PTS Closing Monday, March 31st

Posted by on Mar 26, 2014 in patch 2.7, Public Test Server | 0 comments

Game update 2.7 is  close by, and the public test servers will be taken down on Monday, match 31st. I don’t think we will see game update 2.7 go live on Tuesday, but Tuesday April 8th might be a good bet. Below is the official announcement: TaitWatson PTS Closing Monday, March 31st | 03.26.2014, 12:36 PM Hey everyone! I wanted to let you all know that the PTS will be closed on Monday, March 31st at 10AM CDT. Thank you for providing us feedback and helping us test the new content coming in Game Update 2.7! -tw Source  Image source  ...

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PTS Update – March 21st, 2014

Posted by on Mar 21, 2014 in Public Test Server | 0 comments

The public test server is now back up. The only thing to note (besides the aforementioned patch notes) is that the only Warzone available will be the original Huttball map instead of the Quesh Huttball Pit. The developers found some issues that they are working through with the Quesh Huttball Pit, so it won’t be available for this phase of PTS testing. The restof the changes are listed below: General All equippable gear pieces have their Item Rating displayed in the tooltip. Weapons and armor have not changed. In the equipment tooltips, mods/enhancements now display their Item Rating in parentheses instead of their Item Level. While unequipped, mods/enhancements display their Item Rating in their tooltip. Classes + Combat Sith Inquisitor Assassin Spike is now a stun rather than a knockdown, but it will continue to knock down standard and weak enemies. Jedi Consular Shadow Spinning Kick is now a stun rather than a knockdown, but it will continue to knock down standard and weak...

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Swtor-mined: 2.7 PTS Patch #5 | 3/13/2014

Posted by on Mar 13, 2014 in Datamining, patch 2.7, Public Test Server | 0 comments

Here is the newest datamined info from swtor_miner. We are going to jump over the raw output and go right to the juicy stuff. Unannounced Class Changes Operative/Scoundrel Jarring Strike/K.O. - Old PTS – “…and make your Backstab/Back Blast no longer require you to be behind the target to activate for 5 seconds.” New PTS – “…and allow your next Backstab/Back Blast to be activated while face-to-face with your enemy target.” Quickening/Scurry - Old PTS – “..In addition, when you activate Exfiltrate/Scamper, you have a 15/30% chance to gain Quickening/Scurry..” New PTS – “..In addition, when you activate Exfiltrate/Scamper, you have a 50/100% chance to gain Quickening/Scurry..” Surgical Precision/Emergent Emergencies - Old PTS – “…In addition, Surgical Probe/Emergency Medpac immediately re-grants Tactical Advantage/Upper Hand when used on targets below 30% max health. This effect can...

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PTS Update – March 13th, 2014

Posted by on Mar 13, 2014 in Patch notes, Public Test Server | 0 comments

The public tester servers were down for a few hours today. During that Time, BioWare added a new patch. The changes are listed below: General Season 1 rewards will be sent out to players who qualified with a Group rating. Classes +Combat Jedi Knight Guardian Focused Defense has been redesigned: It now empowers you with 10 charges of Focused Defense, lasting up to 30 seconds. Whenever you take damage a charge of Focused Defense is consumed to heal you for a moderate amount. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Cooldown increased from 45 seconds to 2 minutes. Sith Warrior Juggernaut Enraged Defense has been redesigned: It now empowers you with 10 charges of Enraged Defense, lasting up to 30 seconds. Whenever you take damage a charge of Enraged Defense is consumed to heal you for a moderate amount. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Cooldown...

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PTS Update – March 6th, 2014

Posted by on Mar 6, 2014 in patch 2.7, Patch notes, Public Test Server | 0 comments

  A new patch was applied to the PTS on 3/6/2014. The new changes are below, and have been merged into the existing patch notes. You can check out the existing patch notes here.   General New options for the Ground Target Area of Effect reticle: Sticky Ground Target Reticule – When active, this option makes it so your Ground Target Reticule doesn’t disappear if the cast fails. Example: Bounty Hunter attempts to activate Death From Above, but their target location is out of range. With this option active, the GTAoE reticule should persist and allow the Player to instantly attempt to recast. If this option isn’t active, then the reticule should disappear and the Player will have to click to cast again. Quick Ground Target Activation – When active, pressing a hotkey that belongs to a GTAoE twice should cast the ability at the feet of the Player’s target. Example: Player has the Pass the Huttball ability saved to Hotkey #3. Player targets an ally...

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