Fallen Empire

More SWTOR KoTFE Info

    Eric Musco Took on the officla forums, and  answered some questions regarding the upcoming expansion. WTB Musco! Rest of promised BLOGS??? | 10.15.2015, 04:45 PM Originally Posted by dscount Operations – Explain how this rotating BIS gear is going to work? Conquest changes – PVE repeatable added? Crafting Mats – Can we get a list of what they converting into? Alliance – Any details prior to go live on this? Cartel Market – Armor was promised before go Live I think. Level Sync – Any chance to make optional or address concerns? Crafting Lost – Can we get schems moved or at least a chest provided of them please? Achievo points lost – Can we get instant 1k companion kills for those that had 10k affection already? Let me take a crack at some of these! Great question. Each week, one hard mode Operation is designated as a…

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Conquest issues fixed with SWTOR Fallen Empire anyways

    Last week we told you, that Star Wars: The old Republic – Knights of the Fallen empire, would launch without conquests. This has apparently now been been fixed, and will work as normal oonce the expansion launches. Conquest Reward Issues and Fallen Empire | 10.14.2015, 06:22 PM Hey folks, I wanted to let you know that the dev team has found, and corrected the issue affecting Conquest rewards. This issue will be resolved next Tuesday, when we deploy Game Update 4.0. That means that you will be able to play Conquests normally and should receive both your Guild and Personal rewards as intended. The Conquest event that ends next Tuesday may still be in a broken state (as this is before we have deployed the fix). If that happens, we will work on issuing those rewards at a later date. Thanks everyone! -eric Conquest Reward Issues and Fallen…

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HYPERSPACE BEACON: Six things to do before SWTOR’s Knights of the Fallen Empire launch

Once the long-awaited Knights of the Fallen Empire for Star Wars: The Old Republic launches, certain activities will not be available in the game anymore. To be specific, quests such as the Makeb staged weeklies and the Nightmare achievements for Eternity Vault will be gone. You also need to know that many of the basic story missions will not be available once you begin the KotFE missions, and the developers have stated that those missions will affect the story in KotFE, as well. There is only one more month left until the expansion is available to the public, so we need to prioritize which mission achievements you must have before you get the expansion. Here are six suggestions to get you started on the right path. Companion missions The first suggestion is to do as many companion missions that you possibly can. Many of them only require that you go…

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Clarification on Endgame Crafting in SWTOR Fallen Empire

  Assistant Community Coordinator Nick Avola, took on the forums to clarify on the endgame crafting blog Tuesday with regards to operation and conquest mats. Crafting Changes in Fallen Empire | 10.07.2015, 09:27 PM Hey, team! Long time no see A lot of great questions here. I’ll pass along some clarification from the Developers, regarding the endgame crafting portion of this blog: “There will be two new endgame purple mats: Conquest Mat called “Strategic Resource Matrix”. Operation Mat called “Dark Matter Catalyst”. The Conquest Mat can only be acquired by completing your personal conquest goal. The Operation Mat can only be acquired by killing bosses in Operations. The Conquest Mat is used to craft Endgame equivalent gear. This gear is initially trainable from your trainer. You can then reverse engineer it to Storymode-equivalent gear, and again to Hardmode-equivalent gear. This gear is un-moddable, Bind-on-Equip, and slightly better than the gear…

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Conquests turned off temporarily after SWTOR Fallen Empire

  Due to bugs, the Conquests system will be turned off for the first month of Fallen Empire: Conquest Reward Issues and Fallen Empire | 10.06.2015, 09:37 PM Hey folks, We have read a few threads about issues with Conquest rewards not being granted and acknowledge there is definitely an issue with that system. As a result, beginning on October 20th when we launch Early Access to Knights of the Fallen Empire, we will turn off Conquest events for at least the following month. Once we resolve the issue, we will let you know when to expect Conquest events to return. For those who have not received this week’s Conquest rewards, we’re reviewing the situation and will give you an update soon. As a note, it is likely that over the next few weeks leading up to Fallen Empire there may be continued issues with Conquest rewards being granted. If…

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Crafting Changes in SWTOR Fallen Empire

BioWare posted another blogpost, laying out the crafting changes in Fallen Empire from the SWTOR developers. In Knights of the Fallen Empire, we are making quite a few adjustments to how Crafting will work. In this blog we will cover each of these changes and how they will affect your character in Fallen Empire. Ultimately we had a handful of goals for our crafting changes: Balance the Crafting skills, so that the benefits of all Crafting skills are relatively equal. Improve the quality of Crafted items, so that Crafting is a valid method to gear yourself. Ease the barrier of entry, making Crafting easier to understand for our newer players. Let’s get started. General Crew Skill Changes While leveling in Star Wars: The Old Republic, we want to ensure that Crew Skills are a way to help supplement your experience. We have made a few changes to help streamline your experience…

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SWTOR Companion Affection Achievements in Fallen Empire

Eric Musco just informed us that via the official forums, that Some companion affection achievements will be removed and others adjusted in Fallen Empire. Check it out: Companion Affection Achievements in Fallen Empire | 10.06.2015, 06:34 PM Hey folks, I wanted to pass on some information regarding changes to Companion Achievements in Knights of the Fallen Empire. As many of you know, Affection is being changed to Influence to coincide with your Character’s Alliance. Due to this, we are going to be removing all of the “Reach Max Affection” Achievements from the game, along with the Achievement points which they have granted. We didn’t want to create a situation where a very large number of Achievement points was no longer accessible. You can click the spoiler tag below to see a full list of all of the Achievements being removed. As a note, the Achievements for “Loyalty to the [Class…

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Developer Blog: Fallen Empire Core World Changes

BioWare posted a bew blog post detailing the changes to core worlds with the Knights of the Fallen Empire. Check it out: Drawing inspiration from the success of last year’s 12x XP boost and the more recent Epic Story XP Boost, in Fallen Empire we’ve altered the core leveling experience from 1-60 for all players, making it quicker and more story-centric. Our goal is to create a tighter leveling experience that alleviates the fatigue associated with having to complete dozens of Missions per planet and that allows players to focus on the core storylines of their characters and companions amid the backdrop of the Great Galactic War. To accomplish this we’ve established a new critical path, reducing the number of Missions players are required to complete in order to progress along with an adjusted experience curve. Additionally we’ve made a number of changes to Heroic Missions and re-classified Missions not considered…

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Combat Changes in Fallen Empire

BioWare just posted a new blog post, explaining the combat changes, we can expect  in the upcoming expansion – Knights of the fallen Empire. Combat Changes in Fallen Empire With the launch of Knights of Fallen Empire, we are planning quite a few general changes to combat. This includes everything from how some stats work to a new feature called Level Sync. Let’s jump in and talk about these changes. Stat Changes We have reworked some of our stats with the goal of helping in itemization  as well as cleaning up some lingering imbalance between stats. These changes will reduce the amount of items that you find in game which simply don’t apply to your character. No more throwing items away because it has the wrong main stat, or hating that you have to get both Critical Hit Rating and Surge just to make the stats effective. These changes include:…

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THE SECRECY about KOTFE IS LUDICROUS

  During a recent interview, Anthony Daniels who stars as C-3PO in the Star Wars films stated this about The Force Awakens, “The secrecy has been beyond ludicrous.” This can also be said about BioWare and their expansion for Star Wars: The Old Republic, Knights of the Fallen Empire. As many of the people reading this and Star Wars fans across the globe can agree that the information about key system changes has been completely non-existent. The new expansion is a release date in six weeks and there are still many unanswered questions, and most of them have nothing to do with the story at all. Going off what we have been informed of, Knights of the Fallen Empire brings up nearly every aspect of the game. This doesn’t mean that everything will be different, however, players will have to overcome four years of their memory of the game to…

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