while immobilized, and it purges immobilizing and slowing effects when used. Sorcerer/Sage Corruption/Seer New Passive Skill: Secrets of the Dark Side/Erudite Mender! Increases the healing done by Roaming/Wandering Mend by 5% and reduces the Force it consumes by 10. Revivification/Salvation is now trained at level 42 (up from 41). Roaming/Wandering Mend is now trained at level 58 (up from 57). Dark Concentration/Altruism is now trained at level 60 (up from 59). Lightning/Telekinetics New Passive Skill: Fulgurous Fortification/Telekinetic Refuge! Lightning Bolt/Telekinetic Burst stacks damage reduction on the Sorcerer, stacks up to 3 times lasting 10 seconds. Each stack provides 3% damage reduction. Lightning Flash/Telekinetic Gust is now trained at level 42 (up from 41). Lightning Bolt/Telekinetic Burst is now trained at level 58 (up from 57). Charged Reaction/Mental Continuum is now trained at level 60 (up from 59). Madness/Balance New Passive Skill: Fulminating Current/Psychokinetic Torrent! Force Lightning/Telekinetic Throw stacks up to 4 stacks of an effect that increases the Critical chance of your periodic effects by 2% per stack Force Leech/Force Serenity is now trained at level 42 (up from 41). Demolish/Vanquish is now trained at level 58 (up from 57). Devour/Mind’s Eye is now...

Read More

Fallen Empire Chapter 1 Gameplay from IGN

Posted by on Sep 25, 2015 in Fallen Empire | 0 comments

IGN has been playing around with the upcomming expansion for SWTOR, and posted a couple videos showcasing the character customization and gameplay from chapter 1 Check it out: Character Customization First 7 minutes Another 16 minutes (continues after the 7 minutes video) Another 10 minutes (continues after the 16 minute video with a different...

Read More

Star Wars Battlefront’s tutorial trials sound intriguing

Posted by on Sep 24, 2015 in Star Wars: Battlefront | 0 comments

  So far, DICE and EA have given many details on a number of multiplayer modes that will be in Star Wars: Battlefront, both co-op and competitive. This all includes Blast, Walker Assault, Fighter Squadron, Supremacy, Drop Zone, and other various co-op Missions. With only a few months left until the release of Star Wars: Battlefront, DICE still maintains that there is still more to be announced to the public. But, some of those announcements could have been spoiled by the Official PlayStation Magazine that released in its latest issued that Battlefront will include “a series of trials introducing you to game mechanics.” According to the Official PlayStation Magazine, the trials will be in the form of speed bike racing on Endor, AT-AT tow cable tripping on Hoth, and X-wing crash courses. The magazine is stating that the trials can be played single with bots, on online co-op, in splitscreen co-op. Even though the details are sparse right now, the news of these amazing trials will be comforting for fans that are worried about the game’s sparse offerings for solo players. Via Game...

Read More
Page 1 of 307123...10...Last »