Friday, March 19, 2010

GDC 2010 Wrap up



With GDC last week, even though Star Wars: The Old Republic had no specific presence, there were a number of interviews and details popping up all over the web. In particular from the off-site event that LucasArts held where the press got some hands-on time with a Trooper.

Over on the official forums Sean Dahlberg made a post listing a lot of them (some of which I already reported on before):
While there were no panels this year specifically related to The Old Republic during Game Developers Conference (GDC) 2010, there are a few panels that consisted of BioWare developers.

There was also an off-site event specifically for The Old Republic that various press and fan sites were invited to. None of this information will show up till early next week so keep your eyes peeled for that.

We will be updating the list in this post as more articles and threads appear and we plan on having a wrap-up article next Friday.
Check out Star Wars: The Old Republic on X-Play as Adam Sessler covers GDC2010, Wednesday, March 17th @ 6:30 PM ET
He didn't get everything yet though; here's a couple more he missed so far:
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EA are looking to get 2 million subscribers for SW:TOR




IndustryGamers reports that, according to one analyst, EA are looking to get 2 million subscribers when Star Wars: The Old Republic releases next year:
Between major successes like Dragon Age and Mass Effect 2, BioWare has quickly become one of the most important studios throughout all of Electronic Arts since the publisher acquired the RPG specialists. EA has already indicated that the upcoming Star Wars: The Old Republic MMO is the "largest ever development project, period, in the history of the company,” and it's quite clear that expectations for this title are huge.

Sterne Agee analyst Arvind Bhatia recently came away from a meeting with EA and reported that although "earnings are somewhat depressed due to ongoing expenses of the Star Wars MMO, management has high hopes for this and believes 2M+ subs is possible." He added that a little over 1 million subscribers is needed to reach the break-even point, but the ultimate goal is to get several million subscribers.
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Star Wars: The Old Republic isn't the only Star Wars MMO in development.




According to GamerVision Star Wars: The Old Republic isn't the only Star Wars MMO in development. They say that "trusted sources" confirm that Sony Online Entertainment is working on a Clone Wars MMO. This is not the first time that we've heard this rumor. Here's what they had to say on it:
Thought EA's The Old Republic was the only Star Wars MMORPG in development? Think again. Trusted Gamervision sources have confirmed that there is a second MMO in development by Sony Online Entertainment, the creators of once awesome, now less-than-awesome Star Wars: Galaxies. Supposedly called Clone Wars Adventures and due by the end of the year, it's to be a browser-based game aimed at a much younger demographic than The Old Republic. Namely pre-teens, the same audience for the popular Clone Wars television show, and far away from those who might even consider subscribing to BioWare's RPG.

So far that's all the information we have, though I'd be surprised if there wasn't an official announcement fairly soon. We're still waiting on details involving the gameplay and pricing model, as any specifics are still unknown, though thinking it's going to be modeled after Free Realms, Sony Online Entertainment's free-to-play online RPG, isn't a stretch. Odds are it will follow a similar pricing model, built on microtransactions instead of a costly monthly subscription. Either way, we expect to hear more information soon, and will be sure to keep you up to date on the other Star Wars MMORPG. Odds are it's going to be much, much different than The Old Republic.
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Thursday, March 18, 2010

Planets of Star Wars: The Old Republic - Belsavis




Belsavis was a planet in the Ninth Quadrant, which was a region of the Bozhnee sector. Ice-covered, its average temperature was in the -50s. It was located on the Belsavis Run.



History

Old Republic era
At some unknown point in the past, the planet became one of the many worlds that belonged to the Rakata Infinite Empire. During that time, the Rakata made use of the world as a prison colony where they placed many dangerous prisoners that remained trapped for the millennia. It entered an ice age around 5,000 BBY. Its inhabitants dwelt in three volcanic jungle rifts.

During the Great War, the Republic used Belsavis’ prison to confine dangerous Sith lords and war criminals.

Plett's Well, was settled 88 BBY by Jedi Master Plett, and came to be called simply Plawal. The main Republic colonization of the planet occurred 20 BBY, with many plants and animals being imported from Ithor.
Settlements on the icy surface of Belsavis

The bounty hunter Jango Fett was once captured and imprisoned in an underground labyrinth on Belsavis. Although pursued by kretch insects, he managed to escape by figuring out the internal logic of the maze.

In 19 BBY, Plett hid a number of Jedi younglings in Plett's Well from the Great Jedi Purge, but the Galactic Empire sent the Eye of Palpatine to bombard Plawal. Fortunately, Jedi Knights Callista Ming and Geith sabotaged the Eye, but Plett and the Jedi younglings were forced to flee the planet regardless. Some of the younglings, such as Roganda Ismaren, were captured by the Inquisitorius.




Around 6 BBY, the Imperial Governor stationed a few tariff police on the world to deal with increased smuggler activity. Around 0 BBY, Brathflen Corporation and other fruit-companies established domes around the world. At the time of the Battle of Hoth, Mara Jade visited to the world to investigate the rumors of the Jedi fugitives.

New Republic era
In 12 ABY, a large shipment of Tenloss Disintegrator rifles was to be shipped to Belsavis, but the cargo was stolen on Nar Shaddaa. New Republic Intelligence was informed of the thief, but were unsure why the munitions were heading there in the first place.

The planet allied with, but did not join, the New Republic, maintaining independence. Later in 12 ABY, Roganda Ismaren later attempted a coup against the New Republic on Belsavis, attempting to make her son Irek Ismaren the new Emperor with financial backing from treacherous nobles from the neighboring Juvex Sector and Senex Sector, using Irek's abilities with mechu deru to control the Eye. Roganda was foiled by Luke Skywalker, Callista, and Leia Organa Solo.

From the holonet:

Ancient galactic prison

Republic knowledge of Belsavis predates the Great Hyperspace War, but for centuries, the planet warranted little attention. With the exception of some unusual volcanic activity, the planet was deemed, in all ways, unremarkable. Belsavis was added to the star charts then summarily dismissed as nothing more than another curiosity of the Outer Rim.

Fifty years ago, while investigating the planet’s tropical rifts that seemed to defy the ice shelves in completely unnatural ways, Republic scientists stumbled upon an ancient prison constructed by the Rakatan Empire. Behind the force fields and ultra hard metals were the most terrifying prisoners in the galaxy. Republic efforts to explore and secure the dilapidated network of vaults were impeded by ferocious alien species, and nearly unstoppable droids.

Realizing it was only a matter of time before the vaults and stasis chambers containing the worst of these prisoners failed, the Republic committed a force to maintain the complex, and establish a new Republic prison on Belsavis’ unused surface. In secret Strategic Information Service meetings it was decided that this new prison, dubbed “the Tomb”, was only to be used in cases where execution was impractical or impossible.

Once the Great War erupted, the Tomb’s population rapidly increased. Mandalorians, Sith Lords, and creations of Sith alchemy were sent to Belsavis for containment. As rumors of the Tomb’s existence spread, Imperial Intelligence began searching for the legendary super prison. Despite Republic efforts to keep its location a secret, the Empire learned of the operation on Belsavis and sent strike teams to liberate all the imprisoned Sith.

In the short time since the Imperials arrived, the prison grounds have been transformed into a labyrinth of battle and chaos. The Empire has discovered that extracting its loyal subjects from among their violent fellow inmates will not be easy, and even though the Republic is rushing to restore order, the threat of the mysterious evil breaking loose from its ancient prison is becoming all too real.


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Wednesday, March 17, 2010

IGN Video Interview with Daniel Erickson


It's fairly brief at two-and-a-half minutes and has Daniel Erickson talk a little about the Trooper.

"A lot more of the game, really soon" is what caught my attention most, though that's probably referring to E3.


[link] to video interview with Daniel Erickson at IGN.

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Tuesday, March 16, 2010

SWTOR Hands On @ GDC

The Game Developers Conference was held last week and several sites had an opportunity to get a “hands on” with Star Wars: The Old Republic.

Both 1UP and Eurogamer were afforded the opportunity to check out the game. Here a couple excerpts from their reactions:

1UP:

Story Driven Experience

When playing a story mission in Star Trek Online, it’s all text delivered through a little dialog box. More times than not, it’s usually an alien race harassing a Federation colony, and you need to step in and blast them out of the stars. From the little that we’ve seen of The Old Republic so far, this much is certain: you will have many different story arcs available to your character available out of the box on day one. Recently we saw some of this in action as we got a taste of the Trooper’s story arc, and what it was like to be a part of Havoc Squad (a mercenary group, essentially). The mission assignment itself was simple: infiltrate a base on Ord Mantell and obtain a secret weapon known as the ZR-57. Though, during this mission, we interacted with other members of our squad, talked with the locals to pick up side-missions along the way, and even decided the fate on some of the guards in the base — all with spoken dialog for every character (even ours). Adding that level of immersion in an MMO is huge; it felt like we were playing Knights of the Old Republic all over again (that’s a good thing).




Eurogamer:

It seems to have been rebalanced somewhat in the last few months – or at least, the Trooper is a little less destructively overpowered than the Inquisitor was. I don’t die, but my health bar gets whittled down dangerously low by extended scrums with four or five of the separatists I’ve been sent to fight. “We don’t want you to have to wait until you hit the level cap to feel powerful,” Jake Neri, a producer for the game on the LucasArts side, tells me. “We want you to feel heroic and powerful right from the get-go.




Be on the lookout for more hands-on articles coming this week!

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SWTOR in PC Gamer UK Magazine

When I dropped by the supermarket this weekend I noticed that one of the magazines had a familiar Sith Warrior (this one) on the cover. And indeed, what I found was PC Gamer UK's April 2010 issue, which they've labeled "The MMO issue". And indeed it is, with articles looking at WoW: Cataclysm, a number of future MMOs, rating a number of current MMOs against each other, a free trial for EvE Online on the cover DVD and a number of other articles. But the main article of interest is a six-page article, titled "Tour de Force" looking at Star Wars: The Old Republic.

Not that there's much of any new information in it. Considering when the magazine was published it can't even cover the presentation given last week during GDC. Though it's still a nice read.

I won't include scans of the article because I'm sure they'd not be happy with that. But I can briefly walk you through it and highlight what it talks about.

The article starts off talking about how you can make story decisions as in previous BioWare games, but this time you can bring friends and discuss the big decisions. The article notes how incredibly huge the game is, including a quote from James Olhen on how they're "creating more content than Mass Effect 2, Mass Effect 1, Dragon Age, and Knights of the Old Republic put together, and throw in Baldur's Gate too." It also mentions how it has more dialog already than both Mass Effect games put together, and how when it's done it'll have more recorded dialog than all their (17, including expansions) games combined.

The article then goes on how, with so much story and voiceover, it is tempting to think that The Old republic will be a "pseudo MMO" much like Champions Online, relyign heavily on instancing. But according to James Olhen The Old Republic doesn't work that way. "Our public areas are part of one contiguous world," Olhen says. "Not just our cities -- 90% of the game, actually, will be a public area where you can run into other players." According to the article James compares server size with WoW servers, noting that some instancing is used for the more complex and stories and personal missions. "But missions that are group-oriented, that you can do with your friends, those'll take place in public areas."

As the article goes on to explain one should probably see it more like your traditional WoW-style MMO, except that instead of boring text boxes with quest descriptions you get Mass Effect 2-style cinematic conversations. In fact, ME2's lead cinematic designer Armando Troisi is on the ToR team now.

The article goes on a bit more about the cinematics and story telling, noting how every class has its own story. Olhen compares it to Dragon Age's origin stories, only going all the way through the game. It also talks about how you can recruit NPCs to fight by your side (though it doesn't mention that you can only take one of them with you at a time). You'll be introduced to one early in the game, but will meet others you can recruit later on. These companions have their own personal stories which, because the companions are unique to your class, can tie in to your class' story as well.

Olhen also talks about whether you might run into another player with the exact same companion. "it was one of our concerns early on in design," Olhen admits. "But you're not going to have identical companion characters. We're thinking of ways to make sure you can customise them so you don't get confused, so you don't get the Chewbaccas mixed up."

It then talks about how your class determines your story, your voice, your companions and your abilities, but that you get choice further down the line in your abilities. At oen point you can evolve into one of two more specialized classes. The example given is for the Sith Inquisitor; either a Darth Maul path with the dual-bladed lightsaber or the Emperor Palpatine path concentrating more on Force powers. A sidebar also mentions the choices for a Jedi Knight; either a tougher heavy armor warrior or a damage dealer with two lightsabers.

The article talks about how even after that choice of path you can still customize your abilities further; "There are certain powers that you can unlock or have locked away from you as you level up."

The thing that the writer of the article seems to be most worried about is the visuals of the game. He likes the style of the environments, but finds the characters "rather ugly" and "plastic-wigged, big nosed". Which has been my main complaint with the game as well. The article blames it on the amount of content that they'll have to create, particularly since the team is apparently not that much larger than the Mass Effect 2 team was. "it's not like we're double."

it talks a bit about the combat and how it's pretty much just "whittling people's hitpoints down -- like most MMOGs, but unlike other BioWare games". it points to the developer walkthrough video to let you judge for yourself. It talks about how fighting and questing is going to be 90% of the gameplay, and how BiOWare isn't commenting much on the other 10%, though they note that it includes open world PvP, more structured PvP, crafting and endgame. The last one is said to include classic systems, but also something brand new "that hasn't been done in an MMO before". They still want you to be questing at endgame though as they don't want it to be completely different from what you've been doing.

The article concludes with how they're hoping for an MMO that doesn't ape WoW, and that The Old Republic might just be it.

There's also a sidebar on voice acting, with a picture of Jennifer Hale (who voiced Bastila in KotOR and female Shepard in the Mass Effect games). In The Old Republic she'll apparently be playing a Republic Trooper (and it doesn't say whether that's an NPC or whether she'll do the voice for the player character). The sidebar also notes how they've pretty much tapped out Hollywood and how they've got voice talent from England as the Imperials all have to have a British accent.

And that's pretty much it. The only thing I glossed over a bit is the opening paragraph. Not that it includes any details at all, but I just though that it was hilarious. I hope that PC Gamer doesn't mind me sharing that bit with you; enjoy.
You remember the scene: Luke severs Darth Vader's hand in a stroke of poetic justice, but pauses before the kill. He could rid the galaxy of a villain, or give his dad a chance at redemption. He hesitates.

The emperor cackles. He hesitates. Vader looks around nervously. He hesitates. A crowd of stormtroopers gather, shuffling uncertainly. He hesitates. His eyes glaze over.

Somewhere behind the scenes, Harrison Ford is tapping away furiously to Mark Hamill.

"dude just kill him already lol"

"stfu he's my dad"

"cmon man we've been on this quest every night this week, lets just turn it in and hit the vendors"

"i need the lightside points, dick, im like this close to getting Force Heal"

"heal? ur kidding, right? dude when i roll jedi imma be all about the LIGHTNIN. LIGHTNIN, bro."

"u think i dont need heal? ok, hands up who lost their hand. oh thats right, i can't put my hand up CAUSE I LOST MY HAND."

"u got robo hand, thats like +5 STR. whats the matter, too cold for Luke's private time? u know the dark side always has Force Grip for that ;)"

"stfu"

"im nailin ur sister"

* Mark Hamill has disconnected.
:-)

Thanks Tom Francis for writing that.
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