SWTOR Galactic Starfighter Shield, Sensor and Armor Components Comparisons Guide

SWTOR Galactic Starfighter Shield, Sensor and Armor Components Comparisons Guide

The components separate the different Starfighter ships from each other and affect how the ships perform during battles. When you know which components are available for each ship, it’ll help you determine which Starfighter will suit your style of play the best. Most components have between three to five upgrade tiers and you can use the requisitions you earn from competing in battles to purchase the upgrades.

This components comparisons guide focuses on the shields, sensors and armor available for the Galactic Starfighter ships. Knowing a little about these components will help you understand the strengths and weaknesses of each ship better.

Don’t forget to check out constantly growing list of guides for Star Wars: The old republic

Shield Components

This section discusses the ships default components, the stats and the upgrades for the shields along with some basic information concerning the hull capacity for each Starfighter ships.

Shields Default Stats

  • Rycer & Starguard, Gladiator & Enforcer, Quell & Pike and the Blackbolt & NovaDive all have the Quick Charge shields
  • The Sting & Flashfire and the Ocula & Skybolt all have Distortion shields
  • The Mangler & Quarrel have Feedback shields

Default Shield Power Capacity and Regen

The Rycer & Starguard, Gladiator & Enforcer and the Quell & Pike have a shield power capacity of 1440. The Blackbolt & NovaDive, Sting & Flashfire and the Ocula & Skybolt have a power capacity of 1040 and the Mangler & Quarrel shield power capacity is 1870.

The shield power regen is 144 seconds for the Rycer & Starguard, Gladiator & Enforcer and the Quell & Pike. The Blackbolt & NovaDive has a 104 second regen and the Mangler & Quarrel has a regen of 104.6 seconds. The Sting & Flashfire and the Ocula & Skybolt have a 74.8 second shield power regen.

The Rycer & Star Guard, Quell & Pike, Blackbolt & NovaDive and the Mangler & Quarrel all have shield power regen delay of 6.0 seconds. The Gladiator & Enforcer, Sting & Flashfire and the Ocula & Skybolt have a shield power regen delay of 4.6 seconds.

You cannot change the default stats but you can make upgrades to your ship. All of the following shield upgrades require 1500 requisitions to unlock.

Cygnus PulseScreen Quick Charge Shield Stats and Upgrades

The quick charge shield recharges fast but has limited strength, although the newer models are designed with emergency boost that allows you to restore a big portion of the shields energy.

Quick Charge Stats:

  • shield power has a regen rate of +45 percent
  • shield power has a capacity of -30 percent
  • engine power recently consumed has a regen rate of +45 percent
  • upon activation the active ability recharges 30 percent of the ship’s shield

The 3 tier upgrades are as followers:

  • Tier 1– Cost 1,000 ship requisition- increases shield power pool regeneration amount by 6 percent
  • Tier 2– Cost 2,500 ship requisition- increases shield power pool regeneration rate by 15 percent
  • Tier 3– Cost 10,000 ship requisition- allows the shields to regen 60 percent at normal rate while taking damage and the ability reduces cooldown time by 10 seconds

The Colicoid Creation Nest’s Membrane Distortion Field Stats and Upgrades

This defense system is not very strong but it is created with alien technology that provides a constant boost to the evasion rate of the ship. You also have the option of activating an additional system function that will give the ship an enormous evasion boost temporarily.

Distortion Field Stats:

  • has a shield power capacity of -30 percent
  • has an evasion rate of +15 percent
  • upon activation the active ability increases the evasion rate 65 percent for 3 seconds

The 3 tier upgrades are as followers:

  • Tier 1– Cost 1,000 ship requisition- when in effect, increases the chances that the enemy will miss you by 10 percent
  • Tier 2– Cost 2,500 ship requisition- reduces cooldown time by 10 seconds
  • Tier 3– Cost 10,000 ship requisition- when targeted, it disables the enemy’s missile lock and increases duration time by 3 seconds

Feedback Shield Upgrades

The Feedback Shield is decent when it comes to strength and the active ability will recharge the shields with energy for 15 seconds and then release this energy as damage against the next ship that attacks you.

The 3 tier upgrades are as followers:

  • Tier 1– Cost 1,000 ship requisition- increases feedback damage by 15 percent
  • Tier 2– Cost 2,500 ship requisition- reduces cooldown time by 10 percent
  • Tier 3– Cost 10,000 ship requisition- the feedback shock will drain 10 percent of the engine and weapons power of any ship attacking you and there is a 20 percent chance that the shield will do damage to the enemy ship

Hull Capacity

The max hull capacity is 1450 for the Rycer & Star Guard, Gladiator & Enforcer and the Quell & Pike. All of these ships have a damage reduction of 5 percent. The Sting & Flashfire and the Ocula & Skybolt have a max hull capacity of 1026 and 0 percent damage reduction. The Blackbolt & NovaDive max hull capacity is 950 with 0 percent damage reduction and the Mangler & Quarrel max hull capacity is 1350 with 5 percent damage reduction.

Sensors Components Comparisons

By default, the Blackbolt & NovaDive have range sensors and the Mangler & Quarrel have communication sensors. The following sensor upgrades require 1000 requisitions to unlock.

Carbanti United’s PN-4 Range Sensor

The range sensors and the focused detection range stats are +2000m. The PN-4 range sensor uses technology acquired from deep space to increase the normal range of the sensors.

The 3 tier upgrades are as follows:

  • Tier 1– Cost 1,000 ship requisition- increases the range of the sensors by an additional 1000m
  • Tier 2– Cost 1,500 ship requisition- increases the range of the sensors by an additional 1000m
  • Tier 3– Cost 2,500 ship requisition- increases the range of the sensors by an additional 1000m

GSI Chatterbox Communication Sensor

The communication sensor stats are +4000m and it’s a great choice for pilots who coordinate tactical moves.

The 3 tier upgrades are as follows:

  • Tier 1– Cost 1,000 ship requisition- increases the range of the communication by an additional 2000m
  • Tier 2– Cost 1,500 ship requisition- increases the range of the communication by an additional 2000m
  • Tier 3– Cost 2,500 ship requisition- increases the range of the communication by an additional 2000m

Santhe’s LE-8 Dampening Sensor

Dampening sensors are available and they have a jamming signal that allows you to get closer to the enemy’s ship than normal before you show up on their sensors. The Sensors Dampening stats are +3000m.

The 3 tier upgrades are as follows:

  • Tier 1– Cost 1,000 ship requisition- decreases the range at which the enemy can detect you by an additional 1500m
  • Tier 2– Cost 1,500 ship requisition- decreases the range at which the enemy can detect you by an additional 1500m
  • Tier 3– Cost 2,500 ship requisition- decreases the range at which the enemy can detect you by an additional 1500m

Sensor Systems Designed for Scout Ships Only

By default, the Blackbolt & NovaDive have Booster Recharge, the Sting & Flashfire have Targeting Telemetry and the Ocular & Skybolt have Blaster Overcharge. 2000 requisitions are needed to unlock all upgrades.

Alibata-Unyo’s Targeting Telemetry

The targeting telemetry increases the critical chance by 5 percent and the accuracy of weapons by 10 percent. This sensor has precise targeting telemetry that will disable the cloaking effects used by any of the enemy ships within a 3000m radius and it’s designed with unique software and hardware that allows an equipped ship to boost its range temporarily.

The 5 tier upgrades are as follows:

  • Tier 1– Cost 1,000 ship requisition- reduces cooldown time 15 by seconds
  • Tier 2– Cost 2,500 ship requisition- increases the radius of the sensor by 5000m and the cloaking dispel radius by 2000m
  • Tier 3– Cost 5,000 ship requisition- increases the duration time of targeting telemetry by 5 seconds
  • Tier 4– Cost 10,000 ship requisition- increases the evasion rate by 8 percent but reduces the evasion rate for targets inside the dispel radius by 5 percent for the duration of the ability
  • Tier 5– Cost 15,000 ship requisition- increases range of primary weapon by 15 percent, critical chance by an additional 10 percent and critical magnitude by 25 percent during the duration of the ability

Carbanti United Mark Six Sensor Beacon

This stationary drone has communication rigs and long range sensors that allow you and your allies to detect enemy ships entering the area where the beacon is deployed and it interferes with the way their systems function. Sensor beacons last for 180 seconds unless they are destroyed by the enemy and you can only drop one at a time. They help to reduce the enemy evasion rate by 10 percent within 5000m.

The 5 tier upgrades are as follows:

  • Tier 1– Cost 1,000 ship requisition- reduces cooldown time by 30 seconds
  • Tier 2– Cost 2,500 ship requisition- increases the radius of communication and sensors by 5000m
  • Tier 3– Cost 5,000 ship requisition- increases the lifespan of the beacon by 2 minutes
  • Tier 4– Cost 10,000 ship requisition- the probe reduces the enemy’s communication radius by 2500m, their sensor radius by 5000m and their accuracy by 10 percent.
  • Tier 5– Cost 15,000 ship requisition- increases damage reduction by 50 percent, hull strength by 20 percent and it allows you to activate two beacons at once

Blaster Overcharge and Booster Recharge

The Blaster Overcharge will increase the weapon power regeneration by 15 percent for a total of 9 seconds and it increases the rate of fire by 25 percent. Booster Recharge will regenerate the engine power 5 percent each second for a total of 6 seconds.

Merr-Sonn’s LCC-33 Blaster Overcharge System

The blaster overcharge will temporarily increase the rate of fire allowing you do massive damage to the enemy. It also increases the recharge rate of the primary weapon at the same time to make up for the power drain.

The 5 tier upgrades are as followers:

  • Tier 1– Cost 1,000 ship requisition- reduces cooldown time by 20 seconds
  • Tier 2– Cost 2,500 ship requisition- when active, increases critical hit chances by 8 percent
  • Tier 3– Cost 5,000 ship requisition- increases duration by 3 seconds
  • Tier 4– Cost 10,000 ship requisition- while active, increases rate of fire by 8 percent and it regenerates weapon power 14 percent faster than normal
  • Tier 5– Cost 15,000 ship requisition- while active, increases blaster range and blaster damage  by 10 percent

Booster Recharge

Scouts ships are equipped with the Keizar-Volvec’s KV609-B battery cells. These allow the ship’s engine to quickly replenish a part of its power reserve. As a result, you can use the boosters for an extended time and move very quickly.

The 5 tier upgrades are as followers:

  • Tier 1– Cost 1,000 ship requisition- reduces cooldown time by 5 seconds
  • Tier 2– Cost 2,500 ship requisition- when active, it regenerates 50 percent more power
  • Tier 3– Cost 5,000 ship requisition- increases duration by 2 seconds
  • Tier 4– Cost 10,000 ship requisition- permanently increases engine power capacity and regeneration power by 10 percent
  • Tier 5– Cost 15,000 ship requisition- while active, weapon and shield power regenerates slowly and it instantly refills 20 percent of the engine power pool

Armor Components Comparisons

This section includes the default armor for the Galactic Starfighter ships along with the stats and upgrades for each type of armor. All upgrades require 1,000 requisitions to unlock.

Light Armor Stats and Upgrades

The Quell & Pike and the Blackbolt & NovaDive have lightweight armor with a +4 percent evasion rate. The G-32 evasive armor plating will increase the ship’s maneuverability by adjusting to the shape of the ship, the gravity field generators and the locations of the thruster.

The 3 tier upgrades are as follows:

  • Tier 1– Cost 1,000 ship requisition- increases the chances that the enemy’s fire will miss you by an additional 2 percent
  • Tier 2– Cost 1,500 ship requisition- increases the chances that the enemy’s fire will miss you by an additional 2 percent
  • Tier 3– Cost 2,500 ship requisition- increases the chances that the enemy’s fire will miss you by an additional 2 percent

Reinforced Armor and Upgrades

The Sting & Flashfire, Ocula & Skybolt and the Mangler & Quarrel all have reinforced armor with 8 percent max health, which allows your ship’s hull to sustain more damage by adding layers of patented alloys and durasteel to the hull.

The 3 tier upgrades are as follows:

  • Tier 1– Cost 1,000 ship requisition- the amount of damage the hull can withstand is increased by 4 percent
  • Tier 2– Cost 1,500 ship requisition- the amount of damage the hull can withstand is increased by 4 percent
  • Tier 3– Cost 2,500 ship requisition- the amount of damage the hull can withstand is increased by 4 percent

Deflection Armor Stats and Upgrades

The deflection armor has 8 percent damage reduction and it works by generating an energy current that runs along the hull plating of the ship when it’s hit by enemy fire.

The 3 tier upgrades are as follows:

  • Tier 1– Cost 1,000 ship requisition- the amount of damage caused to by enemy fire to the hull is reduced by an additional 4 percent
  • Tier 2– Cost 1,500 ship requisition- the amount of damage caused to by enemy fire to the hull is reduced by an additional 4 percent
  • Tier 3– Cost 2,500 ship requisition- the amount of damage caused to by enemy fire to the hull is reduced by an additional 4 percent

This components comparisons guide covers the basic information to help you better understand what each ship has to offer when it comes to shields, sensors and armor. The SWTOR Galactic Starfighter weapons and engine components are covered in different guides.

Don’t forget to check out constantly growing list of guides for Star Wars: The old republic

Lisa Clark

Lisa has been an avid gamer since she was old enough to hold her first controller and a game writer for more than a decade. A child of the Nintendo generation, she believes they just don’t make games like they used to but sometimes, they make them even better! While consoles will always be her first love, Lisa spends most of her gaming time on the PC these days- on MMOs and first-person shooters in particular.