SWTOR Patch 3.3 PTS Update Notes

Posted by on Jun 26, 2015 in Patch notes, Public Test Server | 0 comments

Here are today’s PTS patch notes. This will be the final updates to the 3.3 PTS. PTS Update – June 26th, 2015 | 06.25.2015, 08:06 PM Hey folks! We are going to be doing a final update to the PTS tomorrow, 6/26. I’m aiming to get things kicked off around 930AM CDT. In the meantime, here are the changes coming: Jedi Consular Sage Vindicate now makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times. Seer The Vindicate effect of Resplendence has been expanded: Using Vindicate with a charge of Resplendence does not make you Weary. Amnesty has been redesigned to incorporate the new Weary debuff: Spending a charge of Resplendence on Vindicate grants Amnesty, restoring 2 Force every second for up to 10 seconds if you are not Weary or removing a single stack of Weary otherwise. The Amnesty effect will be lost early if Vindicate is activated without a charge of Resplendence. Sith Inquisitor Sorcerer Consuming Darkness now makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times. Corruption The Consuming Darkness effect of Force Surge has been expanded: Using Consuming Darkness with a charge of Force Surge does not make you Weary. Reverse Corruptions has been redesigned to incorporate the new Weary debuff: Spending a charge of Force Surge on Consuming Darkness grants Reverse Corruptions, restoring 2 Force every second for up to 10 seconds if you are not Weary or removing a single stack of Weary otherwise. The Reverse Corruptions effect will be lost early if Consuming Darkness is activated without a charge of Force Surge. Lightning Thundering Blast now has a travel time to match the Turbulence ability of the Telekinetics Sage. Warzones Medals for Arenas (this change does not affect Warzones) have been adjusted to better reward characters that engage in meaningful participation for their role. In addition, the kill amounts were reduced to better reflect the content. Soldier Medal now requires 4 kills, down from 10. Commando Medal now requires 8 kills, down from 25. Healer Medal now requires 150,000 healing, up from 90,000. Savior Medal now requires 650,000 healing, up from 360,000. Protector Medal now requires 150,000 protection, up from...

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SWTOR PTS Patch 3.3

Posted by on Jun 21, 2015 in Patch notes, Public Test Server | 0 comments

  SWTOR Patch notes for the latest update of Patch 3.3 on the PTS. Classes + Combat Jedi Consular Sage Valiance now reduces the damage taken by the target of your Rescue by 25% (down from 50%) for 6 seconds after you rescue them. The Force-Mystic’s 4-piece set bonus now restores 5 Force (down from 10) when using Vindicate. Shadow Prolific Justice now spreads periodic Force Breach and Sever Force effects with Whirling Blow (instead of Force in Balance). Sith Inquisitor Sorcerer Dark Resilience now reduces the damage taken by the target of your Extrication by 25% (down from 50%) for 6 seconds after you extricate them. The Force-Mystic’s 4-piece set bonus now restores 5 Force (down from 10) when using Consuming Darkness. Assassin Profuse Horror now spreads periodic Creeping Terror and Discharge effects with Lacerate (instead of Death Field). Trooper Commando Combat Medic Field Medicine now increases the healing done by Bacta Infusion and Medical Probe by 10%. The Combat Medic’s 4-piece set bonus now properly increases the duration of Supercharged Cell. Gunnery Charged Barrel now additionally increases the healing dealt by Medical Probe by 20% per stack. Assault Specialist Rapid Recharge now additionally reduces the heat cost of Medical Probe by 5. Blazing Celerity now additionally makes Medical Probe activate instantly after dealing damage with Mag Bolt. Bounty Hunter Mercenary Bodyguard Empowered Scans now increases the healing done by Emergency Scan and Rapid Scan by 10%. The Combat Medic’s 4-piece set bonus now properly increases the duration of Supercharged Gas. Arsenal Tracer Lock now additionally increases the healing dealt by Rapid Scan by 20% per stack. Innovative Ordnance Rapid Venting now additionally reduces the heat cost of Rapid Scan by 5. Speed to Burn now additionally makes Rapid Scan activate instantly after dealing damage with Mag Shot. Smuggler Scoundrel The healing dealt by Diagnostic Scan has been increased. Imperial Agent Operative The healing dealt by Diagnostic Scan has been increased. 6/18 Update – Combat Team Notes | 06.18.2015, 06:10 PM Hey everyone, Below is the list of 3.3 PTS class and combat updates with supporting information from the team. ———— Jedi Consular Sage Valiance now reduces the damage taken by the target of your Rescue by 25% (down from 50%) for 6 seconds after you rescue them. Following community and internal feedback, we decided to reduce the damage reduction effect rendered by Valiance to prevent certain exploitative PvE and PvP defensive tactics. The Force-Mystic’s 4-piece set bonus now restores 5 Force (down from 10) when using Vindicate.Following community and internal feedback, we decided to reduce the Force restoration bonus granted by the Force-Mystic’s 4-piece set bonus to further promote the tactical management of Sage resources. With this reduction, it will not be quite as easy to pop back from an aggressive/relentless burst of healing without focused resource management. Shadow Serenity Prolific Justice now spreads periodic Force Breach and Sever Force effects with Whirling Blow (instead of Force in Balance). We decided to reinforce the Serenity Shadow as a melee combatant and moved their DoT spread to a melee-range ability. Sith Inquisitor Sorcerer Dark Resilience now reduces the damage taken by the target of your Extrication by 25% (down from 50%) for 6 seconds after you extricate them. Following community and internal feedback, we decided to reduce the damage reduction effect rendered by Dark Resilience to prevent certain exploitative PvE and PvP defensive tactics. The Force-Mystic’s 4-piece set bonus now restores 5 Force (down from 10) when using Consuming Darkness.Following community and internal feedback, we decided to reduce the Force restoration bonus granted by the Force-Mystic’s 4-piece set bonus to further promote the tactical management of Sorcerer resources. With this reduction, it will not be quite as easy to pop back from an aggressive/relentless burst of healing without focused resource management. Assassin Hatred Profuse Horror now spreads periodic Creeping Terror and Discharge effects with Lacerate (instead of Death Field). We decided to reinforce the Hatred Assassin as a melee combatant and moved their DoT spread to a melee-range ability. Trooper Commando Combat Medic Field Medicine now increases the healing done by Bacta Infusion and Medical Probe by 10%.Following continued internal testing, we found that the Combat Medic had room for a slight HPS increase and decided to give Bacta Infusion and Medical Probe some additional impact for improved burst healing. The Combat Medic’s 4-piece set bonus now properly increases the duration of Supercharged Cell. Gunnery Charged Barrel now additionally increases the healing dealt by Medical Probe by 20% per stack.At the temporary sacrifice of DPS, Gunnery Commando can now up to double the potency of their Medical Probe through Charged Barrel. This gives Gunnery Commandos a more powerful heal than they had with the old Advanced Medical Probe, while also allowing them to use a formidable heal with no cooldown at the cost of energy. Assault Specialist Rapid Recharge now additionally reduces the heat cost of Medical Probe by 5. This change was implemented to ease the cost of healing as a form of survivability for Assault Specialist Commando. Blazing Celerity now additionally makes Medical Probe activate instantly after dealing damage with Mag Bolt. Assault Specialist Commando now have the opportunity to activate Medical Probe instantly to heal without being interrupted in situations where healing might be more advantageous than dealing damage. Bounty Hunter Mercenary Bodyguard Empowered Scans now increases the healing done by Emergency Scan and Rapid Scan by 10%.Following continued internal testing, we found that the Bodyguard had room for a slight HPS increase and decided to give Emergency Scan and Rapid Scan some additional impact for improved burst healing. The Combat Medic’s 4-piece set bonus now properly increases the duration of Supercharged Gas. Arsenal Tracer Lock now additionally increases the healing dealt by Rapid Scan by 20% per stack. At the temporary sacrifice of DPS, Arsenal Mercenaries can now up to double the potency of their Rapid Scan through Tracer Lock. This gives Arsenal Mercenaries a more powerful heal than they had with the old Healing...

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Changes comming to Tatooine Stronghold Maximum Hooks

Posted by on Jun 11, 2015 in Public Test Server, Stronghold, Tatooine | 0 comments

Assistant Designer David Staats, responded to an issue with Tatooine Stronholds. Apparently they are getting a higher maximum hook count from 500 to 1100 on the PTS. New stronghold hook limit is way too high | 06.11.2015, 02:17 PM Hi all, First and foremost, thank you for your feedback regarding the updates to the Tatooine Homestead hook increase. While this was something we did not officially post about, we are interested in your thoughts regarding the update. Let me take a moment and give some insight as to why we are looking at increasing the allotted hook cap for the Tatooine Homestead. While reviewing our Stronghold hook limits across all Strongholds, we discovered that Tatooine in particular was drastically lower in regards to the available hooks to total hooks ratio than the other Strongholds. This means that those who owned the Tatooine Homestead actually had far less hooks to utilize compared to the space given, and as such were able to fill their Stronghold “quicker” than desired. The change we have made now brings Tatooine up to par with the other Strongholds we have available, and gives the opportunity for those who have the Homestead as one of their Strongholds to utilize more of the space provided to create their stories. However, at this time it will require those who had previously achieved a 100% completion and received any Prestige or Conquest bonuses which go with that to continue adding to their Homestead. At this time there are no plans to alter the hook limits on any of the remaining Strongholds, as those are well within the ratio we...

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Update on 3.3 PTS Sorc/Sage Healing Changes

Posted by on Jun 9, 2015 in Jedi Consular, Public Test Server, Sith Inquisitor | 0 comments

  Due to player feedback, the SWTOR Combat Team has a few changes comming up for Sorcerer and Sage on the public test servers. Check it out below: Update on 3.3 PTS Sorc/Sage Healing Changes | 06.08.2015, 10:48 PM Hey everyone, Thank you all for the continued feedback over the weekend. We wanted to take a moment to give you all a preview of Sorcerer/Sage changes that we have planned for the next PTS patch based on your feedback. Below are our intended changes. Sith Inquisitor Sorcerer Consuming Darkness now activates instantly, restoring 50 Force (up from 30). The healing component has been removed. The original design of the ability was never intended to provide significant healing, and by removing the healing component entirely, we are able to restore a greater amount of Force (which helps us address concerns over low Force return). We also hope that removing the healing component from this ability with prevent confusion regarding the purpose of the ability (which is to restore Force). Corruption The Revivification effect of Force Surge now causes you to consume 10 less Force per charge (up from 5), along with its original additional effects. Following community feedback, we wanted to improve the viability of Revivification through a reduced Force cost. The Consuming Darkness effect of Force Surge has been redesigned: Consuming Darkness restores an additional 10 Force and consumes 1 charge of Force Surge. To keep the Revivification effect of Force Surge relevant and ease the expense of Force Surge charges, we have reduced the Consuming Darkness effect back to a single charge. Alongside the increased base Force restoration of Consuming Darkness, this should improve the worth and utility of both Force Surge and Revivification. Reverse Corruptions has been redesigned: Consuming a charge of Force Surge grants Reverse Corruptions, increasing your Force Regeneration Rate by 2 per second for 10 seconds. Following the removal of the healing component of Consuming Darkness, we have decided to have Reverse Corruptions offer a Force Regeneration Rate increase to bolster resource management. Roaming Mend now has a base Force cost of 65 (up from 60) and its healing has been increased. To make sure that it is still strong enough to be viable in single target burst healing situations, we improved the healing, and respective cost, of Roaming Mend. Jedi Consular Sage Vindicate now activates instantly, restoring 50 Force (up from 30). The healing component has been removed. The original design of the ability was never intended to provide significant healing, and by removing the healing component entirely, we are able to restore a greater amount of Force (which helps us address concerns over low Force return). We also hope that removing the healing component from this ability with prevent confusion regarding the purpose of the ability (which is to restore Force). Seer The Vindicate effect of Resplendence has been redesigned: Vindicate restores an additional 10 Force and consumes 1 charge of Resplendence. Following community feedback, we wanted to improve the viability of Salvation through a reduced Force cost. The Salvation effect of Resplendence now causes you to consume 10 less Force per charge (up from 5), along with its original additional effects. To keep the Salvation effect of Resplendence relevant and ease the expense of Resplendence charges, we have reduced the Vindicate effect back to a single charge. Alongside the increased base Force restoration of Vindicate, this should improve the worth and utility of both Resplendence and Salvation. Amnesty has been redesigned: Consuming a charge of Resplendence grants Amnesty, increasing your Force Regeneration Rate by 2 per second for 10 seconds. Following the removal of the healing component of Vindicate, we have decided to have Amnesty offer a Force Regeneration Rate increase to bolster resource management. Wandering Mend now has a base Force cost of 65 (up from 60) and its healing has been increased. To make sure that it is still strong enough to be viable in single target burst healing situations, we improved the healing, and respective cost, of Wandering Mend. We have not had the time to thoroughly test these changes, however, and you all may see some adjustments in the live PTS patch update. Initial testing has shown that these changes are over-performing on targets. While we are pleased with the playstyle, you can all expect some scaling back for the final release. Feel free to share your opinions in the meantime. Cheers, all! The SWTOR Combat...

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SWTOR Dev Post – Let’s Play Some Warzones

Posted by on Jun 8, 2015 in Public Test Server, warzones | 0 comments

BioWare will be  hosting a 3 sessions of warzone testing, with the game developers on the Public Test Servers. People who are participate in the matches will get a small grant of cartel coins as a form of payment. Check it out below: Let’s Play Some Warzones | 06.08.2015, 03:54 PM Hey folks, One of the things we really wanted to make sure gets tested on PTS for 3.3, Warzones! With the first full weekend behind us, it is our goal to kick up the participation. So, let’s all get together later this week and play some Warzones together. When: Thursday, June 11th – 2PM – 5PM PDT Friday, June 12th – 2PM – 5PM PDT Saturday, June 13th – 11AM – 2PM PDT Where: Warzones! Queue up solo, or with some friends, for regular, non-ranked Warzones. What: Help us test PTS! In order to spice things up a bit… Multiple members of the dev and community team will be on and playing Warzones as well. However, so that we can keep the focus of the Warzones on the actual objectives, we will be playing incognito. Anyone who plays 10 Warzones during those three playtest periods will receive a grant of Cartel Coins as a bonus! (note: You will need to actually participate, we will track each match played to ensure you are taking part in the Warzone. None of this “just queue up and AFK for coins!”) At the end of that playtime, we may even point out other players who have stood out in helping us test, so definitely play as much as you can during that time! Thank you all for your help in testing PvP. We will see you in-game on Thursday, Friday, and Saturday....

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