Guide

SWTOR Galactic Starfighter Overview Guide

The second digital expansion for Star Wars: The Old Republic included four different classes of Galactic Starfighter ships. They are the Scout, Strike Fighters, Gunship and Bombers. This guide is designed to give you a quick overview of the Galactic Starfighter ships for each class, in order to give you a better idea of how each one operates. While it may not cover every aspect of the ships, it should provide you with enough information to help you choose the ship from each class that suits your particular style of play the best. The Scout Ships The Scout Starfighters all have strong maneuverability and speed combined with boost ability. They’re also equipped with blaster cannons and rocket pods. There are three types of scout ships for both factions. S-12 Blackbolt and NovaDive Ships The Empire S-12 Blackbolt Scout ships are fast and easy to maneuver. The sensors and communications systems…

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SWTOR Galactic Starfighter Guide to Flashfire / Sting

You will notice that there is a big difference between the Flashfire/Sting and the default scout such as how much damage you can do. You can usually live longer in them but you won’t be able to travel as fast. The Flashfire/ Sting variant is a cross between the default scout and the strike fighter. You may find the extra maneuverability will help you get the edge in a fight. Dulfy has a calculator you can use to see what you can get from your ship and to help you know what you need and what it does for you. Strategy to Succeed So now you know a little more about Flashfire, let’s look at strategies to succeed. These are general tips but they will help you make the most of your Flashfire/Sting. Face a Gunship properly- The key to winning against a gunship is speed. You won’t last long…

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SWTOR Life Day Event Guide

Here is a short and simple guide to help you complete SWTOR Life Day event. First, you need to go to the Galactic Trade Market area in the fleet. Look for a Master of Ceremonies NPC. He will be near the GTN. He sells several items but you’ll want to buy Life Day Snowball Bomb to start. It’s an ability that you put on your hotbar. This will let you throw snowballs at other players and at NPCs. The ability has a 15s cooldown. Now you’re going to be trying to get snow-covered parcels, which are the currency for this event and will allow you to trade it for cool rewards, specific to this SWTOR event only. So you need to throw snowballs at other players to get the Snow-Covered Parcels. You can get parcels from other players even if they have the debuff. You can also manually click your…

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SWTOR Guide: How to Build a Blackbolt/NovaDive Galactic Scout Starfighter

This SWTOR guide is designed to give you a general idea of how to build a Blackbolt/NovaDive Galactic Scout Starfighter. You can use different components when building your Scout but this will give you a general idea of how to get started. Each of the following components are discussed below: Engine, shields, sensors, thruster, systems, capacitor, armor, primary and secondary weapons. Engine Maneuvers You can choose between the four different engine maneuvers listed below. All of them have 15 second recharge on use and when activated, they will all evade lock-on missiles. They also help you elude direct blaster fire by up to 30 percent for three seconds. The Barrel Roll– Allows you to roll the ship 360-degrees forward, which helps move you forward a long distance but you do need enough space to execute the roll so you don’t hit anything during the move and self-destruct. This maneuver is…

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SWTOR Guide: The Galactic Starfighter Pike/Quell Battle Strategies

The Pike/Quell starfighter is designed to do maximum damage when you use missiles and torpedoes. The starfighter can be equipped with two types of missiles or secondary weapons that make it possible for you to use a variety of strategies when in battle. Most of the strategies used with the Pike/Quell are long-range combat oriented with some dogfighting capabilities. You can equip the Pike/Quell with loadouts that will make it difficult for your enemies to counter your attacks and there is a missile for all types of situations. Since it’s hard to get requisition, it’s a good idea to know what type of components you want for your Pike/Quell in advance. Knowing a little about the ship and what it has to offer will help you make the best decisions and that is what this guide has to offer. Pike/Quell Basic Weapons Strategies As you get accustomed to flying your…

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Master SWTOR Galactic Starfighter: A Guide

  Now that we have the new expansion Galactic Starfighter, SWTOR players old and new are looking for ways to survive in this fast-paced and hectic game environment. You want to succeed in your challenging battles and progress forward so you might need a few tips. You don’t want to end up as that pilot who dies all the time so here are some tips to help you master SWTOR Galactic Starfighter: Know your ship- this is first and foremost one of the most important things you will be able to do. Your ship is your tool, inside GSF. You need to know it inside and out. A lot of this will come with practice and just playing a lot. But you need to know the basics of the ships. So take time to examine your ship for abilities and components. You need to know everything you can about your…

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Things you wish you knew when starting out in SWTOR

This is just a helping hand for new players. It might also be usefull if you are a returning player, since most of this will be obvious. When doing group content tell people if it’s your first time. People will often expect you to know quite indirect paths to follow which avoids combat and will therefore run ahead. You’ll end up pulling, getting killed and (more often than not) wiping the group. Try to establish how quickly your group wants to do a flashpoint – people will start raging if you’re not pressing spacebar (to skip cutscenes) at the same rate as them. The default price you get when you put something on the GTN (auction house) is often ridiculous – I think the price it suggests for molecular stabilisers is 5% or less of the usual selling price. Similarly, the price you can get from selling to vendors is…

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Guide to Maximize Ultimate Commendations (w/o doing HM 55 Operations)

This has probably been figured out by some, but I haven’t seen it written down anywhere. This is a guide to maximize your Ultimate Commendations per week. This guide does not assume you are doing Hard Mode 55 Operations. First, your Weekly Quests. Group Finder Weekly (12 Ultimate Comms) Complete 1 Classic Op (12 Ultimate Comms) Next, do Operations on 16 Man Story, but leave up the last boss in SnV and TFB. Scum and Villainy 16 man Story (4 per boss + 12 for Weekly) Terror from Beyond 16 man Story (4 per boss +12 for Weekly) Toborro’s Courtyard 16 man Story (4 Ultimate Comms + 6 for Weekly) Finally, finish up the last boss in each SnV and TFB through Groupfinder. Make sure you do this on different days, as Group Finder bonuses are per day. Scum and Villainy (10 Ultimate comms) Terror from Beyond (10 Ultimate Comms)…

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SWTOR Coruscant Kingpin Bounty Contract Guide

If you want to do the SWTOR Coruscant Kingpin Bounty Contract as quickly and efficiently as possible, you might need a little help. Here’s a pretty simple walkthrough First, this one happens in the Justicar Territory, Coruscant. First, talk to Tam Daral at Senate Plaza, Coruscant Spaceport. Then release Bounty Seeker Probes in Justicar Territory. You will find them and scan, and then at the end you will have to lure out and fight Samovan Bann. You will either kill him or capture him. Remember that for your first time through you will receive points towards Crime Lord Legacy Achievements. Depending on how you do it you will receive points into one of these three: Wanted: Dead or Alive Bring ‘em All In Take ‘em All Down When you find him he will land and kill some Justicars on the platform. He has two main attacks that you need to…

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SWTOR Tatooine Kingpin Bounty Contract Guide

  The SWTOR Tatooine Kingpin Bounty Contract is one of many daily bounty missions you can undertake. Working these bounties gives you achievements, which can ultimately net you some Cartel Coins. This bounty takes place on Tatooine in Jundland. Much like the other bounty missions you will be talking to a contact, releasing bounty probes to find your target and ultimately capturing or killing them. The target for this mission is Kreegan Ramar. To start out you will want to find Meerko. Depending on what side you play for will depend on where you can find them: Republic players can find Meerko in Anchorhead Market at Anchorhead Empire players can find Meerko in an area west of the cantina at Mos Ila Once you’ve found your contact you will need to speak to them to receive the next part. You will receive a mail from your Tatooine Bounty Target. Now…

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