SWTOR GUIDE – Marauder Annihilation and Sentinel Watchman (Patch 3.2.1)

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Greetings, Ladies and Gentlemen This is the 3rd Guide for Sith Marauder Annihilation and Jedi Sentinel Watchman Disciplines I make in a never-ending struggle to always cover the latest changes with my favourite class. We all know Patch 3.2.1 can easily be called “The Broken Marauder and Sentinel”, but in every evil and sadness, there’s goodness and positivity! In this over 35 minutes long video I have shared everything I could think of. This doesn’t mean there’s nothing to be added or maybe even corrected in the future if test results show better approach. I have structured it in 3 major parts:  – Overview of the Changes to the Advanced Class in Game Update 3.2.1 – Gearing and Stat Priority, Skill Priorities (rotation is a bad word :P) – Personal Opinion, Analysis, Suggestions, Tips and Tricks It is the longest video guide I have ever produced. Even though some of the basics…

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SWTOR 3.1 Flashpoint GUIDE: COMMANDER MOKAN – HM Battle of Rishi Bonus Boss

Mokan HM Guide

This is Vulkk’s Video Guide on the Bonus Boss in Battel of Rishi Hard Mode Flashpoint. In this relatively short fight we have quite a few mechanics, which are all simple, yet very deadly if not performed 100% correctly. Commander Mokan is one of the best boss encounters inside a Flashpoint Bioware have designed since the first and original version of Lost Island in early 2012. If  you have different tactics or suggestions for players, who have not yet done this, share them in the comments below. The boss is not something unseen, but is a fresh and interesting encounter compared to all the other tank and spank opponents. It can be done in many different class combinations and is one of the few very well designed and balanced fights. It may not have an awesome 100% loot drop, but is worth doing just for the achievement and the good feeling…

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SWTOR: Complete KEYBINDING Guide and UI Tips


  Keyboard keybinding is very personal and every player should edit and adjust their abilities to their own taste. With that said, in the linked video Vulkk shows us his personal bindings for both keyboard and mouse as well as various tips, tricks and reasons why certain skills should be located in certain spots and what is the logic behind each and every bound ability. The video examples the Jedi Sentinel keybinds, but the guide is made to be valid for all advanced classes. The ideal system is when all keybinds are the same or very similar for all of our alts, which makes remembering key press combinations a lot easier and saves us time.

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SWToR Community delivers once more; Sniper’s PVE guide!


It’s always great to see certain members of the SWToR community coming forward and sharing their knowledge of the game. The latest example is, SWToR forum member “DieGhostDie” who posted a very interesting PVE Marksmanship guide for the Imperial Sniper. He is currently part of the 8-man progression group in the Intrepid guild of the Harbinger server and he decided to share his experience and expertise with the rest of the community. Even though he admits the guide is work in progress, his work starts with the basics, and expands to key abilities and rotations among other things.

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SWTOR Tips for Small Guilds Doing Conquests

The Conquest system within SWTOR is a pretty good one in many ways. It’s also a good way to get back into some of that older content and see it all again (or for the first time). However, if you have a small guild, you may have found that it’s just not as easy to do the conquests. Some players feel like guilds with smaller numbers don’t have a chance to compete for the Top 10. Well, here are a couple of things to know. First, even if you don’t make it in the top 10, doing these conquests is a great way to build guild unity. Secondly, depending on your server, you might have more of a chance than you think at moving up the ranks if you just get a good solid group of people together to commit. So with that in mind, if you want to try…

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GSH Master Artisan Guide Compendium

If you’d like to know more about SWTOR crafting, we have a fantastic guide for you. From Lowku, we have a 3-part guide on 2.9 Galactic Strongholds crafting, as well as some basics in crafting in general. As we have mentioned here, 2.9 is bringing a lot of (hopefully good) changes to crafting. Some items that were once considered useful junk will now be highly sought after. Gathering lists, items and other crafting supplies now might be a good idea if you plan to do any 2.9 crafting. He tells us a little of what you can expect in these guides: “To help myself prepare, I’ve compiled my old gathering list, my credit guide, and all the new crafting information for the Fabrication Kits traded for decorations and War Supplies. What’s left is an absolutely massive amount of information that I had to break up into different parts just to get it…

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SWTOR Galactic Starfighter: Engine Components Comparisons Guide

Understanding the different engine components will help you understand your ship’s engines better. The more you know about the engines, the better you can prepare for battle because you know what your ship is capable of doing. This guide is designed to give you a basic idea of what each of the Galactic Starfighter Ships engines are capable of, to help you decide which ones suit your gaming style the best. It focuses on the default engine components. Engine Maneuvers               Engines have different abilities that determine which maneuvers they’re capable of performing. In this section, you’ll learn which maneuvers each ship has and what it does along with the upgrade options for each one. The Rycer & Starguard, the Sting & Flashfire, the Ocula & Skybolt and the Gladiator & Enforcer all have Koiogran Turn as the default maneuver. This maneuver allows you to make a vertical 180-degree turn,…

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