Class Changes for Inquisitors and Consulars

Class Changes for Inquisitors and Consulars

Here are the final installment of our series on Class changes coming in Game Update 4.0!
With 4.0, BioWare wanted to give Assassins and Shadows a better way to stealthily approach or return to their enemy target, and their new ability was specifically designed to do just that. For Sorcerers and Sages, BioWare wanted to give them an additional way to escape peril, so we made Phase Walk available to them.

All of the following notes are subject to change:

Game Update 4.0 Class Changes: Jedi Consular + Sith Inquisitor

Welcome to the final installment of our series on Class changes coming in Game Update 4.0!

With 4.0, we wanted to give Assassins and Shadows a better way to stealthily approach or return to their enemy target, and their new ability was specifically designed to do just that. For Sorcerers and Sages, we wanted to give them an additional way to escape peril, so we made Phase Walk available to them.

All of the following notes are subject to change:

Sith Inquisitor/Jedi Consular

Assassin/Shadow

  • New Ability: Phantom Stride/Shadow Stride! 30 meter range, no GCD. 30 second cooldown. Use the Force to move through time and space, appearing at your enemy target and increasing your movement speed by 75% for 3 seconds. Does not break Stealth. Cannot be used against targets in cover. Requires a Double-Bladed Lightsaber or Electrostaff.

Darkness/Kinetic Combat

  • New Passive Skill: Dark Bastion/Kinetic Bastion! Increases the duration of Dark/Kinetic Ward by 5 seconds, its number of charges by 5, the shield chance it provides by an additional 3%, and reduces its cooldown by 5 seconds. In addition, the duration of Dark/Kinetic Bulwark is also 5 seconds longer, and it can build 2 additional stacks.
  • Depredating Volts/Cascading Debris is now trained at level 58 (up from 57).
  • Force Pull is now trained at level 42 (up from 41).
  • Shroud of Darkness/Mental Fortitude is now trained at level 60 (up from 59).

Deception/Infiltration

  • New Passive Skill: Amped Voltage/Fracturing Force! Increases the damage dealt by Surging Charge’s/Shadow Technique’s Discharge/Force Breach by 5%. Additionally, activating Phantom/Shadow Stride while Surging Charge/Shadow Technique is active builds 3 Static Charges/Breaching Shadows.
  • Ball Lightning/Psychokinetic Blast is now trained at level 58 (up from 57).
  • Low Slash is now trained at level 42 (up from 41).
  • Crackling Blasts/Deep Impact is now trained at level 60 (up from 59).

Hatred/Serenity

  • New Passive Skill: Languishing Lashes/Atrophying Attacks! Dealing melee damage increases the critical chance of your damaging periodic effects by 10% for 10 seconds
  • Demolish/Vanquish is now trained at level 58 (up from 57).
  • Leeching Strike/Serenity Strike is now trained at level 42 (up from 41).
  • Inevitable Demise/Aching Mind is now trained at level 60 (up from 59).

Utility

Tier 1 – Skillful

  • New Utility: Snaring Slashes/Strikes! Thrash/Double Strike, Voltaic Slash/Clairvoyant Strike, and Lacerate/Whirling Blow reduce the movement speed of the targets they damage by 30% for 6 seconds.

Tier 2 – Masterful

  • New Utility: Speed Surge/Kinetic Acceleration! Shock/Project, Ball Lightning/Psychokinetic Blast, and Creeping Terror/Sever Force increase your movement speed by 50% for 6 seconds. This cannot occur more than once every 12 seconds.

Tier 3 – Heroic

  • New Utility: Phasing Phantasm/One with the Shadows! You can use Phantom/Shadow Stride while immobilized, and it purges immobilizing and slowing effects when used.

Sorcerer/Sage

Corruption/Seer

  • New Passive Skill: Secrets of the Dark Side/Erudite Mender! Increases the healing done by Roaming/Wandering Mend by 5% and reduces the Force it consumes by 10.
  • Revivification/Salvation is now trained at level 42 (up from 41).
  • Roaming/Wandering Mend is now trained at level 58 (up from 57).
  • Dark Concentration/Altruism is now trained at level 60 (up from 59).

Lightning/Telekinetics

  • New Passive Skill: Fulgurous Fortification/Telekinetic Refuge! Lightning Bolt/Telekinetic Burst stacks damage reduction on the Sorcerer, stacks up to 3 times lasting 10 seconds. Each stack provides 3% damage reduction.
  • Lightning Flash/Telekinetic Gust is now trained at level 42 (up from 41).
  • Lightning Bolt/Telekinetic Burst is now trained at level 58 (up from 57).
  • Charged Reaction/Mental Continuum is now trained at level 60 (up from 59).

Madness/Balance

  • New Passive Skill: Fulminating Current/Psychokinetic Torrent! Force Lightning/Telekinetic Throw stacks up to 4 stacks of an effect that increases the Critical chance of your periodic effects by 2% per stack
  • Force Leech/Force Serenity is now trained at level 42 (up from 41).
  • Demolish/Vanquish is now trained at level 58 (up from 57).
  • Devour/Mind’s Eye is now trained at at level 60 (up from 59).

Utility

Tier 1 – Skillful

  • New Utility: Dark Speed/Benevolent Haste! A completed Dark Heal activation increases your target’s movement speed by 50% for 6 seconds. This cannot occur more than once every 12 seconds.

Tier 2 – Masterful

  • New Utility: Dizzying Force! When Whirlwind/Force Lift ends, target’s accuracy is reduced by 20% for 8 seconds. Backlash/Kinetic Collapse has been moved from Tier 2 up to Tier 3.

Tier 3 – Heroic

Thanks for joining us, and we look forward to seeing you in Knights of the Fallen Empire!

-The Star Wars™: The Old Republic Combat Team