Friday Update: Music & Sounds of The Old Republic

 This friday update gives us an incredible Developer Dispatch about the making of  music for Star Wars: The old republic. The movie also shows lot’s of new in game footage that I can imagine we will see tons of dissection of over the next few weeks.

The emotional experience of Star Wars™ comes to life in new music created exclusively for The Old Republic™. From soft melodies that ring in the forest of Alderaan to the magnificent booming of a battle scene on Ord Mantell, a talented team of composers, musicians and developers came together to create a magical score for the game.

Watch Developer Dispatch: Music of The Old Republic to see what goes into weaving the familiar Star Wars riffs with a new original score. And learn how music impacts the thrilling moments in video games as well as movies.

You can watch the whole movie below:

Sticking with today’s official Friday community update on the music & sound of Star Wars: The Old Republic, GameSpot has posted an 8 minute piece containing commentary and music filmed at the legendary Skywalker Sound in Northern California.

You can check it out here

The second new content continues this focus on the audio in The Old Republic with a developer blog by Orion Kellogg, Audio Producer for LucasArts. Here is a snip:

When you consider the legacy of Star Wars™, what you hear has indeed moved and excited its fans: the orchestral score, the Cantina music, Chewie’s roar, and the pew-pew of a blaster rifle instantly take us to a galaxy far, far away. Developing sound for Star Wars™: The Old Republic™ requires that we bring together the talents of dialogue writers, cinematic designers, voice-over actors, musicians, engineers, and production teams at both LucasArts and BioWare. It’s our job to create an audio experience that enhances the emotional experience of the game and reaches the quality level expected of the Star Wars franchise. As fans and as game makers, we’re excited and privileged to breathe life into every planet, every weapon, and every creature that beeps, squawks, or just plain talks…and it’s not as easy as it, er, sounds.