SWTOR Patch 2.1 Dyes modules Q&A with Bioware

swtor barber shop

Do you have questions or concerns about the new dye modules coming to SWTOR in patch 2.1? Well, you’re not alone because there is a lot of confusion about the new features, how they will work, how much they will cost, what items will be dyeable and more. So Dulfy did us all a huge favor and got with Bioware for a question and answer session that tells us all we need to know about these dye modules and the new game update.

You can read the full Q&A here on Dulfy’s site.

Here is a snippet:

Patch 2.1 Armor dyes Q&A with Bioware to clarify on some of the questions and concerns players had with the introduction of armor dyes in patch 2.1.

1. How many different dye modules can we expect at release? Will these dyes give off different colors based on the property of the armor? (i.e. will a cloth armor dye differently than a metallic armor).

There will be 48 different Dye Modules at release.  25 will be available through the Cartel Market, 3 will be available from the Security Key and Collector’s Edition vendors, and 20 more will be available through the crafting system (schematics for some of which will be found on Reputation vendors).

A given Dye Module will produce slightly different results depending on the underlying tones of the armor to which it is applied, so it is important to always preview the result before applying the Dye Module to a piece of equipment.  Cloth and metallic armors will differ mostly in highlights, as their reflective properties are different, but the essential color will be the same.

2. Alot of cartel market outfits and reputation outfits are below level 15, will these be dyeable? Can you give a list of lore outfits that are not dyeable?

All Cartel Market outfits (with the exception of Lore gear) will be dyeable, regardless of item level.

Lore outfits that do not have Dye Module slots include the KOTOR outfits inspired by:

· Bastila Shan

· The Last Handmaiden

· Carth Onasi

· Darth Malak32

· Jolee Bindo

· Triumvirate Armor

Additionally, the Revan armor set and the Mask of Nihilus are also considered Lore gear, and do not have Dye Module slots.

3. What crew skills will be able to craft these dyes? How would reverse engineer work with dyes?

Craftable Dye Modules will be produced through Artifice.  Dye Modules cannot be reverse engineered.

TL: DR – 48 different dye modules on release, KOTOR related lore outfits not dyable (there is a list of all the armor not dyeable in the link), and some more explanation on how primary and secondary dye modules work.

So head on over to Dulfy’s site to see the full Q&A and learn more about dyeing in SWTOR with the new game update.

Lisa Clark

Lisa has been an avid gamer since she was old enough to hold her first controller and a game writer for more than a decade. A child of the Nintendo generation, she believes they just don’t make games like they used to but sometimes, they make them even better! While consoles will always be her first love, Lisa spends most of her gaming time on the PC these days- on MMOs and first-person shooters in particular.