crafting

SWTOR Crafting in Eternal Throne

We saved this story a few days, but Eric Musco updated the community  on the details of crafting in 5.0. Crafting in Eternal Throne | Hey folks, As we discussed yesterday on the livestream, one of the goals of crafting is that it will be a mechanism where someone can gear up an alt, catch up to their friends, or even gear an off-spec. With the launch of Eternal Throne you will find that there is a new grade of materials and higher level items which can be learned from your Crafting Trainer. For endgame crafting, the intent is that you will be able to craft items which are within 2 item rating of the best gear in that tier, but without a set bonus. The exception to this rule is tier 1, where you will be able to craft items equivalent to the best item rating in that tier….

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Crafting Ideas: Component Conversion

Those who know me as a gamer will observe that I have this thing about game economics… I like to make currency, save currency, and understand currency. I like to see how the currency will shape a game and its economics. I like comparing it to real-world situations and finances. I like finding ways to make more money so I can hoard it up or buy whatever I want. It’s weird, right? Well, I’m not alone. There are many other players out there like me who find video game economics fascinating and one of those people has a website dedicated completely to SWTOR economics. We’ve linked to it here on the site before but if you’ve missed those posts, you can check it out at swtoreconomics.com. So today, we want to talk about one post in particular. A new one from a couple of weeks ago titled “Crafting Ideas: Component Conversion”….

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Items stack limit raised to 9999 with SWTOR Patch 4.1

Eric Musco just informed us that Game Update 4.1 will increase the stack limit of items from 99 to 9999. Good call if you ask me! Crafting Changes in 4.1 | 02.01.2016, 02:27 PM Hey folks, One of the issues we have seen brought up quite a bit in this thread is storage space. Although we aren’t adding new bays at this time, one change to help with storage is that any item which previously stacked to 99, will now stack to 9,999. This change is coming in Game Update 4.1 Thanks! -eric Join the forum discussion on this post

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Crafting Changes in SWTOR Patch 4.1

Eric Musco just posted a forum update about the crafting changes players can expect with Patch 4.1. Crafting Changes in 4.1 | 01.26.2016, 05:54 PM With the release of 4.0 we made a pass at focusing and streamlining Crew Skills and with 4.1 we are continuing this effort. We want crafting to remain an important alternative to Mission and Operation gear. With the release of 4.1 we are releasing an alternative to the KotFE gear. This new tier of gear will be the best craftable gear that does not require exotic crafting materials, and to support this tier, we are introducing a new grade of crafting materials and missions. With this new change, we want Crafting to remain an important alternative means to collecting the most powerful gear in the galaxy – whether you’re looking to gain an edge in combat, or turning a tidy profit on the Galactic Trade Network. There…

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Thoughts on SWTOR Elder Game Crafting

In the final days before KotFE was released, a series of developer posts were published telling us many of the new things we would experience in the game. Of these, we also saw the  Crafting Changes in Fallen Empire developer blog that we previously shared with you. In that, we had an announcement on the Elder Game Crafting along with some basic info about what this would be. SWTOR Economics has taken this section and broken it down more for additional analysis, given us as much information as really anyone has at that point. Andrew talks about reverse engineering, crafting gear, what impact this gear will have on stats, how new material is acquired and more. It’s a good summary of what we know so far with some speculation on how this will affect the game and economics of SWTOR. See here: There is a lot of missing information that will…

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Fallen Empire Conversion Rate Info

  Lot’s of consumables and crafting materials will be converted with tomorrows expansion, Star Was: The Old Republic – Knights of the fallen empire. Here is the rundown: Get Converted! (Fallen Empire Conversion Rate Info) | 10.19.2015, 02:36 PM Hey folks! Here is some information on the conversion rates of items and crafting materials that are being changed. Before I jump into the giant list, here are some other notes: All Droid gear will be changed to a “Valuable Droid Part” which you can sell to vendors for credits. All old Operation Gear tokens will be changed into a lockbox which contains Glowing Data Crystals. The following list contains the conversions for consumable items which are no longer craftable: Battle Reflex Stim <1:1> Premium Battle Versatile Stim Field Tech Reflex Stim <1:1> Premium Battle Versatile Stim Bio-Enhanced Reflex Stim <1:1> Premium Field Tech Versatile Stim Experimental Reflex Stim <1:1> Premium…

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Clarification on Endgame Crafting in SWTOR Fallen Empire

  Assistant Community Coordinator Nick Avola, took on the forums to clarify on the endgame crafting blog Tuesday with regards to operation and conquest mats. Crafting Changes in Fallen Empire | 10.07.2015, 09:27 PM Hey, team! Long time no see A lot of great questions here. I’ll pass along some clarification from the Developers, regarding the endgame crafting portion of this blog: “There will be two new endgame purple mats: Conquest Mat called “Strategic Resource Matrix”. Operation Mat called “Dark Matter Catalyst”. The Conquest Mat can only be acquired by completing your personal conquest goal. The Operation Mat can only be acquired by killing bosses in Operations. The Conquest Mat is used to craft Endgame equivalent gear. This gear is initially trainable from your trainer. You can then reverse engineer it to Storymode-equivalent gear, and again to Hardmode-equivalent gear. This gear is un-moddable, Bind-on-Equip, and slightly better than the gear…

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Crafting Changes in SWTOR Fallen Empire

BioWare posted another blogpost, laying out the crafting changes in Fallen Empire from the SWTOR developers. In Knights of the Fallen Empire, we are making quite a few adjustments to how Crafting will work. In this blog we will cover each of these changes and how they will affect your character in Fallen Empire. Ultimately we had a handful of goals for our crafting changes: Balance the Crafting skills, so that the benefits of all Crafting skills are relatively equal. Improve the quality of Crafted items, so that Crafting is a valid method to gear yourself. Ease the barrier of entry, making Crafting easier to understand for our newer players. Let’s get started. General Crew Skill Changes While leveling in Star Wars: The Old Republic, we want to ensure that Crew Skills are a way to help supplement your experience. We have made a few changes to help streamline your experience…

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Galactic Strongholds – Gathering vs Crafting Prices Spreadsheet

Are you curious what it will cost for gathering and crafting supplies for Galactic Strongholds? You are not alone and as usual, a member of the community has looked for a way to create a tool to help with this. The Gathering vs Crafting Prices Spreadsheet was created with data from just one server at one point in time so it is of course, subject to change, but it gives you a good baseline idea. In time, if it’s worked on a bit more, it could be a very good tool. You can also take the spreadsheet as is and then update it for your server and your own needs so you always have an up to date tool to help you reference costs. The spreadsheet lists the server of the GTN prices being marked, the date and time and detailed info about the item and how much it costs. There…

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GSH Master Artisan Guide Compendium

If you’d like to know more about SWTOR crafting, we have a fantastic guide for you. From Lowku, we have a 3-part guide on 2.9 Galactic Strongholds crafting, as well as some basics in crafting in general. As we have mentioned here, 2.9 is bringing a lot of (hopefully good) changes to crafting. Some items that were once considered useful junk will now be highly sought after. Gathering lists, items and other crafting supplies now might be a good idea if you plan to do any 2.9 crafting. He tells us a little of what you can expect in these guides: “To help myself prepare, I’ve compiled my old gathering list, my credit guide, and all the new crafting information for the Fabrication Kits traded for decorations and War Supplies. What’s left is an absolutely massive amount of information that I had to break up into different parts just to get it…

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