Cover For Star Wars Battlefront: Twilight Company Revealed

Posted by on Aug 28, 2015 in books, Star Wars: Battlefront | 0 comments

On November 3, 2015, Del Rey will publish Star Wars Battlefront: Twilight Company by Alexander Freed, a novel inspired by the highly-anticipated video game Star Wars: Battlefront. This action-packed adventure follows a squad of soldiers caught in the trenches of the ultimate galactic war between good and evil. Here now is the exclusive reveal of the book’s cover as well as a special patch designed for the members of Twilight Company....

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Star Wars Battlefront Classes in LEGO Form

Posted by on Aug 27, 2015 in lego star wars, Star Wars: Battlefront | 0 comments

Okay, regular readers know what a big LEGO fan I am. There are few things I love more than LEGO Star Wars so I found this pretty cool and had to share it with you. You can see from the images below that another fan created some Star Wars Battlefront classes out of minifigs. They’re pretty spot on with what the real classes would look like and the builder had a fine eye for detail when it comes to getting these right. battle front classes Here we have seven images that depict the Star Wars Battlefront classes. There’s the Clone Trooper, Heavy Trooper, Sharpshooter, Engineer, Clone Commander, and Jet Trooper. The Jet Trooper’s gun isn’t exactly spot on since it should be a little bit wider but we think he did awesome with what he had to work with. You could probably also do Rebels and Stormtroopers if you wanted and had all the parts and mini figurines to work it out. You might have to get creative with certain parts or even print some out and use paper construction to add pieces (this is a little trick my kids like to do) but it could definitely work. What figures would you like to see from Star Wars LEGO. If LEGO did an official Battlefront set, would you buy it? If you’re a combined Star Wars and LEGO fan like me, do you use your sets solely for display or do you play with them too? Are you more into the building process or the completed look once...

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DICE sheds light into EA’s (and BioWare’s) PR and Marketing Practices

Posted by on Aug 21, 2015 in Star Wars: Battlefront | 0 comments

EA’s/Dice’s new Star Wars: Battlefront game is currently in a similar situation PR-wise and marketing wise as EA’s/BioWare’s Knights of the Fallen Empire. There isn’t much information about either game from official sources except for a few bits of information here and there. For KOTFE, it’s the story aspect and for Battlefront it’s the authenticity of the graphics. Both of the games are just a few months away from their release. KOTFE is expected at the end of October and Battlefront is expected in the middle of November. After the exciting event of D23, where the only new information about Battlefront was the nine different game modes, DICE said that the following articles explained their marketing principal and explained to the community why there was not much information. This is likely the same for BioWare. Game developers are not typically very secretive when it comes to general game development information within and outside of the company. However, the PR and marketing will prevent developers from talking about certain game information for the following reasons: The first impression of a feature is the one impression that people will keep. This has to be timed right when you do reveal a feature. People usually forget about a new game/expansion if all of the information is released too early and you want to keep gamers interest. Anything that a PR person says is looked at as a promised by the general population. Even the stuff that is released from people outside of the company is taken as a promise. The public doesn’t know how to develop games in a developing company, even if they know how to create games their selves. Open development studios are exactly open, they always choose what to show players and when. Via Reddit  ...

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Star Wars Battlefront Won “Best Of Gamescom” 2015 Award

Posted by on Aug 19, 2015 in Star Wars: Battlefront | 0 comments

  We are late with this one ( Again sorry) but Star Wars: Battlefront grabbed more awards this year at Gamescom 2015 than any other game title, including best-in-show honors. The total amount of prized that it took home were five, according to a press release from the event’s organizers. Including the top prize, Star Wars: Battlefront earned the award for Best Console Game (PlayStation 4), Best PC Game, and the Best Online Multiplayer Game from the jury. It also received the Most Wanted Consumer Award, and it’s voted on by the show-going public. The press release also talked about the record-breaking number that was in attendance for this year’s Gamescom. The official figures showed that there were 345,000 in attendance from 96 different countries with 806 companies from 45 different countries showing their content. This is a 14% increase from last year’s attendance. Gamescom 2016 is scheduled for August 17th through the 21st of next year. Via...

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‘Star Wars: Battlefront’ Was Right To Cut Its Single-Player Campaign

Posted by on Aug 19, 2015 in Star Wars: Battlefront | 0 comments

  The new and upcoming Star Wars: Battlefront is turning out to be one of the biggest game releases this fall. I am sure that it would have done fine any other year, but since its being released in 2015, it also has all of the hype from Star Wars: The Force Awakens that is releasing in December. However, fans have been upset that no matter how good it looks, Battlefront will not have a single-player campaign. Instead, the entire game will either be a death match multiplayer or co-op in individualized missions. There is no story mode at all. EA’s Peter Moore recently talked about the decision: “You make a decision, years out, and you plan for what the world looks like when a game ships in two or three years. That’s about the intuitiveness about the executive producer, and his or her vision for the game.” “Between when a dev team starts work on a game, and when it finishes, the world becomes a different place. I remember when we started work on Star Wars: The Old Republic; at the time, the model to go for was subscription. By the time we had the game ready, the model to go for wasn’t subscriptions.” “…very few people actually play the single-player on these kinds of games. That’s what the data points to.” To read the rest of this article, click here. Via...

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